Dustin Carlino
4760d6b2cf
Fix one bug with live edits, found using traffic seitan. Agents may be
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deleted in the middle of a turn.
2020-10-21 09:40:45 -07:00
Dustin Carlino
8a1525ddfa
Lift parsing of --scenario_modifiers to a more common place, so it can be done in run_scenario too. #368
2020-10-21 08:35:38 -07:00
Dustin Carlino
ead7960112
Collapse one case of possible nested loading screens. Slightly simpler
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code, but this doesn't solve the bug of a second squished loading screen
for scenarios.
2020-10-20 18:24:37 -07:00
Dustin Carlino
ebc632d9f8
Add a flag to skip sim analytics, to work even faster on large scenarios. #368
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On the downtown benchmark, now we drop from 96s to 88s. Since we don't
need to collect analytics to debug gridlock on this map, another huge
win!
2020-10-20 16:38:28 -07:00
Dustin Carlino
45e6a79e7d
Use a HashMap to store driving queues. Modest speedup on the downtown
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benchmark from ~101s to ~96s. #368
2020-10-20 16:23:18 -07:00
Dustin Carlino
36c1ce02ac
Fix how scenario modifiers cancel trips, from
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c435d3fce2
. If we cancel one trip, have to
cancel all others after that.
2020-10-20 15:39:27 -07:00
Michael Kirk
6025d89598
Mkirk/perf 2 ( #370 )
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* perf: return Line iterator rather than Vec
avoids allocating vector memory, cleans up some call sites too.
2020-10-20 11:51:00 -07:00
Dustin Carlino
d8910ad04f
Build a quadtree of unzoomed agents while drawing, to later speedup mouseover. This seems to make performance fine in debug mode, so get rid of the flag guarding of this feature! [rebuild]
2020-10-20 11:38:38 -07:00
Dustin Carlino
bc3110ba9d
Add sidewalk borders to the new color scheme. Possibly need to rethink
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sidewalk geometry again for this.
2020-10-20 11:28:45 -07:00
Dustin Carlino
177484d2b6
A few adjustments to the mapbox-ish color scheme: highway marking color, solid center lines
2020-10-20 10:51:03 -07:00
Dustin Carlino
af70904377
Document as much of geom as I can before my battery dies. And a mechanical API changes, Angle::new_degs -> Angle::degrees
2020-10-19 19:55:05 -05:00
Dustin Carlino
262c48721b
Track some very basic stats on how many events we're processing. #368
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Didn't run the benchmarks yet, but hopefully this should't slow things
down.
2020-10-19 19:12:19 -05:00
Dustin Carlino
c435d3fce2
Consolidate two scenario modifiers, allowing all walking trips to be cancelled, for #368
2020-10-19 18:03:17 -05:00
Dustin Carlino
87d233299a
Use a HashMap instead of a BTreeMap in Scheduler's internals. Doesn't
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affect determistic simulation, but yields a crazy speedup. #54
- 8 hours of downtown: 122s to 102s!!!
- prebake: 181s to 160s
2020-10-19 16:30:41 -05:00
Michael Kirk
82827bd60b
perf: only allocate vector for inner_get_car_positions
when necessary ( #369 )
2020-10-19 14:58:16 -05:00
Dustin Carlino
bb669b7c1a
Dump a savestate in the run_scenario tool when interrupted. Useful for
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investigating why downtown has 45k live agents by 5pm... #368
2020-10-19 14:52:26 -05:00
Dustin Carlino
21e30aac94
Stop drawing arrows in the trip info panels to show where off-map trips begin/end. These were added way back when modelling remote trips for the pandemic sim, but they're just noisy otherwise.
2020-10-19 14:29:36 -05:00
Dustin Carlino
3f69b76bae
Make the 'cancelled' and future trip info panels closer to the others, with buttons to jump to the start/end point
2020-10-19 14:27:58 -05:00
Dustin Carlino
954aab953e
Add an "abstract" camera angle to just show buildings as uniform shapes.
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A place to play around with showing symbols, not real geometry.
2020-10-19 13:14:44 -05:00
Dustin Carlino
913dd0c4db
Try Yuwen's new colors for the 'faded zoom' color scheme
2020-10-19 12:52:02 -05:00
Dustin Carlino
0a64cda947
Distinguish cancellation reasons for capped trips better. #325
2020-10-17 09:39:37 -05:00
Dustin Carlino
0259750eb3
Add a flag to detect drivers who're destined to pass through a currently delayed area. #325
2020-10-17 09:22:49 -05:00
Dustin Carlino
06f088afcc
More clearly handle the different strategies for filesystem access. On
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native, only look at local files -- so now importing new maps locally
works again. On web, look at statically bundled files AND remote files
declared through the manifest.
In the future for native, we will also want to sometimes show remote
files available and integrate part of the updater, but only in a
specific view, not in general for all files.
2020-10-16 13:44:05 -05:00
Dustin Carlino
a18f494416
Don't crash on the web when loading a nonexistent file. This now happens, because we try to load prebaked results for synthetic scenarios.
2020-10-16 13:38:39 -05:00
Dustin Carlino
32b11f03e8
Avoid cloning a car's path when creating it. #368
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- 8 hours of downtown: 135s down to 126s
- prebaking: still hovering around 3m4s, plus or minus a few seconds
2020-10-16 13:12:19 -05:00
Dustin Carlino
e66b058439
Disable a simulation sanity check that happens frequently and hasn't had
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problems in a long time. Marginal speedup of a few seconds. #368
2020-10-16 12:29:46 -05:00
Dustin Carlino
491f4bbffe
Speed up the simulation by replacing BTreeMaps with a simple Vec lookup. #368
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No behavioral changes. Dramatic performance boost:
- 8 hours of downtown: 170s down to 135s
- prebaking: 3m33s down to 3m4s
2020-10-16 12:10:05 -05:00
Dustin Carlino
422882c03b
Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just
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runs a scenario headlessly, since that's easier than sending a few curl
commands to the API. #368
2020-10-15 17:12:38 -05:00
Dustin Carlino
b3525f95a2
Enable profiling in the headless server. #368
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(Although actually, I'm liking cargo flamegraph better than cpuprofiler.
Might rip out the support for cpuprofiler.)
2020-10-15 16:21:57 -05:00
Dustin Carlino
39ec4a13de
Import forests as park areas (for Salzburg) and add a warning about JOSM. #366
2020-10-15 15:10:12 -05:00
Dustin Carlino
4a197fa13d
Until there's a faster implementation, just flag-guard selecting unzoomed agents
2020-10-15 14:58:07 -05:00
Dustin Carlino
38394c4a08
Comment some code to clarify things in #365 , and switch the color for
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selecting unzoomed agents
2020-10-15 14:58:07 -05:00
Dustin Carlino
028d1df62c
Allow selecting and clicking unzoomed agents. [rebuild]
2020-10-15 14:58:07 -05:00
Dustin Carlino
1e0d8536a4
Fix #367 by making all constructors of SandboxMode appropriately defer
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work that must happen after the map/scenario are loaded.
2020-10-14 17:43:28 -05:00
Dustin Carlino
e7fb9b1a4a
Handle the info panel rewind-sim case for #367 . I'm increasingly happier
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with how the async reactions to loading SandboxMode are.
2020-10-14 17:24:39 -05:00
Dustin Carlino
81dae1e39c
Slightly simplify some plumbing of variables through nested closures, by
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remembering that FnOnce exists
2020-10-14 15:36:08 -05:00
Dustin Carlino
5ef48a5d1c
Express the SandboxMode constructor as a full state machine, with the
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ability to defer things like pushing the time warp state onto the stack
of states. This fixes the edit mode case of #367 , but other callers of
SandboxMode::new still need updating.
2020-10-14 15:13:10 -05:00
Dustin Carlino
20b4f15e86
Another attempt to write down a sort of roadmap for modularizing abst
2020-10-14 13:14:53 -05:00
Dustin Carlino
c0513a3d64
Reduce time to park/unpark offstreet when --infinite_parking is used.
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Downtown forms gridock just from everyone pouring into Harborview! The
point of --infinite_parking is to simplify the sim by not modelling the
impact of parking. #368
2020-10-14 12:40:26 -05:00
Dustin Carlino
84a65c293b
Make it easier to test scenario modifiers by specifying them on the CLI
2020-10-14 12:16:38 -05:00
Dustin Carlino
ab270ce9f5
Some versions of python apparently need to explicitly be told utf8
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encoding to read a .json
2020-10-14 11:28:02 -05:00
Dustin Carlino
cd1d790659
And fix the headless example scripts to not pass an argument to headless, woops
2020-10-14 10:49:24 -05:00
Dustin Carlino
eb7ee6d57d
Fix a few build warnings and breaks, and document the headless server a
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bit more
2020-10-14 10:46:18 -05:00
Dustin Carlino
aee053312d
Document strategy for resolving gridlock
2020-10-13 11:44:13 -05:00
Dustin Carlino
bc856a4c2b
Fix the signal demand dash, broken by 1906fb0913
. And enable warp to ID for non-dev mode too.
2020-10-13 10:22:19 -05:00
Dustin Carlino
1906fb0913
Remove the GetDrawAgents indirection. Originally the UI could pull the
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set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.
There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
Dustin Carlino
4d549f80df
A fresh attempt at overviewing the map model docs
2020-10-11 12:54:17 -07:00
Dustin Carlino
b9efdaef20
Refactor the trip timeline code, fixing the icon spacing. Temporarily
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take out the delays from the timeline -- they complicate the code. Will
add back in later, once the code's a little more clear.
2020-10-11 11:35:00 -07:00
Dustin Carlino
a1c53d5e1c
Humble start to adjusting how distances and durations are printed in the UI. #331
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Also trimmed out a few old UI settings; they kind of started as
experiments, but now the alternative feels useless to maintain.
2020-10-11 10:45:13 -07:00
Dustin Carlino
df873a5cf9
Add an option to totally disable turn conflicts in the simulation. Can we make progress on large scenarios only with vehicle queueing rules? (Didn't evaluate this yet, don't want to burn through laptop battery currently)
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Also fix zooming in on traffic signals crashing with freeform policy
2020-10-11 10:14:48 -07:00