This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).
Specifically:
> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.
I'm sure there are plenty occurrences that I missed.
Release Notes:
- N/A
This PR renames the `overflow_hidden_x` and `overflow_hidden_y` methods
to `overflow_x_hidden` and `overflow_y_hidden`, respectively.
This provides consistency with our `overflow_x_scroll` /
`overflow_y_scroll` methods, as well as better matches Tailwind's
naming.
Release Notes:
- N/A
This PR makes clicking the label inside of a `ListHeader` with a
disclosure also toggle the disclosure.
Release Notes:
- Added support for clicking the "Online", "Offline", and "Requests"
headers in the contact list to toggle their expansion.
Also, some fun test helpers
Co-Authored-By: Mikayla <mikayla@zed.dev>
You can now use .debug_selector() to make it possible for tests to find
a given element,
and .debug_bounds() to find the coordinates of where it was painted.
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
This PR increases the width of the border that we use to indicate when a
call participant is speaking.
This should make it more apparent in the UI when someone is speaking.
Release Notes:
- Increased the width of the ring used to indicate when someone is
speaking in a call.
This PR improves the muted indicators to make it clearer when a call
participant is muted.
Previously we used a red border color to denote when a participant was
muted.
Now we render an indicator with an icon to more clearly indicate the
participant's muted status:
<img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6">
Hovering over the indicator will display a tooltip for further
explanation:
<img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823">
This change also paves the way for denoting the deafened status for call
participants.
Release Notes:
- Improved the mute indicator for call participants.
This PR reworks the way we add indicators to `Avatar`s to make them more
general-purpose.
Previously we had logic specific to the availability indicator embedded
in the `Avatar` component, which made it unwieldy to repurpose for
something else.
Now the `indicator` is just a slot that we can put anything into.
Release Notes:
- N/A
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock
[[PR Description]]
Release Notes:
- Opens chat by default when joining a public channel
- Improves chat panel UI
This PR cleans up a number of references in doc comments in the `ui` and
`theme` crates so that `rustdoc` will link and display them correctly.
Release Notes:
- N/A
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR fixes the icon path for `Icon::AudioOn` so that it points to a
file that exists.
Release Notes:
- Fixed the loading of the deafen icon in the call controls.
Note: There is still some consistency work to do between all the
keybinding icons. I'll tackle this at a later time.
- Adds `return`, `space`, `tab`, `escape`, `pgup` and `pgdn`
- Simplifies keybinding rendering (due to theme changes)
- Standardizes icon naming convention to use `_` everywhere.
Release Notes:
- Zed 2: Added additional keybinding icons
This PR adds an empty state for the project panel.
It will now display an "Open a project" button.
Release Notes:
- Added an empty state for the project panel.
This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
This PR fixes the glyph used for the option key in the new `Keybinding`
component.
Same fix as in #3065, but applied to the new `Keybinding` component so
that we don't regress when switching to GPUI2.
<img width="750" alt="Screenshot 2023-09-29 at 10 50 15 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8c6147e9-fa05-4804-954c-b8e3b98cbdf0">
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR restructures the `ui` crate into just `elements` and
`components`.
This was already done on the `gpui2-ui` branch, just getting it onto
`main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <nate@zed.dev>
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.
### Motivation
While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.
### Explanation
To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>