Commit Graph

837 Commits

Author SHA1 Message Date
Dustin Carlino
33bd713609 fix the weirdness with clicking in the info panel to choose actions. the
click event was getting immediately reused after exiting the panel,
causing the panel to reappear. problem was some widget stuff looking for
mouse-down events. instead they should look for mouse-up.
2019-12-13 11:47:02 -08:00
Dustin Carlino
1fc7a73882 add version number to release dirs and zips 2019-12-12 19:04:14 -08:00
Dustin Carlino
5440fca4fe move the functions from the last MenuUnderButton to the ModalMenus, just so I can get rid of the atrocity that is MenuUnderButton 2019-12-12 15:24:07 -08:00
Dustin Carlino
7d53f536d4 fix up speed controls a bit after yesterday's move. closes #23 2019-12-12 13:16:53 -08:00
Dustin Carlino
dc2cc81249 make Timer methods and ModalMenu take &str or String 2019-12-12 10:25:48 -08:00
Dustin Carlino
1542e237d9 limit precision on ScreenDims. should fix #18 2019-12-12 09:13:25 -08:00
Dustin Carlino
770507610c try to workaround the mac dpi issue for minimaps again. hardcoding didnt work. 2019-12-11 16:59:13 -08:00
Dustin Carlino
ee598b6ae4 round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
Dustin Carlino
cb68536989 ripping out the old ezgui context menu gunk. woo! 2019-12-11 16:08:58 -08:00
Dustin Carlino
ec40780ee3 use the action list to populate a menu in InfoPanel. cant choose the actions yet there. 2019-12-11 15:25:43 -08:00
Dustin Carlino
14f4dc2e3c left click to open info panel. refiddling how drag events are detected.
kind of messy code, but the behavior is FINALLY right.
2019-12-11 13:52:01 -08:00
Dustin Carlino
f0af92f00e split out an agent meter with icons for the modes 2019-12-11 10:13:36 -08:00
Dustin Carlino
3187fc7ef8 replace MultiText with DrawBoth 2019-12-09 13:03:28 -08:00
Dustin Carlino
4e96363398 tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
2019-12-08 13:44:43 -08:00
Dustin Carlino
5a7314d137 Add color rewriting and stroke support for SVG images. Cut over more
images, discovering some break...
2019-12-08 12:46:56 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
e567d14fc2 silently add hotkeys to challenge picker screen for my own sanity 2019-12-07 13:29:34 -08:00
Dustin Carlino
631cc493c1 hack around mac dpi minimap issue 2019-12-06 10:29:24 -08:00
Dustin Carlino
f94a6ad667 when there are too many textures, print the current groupings 2019-12-05 18:23:19 -08:00
Dustin Carlino
ac4cfea3e3 skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
2019-12-05 14:21:17 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
c37eb1a5ed woops, i had broken hatching a while back, just now noticed 2019-12-03 15:19:44 -08:00
Dustin Carlino
6695f72847 organize abstutil paths internally a bit, inching towards organizing data/ dir 2019-12-03 11:15:17 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
720f9b8b30 similar for writing 2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141 panic early with a nice error if we cant read a binary or json file 2019-12-02 20:35:20 -08:00
Dustin Carlino
295f5b7786 managed widgets are now glued to flexbox rows and columns. need to plumb
more style options, but this was the crux
2019-11-30 09:15:51 -08:00
Dustin Carlino
5fd067ea62 adding roboto 2019-11-29 10:17:14 -08:00
Dustin Carlino
6c6113d1bc ripping text data out of canvas 2019-11-28 22:41:08 -08:00
Dustin Carlino
1a9c78b5fe tuning a few last things with the speed panel for now 2019-11-28 13:45:08 -08:00
Dustin Carlino
6fcf8d4478 redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
2019-11-28 10:31:55 -08:00
Dustin Carlino
229bac4149 plumb tooltips for image buttons. small refactor making a
color+rectangle for an image. organizing NewSpeedControls a bit
2019-11-28 09:55:56 -08:00
Dustin Carlino
d553530ee7 prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
2019-11-27 15:42:19 -08:00
Dustin Carlino
819e27aa5d cutover sim time (via the API) to time 2019-11-27 11:49:57 -08:00
Dustin Carlino
c0cfbde4ec add a bit of padding to the minimap, pick an initial zoom to fit the entire width, and clip using scissor test 2019-11-27 09:55:08 -08:00
Dustin Carlino
082ae0cea1 simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway 2019-11-27 09:15:46 -08:00
Dustin Carlino
b47a186373 unify the two JustDraw things 2019-11-26 13:55:16 -08:00
Dustin Carlino
13b1e86fb7 unify the two button types 2019-11-26 13:41:05 -08:00
Dustin Carlino
202cfcf0d6 hack in a mask to change the color of image buttons without backgrounds 2019-11-26 10:59:33 -08:00
Dustin Carlino
c87c043286 unify two button types, and use proper bbox for images 2019-11-25 22:00:36 -08:00
Dustin Carlino
188b2fd372 adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
d66daa22f0 adding some hotkeys back to the main menu. not sure how to communicate them yet. 2019-11-25 18:37:59 -08:00
Dustin Carlino
9ba4f83ca4 remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon 2019-11-25 17:58:55 -08:00
Dustin Carlino
dfd036300b refactor: make text_dims return ScreenDims. also, update the logo image 2019-11-25 17:38:37 -08:00
Dustin Carlino
a4d5aa766b widget wrapper for drawing text, so we can layout it 2019-11-25 17:19:22 -08:00
Dustin Carlino
b1bc7de2e8 prototype flexbox support via stretch. it unbreaks the challenge picker
screen, to start. :)
2019-11-25 16:51:45 -08:00
Dustin Carlino
e1496acf70 toggle dev mode at runtime 2019-11-25 15:23:17 -08:00
Dustin Carlino
69d6aca0ef switch from wget to curl, since wget isnt installed by default on mac.
improve developer instructions a bit. don't crash if scrot doesnt exist.
This partly helps with #3, but more work still needed
2019-11-25 11:21:43 -08:00
Dustin Carlino
573edbd13e adding the logo to the title screen and filling out some credits 2019-11-24 19:09:07 -08:00
Dustin Carlino
f0314c31b1 making an... almost rounded rectangle ;) 2019-11-24 18:08:46 -08:00
Dustin Carlino
3511669c4e ripped out the old splash screen entirely now, new about screen 2019-11-24 17:05:44 -08:00
Dustin Carlino
1440a8630b prototyping a text button, using it for a title screen 2019-11-24 15:23:28 -08:00
Dustin Carlino
941b423b16 make conversion from ScreenPt to Pt2D a bit easier 2019-11-24 14:42:46 -08:00
Dustin Carlino
aa4a002fb4 fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason 2019-11-24 08:55:37 -08:00
Dustin Carlino
888e405146 actually, auto-group textures into groups based on size. too tedious otherwise. 2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3 fix the 16 texture limit on mac properly, by using texture arrays for icons 2019-11-24 07:38:32 -08:00
Dustin Carlino
0814974885 fix more stuff... 2019-11-23 13:15:05 -08:00
Dustin Carlino
640fcae07e temporary workarounds for the hackathon, will revert later 2019-11-23 12:03:23 -08:00
Dustin Carlino
e7bda09978 simple perf boosts: avoiding some unnecessary GPU uploads every frame 2019-11-22 14:06:44 -08:00
Dustin Carlino
ade23dac5f also prompt to save edits before loading different edits. refactor some of the flow 2019-11-19 12:27:11 -08:00
Dustin Carlino
2e6e0f3e79 fix bug where clicking another button with a popup menu would choose that entry 2019-11-18 12:42:52 -08:00
Dustin Carlino
8c2d383fd7 undo button, and displaying last 5 edits 2019-11-17 17:02:14 -08:00
Dustin Carlino
7512098411 circular buttons need to act as covered areas too 2019-11-13 11:47:37 -08:00
Dustin Carlino
5afc45182b show which paint mode is active better 2019-11-13 11:18:43 -08:00
Dustin Carlino
0f427542c7 putting in dummy paint buttons to edit mode 2019-11-13 08:54:25 -08:00
Dustin Carlino
301a35e4df fix hidpi issues on mac once and for all?? 2019-11-10 18:56:00 -08:00
Dustin Carlino
fff1068689 remove text bg in speed panel. adjust text API to remove bg color. 2019-11-08 11:56:29 -08:00
Dustin Carlino
db86a24cda draw button text in the OSD (not owned by ezgui), not as a mouse tooltip 2019-11-01 11:45:02 -07:00
Dustin Carlino
e9e6664f61 using popup text box in a few more places to show important messages 2019-11-01 11:33:15 -07:00
Dustin Carlino
e564a67ad4 try to wrangle the complexities of synchronizing menus with analytics and colorschemes, which can be separately modified. added something for gridlock mode too. 2019-11-01 10:30:36 -07:00
Dustin Carlino
50ee547994 adding some help text to all gameplay modes 2019-10-31 15:30:12 -07:00
Dustin Carlino
3d68c3b83b cant click off wizard menus to cancel them 2019-10-31 14:54:45 -07:00
Dustin Carlino
1d08181eaa parameterize sandboxmode by a gameplaymode. makes the reset sim button
reinitialize scenarios properly
2019-10-31 09:59:03 -07:00
Dustin Carlino
a94e210c22 changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
2019-10-30 15:01:11 -07:00
Dustin Carlino
9d828abbd0 move bus explorer to sandbox mode. make it start at the current stop 2019-10-30 12:20:04 -07:00
Dustin Carlino
7faeafd998 nice hatching for construction lanes, hackily encoded 2019-10-29 17:19:36 -07:00
Dustin Carlino
d757b45bff manually workaround y inversion with stretched textures by modifying the
images
2019-10-29 16:36:19 -07:00
Dustin Carlino
0575e57584 tweaks to buttons 2019-10-29 15:45:26 -07:00
Dustin Carlino
aae6d6d998 cleanup: collapse the old separated modal menu groups 2019-10-29 15:37:19 -07:00
Dustin Carlino
7574869798 tie together a popup menu and a button in a really simple way. move some
info and location things there
2019-10-29 15:14:17 -07:00
Dustin Carlino
00253d2783 using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
573fc4dc35 redo zooming towards mouse. support zooming really far out, useful for
huge_seattle
2019-10-29 11:50:29 -07:00
Dustin Carlino
0d948cef91 share camera state between game and map_editor 2019-10-26 16:16:32 -07:00
Dustin Carlino
7d7bfef5ea filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
cb4720946c experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
17e02ebdf0 adding in support for rotating textures, except missing y-inversion 2019-10-23 16:30:23 -07:00
Dustin Carlino
d133dfd152 experimentally use textures for pedestrians. add support for stretching
texture coordinates
2019-10-23 15:46:00 -07:00
Dustin Carlino
63127960c9 skip info phase of menus if there is no info 2019-10-21 15:28:31 -07:00
Dustin Carlino
56a277a284 show live parking counts in that analytics legend 2019-10-18 12:35:49 -07:00
Dustin Carlino
c70a57e7ae click to cancel info panel 2019-10-17 11:29:02 -07:00
Dustin Carlino
b479c8afed hotkeys and tooltips for buttons 2019-10-16 15:42:58 -07:00
Dustin Carlino
83d10c714b toggle between 3 states for hiding modal menus 2019-10-16 15:21:13 -07:00
Dustin Carlino
10f2f6008f improve map_editor's intersection preview
- timer for setting up world
- preview all intersections
- move world to map_editor; it's too oddly specialized
- dont show circle while previewing intersection geom
- show overlapping intersection polygons
2019-10-16 15:08:22 -07:00
Dustin Carlino
a1cc53d68a redo mouseover when zooming, so that we never have current_selection when unzoomed. 2019-10-14 15:15:56 -07:00
Dustin Carlino
430b1245c4 working on a new traffic signal scroller. disabled. decent start. 2019-10-13 18:44:19 -07:00
Dustin Carlino
f82000cff4 just select entire road in map_editor. individual lanes were only for labeling one side of the road, which is only a theoretical feature for test maps. also dont allow swapping lanes uselessly. 2019-10-13 16:42:03 -07:00
Dustin Carlino
f772f12a7d combining info/controls for map_editor sidebar 2019-10-13 16:14:47 -07:00
Dustin Carlino
5358931a5e fixing up a few lingering places in the game that were constructing text prompts 2019-10-13 15:43:11 -07:00
Dustin Carlino
5304aa6ecf trying out permanent sidebar in map_editor. no more tooltips 2019-10-13 15:31:17 -07:00
Dustin Carlino
df4d37f996 migrate some map_editor stuff to a proper modal menu. display constant
OSD for info and for controls.
2019-10-12 19:02:58 -07:00
Dustin Carlino
d82263978b simpler context menu impl. finally delete the old one 2019-10-12 14:53:27 -07:00
Dustin Carlino
a077276275 rewriting the wizard menu from scratch too. also making sure to update
master GUI state (where's the cursor?) up-front. that's independent from
letting the canvas pan, a client decision
2019-10-12 10:24:07 -07:00
Dustin Carlino
f548ded8cc most modalmenus will maintain layout themselves. also stop doing
layouting in constructors; the first event will work fine.
2019-10-11 20:45:27 -07:00
Dustin Carlino
f1cae9bd37 dont show info when modalmenu hidden, just title. simplify setting info
from outside.
2019-10-11 20:10:12 -07:00
Dustin Carlino
0ea138aa02 adding show/hide functionality back to modalmenu, but WAY more cleanly 2019-10-11 15:00:08 -07:00
Dustin Carlino
05b953d639 split sim summary onto two nice lines 2019-10-11 13:25:41 -07:00
Dustin Carlino
81addd9c8c making menu label swaps more ergonomic 2019-10-11 13:15:14 -07:00
Dustin Carlino
f71d229594 ability to change menu labels. use for speed controls and debug mode. 2019-10-11 13:09:32 -07:00
Dustin Carlino
88be94e789 simple stacked layouting for text box, slider, and modal menu (rewritten
from scratch). not fully done, but perfectly usable and clean!
2019-10-11 12:37:48 -07:00
Dustin Carlino
21aa42891d parameterizing slider dims, making them match menus 2019-10-09 15:03:23 -07:00
Dustin Carlino
da0b880484 place mouse tooltips away from screen edge, just like context menus 2019-10-09 11:21:04 -07:00
Dustin Carlino
ec7d0b463d force modal menus beneath sliders to have top-left corner at a point; stop doing the jump left/right behavior based on running off the screen. need a proper vertical stacking layout thing for that. 2019-10-09 10:44:11 -07:00
Dustin Carlino
e0ae1d5195 tooltip with key bindings for hide/expand icons. doesn't look great
though.
2019-10-09 10:29:11 -07:00
Dustin Carlino
7c3a26fed8 making ItemSlider and all trip viz also combine menu and slider better 2019-10-07 14:54:42 -07:00
Dustin Carlino
3459d9c8fd change default font size by flag 2019-10-07 10:39:09 -07:00
Dustin Carlino
e7507bad85 plumbing initial settings to ezgui better 2019-10-07 09:45:53 -07:00
Dustin Carlino
1df7c580f3 hack in a way for ModalMenu to work alongside a slider. use in
SpeedControls.
2019-10-05 17:01:33 -07:00
Dustin Carlino
47ccf2c70b making normal ModalMenu be able to add/remove items. killing off DynamicMenu. 2019-10-05 14:59:59 -07:00
Dustin Carlino
bbbfc4a064 fold trip stats into new exclusive analytics thing, so it also auto-updates 2019-10-05 13:56:43 -07:00
Dustin Carlino
5f9cf2accd display basic labels on trip stats 2019-10-01 19:28:03 -07:00
Dustin Carlino
b11f33f7f6 trying out a different type of menu for agent controls. explicitly
add/remove actions, and grow/shrink the menu based on temporarily
activated things
2019-09-24 13:02:23 -07:00
Dustin Carlino
ae31d2d983 disable cpuprofiler dep in ezgui by default, since it requires manually installing some other stuff 2019-09-23 13:37:47 -07:00
Dustin Carlino
f18fc72265 finish structopt removal 2019-09-18 17:29:34 -07:00
Dustin Carlino
4a12cdd36a easy way to select and delete big chunk of stuff in synthetic 2019-09-16 10:16:56 -07:00
Dustin Carlino
1248dac270 nicer API for appending bits of text 2019-09-13 15:23:25 -07:00
Dustin Carlino
180fdd1412 builder API for World. restoring synthetic labels 2019-09-12 11:11:31 -07:00
Dustin Carlino
672899c20f better synthetic drawing: lanes offset properly (still buggy...), draw center line 2019-09-12 10:25:34 -07:00
Dustin Carlino
353d89cd25 more synthetic fixes: redo mouseover when model changes, avoid panic
with 0-len new road line, fix reused IDs, fix contains_pt for
some precomputed polygons
2019-09-12 09:54:12 -07:00
Dustin Carlino
92a4f304f7 restoring functionality to synthetic: changing stuff updates the world 2019-09-11 17:08:11 -07:00
Dustin Carlino
cb7121162b folding viewer into ezgui crate 2019-09-11 15:27:12 -07:00
Dustin Carlino
43de343372 stop serializing synthetic's model format, just save raw_data maps 2019-09-11 13:52:49 -07:00
Dustin Carlino
97361317ed greying out choices in scoreboard that have no trips 2019-09-11 12:51:07 -07:00
Dustin Carlino
c8e3e9ce4b rearrange colorscheme changing, so it doesnt happen in irrelevant modes 2019-09-11 12:43:06 -07:00
Dustin Carlino
612b02d526 migrating all callers off old methods. decided to keep choose_string 2019-09-11 12:32:17 -07:00
Dustin Carlino
aa3fed3395 builder-based API for wizard choosing stuff. need to convert other
callers now.
2019-09-11 11:52:34 -07:00
Dustin Carlino
224461fcdc plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value 2019-09-11 11:06:57 -07:00
Dustin Carlino
7eae18b71a tiling all the textures seamlessly, instead of stretching 2019-09-11 10:46:03 -07:00
Dustin Carlino
ac131ebedf moving some things around ezgui; i can never remember where to find some structs 2019-09-11 09:03:59 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
9867619c9c generalize ezgui Color to also cleanly represent textured things 2019-09-10 16:41:35 -07:00
Dustin Carlino
5ef4ed16b8 packing texture info into the color Vertex channel 2019-09-10 16:08:01 -07:00
Dustin Carlino
9a624397e0 supporting up to 10 textures 2019-09-10 15:44:07 -07:00
Dustin Carlino
fdd770088d very hacky, minimal impl of texturing water 2019-09-10 15:21:58 -07:00
Dustin Carlino
5637a1cf34 remove support for glsl 110; i think it was just wine having problems with 140. can restore later easily, is annoying to maintain in the meantime 2019-09-10 14:13:23 -07:00
Dustin Carlino
e6bf997bee simplify glium uniforms storage 2019-09-10 14:08:05 -07:00
Dustin Carlino
105f526e9e contextual_action takes &str or String 2019-09-07 13:56:00 -07:00
Dustin Carlino
08b18b682d overhaul Text API to builder pattern 2019-09-06 13:58:04 -07:00
Dustin Carlino
60a48be5bc make it a little easier to snag default text size's line height 2019-09-06 12:44:37 -07:00
Dustin Carlino
ea9d01bcc1 set a modal menu's prompt just once in a few places, where that's more
convenient
2019-08-27 14:56:43 -07:00
Dustin Carlino
7fffb8d6e5 use modalmenu, not logscroller, for scenario and a/b test info. remove
logscroller from public ezgui api
2019-08-24 14:53:26 -07:00
Dustin Carlino
f8aaf4d7bf using dyn explicitly, per rust 1.37 deprecation warning 2019-08-22 15:05:17 -07:00
Dustin Carlino
9f897ef094 removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
2019-08-22 13:38:16 -07:00
Dustin Carlino
a5b73c060a make savestate_every a flag again 2019-08-16 13:34:38 -07:00
Dustin Carlino
4e83f492d8 upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps 2019-08-15 12:14:35 -07:00
Dustin Carlino
56ea90c787 draw map-space text with proper z-ordering 2019-08-15 10:30:17 -07:00
Dustin Carlino
caddf69dcc cache unzoomed agent geometry when possible 2019-08-14 14:44:43 -07:00
Dustin Carlino
e145ae2e5d label buildings with street numbers. disable because it's noisy, but
great start!
2019-08-13 11:45:11 -07:00
Dustin Carlino
c50830c4c0 add an extra scaling factor to map-space text, so we can draw in a reasonable font size, then squish down without losing quality 2019-08-13 11:24:04 -07:00
Dustin Carlino
5dc92e6eb8 strong steps towards real map-space text. not quite working yet, but
this shouldn't break anything in the meantime.
2019-08-12 15:38:57 -07:00
Dustin Carlino
e5486e587b renaming wizard things 2019-08-07 15:48:46 -07:00
Dustin Carlino
8c7116af97 heavily revamping wizard callers... wow, what a huge difference! 2019-08-07 15:27:25 -07:00
Dustin Carlino
3b1671fdcb proof-of-concept that wizard closures can have reasonable lifetimes! 2019-08-07 14:53:20 -07:00
Dustin Carlino
adde2669c1 convert some old-school plugins to Wizard (in fact WizardState), and start to hide some stuff inside ezgui crate a bit more 2019-08-07 13:49:27 -07:00
Dustin Carlino
950fb65bea visually expose time since last completed turn 2019-08-07 10:37:25 -07:00
Dustin Carlino
b1c92fa867 dont allow zooming when mouse is on a covered GUI area 2019-08-06 12:05:09 -07:00
Dustin Carlino
77c01580f1 refactoring path references... 2019-08-04 17:11:33 -07:00
Dustin Carlino
f8cee896bf fixed text box size for loading screens 2019-08-02 16:53:48 +02:00
Dustin Carlino
1412a888d6 move Scroller to ezgui lib 2019-08-02 16:49:31 +02:00
Dustin Carlino
721037e2fb actual scrolling logic! 2019-07-31 16:08:53 +02:00
Dustin Carlino
5b65cb139a switching to a generic scroller widget thing, which doesnt actually
scroll yet ;)
2019-07-28 17:06:00 +02:00
Dustin Carlino
c3c467343a add dummy buttons to scroll traffic signal diagram 2019-07-28 15:35:56 +02:00
Dustin Carlino
6192a1357d at last, add controls to hover on and select a cycle 2019-07-28 12:26:53 +02:00
Dustin Carlino
557db1d3fe wrapping up something to interact with a diagram, using in signal editor
and standalone diagram explorer
2019-07-28 12:12:46 +02:00
Dustin Carlino
16926d57a1 upgrade glium, glutin, etc. fix the HIDPI issues properly! 2019-07-26 17:25:19 +02:00
Dustin Carlino
84ac102d05 fix major perf regression from modal menus getting sections. need to
call draw_queued for text once per frame, otherwise cache gets ruined
2019-07-26 16:26:41 +02:00
Dustin Carlino
3c2d794c62 sliders coupled with text boxes in wizards for picking times 2019-07-21 11:26:11 +02:00
Dustin Carlino
de929a5fb9 user-defined shortcuts 2019-07-14 11:22:37 +01:00
Dustin Carlino
d08c794cfe woops, didnt use GeomBatch for all the new ModalMenu stuff 2019-06-26 15:20:25 -07:00
Dustin Carlino
5e97c9f548 add a minimize/expand icon to modal menus 2019-06-26 12:14:43 -07:00
Dustin Carlino
8d1581241f render separators between groups of menu items. very messy
implementation, but many other ideas fell through, and this works.
2019-06-25 10:58:40 -07:00
Dustin Carlino
f7b5cf9a9f organize all modal menus into groups. dont render them yet. 2019-06-24 15:43:22 -07:00
Dustin Carlino
3958ec556e state transitions for nicely handling a few things... in particular,
clearing splash screen wizard state so we dont get stuck on a choice ;)
2019-06-22 20:05:12 -07:00
Dustin Carlino
6738de2488 draw text beneath Sliders, not in the ModalMenu 2019-06-20 14:48:32 -07:00
Dustin Carlino
cdacaef1a6 refactor menu text for all ItemSliders 2019-06-17 17:22:20 -07:00
Dustin Carlino
efb6954a97 refactor the combination of ItemSlider and Warper 2019-06-14 14:17:08 -07:00
Dustin Carlino
8c055312b4 refactor Warper to an ezgui widget, to use it in fix_map_geom 2019-06-14 12:45:46 -07:00
Dustin Carlino
1f34e591e0 debug_initialmap: use loading screens, stop depicting half-roads, draw
OSM tags non-invasively on the side, rename it, highlight degenerate
intersections
2019-06-13 13:20:24 -07:00
Dustin Carlino
0adeac1d53 remove the single point associated with intersections, now that we're
actually going to be mucking with geometry. it wasnt doing anything
useful anyway. also a round of clippy.
2019-06-12 10:10:04 -07:00
Dustin Carlino
47654b61cf make wizard acknowledge a bit easier to use. name psrc scenarios by time
range and fix some filename parsing
2019-06-10 13:29:23 -07:00
Dustin Carlino
53d87afa6e move hex parsing 2019-06-08 13:15:31 -07:00
Dustin Carlino
6221fd858b make edit mode's cross hatches less intrusive 2019-06-06 13:29:45 -07:00
Dustin Carlino
36cddbf5df recalculate current selection in all the places that used to before a big UI refactor. if not, hovering on agent + jumping savestates can crash badly. also refactor how mouseover is detected 2019-06-06 12:51:49 -07:00
Dustin Carlino
34e637773d simplify wizard.wrap API slightly 2019-06-05 13:13:33 -07:00
Dustin Carlino
b2ad0b5ae7 converting PSRC trips to a repeatable scenario. along the way,
parallelizing and refactoring a bit of psrc stuff
2019-06-05 12:58:06 -07:00
Dustin Carlino
0c6a93d38f introducing a basic slider to adjust speed of all route viz player and
sim. code duplication.
2019-06-04 14:22:11 -07:00
Dustin Carlino
0c4399e683 use mem::replace, not clone, for swapping TimeTravel states 2019-05-30 15:34:33 -07:00
Dustin Carlino
53addc79b9 use ItemSlider for time travel 2019-05-30 15:20:43 -07:00
Dustin Carlino
602a936440 using nom to create Text with inline colors. just using in a few places;
still buggy and kind of inconvenient actually.
2019-05-30 14:14:38 -07:00
Dustin Carlino
9faa2bf143 using MultiKey a bit more consistently 2019-05-29 14:13:46 -07:00
Dustin Carlino
53e2c3e905 hack in a way to easily check for ctrl+key. use to jump between
sandbox, debug, and edit modes
2019-05-29 14:08:59 -07:00
Dustin Carlino
35b3e4b7be round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
Dustin Carlino
17b31582cb delete ModalMenu::hacky_new 2019-05-29 11:34:53 -07:00
Dustin Carlino
cce1b6ff88 making an ItemSlider to handle the common case of scrolling through items 2019-05-29 11:31:01 -07:00
Dustin Carlino
110140f391 union make_arrow polygon 2019-05-28 18:05:10 -07:00
Dustin Carlino
f2f16ad992 make slider just operate on percentages. use for scrolling time in all trip viz 2019-05-28 14:56:09 -07:00
Dustin Carlino
28b2734d59 starting a slider widget, using in easy places where the range is usize 2019-05-28 12:13:22 -07:00
Dustin Carlino
1cdbe0ea81 refactor parallelized pathfinding and use it in trip viz too 2019-05-24 12:50:01 -07:00
Dustin Carlino
788cd237a8 upload traffic signal Drawable once per state change 2019-05-23 11:31:28 -07:00
Dustin Carlino
d2dc7e52eb draw the traffic signal diagram on the left. stop caring where the
bottom left of a modalmenu is
2019-05-21 14:13:48 -07:00
Dustin Carlino
3a625f9a32 print percentages and number of samples in bar chart 2019-05-20 14:57:17 -07:00
Dustin Carlino
09493f9b7b remove old color shifting 2019-05-20 11:58:35 -07:00
Dustin Carlino
381883b357 display the stats with simple bar charts 2019-05-20 11:56:00 -07:00
Dustin Carlino
de51b1c154 simplify some render/ code by using GeomBatch 2019-05-17 13:14:58 -07:00
Dustin Carlino
222ddf6a96 use Distance, not f64, for some params in geom/ layer, simplifying other code 2019-05-17 12:42:36 -07:00
Dustin Carlino
db04553626 batch traffic signal drawing 2019-05-16 17:55:26 -07:00
Dustin Carlino
d5aebd4d4a prevent double-use of Escape key between context and modal menus 2019-05-15 11:02:02 -07:00
Dustin Carlino
5b6e541f9c fix mac scrolling and the directory name in the release script 2019-05-15 10:06:42 -07:00
Dustin Carlino
639ce25d09 hatching shader's stripes are now in map-space, are crosses, and have
color/size tuned
2019-05-12 18:35:12 -07:00
Dustin Carlino
f4620c1951 add basic hatching support to fragment shader. use it to visualize map
edits when zoomed in
2019-05-12 17:59:12 -07:00
Dustin Carlino
240efa5ad7 make warping be slightly snappier with impatient keypressing and a
minimum speed
2019-05-08 12:07:32 -07:00
Dustin Carlino
939f2fefdd adding hands to the bikes 2019-05-06 18:33:01 -07:00
Dustin Carlino
b0ca4429ad make turn blinkers work even when sim is paused 2019-05-06 12:56:19 -07:00
Dustin Carlino
26ee29ff62 actually do need to throttle redraws on loading screen 2019-05-05 19:07:54 -07:00
Dustin Carlino
272503873c avoid menu flickering and incorrect entries by sending a NoOp after used events 2019-05-05 18:23:36 -07:00
Dustin Carlino
08282186a7 only keep so many lines in the loading screen logger 2019-05-05 09:47:57 -07:00
Dustin Carlino
af30d93ba8 also reprint Timer lines -- has a bug, but this is a start 2019-05-04 17:47:02 -07:00
Dustin Carlino
73f32854be fix up other ezgui apps, run clippy 2019-05-04 17:25:05 -07:00
Dustin Carlino
a921469da9 dont special-case having a loading screen during make_gui. pass in EventCtx to make_gui to undo some hacks 2019-05-04 17:19:45 -07:00
Dustin Carlino
798a7b5354 be able to trigger a loading screen anywhere 2019-05-04 17:07:07 -07:00
Dustin Carlino
eed33931de proof-of-concept for gluing Timer to loading screen. hacky and not
featurefull yet.
2019-05-04 16:41:01 -07:00
Dustin Carlino
951e2f37ce flush text to display immediately, not at the end. prerequisite to drawing scaled text better 2019-05-04 15:36:40 -07:00
Dustin Carlino
2f66c8ca5c remember if modal menus are hidden or not 2019-05-04 09:30:44 -07:00
Dustin Carlino
625d9890d7 dont allow dupe keys in menus 2019-05-03 14:55:40 -07:00
Dustin Carlino
3db78d1ddd hacky way of showing context menu hotkeys in OSD 2019-05-03 14:21:43 -07:00
Dustin Carlino
4b4e6f17a0 start a really basic OSD 2019-05-02 12:38:12 -05:00
Dustin Carlino
08e1d3f353 place the context menu onscreen, be smart about going OOB 2019-05-02 12:02:15 -05:00
Dustin Carlino
96c3907655 combo calls to update prompt for ModalMenu 2019-05-01 21:45:34 -05:00
Dustin Carlino
a0b69db71e recalculate modal menu when resizing, hiding, updating prompt... 2019-05-01 17:00:23 -07:00
Dustin Carlino
bc3b883e2f optional modal menu keys 2019-05-01 16:22:14 -07:00
Dustin Carlino
3b6ecbf4af draw everything from ezgui in screencap mode 2019-05-01 16:14:15 -07:00
Dustin Carlino
913ec8d4c7 remove top menu from ezgui. unused right now, can restore it later if needed 2019-05-01 16:06:40 -07:00
Dustin Carlino
e767a704d3 remove old modal menu stuff from ezgui 2019-05-01 16:02:50 -07:00
Dustin Carlino
36df2e7908 convert more to NewModalMenu 2019-05-01 14:55:47 -07:00
Dustin Carlino
d10cbd9b7c manage the ModalMenu directly in each state, not in ezgui. convert 2
uses of it to start.
2019-05-01 14:00:46 -07:00
Dustin Carlino
1eb1b0ea40 slightly refactoring Text creation 2019-05-01 11:46:22 -07:00
Dustin Carlino
c904e9cdcf get rid of set_mode_with_extra; legend plugin is gone 2019-05-01 11:27:28 -07:00
Dustin Carlino
b42bba799d ModalMenus can be mostly hidden 2019-05-01 11:17:30 -07:00
Dustin Carlino
3b2c1a1d73 new warp function that autocompletes street names 2019-04-30 12:48:00 -07:00
Dustin Carlino
8b2d74cad8 simplify instructions after all the GUI refactor 2019-04-28 20:24:37 -07:00
Dustin Carlino
aa6f8f61fd make escape key work in modal menus 2019-04-28 20:16:27 -07:00
Dustin Carlino
2f6cc5fe4d remove vestiges of top menu being in the way 2019-04-28 20:10:00 -07:00
Dustin Carlino
8f69d5bbac woops, ModalMenus and context menus broke if the top menu didnt exist. :P decouple them 2019-04-28 18:06:17 -07:00
Dustin Carlino
a72e779a89 remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
more forwarding to UI ever
2019-04-28 18:00:44 -07:00
Dustin Carlino
01628624c0 hotkeys on the wizard splash screen 2019-04-27 13:48:22 -07:00
Dustin Carlino
ce25f8bbf6 making menus support multi-line prompts 2019-04-24 16:51:35 -07:00
Dustin Carlino
2384157108 simplify ezgui API -- event takes &mut EventCtx 2019-04-23 21:28:03 -07:00
Dustin Carlino
6c247d376c clean up ezgui draw() API by putting screencap and naming_hint inside GfxCtx 2019-04-23 15:42:15 -07:00
Dustin Carlino
51db6887fa combine SplashScreen and About modes by adding LogScroller functionality to Wizard natively 2019-04-23 15:30:53 -07:00
Dustin Carlino
e627930757 draw text in map-space, except drawing zoomed-in text is extremely slow! 2019-04-23 14:12:30 -07:00
Dustin Carlino
320c91faf7 bam, variable font size 2019-04-22 20:17:18 -07:00
Dustin Carlino
008b2f9de5 preps for variable font size 2019-04-22 20:02:18 -07:00
Dustin Carlino
4eece7bae7 borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
Dustin Carlino
26fd30191d removing controls from LogScroller, which doesn't do the right thing and
also crashes if you try to scroll
2019-04-22 11:06:07 -07:00
Dustin Carlino
45083198ea load different maps from splash menu 2019-04-21 15:59:04 -07:00
Dustin Carlino
17870baf9d actually start with a menu. just play and quit right now. 2019-04-21 13:32:28 -07:00
Dustin Carlino
8ff293bdc4 dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing. 2019-04-21 13:20:40 -07:00
Dustin Carlino
0b4694dcba start splash screen wrapping everything. doesn't do anything yet 2019-04-21 13:05:03 -07:00
Dustin Carlino
4b1107bf57 clean up ezgui runner API 2019-04-20 15:10:03 -07:00
Dustin Carlino
a1176e053b use hotkey color in OSD, to make OSD slightly more readable 2019-04-19 16:05:06 -07:00
Dustin Carlino
46d24a7c58 compile on mac 2019-04-19 09:23:36 -07:00
Dustin Carlino
b610139f89 woops, screencap everything cut off the bottom and right 2019-04-15 11:42:38 -07:00
Dustin Carlino
9a2699aab9 take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
Dustin Carlino
0772e6e3c8 make_arrow only for PolyLine, simplify and improve the result in most
cases
2019-04-12 15:06:44 -07:00
Dustin Carlino
a9afc3efdd improve arrow API, at least -- creating them from a polyline is fine 2019-04-11 17:39:07 -07:00
Dustin Carlino
94d08efd61 clicking outside of a menu shouldnt do anything 2019-04-03 15:16:54 +09:00
Dustin Carlino
35d6995a7b starting a plugin to visualize a scenario, by just displaying
neighborhood polygons
2019-04-03 15:03:07 +09:00
Dustin Carlino
0cf9e1a1cd draw a simple loading screen 2019-04-03 08:24:06 +09:00
Dustin Carlino
7100900714 load different glsl versions 2019-03-18 14:58:41 -07:00
Dustin Carlino
8bf8b958d7 supporting glsl 110 as well as 140 2019-03-18 12:26:40 -07:00
Dustin Carlino
3eb5270d51 trying to cross-compile to windows. making some unix-only dependencies
optional.
2019-03-11 17:09:47 -07:00
Dustin Carlino
5ca359998c upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
Dustin Carlino
cab95e91e2 dont redraw on ignored Update events either 2019-03-11 13:15:16 -07:00
Dustin Carlino
0c26e3e127 dont redraw if key release event was unused 2019-03-11 13:08:57 -07:00
Dustin Carlino
40206eccc3 removing most log usage from editor 2019-02-20 11:29:36 -08:00
Dustin Carlino
1848387ef0 starting to organize warnings in a much more reasonable way. 2019-02-20 10:08:02 -08:00
Dustin Carlino
e4e07e7ba6 make it easier to debug areas 2019-02-18 15:56:15 -08:00
Dustin Carlino
5830908604 version control checksums of screencaps for all maps... well,
still not small_seattle. :P
2019-02-17 14:27:48 -08:00
Dustin Carlino
e445f972dd move ToggleableLayers out of ezgui, stop associating a zoom with them 2019-02-14 16:51:27 -08:00
Dustin Carlino
c3cbd47645 organize DES model code a bit 2019-02-14 14:00:44 -08:00
Dustin Carlino
06c8ed72a9 flag-based profiling of GUI 2019-02-14 13:16:43 -08:00
Dustin Carlino
a2e2c3311e drawing border arrows way better 2019-02-12 14:42:03 -08:00
Dustin Carlino
6a573dfbd0 use better glium buffer types 2019-02-11 14:08:43 -08:00
Dustin Carlino
d655bdc588 pass color to GPU as u8, not f32 2019-02-11 13:52:17 -08:00
Dustin Carlino
72e823c2c6 only have one Prerender object constructed, simplifying the plumbing of the Cell counters 2019-02-11 12:14:43 -08:00
Dustin Carlino
1d3e4284a7 do some tracking of video memory used by RenderMap 2019-02-11 12:02:29 -08:00
Dustin Carlino
8693bbc1e3 import residential building dataset 2019-02-10 19:24:34 -08:00
Dustin Carlino
ec01207369 try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
Dustin Carlino
72b044c64f plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes 2019-02-09 11:46:31 -08:00
Dustin Carlino
579097dbb1 fiddling with the event loop. simplified code, but didn't fix issues. 2019-02-06 12:58:26 -08:00
Dustin Carlino
e1155a1d9c WIP stabilize screenshotting 2019-02-05 15:18:02 -08:00
Dustin Carlino
72b39b0401 aha, a slight optimization to not call draw() when events happen that aren't even sent to the application 2019-02-05 15:10:15 -08:00
Dustin Carlino
40d3c6b0ca count all Prerender uploads, not just the ones that happen in draw() 2019-02-05 15:02:10 -08:00
Dustin Carlino
e0fd39bb7c stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
Dustin Carlino
d08751fb64 preupload pedestrian geometry 2019-02-02 13:44:27 -08:00
Dustin Carlino
61d1d2fe83 revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
2019-02-02 12:32:07 -08:00
Dustin Carlino
e4b95c936b organizing ezgui into subdirectories 2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716 split ezgui runner into setup and loop functions 2019-02-01 09:30:01 -08:00
Dustin Carlino
bd7d18592b simplify screenshot internals 2019-02-01 09:23:16 -08:00
Dustin Carlino
8c80755bbd moving screenshot code into a module 2019-02-01 09:09:27 -08:00
Dustin Carlino
5181a3db34 starting to move some text drawing code out of canvas 2019-01-31 23:40:15 -08:00
Dustin Carlino
64573ea0ea own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
4d5bafd551 slightly simplify interaction between Canvas and text module 2019-01-26 10:25:08 -08:00
Dustin Carlino
067ee108c7 make screencap work (and more simply) with custom event loop 2019-01-26 10:04:20 -08:00
Dustin Carlino
8afe83162b collapsing all lane markings into a single Drawable 2019-01-25 11:21:46 -08:00
Dustin Carlino
25bc02fb32 using prerender for lanes... a good start. 2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665 inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95 plumbing colorscheme early to support prerendering in DrawMap construction... 2019-01-25 09:46:19 -08:00
Dustin Carlino
4882e98933 start a way to upload once, draw many times 2019-01-25 09:09:55 -08:00
Dustin Carlino
b21852875e batch lots more easy things... down from 760 calls for a scene to 158 2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7 batching sidewalk lines. fix the very silly batching bug 2019-01-25 08:10:09 -08:00
Dustin Carlino
8cc652514d making a simple way to batch drawn stuff. not using it yet, it's buggy! 2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55 exposing some basic drawing performance stats... 2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec appease the clippy 2019-01-24 16:17:22 -08:00
Dustin Carlino
590ab4bccb just moving GfxCtx to its own module 2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4 use the pts/indices for rendering 2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd make Polygon store points and indices. don't use this fact for rendering
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
c8385b52d6 explicitly pass index buffer, even though points are repeated 2019-01-24 12:18:51 -08:00
Dustin Carlino
d2f0cd91ee send Update events, fixing animation 2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a make text entry work when empty 2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5 enabling draw_arrow again... math is not quite great 2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0 draw top menu items individually, so we don't have to mess with measuring whitespace from the font 2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4 fixing srgb issue... geez 2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec revamping fork math 2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6 calculating line height from the font 2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374 simplify text API and storage to have one bg color per line 2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268 use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway 2019-01-23 13:15:51 -08:00
Dustin Carlino
c9587ebd01 more text positioning fixes... now that we can see the actual height of some rendered text 2019-01-23 12:51:08 -08:00
Dustin Carlino
c4b7196570 fixing some text positioning bugs 2019-01-23 12:30:48 -08:00
Dustin Carlino
9b14206be0 implementing GfxCtx forking... aka, reset uniforms 2019-01-23 12:22:26 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be drawing circles in glium 2019-01-23 10:00:36 -08:00
Dustin Carlino
5dc8542856 upload data once per polygon, not once per triangle. derp. 2019-01-22 23:19:48 -08:00
Dustin Carlino
03215a5836 disable unneeded depth testing. enable antialiasing and alpha blending 2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c dont redraw unnecessarily 2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc fix y inversion. camera now feels totally correct 2019-01-22 18:20:20 -08:00
Dustin Carlino
f896e92d25 simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892 tweaked camera based on canvas. workable, not great. 2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5 remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
2019-01-22 16:51:02 -08:00