Dustin Carlino
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46c07dc57a
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make text entry work when empty
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2019-01-24 11:12:13 -08:00 |
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Dustin Carlino
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9182a57af5
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enabling draw_arrow again... math is not quite great
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2019-01-24 10:01:30 -08:00 |
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Dustin Carlino
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5a8e2349e0
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draw top menu items individually, so we don't have to mess with measuring whitespace from the font
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2019-01-24 09:41:11 -08:00 |
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Dustin Carlino
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2cbb28a1a4
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fixing srgb issue... geez
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2019-01-23 23:13:30 -08:00 |
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Dustin Carlino
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8d270574ec
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revamping fork math
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2019-01-23 17:27:34 -08:00 |
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Dustin Carlino
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a25f358295
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hacking around top menu issue mostly
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2019-01-23 16:19:32 -08:00 |
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Dustin Carlino
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f1b81456a6
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calculating line height from the font
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2019-01-23 14:02:43 -08:00 |
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Dustin Carlino
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9c94e2f374
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simplify text API and storage to have one bg color per line
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2019-01-23 13:38:24 -08:00 |
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Dustin Carlino
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2ab4502268
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use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
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2019-01-23 13:15:51 -08:00 |
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Dustin Carlino
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c9587ebd01
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more text positioning fixes... now that we can see the actual height of some rendered text
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2019-01-23 12:51:08 -08:00 |
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Dustin Carlino
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c4b7196570
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fixing some text positioning bugs
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2019-01-23 12:30:48 -08:00 |
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Dustin Carlino
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9b14206be0
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implementing GfxCtx forking... aka, reset uniforms
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2019-01-23 12:22:26 -08:00 |
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Dustin Carlino
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d9d89e93dd
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using glium_glyph... things initially kind of work
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2019-01-23 12:10:17 -08:00 |
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Dustin Carlino
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ca00dda8be
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drawing circles in glium
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2019-01-23 10:00:36 -08:00 |
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Dustin Carlino
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5dc8542856
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upload data once per polygon, not once per triangle. derp.
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2019-01-22 23:19:48 -08:00 |
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Dustin Carlino
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03215a5836
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disable unneeded depth testing. enable antialiasing and alpha blending
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2019-01-22 23:10:14 -08:00 |
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Dustin Carlino
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099846437c
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dont redraw unnecessarily
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2019-01-22 22:30:36 -08:00 |
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Dustin Carlino
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fa075766cc
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fix y inversion. camera now feels totally correct
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2019-01-22 18:20:20 -08:00 |
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Dustin Carlino
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f896e92d25
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simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
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2019-01-22 17:43:25 -08:00 |
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Dustin Carlino
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fb7a809892
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tweaked camera based on canvas. workable, not great.
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2019-01-22 17:12:48 -08:00 |
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Dustin Carlino
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af7596f9a5
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remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
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2019-01-22 16:51:02 -08:00 |
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Dustin Carlino
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974b04e74d
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start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
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2019-01-22 16:11:49 -08:00 |
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Dustin Carlino
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6064aa10af
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changing glium example to draw a few colored triangles, not the teapot
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2019-01-22 13:47:23 -08:00 |
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Dustin Carlino
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87b885fcd7
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importing and simplifying glium teapot example
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2019-01-22 13:09:27 -08:00 |
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Dustin Carlino
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08db3bf27f
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rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
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2019-01-22 11:58:56 -08:00 |
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Dustin Carlino
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88099c73b5
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tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
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2019-01-22 09:56:03 -08:00 |
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Dustin Carlino
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63ad2c410d
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fix trace when last step is contraflow
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2019-01-21 16:33:35 -08:00 |
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Dustin Carlino
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6dee096a0e
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zorder for cars/peds too... had to rework get_objects_onscreen
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2019-01-21 14:51:57 -08:00 |
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Dustin Carlino
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1e7b8f2dfc
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end interactive trips at border nodes
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2019-01-21 13:53:24 -08:00 |
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Dustin Carlino
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a129adeaa1
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refactoring spawning plugin so far
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2019-01-21 12:43:35 -08:00 |
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Dustin Carlino
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c87c7b32ae
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make interactive driving trips still end at a building
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2019-01-21 12:21:26 -08:00 |
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Dustin Carlino
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4b42f70da4
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actually spawning walking trips...
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2019-01-21 11:59:59 -08:00 |
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Dustin Carlino
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0d297b9dac
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let mouseover happen at low zoom for the agent spawner plugin
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2019-01-21 11:47:44 -08:00 |
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Dustin Carlino
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f58f8a7ef1
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make single spawn work from bldg to bldg or driving lane to driving lane
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2019-01-21 11:34:22 -08:00 |
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Dustin Carlino
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998c27ddff
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starting a plugin to interactively spawn specific agents
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2019-01-20 19:31:07 -08:00 |
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Dustin Carlino
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11045fd44f
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zorder for lanes and intersections
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2019-01-20 14:15:50 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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e83e87786f
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use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
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2019-01-20 09:17:18 -08:00 |
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Dustin Carlino
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ae6438e8b7
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show sidewalk corners when zoomed out
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2019-01-19 21:19:49 -08:00 |
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Dustin Carlino
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4ca6571e2f
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warp by stable intersection ID
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2019-01-19 21:10:54 -08:00 |
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Dustin Carlino
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fad89ddffa
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include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
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2019-01-19 20:56:03 -08:00 |
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Dustin Carlino
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e403a6388d
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a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
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2019-01-19 19:07:07 -08:00 |
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Dustin Carlino
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b279e37bab
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trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
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2019-01-18 15:40:09 -08:00 |
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Dustin Carlino
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e2579dfbdb
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dont prematurely edit road centers
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2019-01-18 14:53:49 -08:00 |
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Dustin Carlino
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c0a81ebe59
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using the new threeway code for some more cases
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2019-01-18 14:04:51 -08:00 |
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Dustin Carlino
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a7cc077a77
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got something working for i2, but WIP generalizing it
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2019-01-18 13:26:34 -08:00 |
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Dustin Carlino
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48179d5d32
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fix number of lanes for oneways and link roads
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2019-01-18 11:41:05 -08:00 |
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Dustin Carlino
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f5850d1953
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disabled option to automatically merge all originally-short roads
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2019-01-18 10:42:11 -08:00 |
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Dustin Carlino
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317c6ecd6c
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organizing TODOs... well, some of them
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2019-01-17 22:26:35 -08:00 |
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Dustin Carlino
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d76c0d0652
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use StableRoadID directly in synthetic model
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2019-01-17 19:31:57 -08:00 |
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