Part of #7108
This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.
Release Notes:
- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
This PR builds on top of #7878 by adding a general-purpose
`CheckboxWithLabel` component to use for checkboxes that have attached
labels.
This component encompasses the functionality of allowing to click on the
label to toggle the value of the checkbox.
There was only one other occurrence of a checkbox with a label—the
"Public" checkbox in the channel management modal—and this has been
updated to use `CheckboxWithLabel`.
Resolves#7794.
Release Notes:
- Added support for clicking the label of the "Public" checkbox in the
channel management modal to toggle the value
([#7794](https://github.com/zed-industries/zed/issues/7794)).
This PR makes the labels of the checkboxes on the welcome screen
clickable.
Release Notes:
- Added support for clicking the labels of the checkboxes on the welcome
screen to toggle the value
([#7794](https://github.com/zed-industries/zed/issues/7794)).
Fixes https://github.com/zed-industries/zed/issues/7799 by forcing the
modal to close before dispatching the action.
While not needed specifically for this case, changed the context menus
to do the same, to be uniform — context menu actions seem to work
properly after this change too.
Release Notes:
- Fixed markdown preview action not working
([7799](https://github.com/zed-industries/zed/issues/7799))
This PR updates the `HighlightedLabel` to correctly render its base
element, which is the one that receives the styling properties, instead
of rendering a new `LabelLike`.
Release Notes:
- N/A
File finder looks and feels a little bulky now. It duplicates file names
and consumes too much space for each file.
This PR makes it more compact:
- File name is trimmed from the path, removing duplication
- Path is placed to the right of the file name, improving space usage
- Path is muted and printed in small size to not distract attention from
the main information (file names)
It makes search results easier to look through, consistent with the
editor tabs, and closer in terms of usage to mature editors.
Release Notes:
- File finder UI enhancement
This PR fixes some formatting issues in some of the `Cargo.toml` files.
I tried to fix most of these in #7126, but there were a few that I
missed.
Release Notes:
- N/A
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:
> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.
`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.
Release Notes:
- N/A
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.
I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.
I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
Release Notes:
- N/A
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.
API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`
Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)
// load from filesystem
img(SharedUrl::file(...))
```
This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.
I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">
**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
It changes the icon if a new notification event is consumed and changes
it back to normal upon toggling NotificationPanel.
Added a new field to NotificationPanel:
- have_unseen_notifications: bool
Added a new icon asset
- IconName::BellBadged => "assets/icons/bell_badged.svg"
Release Notes:
- Added a badge to bell icon for new notifications
([#6721](https://github.com/zed-industries/zed/issues/6721)).
This PR makes the avatars of followers in a facepile smaller than the
leader's avatar.
<img width="227" alt="Screenshot 2024-01-25 at 1 42 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/defc22b4-4ae1-4d63-a0d8-53e3ca8cce04">
Release Notes:
- Adjusted the size of follower avatars to be smaller than the leader.
Co-authored-by: Conrad <conrad@zed.dev>
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).
Specifically:
> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.
I'm sure there are plenty occurrences that I missed.
Release Notes:
- N/A
This PR renames the `overflow_hidden_x` and `overflow_hidden_y` methods
to `overflow_x_hidden` and `overflow_y_hidden`, respectively.
This provides consistency with our `overflow_x_scroll` /
`overflow_y_scroll` methods, as well as better matches Tailwind's
naming.
Release Notes:
- N/A
This PR makes clicking the label inside of a `ListHeader` with a
disclosure also toggle the disclosure.
Release Notes:
- Added support for clicking the "Online", "Offline", and "Requests"
headers in the contact list to toggle their expansion.
Also, some fun test helpers
Co-Authored-By: Mikayla <mikayla@zed.dev>
You can now use .debug_selector() to make it possible for tests to find
a given element,
and .debug_bounds() to find the coordinates of where it was painted.
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
This PR increases the width of the border that we use to indicate when a
call participant is speaking.
This should make it more apparent in the UI when someone is speaking.
Release Notes:
- Increased the width of the ring used to indicate when someone is
speaking in a call.
This PR improves the muted indicators to make it clearer when a call
participant is muted.
Previously we used a red border color to denote when a participant was
muted.
Now we render an indicator with an icon to more clearly indicate the
participant's muted status:
<img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6">
Hovering over the indicator will display a tooltip for further
explanation:
<img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823">
This change also paves the way for denoting the deafened status for call
participants.
Release Notes:
- Improved the mute indicator for call participants.
This PR reworks the way we add indicators to `Avatar`s to make them more
general-purpose.
Previously we had logic specific to the availability indicator embedded
in the `Avatar` component, which made it unwieldy to repurpose for
something else.
Now the `indicator` is just a slot that we can put anything into.
Release Notes:
- N/A
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock
[[PR Description]]
Release Notes:
- Opens chat by default when joining a public channel
- Improves chat panel UI
This PR cleans up a number of references in doc comments in the `ui` and
`theme` crates so that `rustdoc` will link and display them correctly.
Release Notes:
- N/A
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR fixes the icon path for `Icon::AudioOn` so that it points to a
file that exists.
Release Notes:
- Fixed the loading of the deafen icon in the call controls.
Note: There is still some consistency work to do between all the
keybinding icons. I'll tackle this at a later time.
- Adds `return`, `space`, `tab`, `escape`, `pgup` and `pgdn`
- Simplifies keybinding rendering (due to theme changes)
- Standardizes icon naming convention to use `_` everywhere.
Release Notes:
- Zed 2: Added additional keybinding icons
This PR adds an empty state for the project panel.
It will now display an "Open a project" button.
Release Notes:
- Added an empty state for the project panel.
This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
This PR fixes the glyph used for the option key in the new `Keybinding`
component.
Same fix as in #3065, but applied to the new `Keybinding` component so
that we don't regress when switching to GPUI2.
<img width="750" alt="Screenshot 2023-09-29 at 10 50 15 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8c6147e9-fa05-4804-954c-b8e3b98cbdf0">
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR restructures the `ui` crate into just `elements` and
`components`.
This was already done on the `gpui2-ui` branch, just getting it onto
`main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <nate@zed.dev>
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.
### Motivation
While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.
### Explanation
To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>