Dustin Carlino
ee0d73847e
Add more small Seattle maps for the experiment -- and who knows, maybe also useful for traffic sim
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And unbreak the importer, cargo check doesn't build with features! Argh.
2020-12-18 11:00:15 -08:00
Dustin Carlino
631b164cf8
Add a warning when low on time or blood sugar
2020-12-17 15:50:29 -08:00
Dustin Carlino
57ea1b898d
Work on Filip's feedback from playtesting:
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- larger / more obvious timer
- make it more clear you have to upzone before starting a level
- hide the upzone panel entirely at first
- swap vehicle/upzone panel, so the meters don't suddenly jump position
when starting the game
- explain upzoning better
2020-12-17 15:09:09 -08:00
Dustin Carlino
d917008f2e
Lift SimpleState to widgetry, since it doesn't depend on any details of
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the App at all. Use it in the experiment a bit.
2020-12-17 12:23:57 -08:00
Dustin Carlino
c256c5ebee
Get a small unit testable repro of #428
2020-12-17 11:11:17 -08:00
Dustin Carlino
42d833ec3f
Return an error when a GET param in an API call is missing, instead of crashing
2020-12-17 10:33:49 -08:00
Dustin Carlino
477b14e17d
Tune vehicles, levels a little.
2020-12-17 10:26:21 -08:00
Dustin Carlino
e13dd74ab4
Only consider it a store if it sells something edible or quaffable...
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and reduce some of the vehicle parameters to make it easier to tune.
2020-12-16 17:57:27 -08:00
Dustin Carlino
3ef1e03279
Quieter music unless actively playing
2020-12-16 17:22:34 -08:00
Dustin Carlino
57aad79596
Back to the experiment: don't run out of energy quickly on larger buildings. Rephrase as cookies and blood sugar...
2020-12-16 16:54:54 -08:00
Dustin Carlino
0831d112ed
Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start
2020-12-16 16:14:33 -08:00
Dustin Carlino
d00e7f7bca
Simplify path trace API -- nobody needs dist_ahead. I think that was originally meant to be a performance trick to only draw the next little bit of a route
2020-12-16 16:09:11 -08:00
Dustin Carlino
d4fa67ac87
Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts.
2020-12-16 15:49:03 -08:00
Dustin Carlino
7c973ecacf
Expose continuous distance crossed for vehicles. #392
2020-12-16 15:29:55 -08:00
Dustin Carlino
b39aa2a45f
Expose continuous distance crossed for pedestrians. #392
2020-12-16 15:09:06 -08:00
Dustin Carlino
6e275a0a60
Track Path's total_length and crossed_so_far a bit more precisely at the beginning/end of the path, towards #392
2020-12-16 14:45:20 -08:00
Dustin Carlino
a5b62cd454
Simplify CreateCar, using the PathRequest embedded in the router's Path
2020-12-16 13:23:33 -08:00
Dustin Carlino
f36854cc5b
Simplify TripPhase now that PathRequest is embedded in the Path
2020-12-16 13:02:59 -08:00
Dustin Carlino
7efd2de939
Remove unused census generation UI from hackathon. We'll recreate this later, onc it's more clear what params there are to tune, and where the params will live. #424
2020-12-16 12:57:19 -08:00
Dustin Carlino
fccc98205c
Refactor: Store the input PathRequest inside the resulting Path. This
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saves lots of callers from cloning the request and separately plumbing
around the requested start/end distance. Also a step towards exposing
more granular distance crossed in a path for #392 .
Still a few more places to simplify, but will do in a separate, smaller
change.
2020-12-16 12:55:57 -08:00
Dustin Carlino
e8f7e7444c
Treat vehicles waiting to spawn as active. #392
2020-12-16 12:05:15 -08:00
Dustin Carlino
2b4b92664e
Much needed refactor: map.pathfind() returns a Result, stating the failed request. Many call sites were cloning the request and doing this anyway.
2020-12-16 10:06:12 -08:00
Dustin Carlino
a0555d1df5
Add an API call to estimate the best-case duration of a trip. #392
2020-12-16 09:42:50 -08:00
Dustin Carlino
524f42ab61
Make the title screen more legible, add full credits. [rebuild]
2020-12-15 13:43:33 -08:00
Dustin Carlino
54eee6d3e4
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
Tobias
551d28b3df
Update new_city.md ( #427 )
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"will will" => "will"
2020-12-15 12:38:26 -08:00
Dustin Carlino
16392a461f
Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry.
2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd
Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
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it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
524ea30faa
Fix inactive button style, by applying layouting hints in isolation and
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then drawing the resulting batch. Before, the layouting hints caused the
inactive "buttons" to stretch out horizontally.
2020-12-15 11:08:00 -08:00
Dustin Carlino
271c1f5a4e
More clear upzoning UI
2020-12-15 10:49:36 -08:00
Dustin Carlino
5aecff3b9e
Regularly import Salzburg. #366
2020-12-15 06:02:06 -08:00
Michael Kirk
375e0caeb8
integrate census scenario ( #426 )
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#424
2020-12-14 20:27:57 -08:00
Michael Kirk
8b9b3ce2b1
census areas import ( #425 )
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#424
2020-12-14 17:48:47 -08:00
Dustin Carlino
3c2c3cda5a
Output lane width as feet in the Streetmix export, not meters.
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Also few unrelated tiny wording changes in the experiment
2020-12-14 16:13:32 -08:00
Dustin Carlino
f6db70b0e5
Nicer panel for picking a vehicle before a level
2020-12-14 16:02:18 -08:00
Dustin Carlino
4d057cb74f
Improve the out-of-energy arrow:
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- point to the driveway, not the building center
- scale arrow length so it doesn't overshoot where we're supposed to go
- explicitly say to go refill from a store
2020-12-14 15:03:22 -08:00
Dustin Carlino
2abf87c1a8
More useful results screen, letting the player strategize before the next attempt
2020-12-14 09:19:32 -08:00
Dustin Carlino
67081a77ea
Improve the game over transition
2020-12-13 19:49:22 -08:00
Dustin Carlino
58e705a489
new release
2020-12-13 19:06:48 -08:00
Dustin Carlino
32f7b840e7
Try caching builds again on mac [rebuild] [release]
2020-12-13 16:50:14 -08:00
Dustin Carlino
aead2e3058
Don't animate the sprite while not moving [rebuild]
2020-12-13 16:12:26 -08:00
Dustin Carlino
edd3e11f75
Count the number of people in the isochrone. #393
2020-12-13 13:34:19 -08:00
Dustin Carlino
7ffa7f73f8
- Tune sprite size
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- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
e180352f77
More steady boost while actively on a bike lane, and delete the remnants
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of the other movement style
2020-12-13 11:23:05 -08:00
Dustin Carlino
c715c9dcc0
Track direction we're moving on the road, use to fix up angles
2020-12-13 10:55:24 -08:00
Dustin Carlino
1e9e23dfcb
Actually, way simpler approach: keep the old manual movement, but when
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we're on a road, just snap to the center line
2020-12-12 21:45:15 -08:00
Dustin Carlino
f42d1bbe95
Map arrow keys to an intended angle of the next road to pick
2020-12-12 21:18:17 -08:00
Dustin Carlino
de129e2e8e
Improve that movement style by ordering choices by angle
2020-12-12 19:34:54 -08:00
Dustin Carlino
b3ce4f89a3
Prototype a different snap-to-the-road movement style. Temporarily
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disables the other controls, very gross code, slow implementation, but
start to get the idea across.
2020-12-12 18:27:35 -08:00
Dustin Carlino
3b9246860a
Upgrade winit and glutin. No noticeable changes. [rebuild]
2020-12-11 20:47:00 -08:00