Commit Graph

962 Commits

Author SHA1 Message Date
Dustin Carlino
fb3e4e5177 cancel turn requests when deleting a car forcibly 2019-09-08 15:21:15 -07:00
Dustin Carlino
19135c7461 debug feature to kill off a stuck car 2019-09-07 13:46:47 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
68269530fe refactor intersection type checks 2019-09-07 12:34:39 -07:00
Dustin Carlino
219a6feacd rework trip start/end 2019-09-07 12:26:00 -07:00
Dustin Carlino
c5fd22ae81 refactor sim->editor metadata for unzoomed/zoomed agents 2019-09-07 12:01:45 -07:00
Dustin Carlino
8bf4711053 abort trips using parked cars if they dont work out 2019-09-05 17:37:36 -07:00
Dustin Carlino
36f4ccecb6 do the last-minute work of gluing a ped to an available car 2019-09-05 13:39:19 -07:00
Dustin Carlino
cf7d847f32 some of the plumbing to make psrc trips dynamically use a parked car, when possible. very
complicated impl. should blow up when one of these trips actually
starts.
2019-09-05 13:01:46 -07:00
Dustin Carlino
8a05e59865 shuffle spots per road, so we dont start with an eerily even line of cars 2019-09-05 10:54:19 -07:00
Dustin Carlino
048976a256 spawn a specific number of parked cars per bldg for a scenario. dont use
them yet.
2019-09-05 09:45:02 -07:00
Dustin Carlino
ccdae6e54b show total parking spots available 2019-09-04 14:56:50 -07:00
Dustin Carlino
e35709fc51 calculate number of parked cars needed for PSRC trips in a very
primitive way
2019-09-04 13:58:48 -07:00
Dustin Carlino
528010f308 render cars on driveways a little better 2019-09-02 22:34:01 -07:00
Dustin Carlino
6d7d3d4a43 warp to car parked in garage, without having to define a DrawCar for it 2019-09-02 11:42:29 -07:00
Dustin Carlino
d404d938f6 browse cars parked in garage more easily 2019-09-02 11:08:01 -07:00
Dustin Carlino
fcc3863dab proper walking connections after parking in a garage, debug support for
cars parked in a bldg
2019-09-01 21:25:31 -07:00
Dustin Carlino
814313df98 make cars start parking in garages. parking animation is wrong and trip
connections wrong, that'll come next.
2019-08-31 12:41:23 -07:00
Dustin Carlino
03b685673b remove two unused deps caught by cargo-udeps 2019-08-30 15:06:45 -07:00
Dustin Carlino
abe4d218f0 adding new type of ParkingSpot to sim layer. not glued to everything
yet.
2019-08-30 14:16:34 -07:00
Dustin Carlino
7fffb8d6e5 use modalmenu, not logscroller, for scenario and a/b test info. remove
logscroller from public ezgui api
2019-08-24 14:53:26 -07:00
Dustin Carlino
e983e754d2 cars and bikes parking werent actually freeing reserved space... doh 2019-08-23 16:26:55 -07:00
Dustin Carlino
0451f9919e make time_limited_step snappier, so we block less long when we can't run fast nuff 2019-08-23 13:52:21 -07:00
Dustin Carlino
f58519d723 dont try to start biking on a blackhole 2019-08-23 12:51:43 -07:00
Dustin Carlino
17136509cf the parking redirects dont have to be before the lane... they can also be after. just nearby is the goal. this fixes a few more aborted trips 2019-08-23 12:30:25 -07:00
Dustin Carlino
b644f1d86d dont seed parked cars in blackholes 2019-08-23 10:06:22 -07:00
Dustin Carlino
9f897ef094 removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
2019-08-22 13:38:16 -07:00
Dustin Carlino
bb70594c65 be more clear when following an agent and similar fail due to temporary mode-change vs trip being done/aborted 2019-08-21 15:20:39 -07:00
Dustin Carlino
f012660da7 floodfill and pathfind to a free parking spot, instead of randomly picking one turn at a time 2019-08-21 00:01:28 -07:00
Dustin Carlino
f9376cddcb dont leak unfinished trips when things cant spawn 2019-08-19 15:05:10 -07:00
Dustin Carlino
f62965b5e2 small refactor: rename time param -> now. more clear and will help the Duration / Instant split later. 2019-08-19 14:56:07 -07:00
Dustin Carlino
7001139dc0 fix div by 0 bug with percent_dist_crossed for empty paths 2019-08-19 14:41:56 -07:00
Dustin Carlino
0ba3ab92ed fix very, very, very dumb block-the-box bug. >_< 2019-08-19 14:32:15 -07:00
Dustin Carlino
2fe2559f67 new colorscheme showing trip time so far 2019-08-19 14:14:19 -07:00
Dustin Carlino
f3f4f98290 also use AgentColorScheme for zoomed color 2019-08-19 14:00:12 -07:00
Dustin Carlino
be71aa42fc remove old unused get_unzoomed_agents, always return details. may be a little slower than the other, but it's worthwhile to prioritize optimizing the richer representation instead of maintaining awkward dupe code 2019-08-18 15:08:02 -07:00
Dustin Carlino
dd28afcd29 making all AgentColorScheme values work the same, with the same caching 2019-08-18 15:05:22 -07:00
Dustin Carlino
9d58ee12a4 properly merging nearby pedestrians by intervals of dist_along 2019-08-18 14:32:07 -07:00
Dustin Carlino
d0d7bb79e3 color unzoomed agents by distance remaining 2019-08-16 16:25:27 -07:00
Dustin Carlino
a9267c76c7 debug tooltip showing how far an agent has traveled and how much
remains. seems to have small perf impact on initially calculating paths.
:(
2019-08-16 15:43:20 -07:00
Dustin Carlino
bbc4492205 be able to toggle off block-the-box protection. initial findings:
sometimes the protection makes things worse!
2019-08-16 13:59:07 -07:00
Dustin Carlino
a5b73c060a make savestate_every a flag again 2019-08-16 13:34:38 -07:00
Dustin Carlino
3cebc3cc44 try using freeform policy at all intersections, to see how it affects gridlock 2019-08-16 11:17:27 -07:00
Dustin Carlino
4e83f492d8 upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps 2019-08-15 12:14:35 -07:00
Dustin Carlino
a3cd03a5bc rephrase time_since_last_turn as time_spent_blocked, so things like pedestrians walking on long roads don't show up as spurious gridlockedness 2019-08-13 14:26:45 -07:00
Dustin Carlino
4c7c9156d0 label buses with route number! 2019-08-13 12:50:14 -07:00
Dustin Carlino
6950c22394 simplify rules for starting a turn through a stop sign. should retain priority, but be opportunistic when higher-ranked agents are actually blocked 2019-08-12 14:43:13 -07:00
Dustin Carlino
784e076aff fixes for 'dont block the box'... handle cars vanishing at borders 2019-08-12 14:14:15 -07:00
Dustin Carlino
51cfd49a43 unstick a poor pedestrian who couldn't cross a SharedSidewalkCorner in
the signal time. be reasonably loud when a turn is impossible to finish
in the cycle duration.
2019-08-12 12:37:29 -07:00
Dustin Carlino
a37b3fe58c part 1 of of 'dont block the box'. disabled, because something's broken,
but a solid start.
2019-08-11 19:24:13 -07:00
Dustin Carlino
b8489cbea8 switched sim scheduler to a proper BinaryHeap + tracker for valid time
of a command. approximately 3x speedup in release mode -- simulating
midnight -> 5am for full psrc day on 23rd goes from ~30s to ~9s!!!
further optimization definitely possible
2019-08-09 16:09:13 -07:00
Dustin Carlino
758c5494d8 remove old unused deps 2019-08-09 13:34:40 -07:00
Dustin Carlino
950fb65bea visually expose time since last completed turn 2019-08-07 10:37:25 -07:00
Dustin Carlino
04566efbd9 tracking time since last turn completed. want to expose this in the
unzoomed view, but major perf regression from plumbing it back...
2019-08-06 15:57:15 -07:00
Dustin Carlino
c64243cd4f remove slow, useless ShowActivity plugin 2019-08-06 15:22:51 -07:00
Dustin Carlino
bf5c45cd72 menu to load any savestate 2019-08-06 13:18:34 -07:00
Dustin Carlino
1ff4933f6a unblock agents at stop signs in a few cases 2019-08-06 11:56:46 -07:00
Dustin Carlino
e5850dcc7b fix crash in trip_status for border trips 2019-08-06 09:45:44 -07:00
Dustin Carlino
77c01580f1 refactoring path references... 2019-08-04 17:11:33 -07:00
Dustin Carlino
27e933fbf8 replace small_spawn with something to instantiate any scenario for the map 2019-08-04 08:18:53 -07:00
Dustin Carlino
4a9a40c09f cycle indices got out of sync easily. no need to store them at all. 2019-08-02 16:25:22 +02:00
Dustin Carlino
334081b844 very basic tool to explore an agent's full trip 2019-06-27 11:58:55 -07:00
Dustin Carlino
ab088479dd use bincode, not json, for savestates. add loading screens around saving/loading 2019-06-27 09:56:04 -07:00
Dustin Carlino
284a0f8c69 dont start crossing a traffic signal if the timer will run out. optimistically move at full speed. 2019-06-20 15:36:31 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
1835155a47 dont recalculate pathfinder after every map edit; just once at the end 2019-06-18 14:28:14 -07:00
Dustin Carlino
b2874193ec limit the amount of realtime spent on sim step when running live. that way, if speed is too high, the UI doesnt seem to just freeze 2019-06-14 12:28:13 -07:00
Dustin Carlino
0acfc84c3c browse trips in scoreboard 2019-06-13 17:19:50 -07:00
Dustin Carlino
8b5690c1a4 now actually plumbing data for scoreboard 2019-06-13 14:46:28 -07:00
Dustin Carlino
e0edc4851d starting a blank scoreboard for sandbox mode. removing old defunct attempts at
score stuff first...
2019-06-13 14:06:35 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
3ab49fd795 use a loading screen and timer when jumping forward large amounts 2019-06-10 12:32:54 -07:00
Dustin Carlino
c76738a678 upgraded to rustc 1.35, fixing a few cases of https://github.com/rust-lang/rust/issues/59159 2019-06-09 14:09:27 -07:00
Dustin Carlino
8eb03b81c3 remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name 2019-06-08 16:32:10 -07:00
Dustin Carlino
d0de5d8bd6 make sim.get_stats actually fast; why was I ever doing the other way? 2019-06-08 13:05:29 -07:00
Dustin Carlino
7d4df3df8e do a/b test setup in one loading screen timer 2019-06-07 11:04:16 -07:00
Dustin Carlino
c29769a6b4 print bus stops and routes nicely in OSD 2019-06-06 15:31:59 -07:00
Dustin Carlino
5ab5b7b3d3 actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that? 2019-06-06 11:55:49 -07:00
Dustin Carlino
df88486b5e better default for run name when there are scenarios 2019-06-05 17:23:04 -07:00
Dustin Carlino
4f6cb2db60 fixed bug with UpdateLaggyHead's blind retry 2019-06-05 17:08:45 -07:00
Dustin Carlino
0923bfd1ac write scenarios in binary, not json. -shrug- 2019-06-05 13:32:02 -07:00
Dustin Carlino
b2ad0b5ae7 converting PSRC trips to a repeatable scenario. along the way,
parallelizing and refactoring a bit of psrc stuff
2019-06-05 12:58:06 -07:00
Dustin Carlino
c8846b9e74 color unzoomed agents by mode, not stuckness 2019-06-04 18:38:26 -07:00
Dustin Carlino
12d981c654 speed up initial trip spawning by not constantly maintaining an in-order priority queue 2019-06-04 17:37:53 -07:00
Dustin Carlino
69a7b92499 make headless use something custom, remove Benchmark. oops, and also convert ab test mode to SpeedControls. 2019-06-04 16:15:46 -07:00
Dustin Carlino
46bf806b49 make loading screens more accurately portray what's happening, by adjusting timers 2019-06-03 11:50:34 -07:00
Dustin Carlino
661fedaa28 fix PSRC trips with borders on larger maps 2019-06-01 18:41:45 -07:00
Dustin Carlino
314489c63f overhaul unzoomed agent rendering -- just colored circles 2019-06-01 10:13:17 -07:00
Dustin Carlino
142f84a232 display passengers on a bus in debug mode. also sort PSRC trips by
departure time to make later viz a little easier to follow
2019-05-31 13:52:14 -07:00
Dustin Carlino
c65bb09801 dont allow spawning random agents after seeding psrc trips 2019-05-27 18:00:28 -07:00
Dustin Carlino
72ac85f540 stability round: loading ballard broke, spawning PSRC trips in most maps hit little bugs 2019-05-27 10:45:53 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
40efcc7b05 generalize a parallelize method for timers, use for all trip viz 2019-05-25 19:35:35 -07:00
Dustin Carlino
bc69a6b4d4 spawn as many trips from PSRC as possible 2019-05-25 18:34:50 -07:00
Dustin Carlino
ef60359cc8 spawn trips from data. not working yet; hitting a problem with
sidewalk->bike lane on oneways
2019-05-25 18:22:07 -07:00
Dustin Carlino
1cdbe0ea81 refactor parallelized pathfinding and use it in trip viz too 2019-05-24 12:50:01 -07:00
Dustin Carlino
f674527ef2 interpolate along route for trip viz 2019-05-24 12:28:57 -07:00
Dustin Carlino
6819889f49 draw car blinkers for everybody Queued too 2019-05-15 15:05:45 -07:00
Dustin Carlino
75d1cdd3b9 slightly improve traffic signal runtime: Priority > Yield 2019-05-13 15:47:25 -07:00
Dustin Carlino
ba71d2d5e6 dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room 2019-05-12 15:06:12 -07:00
Dustin Carlino
b9f80f3e0f make cars pause at stop signs properly 2019-05-12 08:50:46 -07:00
Dustin Carlino
8bd4ab72d4 draw full stop sign octagon when editing a single intersection 2019-05-10 15:23:31 -07:00
Dustin Carlino
8e949d5fa9 make --num_agents work exactly when specified 2019-05-09 10:51:07 -07:00
Dustin Carlino
a4f6a773a9 fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
2019-05-08 20:05:52 -07:00
Dustin Carlino
fce5d0f6dc animate pedestrian feet smoothly regardless of sim speed 2019-05-08 18:34:41 -07:00
Dustin Carlino
60eea9b413 change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start 2019-05-08 17:44:01 -07:00
Dustin Carlino
73ae88bd98 adjust how periodic savestating happens to prep for truly variable timesteps 2019-05-08 12:36:46 -07:00
Dustin Carlino
89b74b9137 random ped speeds. lots of plumbing needed to implement this. :\ 2019-05-07 10:54:58 -07:00
Dustin Carlino
d66b0cb511 in most causes, dont have route previews cover half of peds 2019-05-06 19:19:20 -07:00
Dustin Carlino
fd6155ef0e make peds travel at a realistic speed 2019-05-06 18:51:16 -07:00
Dustin Carlino
95b664e394 one fixed bike length. makes rendering easier, and having different lengths is pretty useless 2019-05-06 18:06:49 -07:00
Dustin Carlino
b060a3ecc2 giving pedestrians more shape 2019-05-06 12:45:52 -07:00
Dustin Carlino
103e7f28ca combine TripLeg::Bike and ::Drive, fixing a bug and simplifying some cases 2019-05-06 11:21:29 -07:00
Dustin Carlino
3ba56a76fb fix a panic with bike parking 2019-05-06 11:00:41 -07:00
Dustin Carlino
f31f46e483 draw peds on one side of the sidewalk 2019-05-05 23:18:24 -07:00
Dustin Carlino
e25af2e450 remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process 2019-05-01 19:32:39 -07:00
Dustin Carlino
1fabf29747 start the sandbox mode, just with sim controls. remove unused sim score
plugin.
2019-04-25 12:22:12 -07:00
Dustin Carlino
beba58924c pedestrian turn arrows 2019-04-19 15:35:51 -07:00
Dustin Carlino
dc2649ad59 fix some crashes when spawning agents 2019-04-18 18:42:52 -07:00
Dustin Carlino
5ed6f2256e also spawn peds around an intersection 2019-04-16 13:37:30 -07:00
Dustin Carlino
7885477e59 a round of clippy 2019-04-15 18:54:19 -07:00
Dustin Carlino
834384fb10 remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
2019-04-11 10:27:28 -07:00
Dustin Carlino
c25d544fe2 fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
Dustin Carlino
20e41fa2b4 cleaning up unused data in ParkingSpotGeometry 2019-04-10 10:37:16 -07:00
Dustin Carlino
27fc74c05a implement a stop sign-ish policy 2019-04-10 10:22:13 -07:00
Dustin Carlino
da3152a0e7 revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
2019-03-18 18:53:32 -07:00
Dustin Carlino
3f47c00e03 slowly reintroduce MapEdits, just with lane type overrides. load and
"apply" them
2019-03-18 16:40:27 -07:00
Dustin Carlino
3ea3ea199a completely remove most traces of MapEdits. quietly disconnect some
editor plugins
2019-03-18 15:37:02 -07:00
Dustin Carlino
f99a20163d rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
2019-03-18 13:36:46 -07:00
Dustin Carlino
c7dc028601 Display for Traversable 2019-03-18 13:21:57 -07:00
Dustin Carlino
1a395d7e4f clean up dead code 2019-03-17 20:31:48 -07:00
Dustin Carlino
7422877bcb handle ending while clipping into stuff 2019-03-17 18:48:24 -07:00
Dustin Carlino
440ff358cd option to headless to 'draw' everything, flush out all bugs 2019-03-17 18:13:30 -07:00
Dustin Carlino
ef4a4b18cf handle short lanes for get_car_positions 2019-03-17 18:04:25 -07:00
Dustin Carlino
96785a3c5c oops, considering somebody out of the way slightly early wasnt actually safe, it turns out 2019-03-17 17:55:24 -07:00
Dustin Carlino
652e01ba87 deal with short lanes. also dont mark turn_finished until the car is
totally out the intersection.
2019-03-17 17:13:28 -07:00
Dustin Carlino
b8c15b5ced different formulation, where follower of laggy leader immediately at end of queue when laggy leader is out of the way. make get_car_positions recurse. great start! 2019-03-16 15:26:37 -07:00
Dustin Carlino
c40c4fdff4 eager impl to not hit the back of cars. no handling of short lanes, and
follower waits before starting to cross the end of a lane.
2019-03-16 14:53:46 -07:00
Dustin Carlino
db536a04d5 refactor an exact_slice for polylines 2019-03-15 14:02:43 -07:00
Dustin Carlino
961b70d1f4 kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
2019-03-15 13:39:25 -07:00
Dustin Carlino
88c9630f7a check for gridlock every 5m and savestate when it happens 2019-03-15 12:17:35 -07:00
Dustin Carlino
dd198bb37f overly conservative gridlock detection, triggered kind of manually 2019-03-15 12:10:47 -07:00
Dustin Carlino
1ba7e5d325 woops, not so easy to figure out a proper retry for room_at_end 2019-03-14 16:05:07 -07:00
Dustin Carlino
e482e10666 show agent state in tooltips 2019-03-14 14:36:46 -07:00
Dustin Carlino
17ef2c5a3a separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
2019-03-13 15:14:49 -07:00
Dustin Carlino
15f6981b1d make tests pull events new way, stop returning from step(). fix termion
and test runner.
2019-03-12 13:29:58 -07:00
Dustin Carlino
505b0a9496 store events in Sim, not a plugin. switch tutorial mode. 2019-03-12 13:23:39 -07:00
Dustin Carlino
5711e343e8 spawn cars around an intersection 2019-03-12 11:06:42 -07:00
Dustin Carlino
5ca359998c upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
Dustin Carlino
5bba5ce31e track num_active_trips to speedup is_done query 2019-03-08 16:02:56 -08:00
Dustin Carlino
8f5dd61ce5 handle cars with one-step routes 2019-03-08 15:57:20 -08:00
Dustin Carlino
7adf7d4e27 print what paths fail in trip transitions, fix a tiny parking sim bug 2019-03-08 12:52:37 -08:00
Dustin Carlino
5013cae4f9 fixing tests 2019-03-08 12:19:05 -08:00
Dustin Carlino
6fd021be91 filter out nonsense trips 2019-03-08 11:06:55 -08:00
Dustin Carlino
1eebea8001 cutting over to new graph search in some cases. adding support for
one-step walking paths.
2019-03-08 10:47:39 -08:00
Dustin Carlino
08e54612b8 cache bus routes 2019-03-06 18:16:08 -08:00
Dustin Carlino
a975d0efd4 print progress while calculating paths in parallel 2019-03-06 17:41:28 -08:00
Dustin Carlino
4ae478a7a5 smarter estimate about cars queued on last step... but disabled it :( 2019-03-05 18:12:32 -08:00
Dustin Carlino
ce340f5668 more frequent status updates, based on real time passing, not sim time 2019-03-05 17:10:27 -08:00
Dustin Carlino
063fb85155 amp up BLIND_RETRY to something reasonable for the remaining, difficult cases. fix a race condition where a bus blips through the Queued state. and deal with idling state causing queued followers 2019-03-05 16:57:27 -08:00
Dustin Carlino
84d24da73d decent retries for intersections 2019-03-05 15:32:36 -08:00
Dustin Carlino
2a7da98a09 give some control of retries to intersections 2019-03-05 14:32:33 -08:00
Dustin Carlino
1d0dca77b8 woops, was still advancing time in 0.1s chunks 2019-03-05 14:02:39 -08:00
Dustin Carlino
bc9a9aa360 histogram of how far events are in the future 2019-03-05 13:43:49 -08:00
Dustin Carlino
3567f2451f count active agents better 2019-03-05 10:08:06 -08:00
Dustin Carlino
194d3b3b57 keep simple state when roaming for parking 2019-03-05 10:00:05 -08:00
Dustin Carlino
0bcb18b4b0 handle unreachable case 2019-03-05 09:36:48 -08:00
Dustin Carlino
0c824e8d0d flag to headless to control sim size, roughly 2019-03-05 09:30:39 -08:00
Dustin Carlino
f866c99758 add some basic stats for how many events go through, how many are EPSILON in the future 2019-03-05 09:17:36 -08:00
Dustin Carlino
3047c67e2b modest speedup using binary search 2019-03-04 21:08:45 -08:00
Dustin Carlino
b69c01ea5f preps to swap out scheduler priority queue impl 2019-03-04 20:50:36 -08:00
Dustin Carlino
88ce753243 making one PriorityQueue for all of sim, doing dispatch 2019-03-04 14:56:38 -08:00
Dustin Carlino
434a4aa019 cutover driving sim to events! 2019-03-04 14:11:27 -08:00
Dustin Carlino
b58a4097b5 changing PriorityQueue to emit one item at a time 2019-03-04 13:12:38 -08:00
Dustin Carlino
6f0dffdc75 move all driving sim to per-car updates, by calculating distances only
when needed
2019-03-04 13:04:23 -08:00
Dustin Carlino
0cfbc2f7da move the code to advance Queued head cars to next turn/lane into the
main per-car loop
2019-03-04 12:15:16 -08:00
Dustin Carlino
8e7cc2c11e delete peds inline 2019-03-04 11:03:15 -08:00
Dustin Carlino
b52e7bd991 lift Idling handler to the loop that's trivially event-based 2019-03-04 10:47:20 -08:00
Dustin Carlino
385a9044db store requests to intersections, as a prep for notifying them when to retry 2019-03-03 20:01:38 -08:00
Dustin Carlino
d8ad1675dc handle sim running too damn fast ;) 2019-03-03 19:05:57 -08:00
Dustin Carlino
2ac973f245 properly update followers that're Crossing and become unblocked 2019-03-03 18:41:45 -08:00
Dustin Carlino
ab52e9ac38 stop returning borrows from get_car_positions 2019-03-03 18:19:12 -08:00
Dustin Carlino
b1dff917c9 make a new WaitingToTurn state for peds 2019-03-03 17:50:13 -08:00
Dustin Carlino
92fd802f83 vague cleanup before making driving sim be event-based 2019-03-03 16:05:17 -08:00
Dustin Carlino
5f08bfca0c store Cars in DrivingSimState, not Queue 2019-03-03 15:12:25 -08:00
Dustin Carlino
f2b0468b8b speed up tests by loading precomputed map 2019-03-03 14:40:59 -08:00
Dustin Carlino
348c7b2b35 making walking sim be (mostly) event-based 2019-03-03 14:39:39 -08:00
Dustin Carlino
8f3b2b8224 extract out a priority queue helper, still slow impl 2019-03-03 14:22:25 -08:00
Dustin Carlino
9d1bb00fbd adding a test for bikes 2019-03-02 17:22:41 -08:00
Dustin Carlino
bcb0268f7a refactoring TripManager 2019-03-01 22:43:27 -08:00
Dustin Carlino
0f71ee5210 make peds leave bus 2019-03-01 22:33:15 -08:00
Dustin Carlino
313841b9de make peds board buses 2019-03-01 22:09:33 -08:00
Dustin Carlino
9c916e5d11 make sure buses dont block a sim from being considered done 2019-03-01 15:39:34 -08:00
Dustin Carlino
81d604367e make buses cycle between stops. move the waiting at stop state to
CarState, since idling in Queued doesn't make sense
2019-03-01 15:25:42 -08:00
Dustin Carlino
c99d9f5138 bringing back skeleton of transit sim... 2019-03-01 13:30:41 -08:00
Dustin Carlino
5f6d7e1b66 fix sim nondet test failure by using BTreeMap in my MultiMap 2019-03-01 12:16:52 -08:00
Dustin Carlino
8d9a44fd76 making sure to call TripManager and publish events for most transitions 2019-02-28 19:07:40 -08:00
Dustin Carlino
05ffb18fbc publishing an event to make the parking tests work 2019-02-28 10:54:03 -08:00
Dustin Carlino
e6ff4481e7 do ID allocation more up-front 2019-02-27 14:29:45 -08:00
Dustin Carlino
84c1a94f49 implement test helper for seeding parked cars 2019-02-27 13:23:13 -08:00
Dustin Carlino
50451b6120 make tests build again. cleanup sim::load 2019-02-27 13:16:28 -08:00
Dustin Carlino
dd6921323d delete a little commented out code 2019-02-27 12:24:57 -08:00
Dustin Carlino
54935ab5de draw unzoomed cars, color peds preparing bikes 2019-02-27 12:23:15 -08:00
Dustin Carlino
c6f64cbec5 clean up imports and visibility in sim 2019-02-27 12:19:38 -08:00
Dustin Carlino
f6a6bb888e cleanup crate dependencies, fix spawning car from lane, reduce
mutability of debug_car
2019-02-27 12:06:29 -08:00
Dustin Carlino
11c549331e finally, the big cutover! editor and headless work. tests dont compile. 2019-02-27 11:53:45 -08:00
Dustin Carlino
8e522e13dc prepping helpers to spawn ala carte trips 2019-02-27 11:25:13 -08:00
Dustin Carlino
be797e7e6f rearrange sim crate code to prep for easier cutover 2019-02-27 09:38:52 -08:00
Dustin Carlino
350428b6e9 impl remaining Sim methods 2019-02-27 09:33:49 -08:00
Dustin Carlino
b3b4f82f45 rename CarState enum 2019-02-26 16:41:32 -08:00
Dustin Carlino
b0abf7abff make time private in Sim, force clear API 2019-02-26 14:23:59 -08:00
Dustin Carlino
76ee37c077 get rid of Tick externally 2019-02-26 14:21:57 -08:00
Dustin Carlino
42c7c21246 removing many external dependencies on Tick. moving time parsing to
Duration.
2019-02-26 14:09:08 -08:00
Dustin Carlino
d5181f6bf8 own time inside of Sim 2019-02-26 13:08:56 -08:00
Dustin Carlino
b6eb62aa62 give commands to spawn peds, but don't do anything with them yet 2019-02-23 11:48:42 -08:00
Dustin Carlino
6673807422 bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle. 2019-02-22 11:09:33 -08:00
Dustin Carlino
a45b4510b6 speed up neighborhood<->building and road matching during scenario instantiation 2019-02-21 11:33:56 -08:00
Dustin Carlino
e4ef1ec79d removing log from sim 2019-02-20 11:22:51 -08:00
Dustin Carlino
c2791a6ead using Warn in all of geom 2019-02-20 10:36:58 -08:00
Dustin Carlino
46fb2c94b5 implement DrawAgents 2019-02-20 08:11:03 -08:00
Dustin Carlino
ad16247695 active agents per road in unzoomed mode 2019-02-16 17:55:02 -08:00
Dustin Carlino
2578219610 skip spawning vehicles when they wont fit in the requested spot. improve
some error messages related to spawning and add a timer for an
apparently very slow step
2019-02-16 11:51:42 -08:00
Dustin Carlino
ec01207369 try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
Dustin Carlino
51399e19ed organize convert_osm lib better. also make clippy build everything
again.
2019-02-10 15:52:21 -08:00
Dustin Carlino
f6a53797f0 manually glueing together some fixed intervals 2019-02-06 22:53:43 -08:00
Dustin Carlino
3bf4807364 thoughts on a different simulation model and a plugin skeleton to play
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
f454c691f0 making a profiler to breakdown what parts of sim are slowest 2019-02-05 14:04:03 -08:00
Dustin Carlino
6b29a2a38d fixing issues with bikes spawning close to intersections, by making the
bound be really conservative
2019-02-05 09:56:07 -08:00
Dustin Carlino
6b3a77c9ec solve the problem with bikes entering too short 2019-02-04 21:05:43 -08:00
Dustin Carlino
17a0b57644 squeeze in vehicle type to CarID, for debugging convenience 2019-02-04 20:26:22 -08:00
Dustin Carlino
acc298a6ab dont spawn under vehicle length... but hmm, seeing another problem. need
easier debugging first.
2019-02-04 19:16:17 -08:00
Dustin Carlino
91ae32cd4a dont spawn in front of turning agents 2019-02-04 18:32:55 -08:00
Dustin Carlino
84df699927 remove hack for cars winding up too close. if this is still happening, let's solve using the Intent stuff in a different way. 2019-02-04 15:49:39 -08:00
Dustin Carlino
be1735d715 just skip bike trips that are silly loops 2019-02-04 15:32:46 -08:00
Dustin Carlino
a0aed4f200 fix bugs where cars couldnt loop around to reach a building earlier on
the same lane
2019-02-04 14:58:27 -08:00
Dustin Carlino
09193d5f51 be able to spawn cars from buildings too 2019-02-04 13:58:23 -08:00
Dustin Carlino
13698cdb20 small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
2019-02-04 11:56:54 -08:00
Dustin Carlino
793410aa16 make peds on_exit intersections when they try to chain two turns. ALL
TESTS PASS.
2019-02-04 09:14:32 -08:00
Dustin Carlino
177f639f7b make sure bikes can actually start moving 2019-02-03 22:38:21 -08:00
Dustin Carlino
2f812e6265 correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
2019-02-03 18:47:47 -08:00
Dustin Carlino
7b045146da ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED. 2019-02-03 18:10:29 -08:00
Dustin Carlino
bfd0465a3d track the intent of chosen acceleration, to see why overshooting is happening 2019-02-03 09:41:29 -08:00
Dustin Carlino
f9ccecad26 fix spawning of vehicles on borders 2019-02-02 14:25:50 -08:00
Dustin Carlino
e330061b91 undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet 2019-02-02 14:16:15 -08:00
Dustin Carlino
bc4ba647bc caching Renderables for agents 2019-02-01 15:10:35 -08:00
Dustin Carlino
3451b65823 lazily compute SimStats 2019-02-01 14:31:35 -08:00
Dustin Carlino
58c4cb5e1b dont look up full SimStats unless needed 2019-02-01 13:45:37 -08:00
Dustin Carlino
0a79b354b2 remove ability to create Map from InitialMap, now that we have a separate debugger 2019-02-01 11:09:22 -08:00
Dustin Carlino
097d1591e1 load previous/next initial map. refactor this functionality for sim
savestates
2019-02-01 11:03:57 -08:00
Dustin Carlino
0346166304 starting a generic viewer that works with InitialMap 2019-01-31 16:33:43 -08:00
Dustin Carlino
48a5556f17 improving debuggability of merged maps by printing intersections to look at 2019-01-31 14:54:30 -08:00
Dustin Carlino
2282c5658d make geom types Ord now 2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
Dustin Carlino
23db7cc646 try really dumb trimming... it works :O 2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
3e00789960 allow a NaN in kinematics 2019-01-30 15:02:12 -08:00
Dustin Carlino
ac2b8f5a9a switch to new units in sim... and editor, darnit, accidentally ammended
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
2a70efde5f simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5 fixing path trace cases that wind up with points too squished together 2019-01-29 16:23:01 -08:00
Dustin Carlino
6aaa55891e saving lots of InitialMaps... and manually loading one at a time 2019-01-28 09:42:28 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
1e7b8f2dfc end interactive trips at border nodes 2019-01-21 13:53:24 -08:00
Dustin Carlino
c87c7b32ae make interactive driving trips still end at a building 2019-01-21 12:21:26 -08:00
Dustin Carlino
4b42f70da4 actually spawning walking trips... 2019-01-21 11:59:59 -08:00
Dustin Carlino
f018158aa3 remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
Dustin Carlino
0c32faa40c moving neighborhood to map_model crate, so convert_osm can stop depending on sim 2019-01-17 15:29:00 -08:00
Dustin Carlino
76dc85d5c8 remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
Dustin Carlino
e8e119dbbf remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
Dustin Carlino
daa55026ae making shift left/right for polyline too 2019-01-12 14:13:15 -08:00
Dustin Carlino
41e487bbcc time limit on completion tests 2019-01-11 11:28:42 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
eefd9abdc6 render cars using slice 2019-01-10 17:11:34 -08:00
Dustin Carlino
3f2a7d6e68 display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
Dustin Carlino
a8ee229793 fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle 2018-12-14 11:40:18 -08:00
Dustin Carlino
28d025103c show accepted agents when hovering over an intersection 2018-12-14 11:29:14 -08:00
Dustin Carlino
577e674e51 setting up a scenario for the first tutorial (commit 1,000!) 2018-12-11 10:14:21 -08:00
Dustin Carlino
e76dede109 label synthetic intersections 2018-12-10 15:59:48 -08:00
Dustin Carlino
dbfd410b0a force synthetic intersections into being border nodes too 2018-12-10 15:45:34 -08:00
Dustin Carlino
4018f1bbf6 dealing with a bike stuck trying to end a trip near the end of a lane 2018-12-10 14:27:03 -08:00
Dustin Carlino
dcd60dce88 dealing with c1483, who's overshooting a weird ending at 0m along a lane 2018-12-10 14:02:30 -08:00
Dustin Carlino
79e9e24cf6 few tiny rewrites now that we have NLL 2018-12-09 18:26:32 -08:00
Dustin Carlino
9ef7e68421 work around the poor sucker who's trying to park, but winds up on 520. 2018-12-09 18:25:03 -08:00
Dustin Carlino
ebc5419f9a jump to previous/next savestate 2018-12-09 17:47:54 -08:00
Dustin Carlino
b1d76b62ba include trip goal in agent tooltip, to figure out what c1470 is up to 2018-12-09 14:55:16 -08:00
Dustin Carlino
897833e446 hacking around bug where cars follow too closely. 2018-12-09 14:20:03 -08:00
Dustin Carlino
caae9bcc36 clippy pt3 2018-12-09 11:33:24 -08:00
Dustin Carlino
f48757c5e7 clippy pt2 2018-12-08 19:56:54 -08:00
Dustin Carlino
ab86835611 initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
Dustin Carlino
e71fa25229 moving sim_controls into SimMode, expressing it as a Paused/Running state 2018-12-08 13:51:31 -08:00
Dustin Carlino
b7edc07580 moving a few inlined unit tests to my test framework. didnt spot these before. 2018-12-06 12:59:08 -08:00
Dustin Carlino
6a32166452 rewrite lots of stuff with NLL! \o/ 2018-12-06 12:47:20 -08:00
Dustin Carlino
91b2b07fbd remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
Dustin Carlino
375a923a9d try removing most extern crate's 2018-12-06 11:00:13 -08:00
Dustin Carlino
f64f411093 upgrade all crates to 2018 in Cargo.toml. this requires switching to
crate:: paths everywhere. not yet fiddling with 'extern crate's
2018-12-06 10:57:31 -08:00
Dustin Carlino
927d8e8f25 fixing warnings caught by cargo fix 2018-12-06 10:15:51 -08:00
Dustin Carlino
6a0cd7f71e rust 2018: run the new fmt, delete the unneeded script 2018-12-06 10:05:50 -08:00
Dustin Carlino
afea20cf1b rearrange parking model data to speed things up more 2018-12-03 11:59:21 -08:00
Dustin Carlino
96ca681979 speeding up time travel plugin by pulling all agents, not iterating map elements 2018-12-03 11:45:21 -08:00
Dustin Carlino
ac00e24dda woops, agent_to_trip isn't defined for parked cars 2018-12-03 10:57:00 -08:00
Dustin Carlino
4d7c1203a6 the great control layer merge 2018-11-30 13:52:50 -08:00