Dustin Carlino
f896e92d25
simplifying camera math drastically... passing in stuff to the vertex
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shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892
tweaked camera based on canvas. workable, not great.
2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5
remove piston stuff, cut over to glutin in some basic way. nothing
...
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d
start to move ezgui to glium. just copying extra code in, not deleting
...
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
6064aa10af
changing glium example to draw a few colored triangles, not the teapot
2019-01-22 13:47:23 -08:00
Dustin Carlino
87b885fcd7
importing and simplifying glium teapot example
2019-01-22 13:09:27 -08:00
Dustin Carlino
08db3bf27f
rendering traffic signal diagrams with lights per lane... needs work, so
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disabling it
2019-01-22 11:58:56 -08:00
Dustin Carlino
88099c73b5
tiny preps for a variant of short road merging that can happen later and
...
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
2019-01-22 09:56:03 -08:00
Dustin Carlino
63ad2c410d
fix trace when last step is contraflow
2019-01-21 16:33:35 -08:00
Dustin Carlino
6dee096a0e
zorder for cars/peds too... had to rework get_objects_onscreen
2019-01-21 14:51:57 -08:00
Dustin Carlino
1e7b8f2dfc
end interactive trips at border nodes
2019-01-21 13:53:24 -08:00
Dustin Carlino
a129adeaa1
refactoring spawning plugin so far
2019-01-21 12:43:35 -08:00
Dustin Carlino
c87c7b32ae
make interactive driving trips still end at a building
2019-01-21 12:21:26 -08:00
Dustin Carlino
4b42f70da4
actually spawning walking trips...
2019-01-21 11:59:59 -08:00
Dustin Carlino
0d297b9dac
let mouseover happen at low zoom for the agent spawner plugin
2019-01-21 11:47:44 -08:00
Dustin Carlino
f58f8a7ef1
make single spawn work from bldg to bldg or driving lane to driving lane
2019-01-21 11:34:22 -08:00
Dustin Carlino
998c27ddff
starting a plugin to interactively spawn specific agents
2019-01-20 19:31:07 -08:00
Dustin Carlino
11045fd44f
zorder for lanes and intersections
2019-01-20 14:15:50 -08:00
Dustin Carlino
f018158aa3
remove copyright comment from remaining files
2019-01-20 13:57:55 -08:00
Dustin Carlino
e83e87786f
use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
2019-01-20 09:17:18 -08:00
Dustin Carlino
ae6438e8b7
show sidewalk corners when zoomed out
2019-01-19 21:19:49 -08:00
Dustin Carlino
4ca6571e2f
warp by stable intersection ID
2019-01-19 21:10:54 -08:00
Dustin Carlino
fad89ddffa
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
2019-01-19 20:56:03 -08:00
Dustin Carlino
e403a6388d
a much simpler, general approach for intersection polygons. needs a
...
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
2019-01-19 19:07:07 -08:00
Dustin Carlino
b279e37bab
trying to handle remaining 3-ways as degenerate 2-ways and just trimming
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things back kinda arbitrarily
2019-01-18 15:40:09 -08:00
Dustin Carlino
e2579dfbdb
dont prematurely edit road centers
2019-01-18 14:53:49 -08:00
Dustin Carlino
c0a81ebe59
using the new threeway code for some more cases
2019-01-18 14:04:51 -08:00
Dustin Carlino
a7cc077a77
got something working for i2, but WIP generalizing it
2019-01-18 13:26:34 -08:00
Dustin Carlino
48179d5d32
fix number of lanes for oneways and link roads
2019-01-18 11:41:05 -08:00
Dustin Carlino
f5850d1953
disabled option to automatically merge all originally-short roads
2019-01-18 10:42:11 -08:00
Dustin Carlino
317c6ecd6c
organizing TODOs... well, some of them
2019-01-17 22:26:35 -08:00
Dustin Carlino
d76c0d0652
use StableRoadID directly in synthetic model
2019-01-17 19:31:57 -08:00
Dustin Carlino
0c32faa40c
moving neighborhood to map_model crate, so convert_osm can stop depending on sim
2019-01-17 15:29:00 -08:00
Dustin Carlino
76dc85d5c8
remove unnecessarily boxed closures, and use generics instead
2019-01-17 15:22:31 -08:00
Dustin Carlino
61128f098b
make my own retain for btreemap. also refine the loop-road filtering in
...
the experimental road merger
2019-01-17 15:09:09 -08:00
Dustin Carlino
63c24ce5a7
improve robustness of image diffing script, even when intersection IDs change
2019-01-17 14:29:31 -08:00
Dustin Carlino
98ab06bd4e
try manually merging some intersections again, without needing to modify geometry
2019-01-17 14:21:34 -08:00
Dustin Carlino
be9a9b86fe
dont modify geometry of ways touching roundabouts, now that we have raw roads pointing to intersections
2019-01-17 12:03:08 -08:00
Dustin Carlino
761008b3ac
make raw roads directly refer to intersections
2019-01-17 11:30:58 -08:00
Dustin Carlino
3422877d3d
adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
2019-01-17 11:10:05 -08:00
Dustin Carlino
dfe50dcee4
reasonable support for roundabouts... collapse it to a single
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intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
802cf333b8
list possible easy simplifications in the geom validator plugin
2019-01-16 12:48:40 -08:00
Dustin Carlino
52fccbf547
import actual lane spec in synthetic, by parsing OSM tags and stuff
2019-01-16 11:59:00 -08:00
Dustin Carlino
6dffd466d1
add a quadtree to speed up synthetic editor, so we can use it to explore raw maps
2019-01-16 11:19:48 -08:00
Dustin Carlino
b48bddffc4
make crosswalks when adjacent road has no sidewalks
2019-01-16 09:41:30 -08:00
Dustin Carlino
8fa58a6aae
tiny code refactoring in make/turns
2019-01-15 17:38:32 -08:00
Dustin Carlino
ac9b9fa302
dont asap combine tiles
2019-01-15 17:21:20 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
57665c9325
enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later.
2019-01-15 14:14:48 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
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- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00