Dustin Carlino
78904c007f
be able to change the statistic in the bus score display. still not
...
quite presenting something sensible, but...
2019-10-31 16:33:38 -07:00
Dustin Carlino
1d5064ca1b
track all bus arrivals, show distribution. track total number of
...
passengers per route
2019-10-29 22:11:56 -07:00
Dustin Carlino
d757b45bff
manually workaround y inversion with stretched textures by modifying the
...
images
2019-10-29 16:36:19 -07:00
Dustin Carlino
e03e3393dd
be a little smarter about finding hits with the boundary
2019-10-25 13:54:09 -07:00
Dustin Carlino
77d0647b4f
when gluing together partial multipolygons, trace along the border when possible. improves a few cases.
2019-10-25 13:46:21 -07:00
Dustin Carlino
3dfeae8b2c
introduce a proper closed polyline abstraction, sub it in
2019-10-25 13:14:05 -07:00
Dustin Carlino
fe14e1709b
implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent.
2019-10-25 12:24:18 -07:00
Dustin Carlino
cb4720946c
experiment with texturing cars, with some fun UV coordinates. looks half
...
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
820a660132
experiment with building roofs
2019-10-23 23:36:01 -07:00
Dustin Carlino
17e02ebdf0
adding in support for rotating textures, except missing y-inversion
2019-10-23 16:30:23 -07:00
Dustin Carlino
2313b06995
DISABLED: apply sidewalk hints, same as parking. need to sort out what
...
should happen with parking without sidewalks
2019-10-23 13:00:42 -07:00
Dustin Carlino
cca6e25202
fix crash in make_arrow
2019-10-23 08:14:03 -07:00
Dustin Carlino
50728cf375
use epsilon_eq for polyline extension, so offstreet parking geom doesnt break in one case
2019-10-19 17:42:03 -07:00
Dustin Carlino
db4db7e0d9
very basic tool to point out intersections with the most contention
2019-09-30 11:39:55 -07:00
Dustin Carlino
a539270beb
dont compare GPSBounds exactly, bc floating pt serialization problems.
...
add a turn restriction near uw.
2019-09-30 09:24:17 -07:00
Dustin Carlino
0961475abc
some prep to make debugging intersection geometry in map_editor easier.
...
showing cursor pt and labeled debug lines.
2019-09-26 14:29:23 -07:00
Dustin Carlino
deaa555565
cutover Original{Road,Intersection} to just use OSM IDs. adjust a few
...
other places to ensure unique-per-map synthetic OSM IDs
2019-09-23 11:50:04 -07:00
Dustin Carlino
f18fc72265
finish structopt removal
2019-09-18 17:29:34 -07:00
Dustin Carlino
572c69175c
apply fixes to raw_data in synthetic crate and when creating the full map model. adjusting some LonLat matches to do approx_eq. not stable yet -- sometimes we leave a road connected to something missing.
2019-09-16 12:31:15 -07:00
Dustin Carlino
4a12cdd36a
easy way to select and delete big chunk of stuff in synthetic
2019-09-16 10:16:56 -07:00
Dustin Carlino
5c2d86ee95
improve a/b scoreboard colors and duration printing
2019-09-15 12:25:57 -07:00
Dustin Carlino
353d89cd25
more synthetic fixes: redo mouseover when model changes, avoid panic
...
with 0-len new road line, fix reused IDs, fix contains_pt for
some precomputed polygons
2019-09-12 09:54:12 -07:00
Dustin Carlino
1910d06bc7
infer clipping polygon from entire .osm if no polygon is specified
2019-09-02 12:37:40 -07:00
Dustin Carlino
636e6328cb
fix up synthetic's boundary_polygon, and remove more dead geom code
2019-08-26 16:04:26 -07:00
Dustin Carlino
0a39f4bd77
get rid of the coordinates_in_world_space hack; synthetic can just directly work in Pt2Ds now
2019-08-26 15:57:28 -07:00
Dustin Carlino
c545e5d86e
some bug with previous commit messing up roundabout handling... quick detour to only have HashablePt2D for Pt2D, never for LonLat
2019-08-26 14:10:34 -07:00
Dustin Carlino
114a76893a
now raw_data::Road
2019-08-26 13:59:10 -07:00
Dustin Carlino
ce4369be27
raw_data::Building too
2019-08-26 10:36:00 -07:00
Dustin Carlino
6af2c5c0e0
raw_data::Area up-front stores a Polygon
2019-08-25 19:28:59 -07:00
Dustin Carlino
29eb463a6f
base gps_bounds off of boundary polygon only. temporarily allow some out-of-bound coordinates, and deal with them during clipping. this means the osmosis boundary polygon is required.
2019-08-25 19:07:12 -07:00
Dustin Carlino
f8aaf4d7bf
using dyn explicitly, per rust 1.37 deprecation warning
2019-08-22 15:05:17 -07:00
Dustin Carlino
df90fc4f50
polylabel for building numbers
2019-08-19 12:01:10 -07:00
Dustin Carlino
a9267c76c7
debug tooltip showing how far an agent has traveled and how much
...
remains. seems to have small perf impact on initially calculating paths.
:(
2019-08-16 15:43:20 -07:00
Dustin Carlino
a5b73c060a
make savestate_every a flag again
2019-08-16 13:34:38 -07:00
Dustin Carlino
f78c58e11d
remove clipping dep from convert_osm, switch to geo-booleanop
2019-08-15 23:20:11 -07:00
Dustin Carlino
4e83f492d8
upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
2019-08-15 12:14:35 -07:00
Dustin Carlino
758c5494d8
remove old unused deps
2019-08-09 13:34:40 -07:00
Dustin Carlino
3c2d794c62
sliders coupled with text boxes in wizards for picking times
2019-07-21 11:26:11 +02:00
Dustin Carlino
8b5690c1a4
now actually plumbing data for scoreboard
2019-06-13 14:46:28 -07:00
Dustin Carlino
da85927d03
change Hints to store based on gps points, so hints are universal, not per map
2019-06-12 14:55:48 -07:00
Dustin Carlino
97fe81d271
VERY fast clip_trips: parallelism, faster distance function, don't
...
constantly recalculate pts
2019-05-31 14:43:15 -07:00
Dustin Carlino
8b4ed47cc4
display the OOB pt for border trips, for sanity
2019-05-31 13:12:03 -07:00
Dustin Carlino
dd9e187db6
simple, but seemingly effective remediation for polylines exploding out
...
to infinity...
2019-05-29 15:48:33 -07:00
Dustin Carlino
110140f391
union make_arrow polygon
2019-05-28 18:05:10 -07:00
Dustin Carlino
ea49fe63ba
match PSRC trips to OSM building IDs up-front, trimming down filesize and speeding up clipping later
2019-05-28 13:04:31 -07:00
Dustin Carlino
83f62631e9
fix cases where path.trace doubles back on itself a bit due to slightly
...
weird walking geometry
2019-05-28 10:19:49 -07:00
Dustin Carlino
01a4abb64a
work around path traces that're breaking PolyLine
2019-05-25 13:33:41 -07:00
Dustin Carlino
a6ecda2d07
also scrape trip time and distance, for sanity checks
2019-05-23 15:47:45 -07:00
Dustin Carlino
0569dd4abd
reading the PSRC parcels file, converting coordinates
2019-05-23 13:58:15 -07:00
Dustin Carlino
dfdc6804e5
very barebones mode to explore the popdat
2019-05-20 09:12:57 -07:00
Dustin Carlino
4c1e9b41c1
experimentally try finding intersection polygon by naively intersecting thick road polygons.
2019-05-17 15:48:21 -07:00
Dustin Carlino
222ddf6a96
use Distance, not f64, for some params in geom/ layer, simplifying other code
2019-05-17 12:42:36 -07:00
Dustin Carlino
a816a3d0be
defining a better set of pre-converted maps. disabling fix_ramps in most
...
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
113aa99b47
show signal yield turns as outlines, not dashes
2019-05-15 15:00:38 -07:00
Dustin Carlino
e350d10578
fix crash in to_thick_boundary triggered in the 23rd map
2019-05-14 10:42:42 -07:00
Dustin Carlino
9252dbd14b
traffic signal boxes have 3 circles, more recognizable
2019-05-13 14:46:50 -07:00
Dustin Carlino
9b848c894a
better selection polygons for polyline-based things
2019-05-11 16:03:39 -07:00
Dustin Carlino
8bd4ab72d4
draw full stop sign octagon when editing a single intersection
2019-05-10 15:23:31 -07:00
Dustin Carlino
a4f6a773a9
fix up time limits for headless/tests. fix a few tests now that peds
...
walk slowly.
2019-05-08 20:05:52 -07:00
Dustin Carlino
73ae88bd98
adjust how periodic savestating happens to prep for truly variable timesteps
2019-05-08 12:36:46 -07:00
Dustin Carlino
6a66276606
every day the pedestrians are shuffling
2019-05-06 17:40:59 -07:00
Dustin Carlino
b060a3ecc2
giving pedestrians more shape
2019-05-06 12:45:52 -07:00
Dustin Carlino
1dca1bd560
handle arrow-making for short last lines
2019-04-20 21:59:17 -07:00
Dustin Carlino
f5a863c64a
argh, i cant do algebra. fixed arrowheads.
2019-04-20 18:20:42 -07:00
Dustin Carlino
669fd886d5
improve turn markings on lanes
2019-04-20 11:47:42 -07:00
Dustin Carlino
e873f79f67
removing old code for area clipping
2019-04-13 15:54:13 -07:00
Dustin Carlino
0772e6e3c8
make_arrow only for PolyLine, simplify and improve the result in most
...
cases
2019-04-12 15:06:44 -07:00
Dustin Carlino
2ecd8a0edb
avoid crash in make_shared_sidewalk_corner
2019-04-12 13:32:41 -07:00
Dustin Carlino
11a1c3543e
clip buildings that're partly out-of-bounds
2019-04-12 13:05:59 -07:00
Dustin Carlino
a9afc3efdd
improve arrow API, at least -- creating them from a polyline is fine
2019-04-11 17:39:07 -07:00
Dustin Carlino
94b5307828
use the new SharedSidewalkCorner code for turn geometry, at least
2019-04-11 16:38:06 -07:00
Dustin Carlino
1a395d7e4f
clean up dead code
2019-03-17 20:31:48 -07:00
Dustin Carlino
c40c4fdff4
eager impl to not hit the back of cars. no handling of short lanes, and
...
follower waits before starting to cross the end of a lane.
2019-03-16 14:53:46 -07:00
Dustin Carlino
db536a04d5
refactor an exact_slice for polylines
2019-03-15 14:02:43 -07:00
Dustin Carlino
5ca359998c
upgrade some dependencies and list data source licenses in README
2019-03-11 16:04:47 -07:00
Dustin Carlino
bc9a9aa360
histogram of how far events are in the future
2019-03-05 13:43:49 -08:00
Dustin Carlino
b69c01ea5f
preps to swap out scheduler priority queue impl
2019-03-04 20:50:36 -08:00
Dustin Carlino
5a8e42642f
my own custom hierarchical pathfinding. working great for driving.
2019-03-02 16:49:20 -08:00
Dustin Carlino
dcce91b97a
delete Acceleration
2019-02-27 12:29:23 -08:00
Dustin Carlino
41d23d2e54
properly implementing stuff in Sim so far... removing some half-baked summary stuff
2019-02-26 17:06:06 -08:00
Dustin Carlino
fdecedc508
fix Duration formatting
2019-02-26 16:38:13 -08:00
Dustin Carlino
5043c193b2
split up geom units.rs
2019-02-26 16:22:35 -08:00
Dustin Carlino
42c7c21246
removing many external dependencies on Tick. moving time parsing to
...
Duration.
2019-02-26 14:09:08 -08:00
Dustin Carlino
d5181f6bf8
own time inside of Sim
2019-02-26 13:08:56 -08:00
Dustin Carlino
e404780c25
bikes pt1 -- start biking
2019-02-26 11:14:28 -08:00
Dustin Carlino
2e37d673b8
port scheduler. use it for spawning peds.
2019-02-23 15:18:03 -08:00
Dustin Carlino
b02807ceee
use quadtree to speed up fix_ramp step
2019-02-22 10:15:13 -08:00
Dustin Carlino
a45b4510b6
speed up neighborhood<->building and road matching during scenario instantiation
2019-02-21 11:33:56 -08:00
Dustin Carlino
70cfcc9b45
convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes
2019-02-21 10:25:59 -08:00
Dustin Carlino
c2791a6ead
using Warn in all of geom
2019-02-20 10:36:58 -08:00
Dustin Carlino
1848387ef0
starting to organize warnings in a much more reasonable way.
2019-02-20 10:08:02 -08:00
Dustin Carlino
b254316934
drawing cars smoothly across steps
2019-02-19 18:06:20 -08:00
Dustin Carlino
7a8088f772
actually, trying a new idea for a DES model
2019-02-19 14:34:39 -08:00
Dustin Carlino
e4e07e7ba6
make it easier to debug areas
2019-02-18 15:56:15 -08:00
Dustin Carlino
914f5a6642
check for cars too close during the stress test
2019-02-18 14:38:57 -08:00
Dustin Carlino
cb6595574d
make basic car following work on short lane. has epsilon hacks kind of
...
spread around, but seems solid.
2019-02-15 12:24:27 -08:00
Dustin Carlino
a2e2c3311e
drawing border arrows way better
2019-02-12 14:42:03 -08:00
Dustin Carlino
e68d6225c8
clipping roads based on original boundary polygons. buggy, so disabled.
2019-02-11 22:13:49 -08:00
Dustin Carlino
e2de3e208c
use FindClosest quadtree helper for residential bldg permit matching
2019-02-11 15:35:06 -08:00
Dustin Carlino
8b6a863b60
print timer iterations and durations more legibly
2019-02-11 11:16:07 -08:00
Dustin Carlino
ec01207369
try upgrading rand and serde again
2019-02-10 15:57:28 -08:00
Dustin Carlino
bb6f5e0af0
plugin to show original road centers at the end
2019-02-08 12:06:17 -08:00
Dustin Carlino
b547db43b6
basic impl of crossing entire long lane and waiting at the end
2019-02-07 18:11:53 -08:00
Dustin Carlino
6354a09293
using interval intersection to correctly find the time and position of a
...
hit!
2019-02-07 10:18:20 -08:00
Dustin Carlino
f6a53797f0
manually glueing together some fixed intervals
2019-02-06 22:53:43 -08:00
Dustin Carlino
3bf4807364
thoughts on a different simulation model and a plugin skeleton to play
...
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
3ee73668f2
just trying to detect the weirdness that is O253. pretty much works.
2019-02-06 15:48:33 -08:00
Dustin Carlino
6b29a2a38d
fixing issues with bikes spawning close to intersections, by making the
...
bound be really conservative
2019-02-05 09:56:07 -08:00
Dustin Carlino
7b045146da
ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED.
2019-02-03 18:10:29 -08:00
Dustin Carlino
f9ccecad26
fix spawning of vehicles on borders
2019-02-02 14:25:50 -08:00
Dustin Carlino
d08751fb64
preupload pedestrian geometry
2019-02-02 13:44:27 -08:00
Dustin Carlino
92134f9125
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00
Dustin Carlino
142bd57aa0
refactoring some approx_eq EPSILON_DIST checks
2019-01-31 15:10:33 -08:00
Dustin Carlino
2282c5658d
make geom types Ord now
2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da
stop abusing max distance for path tracing. disable some newly brokenish stuff
2019-01-31 13:09:15 -08:00
Dustin Carlino
88af2a74d2
seeing if everything is solid...
2019-01-31 12:31:01 -08:00
Dustin Carlino
23db7cc646
try really dumb trimming... it works :O
2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
ac2b8f5a9a
switch to new units in sim... and editor, darnit, accidentally ammended
...
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
133ec037c9
switching to new units in map_model
2019-01-30 13:07:53 -08:00
Dustin Carlino
976369e7e8
switching to new units in geom crate only
2019-01-30 12:40:52 -08:00
Dustin Carlino
32b6c35c80
just defining, but not using, the new units
2019-01-30 12:11:42 -08:00
Dustin Carlino
3804e1b36c
much more trustable algorithm for dist_along_of_point and contains_pt.
...
confirmed no interesting differences. couldn't quite get rid of the
clockwise check yet...
2019-01-30 11:16:07 -08:00
Dustin Carlino
7ce2242cb2
forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
2019-01-30 09:27:23 -08:00
Dustin Carlino
1491d80da2
stop EVER representing a polyline with dupe pts
2019-01-29 19:05:20 -08:00
Dustin Carlino
2a70efde5f
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
...
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5
fixing path trace cases that wind up with points too squished together
2019-01-29 16:23:01 -08:00
Dustin Carlino
a98383db8f
dealt with cases where a pair of intersections has two roads between them
2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053
ensuring no tiny Lines exist in most cases
2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288
handle a case when drawing shared sidewalk corners
2019-01-28 23:57:39 -08:00
Dustin Carlino
a27ab279b6
just a new line intersection algorithm... that fixes a few small issues
...
:)
2019-01-28 23:19:08 -08:00
Dustin Carlino
2e982ec827
making an infinite line type, to be less confusing
2019-01-28 18:28:05 -08:00
Dustin Carlino
191b87f148
dealing with geom bugs occurring on bigger maps
2019-01-28 15:11:13 -08:00
Dustin Carlino
9fc41078c2
fixed the funky polyline gluing... angle comparisons are hard, so change
...
the API for them.
2019-01-27 14:27:40 -08:00
Dustin Carlino
76be0c1ad4
trying to restore original road geometry without polyline bugs, but...
...
only fixed one bug. :)
2019-01-26 16:59:01 -08:00
Dustin Carlino
f2d8e77759
figured out the source of a weird polyline bug, adding checks to avoid
...
it in the future
2019-01-26 16:27:11 -08:00
Dustin Carlino
07397c642a
rephrase trim_to_pt way more understandably
2019-01-26 15:05:34 -08:00
Dustin Carlino
ab6796d56c
make intersection actually be a polygon now
2019-01-26 13:31:29 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
49f0c64ef4
use the pts/indices for rendering
2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
fad89ddffa
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
2019-01-19 20:56:03 -08:00
Dustin Carlino
dfe50dcee4
reasonable support for roundabouts... collapse it to a single
...
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
57665c9325
enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later.
2019-01-15 14:14:48 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
930107793b
dedupe pts from intersection polygons without making all Pt2Ds have careful resolution yet. sidewalk corners now need work...
2019-01-12 23:17:05 -08:00
Dustin Carlino
9590ee7e78
preps for Pt2D with 1cm resolution... immutable PolyLine, helper for
...
pt-pt distance
2019-01-12 19:13:16 -08:00
Dustin Carlino
daa55026ae
making shift left/right for polyline too
2019-01-12 14:13:15 -08:00
Dustin Carlino
caf4006837
explicitly making shift right/left for Line
2019-01-12 13:48:14 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
47b5d2e4aa
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
60aebe6d74
woops, without_last_line was wrong
2019-01-10 15:04:10 -08:00
Dustin Carlino
c70057d46e
finding an intersection pt, then going back to find the angle, sometimes
...
fails due to floating point nonsense, so combo the query to fix a few
more cases
2019-01-10 12:03:14 -08:00
Dustin Carlino
7960601ff9
WIP trying to get perpendiculars on the road center...
2019-01-10 09:48:47 -08:00
Dustin Carlino
0522829d9a
draw my own arrows, which don't exceed distance too much... except they
...
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
b7dfa3effc
make neighborhood editor work with synthetic maps, so i stop thinking the plugin is broken
2018-12-22 16:53:50 -08:00
Dustin Carlino
0aece4944d
prep for disabling mouseover by changing canvas API. fix neighborhood
...
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
1d9f3320fa
implementing draw_line and draw_rounded_line directly
2018-12-22 13:58:45 -08:00
Dustin Carlino
0c2a389f96
dont draw complicated stop sign depiction when hovering. simplify lots of the rendering hints, also fixing up traffic signal crosswalk depiction.
2018-12-20 11:28:42 -08:00
Dustin Carlino
4805892acd
caching polyline length, even though it doesn't seem to affect total
...
performance
2018-12-10 14:59:52 -08:00
Dustin Carlino
f48757c5e7
clippy pt2
2018-12-08 19:56:54 -08:00
Dustin Carlino
ab86835611
initially playing with clippy... pt1
2018-12-08 18:21:56 -08:00
Dustin Carlino
b7edc07580
moving a few inlined unit tests to my test framework. didnt spot these before.
2018-12-06 12:59:08 -08:00
Dustin Carlino
91b2b07fbd
remove more extern crate's; import macros directly
2018-12-06 11:22:12 -08:00
Dustin Carlino
375a923a9d
try removing most extern crate's
2018-12-06 11:00:13 -08:00
Dustin Carlino
f64f411093
upgrade all crates to 2018 in Cargo.toml. this requires switching to
...
crate:: paths everywhere. not yet fiddling with 'extern crate's
2018-12-06 10:57:31 -08:00
Dustin Carlino
6a0cd7f71e
rust 2018: run the new fmt, delete the unneeded script
2018-12-06 10:05:50 -08:00
Dustin Carlino
7c53e9bb4a
dashed polylines for yielding turns
2018-12-03 13:45:06 -08:00
Dustin Carlino
5bc9992fc0
using blockface kml in convert_osm to prescribe parking lanes
2018-11-21 22:43:14 -08:00
Dustin Carlino
bd67d88bab
adjust the blockface<->road matching
2018-11-21 15:39:49 -08:00
Dustin Carlino
044a25fce2
give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
2018-11-18 16:28:43 -08:00
Dustin Carlino
7b6f1c4624
refactoring a proper way to draw/use rectangles
2018-11-14 09:57:58 -08:00
Dustin Carlino
7ddbd753f4
storing neighborhoods as GPS
2018-11-09 14:12:20 -08:00
Dustin Carlino
cda4a9ad81
improve lane trimming by picking the closest collision of a polyline to a polygon
2018-11-07 14:01:58 -08:00
Dustin Carlino
4bede29429
make trim_to_pt panic
2018-11-07 13:54:39 -08:00
Dustin Carlino
0008712c9a
revamping driving turns to handle multi-lane cases better. seems to work
...
well!
2018-11-07 10:53:48 -08:00
Dustin Carlino
db34ddb2b7
changing the activity plugin to show a heatmap of what's currently in view
2018-11-01 16:07:48 -07:00
Dustin Carlino
ab1254870a
fixing some of the 3-way cases... others arent even detected, seemingly
2018-10-31 12:02:18 -07:00
Dustin Carlino
c22ec98259
get_bounds for PolyLine
2018-10-31 08:31:16 -07:00
Dustin Carlino
27406a5a5c
rotating stop signs (really an excuse to start using the geo crate in geom...)
2018-10-30 16:04:46 -07:00
Dustin Carlino
f8f2ea3f95
switching to a simpler GPS<->Pt2D scheme that's bijective
2018-10-29 15:01:15 -07:00
Dustin Carlino
bb9c98b54e
splitting into two Bounds types
2018-10-29 14:16:30 -07:00
Dustin Carlino
cc9f0289ab
exporting polygons in the osmosis format... wait, may need to change the
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coordinate system first. let's first refactor bounds to be more careful
about existing code.
2018-10-29 12:29:11 -07:00
Dustin Carlino
ab38836c70
debug offsets in weird polylines, remove unused polyline methods
2018-10-29 10:38:48 -07:00
Dustin Carlino
3a62ed8695
refactor get_bbox
2018-10-28 18:43:36 -07:00
Dustin Carlino
9c1ae28bf8
ped trace_routes were wrong for contraflow steps
2018-10-22 13:16:30 -07:00
Dustin Carlino
ec49d2dd20
fix problem with trace_route requesting invalid start dist
2018-10-17 15:27:38 -07:00
Dustin Carlino
d02c5004f9
clean up Pt2D::from_gps API
2018-10-17 13:14:10 -07:00
Dustin Carlino
d0f88f8d52
use new Trace for show_route plugin. handle 0-length turns
2018-10-09 14:36:53 -07:00
Dustin Carlino
d7a36889b2
some of the pieces to render smart arrows in front of agents
2018-10-09 12:56:58 -07:00
Dustin Carlino
7ca7f08ef7
refactoring focus pt per object
2018-10-08 16:20:45 -07:00
Dustin Carlino
403ef7d0ec
also move the buildings
2018-10-07 12:51:27 -07:00
Dustin Carlino
94ac54d7e8
stop using Color and Vec2d types from piston, to slowly move away from dependence on piston
2018-10-05 14:58:48 -07:00
Dustin Carlino
20a1bb7923
dispersing the remainders of map_model::geometry
2018-09-18 14:35:10 -07:00
Dustin Carlino
1050d86e67
making a proper Circle type in geom
2018-09-18 14:00:55 -07:00
Dustin Carlino
e8ef4545fb
remove to_vec from Pt2D; only need it in one triangulation-specific place
2018-09-18 13:44:14 -07:00
Dustin Carlino
49ebe97c21
small refactor in ezgui and polyline
2018-09-18 13:39:55 -07:00
Dustin Carlino
7dc192b0c9
refactoring helpers to draw lines
2018-09-18 13:29:30 -07:00
Dustin Carlino
e65f3aecc7
update to rust 1.29, re-run format
2018-09-15 16:54:00 -07:00
Dustin Carlino
0876315d50
make large.abst load, damnit!
...
- deal with loop lanes screwing up trim_lines
- give up when trim_lines fails and just keep the full geometry
- tune some epsilons
- delete duplicate turns instead of panicking
2018-09-08 21:16:58 -07:00
Dustin Carlino
f386278343
tuning EPSILON_DIST to make large.abst closer to loading
2018-09-08 19:48:11 -07:00
Dustin Carlino
f3982282de
speed up building creation by doing sidewalk finding in bulk
2018-09-08 13:28:09 -07:00
Dustin Carlino
ba9fe54c2a
trying to make medium map load!
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- new polyline shifting that keeps a constant width, even at sharp
corners. it breaks and is slow when shifting just to make thick
polygons, so keep the old version around for that. actually, disable
it always. :(
- deal with bus stops on sidewalks with no associated driving lane
- more hacks to make dist_along_of_pt work for horiz/vertical lines
- handling bus stops close to the end of a sidewalk
2018-09-08 12:48:25 -07:00
Dustin Carlino
87a33a6c78
replaced parts of the polygon ear clipping and seemingly fixed all the
...
problems!
2018-09-07 15:03:28 -07:00
Dustin Carlino
c3d7595fc3
(slightly) smarter stop sign assignment
2018-08-24 12:46:09 -07:00
Dustin Carlino
f36c94c730
render individual points from extra KML, and refactor some circle helpers
2018-08-23 15:17:37 -07:00
Dustin Carlino
2a12c338cf
fixing up the parking test... had to deal with horizontal/vertical lines
...
for the building front path stuff
2018-08-23 10:37:17 -07:00
Dustin Carlino
82952ef198
remembering where the front path hits the sidewalk
2018-08-22 12:21:58 -07:00
Dustin Carlino
a2399f6613
trimming front paths to building edges
2018-08-22 11:54:18 -07:00
Dustin Carlino
bf52822e37
wrote a few tests of parking
2018-08-19 18:07:28 -07:00
Dustin Carlino
f45bc525d5
fix a few epsilon issues that made restoring from a savestate break
2018-08-15 15:37:07 -07:00
Dustin Carlino
6693147a99
WIP making driving cars park at a specific spot
2018-08-15 15:29:49 -07:00
Dustin Carlino
bf2bd09a54
WIP converting lanes and draw car to new polygon
2018-08-09 10:36:29 -07:00
Dustin Carlino
1b610aa708
making a proper polygon type, finally. using it in a few places, not all
...
yet
2018-08-08 18:00:10 -07:00
Dustin Carlino
5d2a4f3ac4
trying an ear clipping algorithm for buildings and parcels. works great,
...
lots of cleanup needed now!
2018-08-08 14:39:08 -07:00
Dustin Carlino
d0744083fc
stop right BEFORE intersections
2018-08-07 14:06:31 -07:00
Dustin Carlino
4c0a8f588a
still debugging various breakages. drawing lane IDs
2018-08-07 12:23:00 -07:00
Dustin Carlino
5ad6f53607
use new dimensioned version, letting us serialize maps and clean up
...
hacks elsewhere
2018-08-01 14:05:38 -07:00
Dustin Carlino
7ee8ef0d8d
cleaning up after polyline trimming
2018-07-23 10:05:20 -07:00
Dustin Carlino
272620119f
WIP working on polyline trimming, but nice and slowly this time
2018-07-23 09:41:51 -07:00
Dustin Carlino
a52b966b03
make some more pedestrian paths possible by forcing turns even when line trimming fails
2018-07-23 08:39:58 -07:00
Dustin Carlino
82fb302ddd
fixing nondeterministic map conversion
2018-07-22 17:14:07 -07:00
Dustin Carlino
5b018fdf06
adding tests for map conversion determinism
2018-07-22 17:09:12 -07:00
Dustin Carlino
1c85188a64
WIP removing disconnected chunks of map. leaves orphaned intersections
...
still, so disabled.
2018-07-22 16:31:31 -07:00
Dustin Carlino
e5de791fa7
starting to model pedestrians. spawn and draw them.
2018-07-11 15:06:31 -07:00
Dustin Carlino
0e4ff75286
setting up an intersection test in experimental
2018-07-07 10:48:46 -07:00
Dustin Carlino
f9c1b3b526
WIP representing polyline shifting failure
2018-06-29 11:17:39 -07:00
Dustin Carlino
fe53536024
prototyping crosswalks
2018-06-29 10:30:36 -07:00
Dustin Carlino
a082fbb511
moving stuff to geom crate
2018-06-28 20:35:00 -07:00
Dustin Carlino
ba310cbd45
removing geom crate, using just map model
2018-06-25 09:00:43 -07:00
Dustin Carlino
3838a1c4ac
extra lanes on one-ways
2018-06-19 13:39:10 -07:00
Dustin Carlino
4da2136dee
mostly fix curved roads, needed a different quad to fill in the gap
2018-06-19 12:14:53 -07:00
Dustin Carlino
592f284be3
fix center lines for two-ways
2018-06-19 10:28:08 -07:00
Dustin Carlino
52b8570e6c
sidewalks for two-ways
2018-06-19 10:10:30 -07:00
Dustin Carlino
854eee4fd0
rendering parking lanes for two-ways...
2018-06-19 09:54:21 -07:00
Dustin Carlino
55fea2d5a7
moving to new way of generating lanes from osm ways
2018-06-19 09:29:58 -07:00
Dustin Carlino
ef78902f9a
slowly moving away from depending on other_side in Road, and declaring LaneType stuff
2018-06-19 09:03:26 -07:00
Dustin Carlino
6a695740bd
paving the way for offsets
2018-06-18 15:25:17 -07:00
Dustin Carlino
91920c3e1d
dont reach into DrawRoad's polygon directly from DrawIntersection
2018-06-18 14:46:11 -07:00
Dustin Carlino
40ec99592d
making DrawRoad use pts from GeomRoad
2018-06-18 12:46:25 -07:00
Dustin Carlino
923883883b
updating README and trimming license declarations
2018-06-03 17:56:53 -07:00
Dustin Carlino
065c2ce9ba
Importing everything since the initial import
2018-04-10 17:51:37 -07:00