Commit Graph

2265 Commits

Author SHA1 Message Date
Conrad Irwin
411ee7a47c
Move keyboard focus when foregrounding windows on X11 (#13071)
Release Notes:

- N/A
2024-06-14 16:16:03 -06:00
张小白
4cb45e63f4
windows: Update windows-rs crate and better error handling in DirectWrite (#12818)
- Update `windows-rs` from `0.56` to `0.57`
- Use the newly introduced `Owned` struct in `0.57` to handle the RAII
stuff of `HANDLE`
- Better error handling in `DirectWrite`

Release Notes:

- N/A
2024-06-14 10:12:20 -07:00
Angelo.Mateus
64bb79b71d
Allow held key events if key is modifier (#13000)
Release Notes:

- (Fixed) Allows held down key events for modifier keys.
([#12566](https://github.com/zed-industries/zed/issues/12566))

---------

Co-authored-by: Angelo <>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-13 20:54:59 -06:00
Mikayla Maki
10d3ad4e33
Enable linux tests (#12493)
Note:
- We have disabled all tests that rely on Postgres in the Linux CI. We
only really need to test these once, and as macOS is our team's primary
platform, we'll only enable them on macOS for local reproduction.
- We have disabled all tests that rely on the font metrics. We
standardized on Zed Mono in many fonts, but our CoreText Text System and
Cosmic Text System proved to be very different in effect. We should
revisit if we decide to standardize our text system across platforms
(e.g. using Harfbuzz everywhere)
- Extended the condition timeout significantly. Our CI machines are slow
enough that this is causing spurious errors in random tests.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-13 16:38:53 -07:00
Conrad Irwin
2e758dcb64
X11: Fix black flashes on boot and while resizing (#13002)
Release Notes:

- N/A
2024-06-13 13:35:38 -06:00
张小白
599102573a
windows: Implement window_appearance() and should_auto_hide_scrollbars() (#12527)
Release Notes:

- N/A
2024-06-13 10:52:53 -07:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
张小白
22dc88ed3d
windows: Fix scrolling bug (#12431)
Closes #12369 



https://github.com/zed-industries/zed/assets/14981363/14df820e-9be3-4b89-882b-a083ea42d59e



Release Notes:

- N/A
2024-06-13 10:48:20 -07:00
Antonio Scandurra
e1f4dfc068
Refine inline transformation UX (#12939)
https://github.com/zed-industries/zed/assets/482957/1790e32e-1f59-4831-8a4c-722cf441e7e9



Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-06-13 08:35:22 +02:00
Max Brunsfeld
76b0120665
Reveal the selected item when cycling a picker's selection (#12950)
Release Notes:

- Fixed a bug where the selected tab was not always shown when cycling
between tabs with `ctrl-tab`.
2024-06-12 17:40:53 -07:00
Kirill Bulatov
8451dba6a7
Introduce an outline panel (#12637)
Adds a new panel: `OutlinePanel` which looks very close to project
panel:

<img width="256" alt="Screenshot 2024-06-10 at 23 19 05"
src="https://github.com/zed-industries/zed/assets/2690773/c66e6e78-44ec-4de8-8d60-43238bb09ae9">

has similar settings and keymap (actions work in the `OutlinePanel`
context and are under `outline_panel::` namespace), with two notable
differences:
* no "edit" actions such as cut/copy/paste/delete/etc.
* directory auto folding is enabled by default

Empty view: 
<img width="841" alt="Screenshot 2024-06-10 at 23 19 11"
src="https://github.com/zed-industries/zed/assets/2690773/dc8bf37c-5a70-4fd5-9b57-76271eb7a40c">


When editor gets active, the panel displays all related files in a tree
(similar to what the project panel does) and all related excerpts'
outlines under each file.
Same as in the project panel, directories can be expanded or collapsed,
unfolded or folded; clicking file entries or outlines scrolls the buffer
to the corresponding excerpt; changing editor's selection reveals the
corresponding outline in the panel.

The panel is applicable to any singleton buffer:
<img width="1215" alt="Screenshot 2024-06-10 at 23 19 35"
src="https://github.com/zed-industries/zed/assets/2690773/a087631f-5c2d-4d4d-ae25-30ab9731d528">

<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/e4f8082c-d12d-4473-8500-e8fd1051285b">

or any multi buffer:

(search multi buffer)

<img width="1728" alt="Screenshot 2024-06-10 at 23 19 41"
src="https://github.com/zed-industries/zed/assets/2690773/60f768a3-6716-4520-9b13-42da8fd15f50">

(diagnostics multi buffer)
<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/64e285bd-9530-4bf2-8f1f-10ee5596067c">

Release Notes:
- Added an outline panel to show a "map" of the active editor
2024-06-12 23:22:52 +03:00
Paul Eguisier
001f17c011
vim: Implement named registers (#12895)
Release Notes:

- vim: Add support for register selection `"a`-`"z`, `"0`-`"9`, `"-`.
`"_` and `"%`
([#11511](https://github.com/zed-industries/zed/issues/11511))

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-12 10:40:27 -06:00
Conrad Irwin
1b28f93c64
Make notification windows not have titles on X11 (#12935)
Co-Authored-By: Max <max@zed.dev>

Release Notes:

- N/A

Co-authored-by: Max <max@zed.dev>
2024-06-12 10:27:40 -06:00
Mikayla Maki
ab41eddd8b
Fix cursors on some GNOME installations (#12914)
This PR adds support for `org.gnome.desktop.interface`'s `cursor-theme`
setting on Wayland. This should fix cursors not showing up on some GNOME
installs. This PR also adds the wiring to watch the current cursor theme
value.

Thanks to @apricotbucket28 for helping debug the issue.

Release Notes:

- N/A
2024-06-11 17:39:25 -07:00
Mikayla Maki
c30f6a1582
Fix alt key getting stuck when tabbing on linux (#12912)
Release Notes:

- N/A
2024-06-11 15:14:01 -07:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Thorsten Ball
ec9e700e70
linux/x11: Mark windows as destroyed after destroy request (#12892)
Turns out we still get FocusOut and UnmapNotify events after the window
has been destroyed, which resulted in error messages popping up because
we can't find the window anymore that we want to mark as unfocused.



Release Notes:

- N/A
2024-06-11 17:23:48 +02:00
Thorsten Ball
3722275cfa
linux/x11: Only create ModifiersChanged event if they changed (#12879)
I noticed that when I use my mouse wheel, we get a ton of the
`XkbStateNotify` events, but the modifiers don't change, so we add a ton
of useless input events for the window.

Release Notes:

- N/A
2024-06-11 11:00:26 +02:00
Thorsten Ball
05b6581147
linux/x11: handle XIM events sync to reduce lag (#12840)
This helps with the problem of keyboard input feeling laggy when the
event loop is under load.

What would previously happen is:

- N events from X11 arrive
- N events get forwarded to XIM
- N events are handled in N iterations of the event loop (sadly, yes: we
only seem to be getting back one `ClientMessage` per poll from XCB
connection)
- Each event is pushed into the channel
- N event loop iterations are needed to get the events off the channel
and handle them

With this change, we get rid of the last 2 steps: instead of pushing the
event onto a channel, we store it on the XIM handler itself, and then
work it off synchronously.

Usually one shouldn't block the event loop, but I think in this case -
user input! - it's better to handle the events directly instead of
re-enqueuing them again in a channel, where they can accumulate and need
multiple iterations of the loop to be worked off.

This does *not* fix the problem of input feeling choppy/slower when the
system is under load, but it makes the behavior now feel exactly the
same as when XIM is disabled.

I also think the code is easier to understand since it's more
straightforward.

Release Notes:

- N/A
2024-06-10 14:08:16 +02:00
Thorsten Ball
43d1a8040d
linux: run runnables only when event loop is idle (#12839)
This change ensures that the event loop prioritizes enqueueing another
render or handling user input over executing runnables.

It's a subtle change as a result of a week of digging into performance
on X11. It's also not perfect: ideally we'd get rid of the intermediate
channel here and had more control over when and how we run runnables vs.
X11 events, but I think short of rewriting how we use an event loop,
this is good cost/benefit change.

To illustrate:

Before this change, it was possible to block the app from rendering for
a long time by just creating a ton of futures that were executed on the
"main" thread (we don't have a "main" thread on Linux, but we have a
single thread in which we run the event loop).

That was relatively easy to reproduce by opening the `zed` repository
and starting `rust-analyzer`: at some point `rust-analyzer` sends us so
many notifications, that are all handled in futures, that the event loop
is busy just working off the runnables, never getting to the events that
X11 sends us or our own timer to re-enqueue another render.

When you put print statements into the code to show when which event was
handled, you'd see something like this **before this change**:

```
[ ... hundreds of runnable.run() ... ]
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 56.942049ms
X11 event
new render tick timer. lag: 9.668µs
X11 event
new render tick timer. lag: 9.955µs
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 12.462µs
X11 event
new render tick timer. lag: 14.868µs
X11 event
new render tick timer. lag: 11.234µs
X11 event
new render tick timer. lag: 11.681µs
X11 event
new render tick timer. lag: 13.926µs
X11 event
```

Note the `lag: 56ms`: that's the difference between when we wanted to
execute the callback that enqueues another render and when it ran.

Longer lags are possible, this is just the first one I grabbed from the
logs.

Now, compare this with the logs **after this change**:

```
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 36.051µs
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
```

In-between many `runnable.run()` we'll always handle events.

So, in essence, what this change does is to introduce 2 priorities into
the X11 event queue:

- high: X11 events (user events, render events, ...), render tick, XIM
events, ...
- low: all async rust code

I've tested this with a debug build and release build and I think the
app now feels more responsive. It doesn't feel perfect still, especially
in the slow debug builds, but I couldn't observe 10s lockups anymore.

Since it's a pretty small change, I think we should go for it and see
how it behaves.

Thanks to @maan2003 this now also includes the same change to Wayland.

Release Notes:

- N/A

---------

Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
2024-06-10 14:04:41 +02:00
Conrad Irwin
75f8be6a0f
vim: add guu gUU g~~ g/ (#12789)
Release Notes:

- vim: Add `g/` for project search
2024-06-07 16:45:38 -06:00
Piotr Osiewicz
377e24b798
chore: Fix clippy for upcoming 1.79 Rust release (#12727)
1.79 is due for release in a week.
Release Notes:

- N/A
2024-06-06 12:46:53 +02:00
Mikayla Maki
d3d0d01571
Adjust IME action buffering to only apply to insert actions (#12702)
Follow up to https://github.com/zed-industries/zed/pull/12678
fixes https://github.com/zed-industries/zed/issues/11829

In this solution, we only buffer Insert Text actions from the macOS IME.
The marked text and unmark actions are eagerly processed, so that the
IME state is synchronized with the editor state during multi step
pre-edit composition.

Release Notes:

- Fixed an issue where the IME pre-edit could desynchronize from the
editor on macOS
([#11829](https://github.com/zed-industries/zed/pull/12651)).

Co-authored-by: Conrad <conrad@zed.dev>
2024-06-05 16:13:03 -07:00
Conrad Irwin
428c143fbb
Add ability to scroll popovers with vim (#12650)
Co-Authored-By: ahmadraheel@gmail.com



Release Notes:

- vim: allow scrolling the currently open information overlay using
`ctrl-{u,d,e,y}`etc. (#11883)
2024-06-05 13:39:17 -06:00
Antonio Scandurra
a96782cc6b
Allow using the inline assistant in prompt library (#12680)
Release Notes:

- N/A
2024-06-05 14:46:33 +02:00
Kirill Bulatov
63a8095879
Revert "Fix a bug where the IME pre-edit would desync from Zed (#12651)" (#12678)
This reverts commit 1a0708f28c since after
that, default task-related keybindings (alt-t and alt-shift-t) started
to leave `†` and `ˇ` symbols in the text editors before triggering
actions.


Release Notes:

- N/A
2024-06-05 13:54:06 +03:00
Paul Eguisier
8a659b0c60
Implement Indent & Outdent as operators (#12430)
Release Notes:

- Fixes [#9697](https://github.com/zed-industries/zed/issues/9697).

Implements `>` and `<` with motions and text objects.
Works with repeat action `.`
2024-06-04 15:17:01 -06:00
Mikayla Maki
1a0708f28c
Fix a bug where the IME pre-edit would desync from Zed (#12651)
fixes #11829 

In https://github.com/zed-industries/zed/pull/7494, we introduced IME
event buffering, so that we could preempt the IME with a keystroke event
in some cases. However, this caused a desynchronization bug in long
multi-step IME composition, such as the pre-edit used in the Japanese
Romaji keyboard (and other languages). We found that this was due to the
IME issuing actions, and then immediately querying the editor's state
before we had applied those actions. Therefore, this PR removes IME
action buffering.

We have tested all of the cases in the `handle_key_event` documentation
and added a few of our own.

Release Notes:

- Fixed an issue where the IME pre-edit could desynchronize from the
editor on macOS
([#11829](https://github.com/zed-industries/zed/pull/12651))

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-06-04 12:17:44 -07:00
Antonio Scandurra
c5b22eee2d
Polish prompt library UX (#12647)
This could still use some improvement UI-wise but the user experience
should be a lot better.

- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker 
- [x] Sorted alpha
- [x] 2 sublists
    - Default
        - Empty state: Star a prompt to add it to your default prompt
        - Otherwise show prompts with star on hover
    - All
        - Move prompts with star on hover

Release Notes:

- N/A
2024-06-04 18:36:54 +02:00
Kirill Bulatov
47122a3115
Fix excluded file creation (#12620)
Fixes https://github.com/zed-industries/zed/issues/10890

* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones


Release Notes:

- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
2024-06-04 10:31:43 +03:00
Sean Billig
be2df79d5c
gpui: Handle null string pointer in window::insert_text (#12446)
`[NSString UTF8String]` sometimes returns null (it's documented as
such), and when it does, zed crashes in `window::insert_text`. I'm
running into this sometimes when using alt-d to delete forward. It
usually only happens with multiple cursors, but sometimes with a single
cursor. It *might* only happen when using the "Unicode Hex Input"
keyboard 'Input Source' (which I started using to avoid entering weird
characters in zed when using emacs meta keybindings that I haven't
defined in zed).

When using the US English input source, alt-d always results in a call
to `insert_text`. When using the Unicode Hex Input source it usually
doesn't, but when it does `text.UTF8String()` returns null. `text` isn't
null. `[text length]` returns 1. `[text characterAtIndex: 0]` seems to
always return `56797` (an undefined utf-16 codepoint).

Release Notes:

- Fixed crash on mac when deleting with alt-d
2024-06-03 09:36:38 -07:00
apricotbucket28
344e5e1cf2
wayland: Fix window bounds restoration (#12581)
Fixes multiple issues that prevented window bounds restoration to not
work on Wayland.

Note: Since the display uuid depends on the `wl_output.name` field, this
only works properly on KDE 5.26+ or Gnome 44+ ([kwin
commit](330a02d862),
[mutter](7e838b1115)).

Release Notes:

- N/A
2024-06-03 09:27:01 -07:00
apricotbucket28
ed86b86dc7
cosmic_text: Handle variation selectors; fix emoji colors (#12587)
Basically, we detect if a glyph is a variation selector if its `id` is 3
(i.e. a whitespace character) and if it comes from an emoji font (since
variation selectors are only used for emoji glyphs).

- Fixes https://github.com/zed-industries/zed/issues/11703 and
https://github.com/zed-industries/zed/issues/12022

Release Notes:

- N/A
2024-06-03 09:25:44 -07:00
Owen Law
2b21c89e3c
Fix XI2 Scrolling Issue (#12603)
ref #11679
https://github.com/zed-industries/zed/pull/11235#issuecomment-2144727144

Filters leave events to ensure they are in the normal notify leave
events (not grab or ungrab)
([spec](https://www.x.org/releases/X11R7.7/doc/inputproto/XI2proto.txt)).
Confirmed to fix the issue @mrnugget was having.

Release Notes:

- linux: Fixed a regression that caused some X11 input devices being
unable to scroll.
2024-06-03 17:10:14 +02:00
Thorsten Ball
338df5de1d
linux/x11: Ignore bounds.origin on resize event (#12604)
This fixes #11236 by ignoring the `bounds.origin` values when the window
is only being resized.

The cause for the issue was that the `ConfigureNotify` event would
contain "wrong" values when the window was being resized (by dragging a
corner).

In my case it would *always* contain x:14/y:49, which is I think might
map to the origin of the top bar in GNOME.

We would then persist these wrong values when serializing the workspace.
On restart, we'd use these values and end up with the window decorations
in the wrong place.

What I still don't know:
1. What exactly the 14/49 map to, because it's not the origin of the top
bar in GNOME. I also tried the X11 TranslateCoordinates call but
couldn't get meaningful results back (even taking scale factor into
account).
2. Why the window decorations end up looking wrong vs. the window being
in the first place. But if you look at my screenshot in #11236, it looks
like the decorations are off exactly by 14/49px.

That being said, I think the solution here is a good one for now: we
don't do an additional X11 call and when we're resizing, we're not
interested in the origin changing.



Release Notes:

- N/A

Proof:

[Screencast from 2024-06-03
15-08-36.webm](https://github.com/zed-industries/zed/assets/1185253/90efccfc-8ec6-42d2-8380-1625eff57805)
2024-06-03 16:25:12 +02:00
Nathan Sobo
5f98b9617a
Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.

So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.

Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.

/cc @iamnbutler @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-03 15:58:43 +02:00
Matin Aniss
66b73c2d60
Fix GPUI get_menus documentation (#12571)
Release Notes:

- N/A
2024-06-02 13:06:14 +02:00
Mikayla Maki
94c3101fb0
Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966

Release Notes:

- N/A
2024-05-31 18:36:15 -07:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Joshua Ferguson
6294a3b80b
Add xdg trash support (#12391)
- Added support for xdg trash when deleting files on linux
- moved ashpd depency to toplevel to use it in both fs and gpui

If I need to add test, or change anything, please let me know. I tested
locally by creating and deleting a file and confirming it showed up in
my trashcan, but that probably a less than ideal method of confirming
correct behavior

Also, I could remove the delete directory function for linux, and change
the one configured for macos to compile for both macos and linux (they
are the same, the version of the function they are calling is
different).

Release Notes:

- N/A
2024-05-29 14:15:29 -07:00
Dzmitry Malyshau
44c50da94f
blade: Use BufferBelt from blade-utils (#12411)
Release Notes:

- N/A

Follow-up to #12340
Carries https://github.com/kvark/blade/pull/122 and
https://github.com/kvark/blade/pull/119
2024-05-29 09:50:45 -07:00
Raunak Raj
da70741ece
linux: Implement should_auto_hide_scrollbars (#12366)
Implemented the should_auto_hide_scrollbars method for Linux using
`xdg_desktop_portal` approach

Release Notes:

- N/A
2024-05-28 11:50:14 -07:00
Antonio Scandurra
7e3ab9acc9
Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Fernando Tagawa
6276281e8a
linux: Fix IBus in vim mode and some compose state fixes (#12299)
Release Notes:

- N/A

Fixes #12198 and some minor fixes:
* IBus was intercepting normal keys like `a`, `k` which caused some
problems in vim mode.
* Wayland: Trying to commit the pre_edit on click wasn't working
properly, should be fixed now.
* X11: The pre_edit was supposed to be cleared when losing keyboard
focus.
* X11: We should commit the pre_edit on click.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-05-26 17:17:38 -07:00
citorva
a84344a82e
linux: Get the color scheme through xdg-desktop-portal (#11926)
The method has been tested on:
- Gnome 46 (Working)
- Gnome 40 (Not supported)

Tasks

- [x] Implements a draft which get and provides the user theme to
components which needs it
- [x] Implements a way to call the callback function when the theme is
updated
- [X] Cleans the code

Release notes:
- N/A
2024-05-26 17:00:10 -07:00
Jakob Hellermann
b1cfd46d37
Fix ctrl click to open file on windows (#12294)
There were two issues:
1. the `ModifiersChanged` event was never emitted on windows.
macOS, x11 and wayland have separate events for this, while on windows
they are sent via the usual `keyup` and `keydown` events, but
`parse_keydown_msg_keystroke` just ignored them.
2. the word segmenting regex didn't include '\' so paths weren't
correctly detected

fixes https://github.com/zed-industries/zed/issues/12321

Release Notes:

- N/A
2024-05-26 16:57:35 -07:00
Jakob Hellermann
e54455bcad
Call OleInitialize to fix DirectWrite in TestPlatform on windows (#12289)
Running the tests on windows currently fails for every gpui test using
the `TestPlatform` with

```rs
called `Result::unwrap()` on an `Err` value: CoInitialize has not been called. (0x800401F0)
```
trying to call `CoCreateInstance`in the `DirectWriteComponent`.

The `WindowsPlatform` calls
[`OleInitialize`](https://learn.microsoft.com/de-de/windows/win32/api/ole2/nf-ole2-oleinitialize)
which internally calls `CoInitializeEx` so I just copied that to the
`TestPlatform`.

Release Notes:

- N/A
2024-05-26 16:56:09 -07:00
Robert Borghese
9cc5ba86d1
windows: Make "Reveal in Finder" always open the file explorer (#12207)
At the current moment, the "Reveal in Finder" behavior on Windows
"opens" the file using direct execution. This causes files to be opened
with whatever software they are associated with (i.e. will open Sublime
Text instead of the file explorer).

Release Notes:

- Fixed "Reveal in Finder" on Windows to open with the File Explorer.
The new behavior always opens the file explorer with the target
folder/file pre-selected.


https://github.com/zed-industries/zed/assets/28355157/b8ba471d-2f5b-4529-90c3-4dc59f308b99
2024-05-26 16:55:35 -07:00
Jakob Hellermann
8e07fd2214
Update time crate to fix compilation error (#12189)
run `cargo update --package time` due to
https://github.com/time-rs/time/issues/681

Release Notes:

- N/A
2024-05-26 16:44:15 -07:00
apricotbucket28
d8605c8614
x11: Implement various window functions (#12070)
This (mostly) allows the CSD added in
https://github.com/zed-industries/zed/pull/11525 to work in X11. It's
still a bit buggy as it detects a second window drag right after the
first one finishes, but it's probably better to change the way window
drags are detected in the title bar itself (as that causes other
issues).

The CSD can be tested by changing the return value of
`should_render_window_controls` to true.

Also fixes F11 crashing.

Release Notes:

- N/A
2024-05-26 16:43:24 -07:00
张小白
c0259a448d
windows: Slightly improve font rendering quality (#12015)
Upper before this PR, lower after.

![Screenshot 2024-05-20
144852](https://github.com/zed-industries/zed/assets/14981363/88995482-3a98-41be-9c2c-6b781bef6ad2)

This PR manually applies a MSAA to the font atlas. Before this PR, the
font may seem aliased ( espeacially on low DPI monitors ), that's
because `DirectWrite` and `CoreText` ( on which currently `Zed` built
the whole text system ) uses different anti-aliasing strategy. The
different anti-aliasing approach used by `DirectWrite` and `CoreText`:

![Screenshot 2024-05-20
151114](https://github.com/zed-industries/zed/assets/14981363/21a2fc1e-48a2-4cff-a9d1-41602eff3658)

The upper is `VSCode` font rendering result, middle `macOS`, lower this
PR ( pic captured with same font face, same font size, same DPI, same
physical resolution, same editor theme, and same magnification rate ).

This PR brings a quality similiar to `CoreText`. What's more, from the
`VSCode` image, you can see how `DirectWrite` sub-pixel anti-aliasing is
performed on the edge of the glyph. Can we achieve the same rendering
quality? Currently, No. `Zed` use a grayscale image to render glyph, and
a sub-pixel anti-aliasing `DirectWrite` requires all RGB channels and
the foreground color of the rendering glyph, which `Zed` dose not
provide.

So, to achieve the quality of `VSCode` font rendering, the text system
of `Zed` needs much much more efforts to refactor the codes.


Release Notes:

- N/A
2024-05-26 16:41:55 -07:00
bbb651
d116f3c292
Use checked str slices in Rgba::TryFrom<str> (#12097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-05-24 12:32:46 +03:00
Fernando Tagawa
3b14115c2f
X11: Implement missing XKB Compose (#12150)
Release Notes:

- N/A

We have implemented XKB Compose for Wayland, but we forgot to implement
it for X11.
Fixed #12089
2024-05-23 15:09:20 -07:00
Antonio Scandurra
57d570c281
Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
Max Brunsfeld
e15b902974
Fix double lease panic in Quote Selection command (#12217)
Release Notes:

- Fixed a panic that occurred when using the `assistant: quote
selection` command while signed out.
2024-05-23 12:14:34 -07:00
Mikayla Maki
3eb0418bda
Make a macro for less boilerplate when moving variables (#12182)
Also: 
- Simplify open listener implementation
- Add set_global API to global traits

Release Notes:

- N/A
2024-05-22 22:07:29 -07:00
Nate Butler
0a848f29e8
Prompt library updates (#11988)
Restructure prompts & the prompt library.

- Prompts are now written in markdown
- The prompt manager has a picker and editable prompts
- Saving isn't wired up yet
- This also removes the "Insert active prompt" button as this concept doesn't exist anymore, and will be replaced with slash commands.

I didn't staff flag this, but if you do play around with it expect it to still be pretty rough.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-05-22 18:04:47 -04:00
Max Brunsfeld
a73a3ef243
Add slash commands for adding context into the assistant (#12102)
Tasks

* [x] remove old flaps and output when editing a slash command
* [x] the completing a command name that takes args, insert a space to
prepare for typing an arg
* [x] always trigger completions when  typing in a slash command
* [x] don't show line numbers
* [x] implement `prompt` command
* [x] `current-file` command
* [x] state gets corrupted on `duplicate line up` on a slash command
* [x] exclude slash command source from completion request

Next steps:
* show output token count in flap trailer
* add `/project` command that matches project ambient context
* delete ambient context

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-05-22 14:06:28 -07:00
Thorsten Ball
49dffabab9
macOS: Allow creating directories in file-open panel (#12121)
I don't know whether there are any hard UI guidelines that dictate
whether this should be allowed or not, but I think it's very handy and
missed it.

I also think it makes sense to have this in a directory-centric editor
in which opening a directory creates a new window.

Release Notes:

- Added ability to create directory in open-file dialog on macOS.

![screenshot-2024-05-22-15 05
03@2x](https://github.com/zed-industries/zed/assets/1185253/939a2a88-16b2-4a91-a344-f73c5615d831)
2024-05-22 15:24:02 +02:00
Antonio Scandurra
f3710877f1
Introduce Editor::insert_flaps and Editor::remove_flaps (#12096)
This pull request introduces the ability to add flaps, custom foldable
regions whose first foldable line can be associated with:

- A toggle in the gutter
- A trailer showed at the end of the line, before the inline blame
information


https://github.com/zed-industries/zed/assets/482957/c53a9148-f31a-4743-af64-18afa73c404c

To achieve this, we changed `FoldMap::fold` to accept a piece of text to
display when the range is folded. We use this capability in flaps to
avoid displaying the ellipsis character.

We want to use this new API in the assistant to fold context while still
giving visual cues as to what that context is.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-05-21 20:23:37 +02:00
Conrad Irwin
42ea2be1b4
Add "new window" option to the dock menu (#12067)
Fixes: #11651
Co-Authored-By: versecafe <147033096+versecafe@users.noreply.github.com>



Release Notes:

- Added a "New Window" item to the dock menu
([#11651](https://github.com/zed-industries/zed/issues/11651)).

---------

Co-authored-by: versecafe <147033096+versecafe@users.noreply.github.com>
2024-05-20 17:08:14 -06:00
Conrad Irwin
1f611a9c90
Allow copy-pasting dev-server-token (#11992)
Release Notes:

- N/A
2024-05-17 16:41:46 -06:00
Moritz Bitsch
4dd83da627
Fix hang when opening URL in first browser window (#11961)
If opening a url opens the first browser window the call does not return
completely blocking the ui until the browser window is closed. Using
spawn instead of status does not block, but we will loose the exitstatus
of the browser window.

Release Notes:

- N/A
2024-05-17 11:00:57 -07:00
Conrad Irwin
b890fa71ff
Report an error when trying to open ui in linux::headless (#11952)
Release Notes:

- N/A
2024-05-17 09:50:23 -06:00
Piotr Osiewicz
9d10969906
chore: Fix refining_impl_trait lint occurences (#11979)
These show up when compiling Zed with latest nightly, which means that
we'd have to do it one or two Rust releases down the line.
Release Notes:

- N/A
2024-05-17 16:58:22 +02:00
npmania
b60254feca
x11: Add XIM support (#11657)
This pull request adds XIM (X Input Method) support to x11 platform.

The implementation utilizes [xim-rs](https://crates.io/crates/xim), a
XIM library written entirely in Rust, to provide asynchronous XIM
communication.
Preedit and candidate positioning are fully supported in the editor
interface, yet notably absent in the terminal environment.

This work is sponsored by [Rainlab Inc.](https://rainlab.co.jp/en/)

Release Notes:
- N/A

---------

Signed-off-by: npmania <np@mkv.li>
2024-05-16 15:13:51 -07:00
bbb651
746223427e
wayland: Don't reinvert inverted scroll axes (#11937)
Release Notes:

- Wayland: Fixed Natural Scrolling Being Wrongly Reinverted
([#11874](https://github.com/zed-industries/zed/issues/11874)).
2024-05-16 14:43:46 -07:00
张小白
80caa74866
Support setting font feature values (#11898)
Now (on `macOS` and `Windows`) we can set font feature value:
```rust
  "buffer_font_features": {
    "cv01": true,
    "cv03": 3,
    "cv09": 1,
    "VSAH": 7,
    "VSAJ": 8
  }
```

And one can still use `"cv01": true`.



https://github.com/zed-industries/zed/assets/14981363/3e3fcf4f-abdb-4d9e-a0a6-71dc24a515c2




Release Notes:

- Added font feature values, now you can set font features like `"cv01":
7`.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-16 14:27:55 -07:00
Fernando Tagawa
5596a34311
Wayland: Implement text_input_v3 and xkb compose (#11712)
Release Notes:

- N/A

Fixes #9207 
Known Issues:
- [ ] ~~After launching Zed and immediately trying to change input
method, the input panel will appear at Point{0, 0}~~
- [ ] ~~`ime_handle_preedit` should not trigger `write_to_primary`~~
Move to other PR
- [ ] ~~Cursor is visually stuck at the end.~~ Move to other PR
Currently tested with KDE & fcitx5.
2024-05-16 11:42:43 -07:00
Marshall Bowers
fdadbc7174
Add WithRemSize element (#11928)
This PR adds a new `WithRemSize` element to the `ui` crate.

This element can be used to create an element tree that has a different
rem size than the base window.

`WithRemSize` can be nested, allowing for subtrees that have a different
rem size than their parent and their children.

<img width="912" alt="Screenshot 2024-05-16 at 2 25 28 PM"
src="https://github.com/zed-industries/zed/assets/1486634/f599cd9f-c101-496b-93e8-06e570fbf74f">

Release Notes:

- N/A
2024-05-16 14:37:55 -04:00
Marshall Bowers
c1e291bc96
gpui: Improve Global ergonomics (#11923)
This PR adds some ergonomic improvements when working with GPUI
`Global`s.

Two new traits have been added—`ReadGlobal` and `UpdateGlobal`—that
provide associated functions on any type that implements `Global` for
accessing and updating the global without needing to call the methods on
the `cx` directly (which generally involves qualifying the type).

I looked into adding `ObserveGlobal` as well, but this seems a bit
trickier to implement as the signatures of `cx.observe_global` vary
slightly between the different contexts.

Release Notes:

- N/A
2024-05-16 12:47:43 -04:00
张小白
1b261608c6
Add basic proxy settings (#11852)
Adding `proxy` keyword to configure proxy while using zed. After setting
the proxy, restart Zed to acctually use the proxy.

Example setting: 
```rust
"proxy" = "socks5://localhost:10808"
"proxy" = "http://127.0.0.1:10809"
```

Closes #9424, closes #9422, closes #8650, closes #5032, closes #6701,
closes #11890

Release Notes:

- Added settings to configure proxy in Zed

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-05-16 19:43:26 +03:00
张小白
a1e5f6bb7c
windows: Use DwmFlush() to trigger vsync event (#11731)
Currently , on Windows 10, we used a `Timer` to trigger the vsync event,
but the `Timer`'s time precision is only about 15ms, which means a
maximum of 60FPS. This PR introduces a new function to allow for higher
frame rates on Windows 10.

And after reading the codes, I found that zed triggers a draw after
handling mouse or keyboard events, so we don't need to call draw again
when we handle `WM_*` messages. Therefore, I removed the
`invalidate_client_area` function.

Release Notes:

- N/A
2024-05-15 10:45:17 -07:00
张小白
4ae3396253
Make primary clipboard Linux only (#11843)
I guess only Linux supports the primary clipboard.

Release Notes:

- N/A
2024-05-15 10:44:47 -07:00
张小白
f7c5d70740
macOS: Support all OpenType font features (#11611)
This PR brings support for all `OpenType` font features to
`macOS(v10.10+)`. Now, both `Windows`(with #10756 ) and `macOS` support
all font features.

Due to my limited familiarity with the APIs on macOS, I believe I have
made sure to call `CFRelease` on all variables where it should be
called.

Close #11486 , and I think the official website's
[documentation](https://zed.dev/docs/configuring-zed) can be updated
after merging this PR.

> Zed supports a subset of OpenType features that can be enabled or
disabled for a given buffer or terminal font. The following OpenType
features can be enabled or disabled too: calt, case, cpsp, frac, liga,
onum, ordn, pnum, ss01, ss02, ss03, ss04, ss05, ss06, ss07, ss08, ss09,
ss10, ss11, ss12, ss13, ss14, ss15, ss16, ss17, ss18, ss19, ss20, subs,
sups, swsh, titl, tnum, zero.



https://github.com/zed-industries/zed/assets/14981363/44e503f9-1496-4746-bc7d-20878c6f8a93



Release Notes:

- Added support for **all** `OpenType` font features to macOS.
2024-05-15 18:26:50 +02:00
Thorsten Ball
43d79af94a
metal renderer: Increase instance buffer size dynamically (#11849)
Previously, we had an instance buffer pool that could only allocate
buffers with a fixed size (hardcoded to 2mb). This caused certain scenes
to render partially, e.g. when showing tens of thousands of glyphs on a
big screen.

With this commit, when `MetalRenderer` detects that a scene would be too
large to render using the current instance buffer size, it will:

- Clear the existing instance buffers
- Allocate new instance buffers that are twice as large
- Retry rendering the scene that failed with the newly-allocated buffers
during the same frame.

This fixes #11615.

Release Notes:

- Fixed rendering issues that could arise when having large amounts of
text displayed on a large display. Fixed by dynamically increasing the
size of the buffers used on the GPU.
([#11615](https://github.com/zed-industries/zed/issues/11615)).

Before:


https://github.com/zed-industries/zed/assets/1185253/464463be-b61c-4149-a417-01701699decb


After:



https://github.com/zed-industries/zed/assets/1185253/4feacf5a-d862-4a6b-90b8-317ac74e9851

Co-authored-by: Antonio <me@as-cii.com>
2024-05-15 13:43:06 +02:00
jansol
ba26acc1ed
blade: Fix display of straight underlines (#11818)
Fixes: #11715

(also apply alpha of the color to wavy ones while we're at it)

Release Notes:

- Fixed display of straight underlines when using the blade renderer
(#11715)
2024-05-14 18:03:43 -07:00
Marshall Bowers
5b8bb6237f
Scale UI elements in the editor based on the buffer_font_size (#11817)
This PR adjusts how UI elements are rendered inside of full-size editors
to scale with the configured `buffer_font_size`.

This fixes some issues where UI elements (such as the `IconButton`s used
for code action and task run indicators) would not scale as the
`buffer_font_size` was changed.

We achieve this by changing the rem size when rendering the
`EditorElement`, with a rem size that is derived from the
`buffer_font_size`.

`WindowContext` now has a new `with_rem_size` method that can be used to
render an element with a given rem size. Note that this can only be
called during `request_layout`, `prepaint`, or `paint`, similar to
`with_text_style` or `with_content_mask`.

### Before

<img width="1264" alt="Screenshot 2024-05-14 at 2 15 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/05ad7f8d-c62f-4baa-bffd-38cace7f3710">

<img width="1264" alt="Screenshot 2024-05-14 at 2 15 49 PM"
src="https://github.com/zed-industries/zed/assets/1486634/254cd11c-3723-488f-ab3d-ed653169056c">

### After

<img width="1264" alt="Screenshot 2024-05-14 at 2 13 02 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c8dad309-62a4-444f-bfeb-a0009dc08c03">

<img width="1264" alt="Screenshot 2024-05-14 at 2 13 06 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4d9a3a52-9656-4768-b210-840b4884e381">

Note: This diff is best viewed with whitespace changes hidden:

<img width="245" alt="Screenshot 2024-05-14 at 2 22 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/7cb9829f-9c1b-4224-95be-82182017ed90">

Release Notes:

- Changed UI elements within the editor to scale based on
`buffer_font_size` (e.g., code action indicators, task run indicators,
etc.).
2024-05-14 14:34:39 -04:00
Flafy
c8ddde27e1
Fix reveal_path blocks on linux (#11702)
If you go to the file tree and press "x" (which is
"project_panel::RevealInFinder"). It will open the default file
manager(in my case nautilus). But on Linux it makes Zed unresponsive.
This fixes that.

Release Notes:

- Fixed Zed blocked after opening file manager in the file tree on
Linux.
2024-05-14 11:18:45 -07:00
Mikayla Maki
bfc066a1ec
Toss return value (#11815)
Release Notes:

- N/A
2024-05-14 11:17:10 -07:00
张小白
d0dd8bf059
windows: Improve handling of the WM_SETTINGCHANGE (#11738)
This event is broadcast to all windows, so we can handle this message in
the `WindowsWindow` ranther than in `WindowsPlatform`.

Release Notes:

- N/A
2024-05-14 10:57:46 -07:00
张小白
491c04e176
windows: Support multi-monitor (#11699)
Zed can detect changes in monitor connections and disconnections and
provide corresponding feedback. For example, if the current window's
display monitor is disconnected, the window will be moved to the primary
monitor. And now Zed always opens on the monitor specified in
`WindowParams`.

Release Notes:

- N/A
2024-05-14 10:54:18 -07:00
张小白
5154910c64
windows: Update crate Windows from 0.53 to 0.56 (#11662)
Version 0.56 has fixed many of the previous bugs, and one of the bugs
prevent me implementing some functions.

Release Notes:

- N/A
2024-05-14 09:59:55 -07:00
apricotbucket28
d1ee2d0749
wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
Antonio Scandurra
a13a92fbbf
Introduce recent files ambient context for assistant (#11791)
<img width="1637" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/5aaec657-3499-42c9-9528-c83728f2a7a1">

Release Notes:

- Added a new ambient context feature that allows showing the model up
to three buffers (along with their diagnostics) that the user interacted
with recently.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-14 13:48:36 +02:00
Conrad Irwin
5515ba6043
Extract http from util (#11680)
This avoids the CLI linking libssl etc...

Release Notes:

- N/A
2024-05-10 15:50:20 -06:00
Conrad Irwin
c73d6502d6
Make block_with_timeout more robust (#11670)
The previous implementation relied on a background thread to wake up the
main thread,
which was prone to priority inversion under heavy load.

In a synthetic test, where we spawn 200 git processes while doing a 5ms
timeout, the old version blocked for 5-80ms, the new version blocks for
5.1-5.4ms.

Release Notes:

- Improved responsiveness of the main thread under high system load
2024-05-10 13:10:02 -06:00
Piotr Osiewicz
df00854bbc
gpui: Bump taffy to 0.4.3 again (#11655)
We reverted bump to taffy 0.4.3 following an issue spotted by
@maxdeviant where chat text input was not being rendered correctly:

![image](https://github.com/zed-industries/zed/assets/24362066/9d7e6444-47b1-4ac2-808f-bf10404377c0)
This was an issue with the previous attempt to upgrade to taffy 0.4.0 as
well. We bail early in `compute_auto_height_layout` due to a missing
width:
df190ea846/crates/editor/src/element.rs (L5266)
The same issue is visible in story for auto-height editor (or rather,
the breakage is visible - the editor simply does not render at all
there).

I tracked down the breakage to
https://github.com/DioxusLabs/taffy/pull/573 ; it looks like it
specifically affects editors with auto-height. In taffy <0.4 which we
were using previously, we'd eventually get a proper width for
auto-height EditorElement after having initially computed the size. With
taffy 0.4 however (and specifically that PR mentioned earlier), we're
getting `Size::NONE` in layout phase [^1].
I've noticed though that even with taffy <0.3, the
`known_dimensions.width` was always equal to `available_space.width` in
layout phase. Hence, I went with falling back to `available_space.width`
when it is a definite value and we don't have a
`known_dimensions.width`.
Done this way, both chat input and auto-height story render correctly.
/cc @as-cii 
Related:
https://github.com/zed-industries/zed/pull/11606
https://github.com/zed-industries/zed/pull/11622
https://github.com/zed-industries/zed/pull/7868
https://github.com/zed-industries/zed/pull/7896

[^1]: This could possibly be related to change in what gets passed in
https://github.com/DioxusLabs/taffy/pull/573/files#diff-60c916e9b0c507925f032cecdde6ae163e41b84b8e4bc0a6c04f7d846b0aad9eR133
, though I'm not sure if editor is a leaf node in this case

Release Notes:

- N/A
2024-05-10 15:05:50 +02:00
Conrad Irwin
0c2d71f1ac
Remove 'Destructive' prompts (#11631)
While these would match how macOS handles this scenario, they crash on
Catalina, and require mouse clicks to interact.

cc @bennetbo



Release Notes:

- N/A
2024-05-09 18:52:09 -06:00
张小白
95e246ac1c
windows: Better dispatcher (#11485)
This PR leverages a more modern Windows API to implement
`WindowsDispatcher`, aligning its implementation more closely with that
of the `macOS` platform. The following improvements have been made:

1. Similar to `macOS`, there is no longer a need to use `sender` and
`receiver` to dispatch a `Runnable` on the main thread.
2. There is also no longer a need to use an `Event` for synchronization.
3. Consistent with #7506 and #11269, `Runnable` is now executed with
high priority.

However, this PR raises the minimum Windows version requirement of
`GPUI` to Windows 10, specifically Windows 10 Fall Creators Update
(10.0.16299). However, the `alacritty_terminal` dependency in Zed relies
on `conPTY` on Windows, an API introduced in the Windows 10 Fall
Creators Update. Therefore, the impact of this PR on Zed should be
minimal. I'd like to hear your voices about this PR, especially about
the minimum Windows version bumping.

Release Notes:

- N/A
2024-05-09 14:24:57 -07:00
Piotr Osiewicz
f0af508ae5
Revert "chore: Bump taffy version to 0.4.3" (#11622)
Reverts zed-industries/zed#11606
2024-05-09 19:11:37 +02:00
Piotr Osiewicz
3bd53d0441
chore: Bump taffy version to 0.4.3 (#11606)
Taffy 0.4 has been released 2 months ago. We've been using an older
commit from their 0.4 development branch since November.
Compared to the commit we were pinned to, the following relevant changes
have been made:
-
563d5dcee7
-
64f8aa0fb1
-
70b35712a2

![image](https://github.com/zed-industries/zed/assets/24362066/ffdfae03-2743-496f-bb21-7aa38462178f)

Release Notes:

- N/A
2024-05-09 12:51:53 +02:00
Piotr Osiewicz
bd6d385817
gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
Antonio Scandurra
5df1481297
Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
张小白
9772b7ac33
windows: Fix Zed freezing when resuming from sleep (#11589)
It seems that on the first frame after the system resumes from sleep,
`dcomp_vsync_fn` mistakenly detects the `timer_stop_event` triggering
and exits the loop.

Release Notes:

- N/A
2024-05-08 20:15:32 -07:00
CharlesChen0823
2e0811e113
windows: Improve platform clipboard (#11553)
I thought platform clipboard should share one ctx. and fixed in vim
mode, read from clipboard crash when using `unwrap`.

Release Notes:

- N/A
2024-05-08 16:09:13 -07:00
Conrad Irwin
24ffa0fcf3
Don't panic on failure to allocate an AtlasTile (#11579)
Release Notes:

- Fixed a panic in graphics allocation
2024-05-08 15:47:15 -06:00
Dzmitry Malyshau
a89dc8c42e
blade: Switch to linear color space (#11534)
Release Notes:

- N/A

## What

Addresses a long-standing issue of doing the blending operations in sRGB
space. Currently, the input HSL colors are provided in sRGB space and
converted to linear in the vertex shader. Conversion back to sRGB, which
is required on most platforms today, happens at the very end of the
pipeline when writing into sRGB render target.

Note-1: in the future we may consider doing HSL -> sRGB -> Linear
transform on CPU before feeding into shaders. However, I don't expect
any significant difference here given that we are likely bound by fill
rate and pixel shaders, anyway.

Note-2: the graphics stack is programmed to detect if the platform
supports presenting in linear color space and avoids converting to sRGB
at the end in this case. However, on my Z13 laptop this isn't supported
by the RADV driver.

Closes #7684 
Closes #11462
@jansol please confirm if you can!

## Comparison

Screenshot of the Glazier theme before the change:

![glazier-old](https://github.com/zed-industries/zed/assets/107301/6a9552e1-0819-4a4e-8121-8d62ec012bf4)
Same theme after the change:

![glazier-new](https://github.com/zed-industries/zed/assets/107301/4e61c422-4a4b-4c4b-84a3-55680626d681)
2024-05-08 12:47:29 -07:00
张小白
4b98c35d68
windows: Let IME early return in vim mode (#11551)
This PR follows up #11387 , slightly changes the IME window behavior to
match macOS implementation.

Release Notes:

- N/A
2024-05-08 11:01:48 -07:00
张小白
5103995c32
windows: Fix incorrect font rendering (#11545)
Previously, `DirectWrite` had been following the text system
implementation on `macOS`, using the font's postscript name to
differentiate between different font faces. However, I noticed
occasional rendering issues, such as fonts incorrectly rendering as
italics. Later, I discovered that on `Windows`, the postscript name is
**not** unique. Surprisingly, even the same font can have different
postscript names on macOS and Windows! It's hard to believe! The
postscript name of a font face should be obtained from the same font
table. Why would the same font face have different names?

For example, the postscript name of ZedMono on `macOS` is
`Zed-Mono-Bold-Extended-Italic`, while on `Windows`, it is
`Zed-Mono-Extended`, missing weight and style information, leading to
incorrect rendering.

This PR introduces a `FontIdentifier` struct to uniquely identify font
faces.

Release Notes:

- N/A
2024-05-08 10:58:31 -07:00
张小白
fb4c6dbaa7
windows: Implement ResizeColumn and ResizeRow cursor style (#11533)
This PR follows up #11406

Release Notes:

- N/A
2024-05-08 10:57:09 -07:00
LoganDark
91c1716858
Fix horizontal scrolling direction on Windows (#11520)
As per Microsoft documentation, positive values scroll right, not left.
GPUI was incorrectly assuming it perfectly mirrored vertical scrolling.

Fixes #11515

Release Notes:

- N/A
2024-05-08 10:56:31 -07:00
Thorsten Ball
dbebb40956
linux: Store binary path before restart to handle deleted binary file (#11568)
This fixes restart after updates not working on Linux.

On Linux we can't reliably get the binary path after an update, because
the original binary was deleted and the path will contain ` (deleted)`.

See: https://github.com/rust-lang/rust/issues/69343

We *could* strip ` (deleted)` off, but that feels nasty. So instead we
save the original binary path, before we do the installation, then
restart.

Later on, we can also change this to be a _new_ binary path returned by
the installers, which we then have to start.


Release Notes:

- N/A
2024-05-08 19:13:28 +02:00
张小白
63a5f46df4
Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
张小白
c260f7d5ac
Refactor Windows platform implementation (#11393)
This aligns the Windows platform implementation with a code style
similar to macOS platform, eliminating most of the `Cell`s and
`Mutex`es. This adjustment facilitates potential future porting to a
multi-threaded implementation if required.

Overall, this PR made the following changes: it segregated all member
variables in `WindowsPlatform` and `WindowsWindow`, grouping together
variables that remain constant throughout the entire app lifecycle,
while placing variables that may change during app runtime into
`RefCell`.

Edit: 
During the code refactoring process, a bug was also fixed.

**Before**: 
Close window when file has changed, nothing happen:


https://github.com/zed-industries/zed/assets/14981363/0bcda7c1-808c-4b36-8953-a3a3365a314e

**After**:
Now `should_close` callback is properly handled


https://github.com/zed-industries/zed/assets/14981363/c8887b72-9a0b-42ad-b9ab-7d0775d843f5


Release Notes:

- N/A
2024-05-07 09:49:39 -07:00
Thorsten Ball
4eedbdedae
linux: Use optional compile-time RELEASE_VERSION variable (#11490)
This implements `app_version` on Linux by using an optional,
compile-time `RELEASE_VERSION` env var that can be set.

We settled on the `RELEASE_VERSION` as the name, since it's similar to
`RELEASE_CHANNEL` which we use in Zed.

cc @ConradIrwin @mikayla-maki 

Release Notes:

- N/A

Co-authored-by: Bennet <bennetbo@gmx.de>
2024-05-07 17:50:19 +02:00
Thorsten Ball
5a7b8f7fe3
linux: Fix restarting by waiting for sockets to be closed (#11488)
This fixes a race-condition that showed up when trying to restart
Nightly/Preview/...

When running with these release channels, Zed tries to ensure that
there's only one instance of Zed running.

It does that by listening on a TCP socket to which other instances can
connect on start. If the other instance receives a message, it knows
that another Zed instance is running and exits.

On Linux, though, we ran into a race condition:

1. `kill -0`, which checks whether a process is still running, returns
an error, signalling that the old Zed process has exited
2. BUT: the process was still listening on the TCP port.

It seems like that on Linux, process resources aren't guaranteed to be
cleaned up as soon as signal handling stops working for a process.

The fix is to wait until the process is no longer listening on any TCP
sockets.

There's a slight downside to this: GPUI processes that never listen on
any TCP sockets now have to pay the cost of an additional `lsof` call
when restarting. We do think that it's a reasonable tradeoff for now
though, since the other options (extending the platform interface to
provide callbacks, sharing the listening port in the framework, ...)
seem wider-reaching only to fix a very local bug.



Release Notes:

- N/A

Co-authored-by: Bennet <bennetbo@gmx.de>
2024-05-07 15:46:41 +02:00
jansol
d6a6330419
gpui/blade: add alpha handling for non-rounded quads (#11461)
Fixes
https://github.com/zed-industries/zed/pull/10973#issuecomment-2096586316

Release Notes:

- N/A
2024-05-06 14:38:00 -07:00
Soroush Mirzaei
da6a6ec36b
Add col/row resize cursor styles (#11406)
This PR fixes a small issue I noticed with resize cursors. The
column/row resize cursors were missing and in a few places we were using
`ew-resize` and `ns-resize` even though the documentation mentions
`col-resize` and `row-resize`.

Finally updated the panes in the workspace to use the new column/row
resize cursors.

Before:

![Screenshot_20240505_111515](https://github.com/zed-industries/zed/assets/829535/50f28a1b-33e2-431a-8fc8-5048d89c8f7b)

![Screenshot_20240505_111521](https://github.com/zed-industries/zed/assets/829535/45856f7e-4ca9-4b39-9f8c-144934e9d41e)

After:

![Screenshot_20240505_110606](https://github.com/zed-industries/zed/assets/829535/2b247ec1-44ef-4293-87b3-7fda4b2ebf8f)

![Screenshot_20240505_110611](https://github.com/zed-industries/zed/assets/829535/b558e1ce-3e08-4de3-8a11-6a80184d84fe)



Release Notes:

- Added column/row resize cursor styles to GPUI
- Fixed the existing references that were incorrectly using `ew-resize`
for column resize and `ns-resize` for row resize
- Updated panes to use column/row resize cursors instead on `ew-resize`
and `ns-resize`

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-06 14:22:56 -07:00
CharlesChen0823
530bc5c99e
windows: Fix crash in vim normal mode when IME key is pressed (#11387)
Fixed crash in vim normal mode when ime key press.

Release Notes:

- N/A
2024-05-06 13:31:49 -07:00
apricotbucket28
11bc28080f
linux: Fix some small issues (#11458)
Fixed various small issues on Linux, mainly on Wayland.

Apart from the first commit (which should be self-describing), the other
commits have a description explaining the issue and what they do.

caadc58bea should fix
https://github.com/zed-industries/zed/issues/11037

Release Notes:

- N/A
2024-05-06 13:23:49 -07:00
张小白
68a0035264
Remove unused callbacks (#11410)
This PR follows up #11314 (which removes some deprecated `callback`s)
removes the corresponding implements.

Release Notes:

- N/A
2024-05-06 13:21:35 -07:00
Owen Law
9a60c0a059
Replace all X11 mouse events with XI2 equivalents (#11235)
This PR replaces all pointer events on X11 with their XI2 equivalents,
which fixes problems with scroll events not being reported when a mouse
button is down. Additionally it closes #11206 by resetting the tracked
global scroll valulator position with `None` on a leave event to prevent
a large scroll delta if scrolling is done outside the window. Lastly, it
resolves the bad window issue kvark was having.

Release Notes:

- Fixed X11 Scroll snapping (#11206 ).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-05-06 13:19:28 -07:00
apricotbucket28
5486c3dc93
wayland: Refactor serial usage (#11388)
Adds a `SerialTracker` type which helps simplify serial handling.

Release Notes:

- N/A
2024-05-06 13:15:42 -07:00
Fernando Tagawa
3018a64a1b
Wayland: Improve first click detection (#11371)
Release Notes:

- N/A

This changes the first click detection in Wayland by requiring first
click after the keyboard loses focus, and after a `wl_pointer` enters a
window that has keyboard focus
2024-05-06 13:11:58 -07:00
张小白
8633909347
windows: Fix drag drop action (#11332)
The coordinates are screen-based points, converts them to client-based
points then to logical points.

Release Notes:

- N/A
2024-05-06 13:09:28 -07:00
apricotbucket28
091e7cb395
x11: Cursor style support (#11237)
Adds cursor style support to X11

![image](https://github.com/zed-industries/zed/assets/71973804/e5a2414f-4d80-4963-93d2-e4a15878a718)


Release Notes:

- N/A
2024-05-06 13:05:00 -07:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Dzmitry Malyshau
e4f13dd561
Blade window transparency (#10973)
Release Notes:

- N/A

Following up to #10880
TODO:
- [x] create window as transparent
  - [x] X11
  - [x] Wayland
  - [ ] Windows
  - [x] MacOS (when used with Blade)  
- [x] enable GPU surface transparency
- [x] adjust the pipeline blend modes
- [x] adjust shader outputs


![transparency2](https://github.com/zed-industries/zed/assets/107301/d554a41b-5d3f-4420-a857-c64c1747c2d5)

Blurred results from @jansol (on Wayland), who contributed to this work:


![zed-blur](https://github.com/zed-industries/zed/assets/107301/a6822171-2dcf-4109-be55-b75557c586de)

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-05-06 09:53:08 -07:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
apricotbucket28
86696d88cf
wayland: Implement xdg-activation when opening urls (#11368)
Since Wayland doesn't have a way for windows to activate themselves,
currently, when you click on a link in Zed, the browser window opens in
the background.

This PR implements the `xdg-activation` protocol to get an activation
token, which the browser can use to raise its window.


https://github.com/zed-industries/zed/assets/71973804/8b3456c0-89f8-4201-b1cb-633a149796b7

Release Notes:

- N/A
2024-05-03 14:02:39 -07:00
Conrad Irwin
610968815c
Fix backwards mouse selection in vim mode (#11329)
Fixes: #8492

Release Notes:

- vim: Fixed last character of reversed mouse selections (#8492)
2024-05-03 10:29:30 -06:00
Matthias Grandl
4024b9ac4d
gpui: Fix start_display_link leading to resource leak on hidden windows (#11289)
Release Notes:

- N/A

While developing [Loungy](https://loungy.app), I noticed that everytime
I wake my laptop, Loungy starts consuming 100% CPU. I traced it down to
`start_display_link` as there was this error message at the time of wake
up:

```
[2024-05-02T05:02:31Z ERROR util] /Users/matthias/zed/crates/gpui/src/platform/mac/window.rs:420: could not create display link, code: -6661
```

The timeline is this:

1. The application is hidden with `cx.hide()`
2. The system is put to sleep and later woken up
3. `window_did_change_screen` would trigger immediately after wakeup,
calling `start_display_link`
4. `start_display_link` fails catastrophically as `DisplayLink::new`
starts hogging all the CPU for some reason?
5. throws the error message above
6. Once the window is opened, `window_did_change_occlusion_state` it
retriggers `start_display_link` and the CPU issue subsides
2024-05-03 10:35:51 +02:00
Fernando Tagawa
7bc1025d91
Wayland: Fix segfault when exiting with ctrl+q (#11324)
Release Notes:

- N/A

When closing with `ctrl-q`, drop_window is not called and results in a
segfault.
2024-05-02 16:39:08 -07:00
Conrad Irwin
e5b88ac8c2
Use HIGH priority to wake blocked timers (#11269)
One contributor to some beach-balls was that the main thread was calling
block_with_timeout, but the timeout never fired.

Release Notes:

- Reduced main thread hangs under very high system load
2024-05-01 16:03:27 -06:00
Marshall Bowers
4739797e5d
Add the ability to render icons as indicators (#11273)
This PR adds the ability to render `Icon`s as an `Indicator`.

Release Notes:

- N/A

Co-authored-by: Nate Butler <nate@zed.dev>
2024-05-01 17:52:26 -04:00
Conrad Irwin
0fce20d8da
More element arena (#11258)
Co-Authored-By: Mikayla <mikayla@zed.dev>

My Zed was running out with collab + chat + recent projects + two splits
on a large monitor


Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-01 12:00:27 -06:00
Marshall Bowers
d01428e69c
assistant2: Add create buffer tool (#11219)
This PR adds a new tool to the `assistant2` crate that allows the
assistant to create a new buffer with some content.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-30 13:43:25 -04:00
Conrad Irwin
ad44237467
Fix panic in SVG rendering (#11196)
Release Notes:

- Fixed a panic in SVG rendering
2024-04-29 19:03:37 -06:00
apricotbucket28
6ab9c3c3ab
x11: HiDPI support (#11140)
Fixes https://github.com/zed-industries/zed/issues/11121

Release Notes:

- N/A
2024-04-29 16:07:54 -07:00
apricotbucket28
a765535557
wayland: Implement cursor-shape-v1 (#11106)
Fixes wrong cursor icons and sizes on KDE 6 (and possibly other
compositors)

Gnome still doesn't support this protocol, so to fix cursor settings
there we'll need to read `gsettings`.

Before:

![image](https://github.com/zed-industries/zed/assets/71973804/f0c3dc1b-2bed-43f7-b579-df6c9c0b547f)

After:

![image](https://github.com/zed-industries/zed/assets/71973804/6de639f9-653d-4896-80ca-b7c69641eded)


Release Notes:

- N/A
2024-04-29 16:06:18 -07:00
Marshall Bowers
d633a0da78
gpui: Fix Global trait (#11187)
This PR restores the `Global` trait's status as a marker trait.

This was the original intent from #7095, when it was added, that had
been lost in #9777.

The purpose of the `Global` trait is to statically convey what types can
and can't be accessed as `Global` state, as well as provide a way of
restricting access to said globals.

For example, in the case of the `ThemeRegistry` we have a private
`GlobalThemeRegistry` that is marked as `Global`:
91b3c24ed3/crates/theme/src/registry.rs (L25-L34)

We're then able to permit reading the `ThemeRegistry` from the
`GlobalThemeRegistry` via a custom getter, while still restricting which
callers are able to mutate the global:
91b3c24ed3/crates/theme/src/registry.rs (L46-L61)

Release Notes:

- N/A
2024-04-29 16:37:37 -04:00
Owen Law
ec95605fec
XI2 Smooth Scrolling for X11 - Attempt 2 (#11110)
This should have fixed the problems that some users were reporting with
https://github.com/zed-industries/zed/pull/10695 .

The problem was with devices which send more than one valuator axis in a
single event whereas the original PR assumed there would only ever be
one axis per event. This version also does away with the complicated
device selection and instead just uses the master pointer device, which
automatically uses all sub-pointers.

Edit: Confirmed working for one of the user's which the first attempt
was broken for.

Release Notes:

- Added smooth scrolling for X11 on Linux
- Added horizontal scrolling for X11 on Linux
2024-04-29 09:40:42 -07:00
Jakob Hellermann
ff8e7f91c1
Fix wayland keyrepeat: use modifier-independant keycode instead of keysym (#11095)
fix bug introduced by #11052



https://github.com/zed-industries/zed/pull/11052#issuecomment-2080475491
the keysym for `a` pressed with or without shift is different, so
keyrepeat was never ended for `Shift-A`.

Release Notes:

- N/A
2024-04-29 09:33:53 -07:00
apricotbucket28
2614215090
wayland: Fix crash on wayfire (#11081)
It is a protocol violation to attach a buffer before acknowledging in
xdg_surface::configure.

Release Notes:

- N/A
2024-04-29 09:33:11 -07:00
Jakob Hellermann
2386ae9f0e
Set appid/wmclass for zed window (#10909)
fixes https://github.com/zed-industries/zed/issues/9132

By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.


Release Notes:

- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
2024-04-29 09:27:25 -07:00
jansol
35c3af7fd0
gpui/mac: Disable shadows on non-opaque windows (#10896)
The culprit behind ghost images in transparent windows and bad
performance with blurred windows turns out to be one and the same:
window shadows. The simplest and most popular fix appears to be to
simply disable shadows on non-opaque windows so let's just do that.

Disabling shadows on a window that is already visible however leaves the
shadow on screen, detached from the window, until a full screen effect
such as exposé or a virtual desktop switch wipes it clean. There does
not seem to be any known solution to this, and it does not affect
windows created after switching to a transparent theme so this is a good
enough compromise for now.



Release Notes:

- Fixed ghostly artifacts in transparent window backgrounds.
- Fixed sluggishness with blurred window backgrounds.
2024-04-29 11:04:11 -04:00
Bennet Bo Fenner
45d217f6e0
Set destructive action only when prompt level is set to Destructive (#11154)
Oversight from #11015, where we added `PromptLevel::Destructive`, which
should be used when a prompt performs a "destructive" action (e.g.
deleting a file). However, we accidentally set `setHasDestructiveAction`
to `true` regardless of which prompt level would be specified

Release Notes:

- N/A
2024-04-29 12:12:11 +02:00
CharlesChen0823
c8a496ec4b
Windows: Fix direct_write crash when clicking an empty line (#11117)
Windows platform direct_write using `LineLayout::default` indicates
`font_size` will be 0. Zed crashed when click empty line.

Release Notes:
- N/A
2024-04-28 21:37:45 -07:00
Michael Angerman
c826ad2f82
gpui: Improve the image example (#11111)
### fix cropping problem

Prior to these changes the images were being cropped so you never
actually saw
the full image but you had to use your mouse to make the window bigger
to see
both the text and the images...

### activate
 
```rust
cx.activate(true);
```
was not in place so the window did not appear when you ran the example

### No longer need to Ctrl-c to quit the example

Now you can hit *Cmd-q* to quit out of the example instead of having to
*Ctrl-c* in your
terminal where you fired off the example

Release Notes:

- N/A
2024-04-28 20:59:21 -07:00
Nathan Sobo
39fb1d567d
Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Jakob Hellermann
393b16d226
Fix Wayland keyrepeat getting cancelled by unrelated keyup (#11052)
fixes #11048

## Problem
in the situation `press right`, `press left`, `release right` the
following happens right now:

- `keypressed right`, `current_keysym` is set to `right`
- `keypressed left`, `current_keysym` is set to `left`

the repeat timer runs asynchronously and emits keyrepeats since
`current_keysym.is_some()`

- `keyreleased right`, `current_keysym` is set to None

the repeat timer no longer emits keyrepeats

- `keyreleased left`, this is where `current_keysym` should actually be
set to None.

## Solution
Only reset `current_keysym` if the released key matches the last pressed
key.

Release Notes:

- N/A
2024-04-26 14:07:05 -07:00
Akilan Elango
7bd18fa653
Sync maximized state from top-level configure event for a wayland window (#11003)
* Otherwise is_maximized always returns `true`



Release Notes:

- Fixed maximized state. Tested with a dummy maximize/restore button
with the `zoom()` (not implemented yet). Without the right `maximized`,
in toggle zoom function is not possible to call `set_maximized()` or
`unset_maximized()`.

```rust
    fn zoom(&self) {
      if self.is_maximized() {
        self.borrow_mut().toplevel.unset_maximized();
      } else {
        self.borrow_mut().toplevel.set_maximized();
      }
    }
```
2024-04-26 14:03:19 -07:00
张小白
11dc3c2582
windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
张小白
268cb948a7
windows: Move manifest file to gpui (#11036)
This is a follow up of #10810 , `embed-resource` crate uses a different
method to link the manifest file, so this makes moving manifest file to
`gpui` possible.

Now, examples can run as expected:
![Screenshot 2024-04-26
111559](https://github.com/zed-industries/zed/assets/14981363/bb040690-8129-490b-83b3-0a7d3cbd4953)

TODO:
- [ ] check if it builds with gnu toolchain

Release Notes:

- N/A
2024-04-26 13:56:48 -07:00
张小白
6a915e349c
windows: Fix panicking on startup (#11028)
### Connection:
Closes #10954 

Release Notes:

- N/A
2024-04-26 13:55:41 -07:00
apricotbucket28
70d03e4841
x11: Fix window close (#11008)
Fixes https://github.com/zed-industries/zed/issues/10483 on X11

Also calls the `should_close` callback before closing the window (needed
for the "Do you want to save?" dialog).

Release Notes:

- N/A
2024-04-26 13:53:49 -07:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Jason Lee
7065da2b98
Fix project-panel double click file support on Windows (#10917)
Release Notes:

- Fixed project panel double click to force open file on Windows.

Ref issue: #10898 

@bennetbo 

I saw you was also used `event.down.click_count` in Markdown Preview.


7dccbd8e3b (diff-c8d1735cb347ea08d03198df112343ec50a74de8d50414a6f3be6c6d674c6d19R161)

And this also used in other place:

<img width="870" alt="image"
src="https://github.com/zed-industries/zed/assets/5518/b844e700-b95f-4cd2-987f-9e4305ebdd7c">

## Test demo after updated

Looks like it is no side effect

![2024-04-24 10 17
45](https://github.com/zed-industries/zed/assets/5518/0df4cf06-7448-4014-9df2-f2608a5f5314)
2024-04-25 10:01:24 -07:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Dzmitry Malyshau
53f67a8241
Update blade with transparency and exclusive fullscreen fixes (#10880)
Release Notes:

- N/A

Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu 

Note: this PR doesn't enable transparency, this is left to follow-up
2024-04-24 13:02:11 -07:00
张小白
06d2d9da5f
windows: Let the OS decide which font to use as the UI font (#10877)
On my computer, I get `Yahei UI`, which makes sense since I'm using a
Chinese operating system, and `Yahei UI` includes Chinese codepoints. On
an English operating system, `Segoe UI` should be used instead.

Edit: I also choose to use the UI font selected by the system as the
fallback font, rather than hard-coding the `Arial` font.

Release Notes:

- N/A
2024-04-24 13:00:25 -07:00
Antonio Scandurra
25e239d986
Fix autoscroll in the new assistant (#10928)
This removes the manual calls to `scroll_to_reveal_item` in the new
assistant, as they are superseded by the new autoscrolling behavior of
the `List` when the editor requests one.

Release Notes:

- N/A
2024-04-24 14:12:44 +02:00
Hans
135a5f2114
Enable unfocused windows to update their status based on whether they are clickable or not (#10229)
- Fixed #9784 By removing the interception of the MouseMove event, zed
can update the corresponding Hover even when it is inactive
2024-04-24 10:44:00 +02:00
Antonio Scandurra
fbc6e930a7
Fix regressions in List (#10924)
Release Notes:

- N/A
2024-04-24 10:18:52 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
apricotbucket28
ae3c641bbe
wayland: File drag and drop (#10817)
Implements file drag and drop on Wayland


https://github.com/zed-industries/zed/assets/71973804/febcfbfe-3a23-4593-8dd3-e85254e58eb5


Release Notes:

- N/A
2024-04-22 16:20:24 -07:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Owen Law
e1685deb29
Revert "Use XI2 for Scrolling on X11" (#10818)
Reverts zed-industries/zed#10695

Some users are experiencing broken scrolling due to the changes from
this PR, so it should be reverted while I investigate what causes the
problems.

Release Notes:

- N/A
2024-04-20 20:07:13 -07:00
张小白
fee2065b64
windows: Fix main thread blocking when resizing or moving window (#10758)
Connection: Fix #10703 


https://github.com/zed-industries/zed/assets/14981363/59abfab7-ebb2-4da7-ad13-0a9e42f9c1d3




Release Notes:

- N/A
2024-04-19 14:40:21 -07:00
张小白
c3bcfb374c
windows: Fix wrong bitmap format (#10773)
I accidentally wrote the bitmap format incorrectly during a refactor.

Release Notes:

- N/A
2024-04-19 14:40:06 -07:00
Philipp Schaffrath
37e4f83a78
Fix stutter while dragging something over an element that stops event propagation (#10737)
~~This is extracted from #10643.~~

~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~

The window was waiting for event propagation to update any drag. This
change makes sure the drag always gets updated, which makes sure it will
always be fluid, no matter if any element stops event propagation. Ty
@as-cii for pointing me to a better solution!

Release Notes:

- Fixed issue where dragging tab over any element that stops event
propagation would stutter
2024-04-19 13:29:13 +02:00
张小白
9863b920b0
windows: Fix panic with some unicode characters (#10750)
Fix #10749 

Release Notes:

- N/A
2024-04-18 22:28:39 -07:00
apricotbucket28
d4922eb10b
wayland: Fix window close (#10702)
Partially fixes https://github.com/zed-industries/zed/issues/10483 (X11
still has this issue)

Also adds some missing destroy() calls for some objects.
Thanks @phisch!

Release Notes:

- N/A
2024-04-18 16:02:05 -07:00
Philipp Schaffrath
15c4c4a308
wayland: Fix input_handler out of range access (#10724)
The wayland implementation takes an input handler from the state, but
only puts it back if the event was an IME key. I flipped the logic to
ensure it's always put back.

This should fix both:
- #10344
- #10652

Release Notes:

- Fixed input_handler out of range access
([#10344](https://github.com/zed-industries/zed/issues/10344),
[#10652](https://github.com/zed-industries/zed/issues/10652)).
2024-04-18 15:20:23 -07:00
apricotbucket28
b31df39ab0
linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
Owen Law
98db7fa61e
Use XI2 for Scrolling on X11 (#10695)
Changes the X11 platform code to use the xinput extension which allows
for smooth scrolling and horizontal scrolling.

Release Notes:

- Added smooth scrolling to X11 on Linux
- Added horizontal scrolling to X11 on Linux
2024-04-18 14:44:21 -07:00
张小白
5c3e5cc45d
windows: Support emoji inputs (#10125)
To work properly, needs #10119 to be merged.



https://github.com/zed-industries/zed/assets/14981363/2bb0c51b-6c70-4b29-8baa-302fb4fb9e89



Release Notes:

- N/A
2024-04-18 11:59:22 -07:00
张小白
11a3d2b04b
windows: Introduce Direct Write (#10119)
This PR brings `Direct Write` to Zed. Now, Zed first trys to query
dwrite interface, if not supported, which means runing on Windows below
win10 1703), will choose `cosmic` as a fallback text system.

This direct write text system supports:
- Full font features support
- Emoji support
- Default system fonts as fallback

### Font features


https://github.com/zed-industries/zed/assets/14981363/198eff88-47df-4bc8-a257-e3acf81fd61d

### Emoji

![Screenshot 2024-04-03
211354](https://github.com/zed-industries/zed/assets/14981363/a5bc5845-42e8-4af1-af7e-abba598c1e72)

**Note: input emoji through IME or IMM not working yet, copy paste emoji
works fine (will be fixed by #10125 )**

### Font fallback

I use `Zed mono` which dose not support chinese chars to test font
fallback



https://github.com/zed-industries/zed/assets/14981363/c97d0847-0ac5-47e6-aa00-f3ce6d1e50a5



Release Notes:

- N/A
2024-04-18 11:58:46 -07:00
Conrad Irwin
41c8f2caa6
Attempt to fix segfault in window drop (#10690)
By default NSWindow's release themselves when closed, which doesn't
interact well with rust's lifetime system.

Disable that behaviour, and explicitly release the NSWindow when the
window handle is dropped.

Release Notes:

- Fixed a (rare) panic when closing a window.
2024-04-17 15:29:10 -06:00
Kyle Kelley
f5c2483423
Close the backticks in gpui geometry examples (#10579)
I noticed some of the examples in `crates/gpui/src/geometry.rs` were
missing ending triple backticks.

Release Notes:

- N/A
2024-04-15 16:52:19 -07:00
apricotbucket28
3eb8464d19
wayland: Improve cursor (#10516)
Fixes the cursor not updating when (a) switching windows from another
program via a shortcut and (b) when cursor updates were triggered by
something other than moving the mouse (e.g. when scrolling or pressing a
key).

Release Notes:

- N/A
2024-04-15 12:09:24 -07:00
张小白
58f57491b1
windows: Remove last_ime_input (#10506)
It seems that windows always report IME composition string, so there is
no need to store this string manually.

Release Notes:

- N/A
2024-04-15 12:08:38 -07:00
Antonio Scandurra
200e36311c
Intersect content mask with hitbox bounds only during hit test (#10554)
This fixes a bug that caused the editor to be rendered incorrectly when
its bounds extended outside the content mask. This is because the editor
uses the returned `Hitbox` bounds to determine the origin of its
elements.

With this commit, we will now store a new `content_mask` field within
the `Hitbox` struct which is captured when the hitbox is inserted. Then,
the content mask is applied on the fly when performing a hit test to
determine whether the hitbox is actually hovered.

Release Notes:

- N/A
2024-04-15 15:09:15 +02:00
apricotbucket28
556ecd94c2
blade: Fix incorrect texture format (#10524)
Fixes image rendering
Closes https://github.com/zed-industries/zed/issues/10505

Before:

![image](https://github.com/zed-industries/zed/assets/71973804/3a903279-d631-4ca6-9f46-3065c7ed3073)


After:

![image](https://github.com/zed-industries/zed/assets/71973804/ab3a73e5-bf21-4df7-a9c1-a74bd1993a5b)


Release Notes:

- N/A
2024-04-14 11:46:31 -07:00
Mikayla Maki
3289188e0a
linux: Simplify scrolling implementation (#10497)
This PR adjusts our scrolling implementation to delay the generation of
ScrollWheel events until we receive a complete frame.

Note that our implementation is still a bit off-spec, as we don't delay
any other kind of events. But it's been working so far on a variety of
compositors and the other events contain complete data; so I'll hold off
on that refactor for now.

Release Notes:

- N/A
2024-04-12 15:54:11 -07:00
Conrad Irwin
e64ecdc9ab
Add missing block.copy() (#10496)
https://crates.io/crates/block implies this is necessary, and we're
still seeing segfaults in this method, so...

Release Notes:

- Fixed a panic when installing the CLI / registering for the zed://
protocol
2024-04-12 14:50:12 -06:00
Conrad Irwin
ba9c5929af
Fix emojis when rendering with the system ui font (#10491)
Release Notes:

- N/A
2024-04-12 14:05:01 -06:00
usr
cb6d0639db
Windows: Fix crash when trying to copy nothing to clipboard (#10405)
Release Notes:

- N/A
2024-04-12 12:33:20 -07:00
张小白
104558115f
windows: Update WindowsDisplay::frequency() (#10476)
A subsequent update introduced the `HMONITOR` value to the
`WindowsDisplay` struct, eliminating the need for polling to retrieve
this value.

Release Notes:

- N/A
2024-04-12 12:19:49 -07:00
Kyle Kelley
49371b44cb
Semantic Index (#10329)
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.

The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.

Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.

Remaining todo:

* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)


Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:40:59 -06:00
Maxime Forveille
4b40e83b8b
gpui: Fix window title special characters display on X11 (#9994)
Before:

![image](https://github.com/zed-industries/zed/assets/13511978/f12a144a-5c41-44e9-8422-aa73ea54fb9c)

After:

![image](https://github.com/zed-industries/zed/assets/13511978/45e9b701-77a8-4e63-9481-dab895a347f7)

Release Notes:

- Fixed window title special characters display on X11.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-12 09:49:31 -07:00
张小白
04e89c4c51
Use workspace uuid (#10475)
Release Notes:

- N/A
2024-04-12 10:53:10 -04:00
Thorsten Ball
6e1ba7e936
Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
CharlesChen0823
3ab9700155
Windows: Add missing delete key (#10422)
Add miss delete key in windows platform.
Release Notes:

- N/A
2024-04-11 16:20:28 -07:00
Mikayla Maki
9d96ae6e78
Redo linux state again (#10452)
With the recent Linux rewrite, I attempted to simplify the number of
wrapper structs involved in the Linux code, following the macOS code as
an example. Unfortunately, I missed a vital component: pointers to the
platform state, held by platform data structures. As we hold all of the
platform data structures on Linux, this PR reintroduces a wrapper around
the internal state of both the platform and the window. This allows us
to close and drop windows correctly.

This PR also fixes a performance problem introduced by:
https://github.com/zed-industries/zed/pull/10343, where each configure
request would add a new frame callback quickly saturating the main
thread and slowing everything down.

Release Notes:
- N/A
2024-04-11 16:12:14 -07:00
Conrad Irwin
f6c85b28d5
WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Piotr Osiewicz
ea165e134d
gpui-macros: Hide autogenerated action types/functions (#10417)
I've found it a bit annoying that autogenerated code shows up in
completions when working on Zed, so I've moved them into an associated
function of a struct we're "implementing" Action on. That way, neither a
generated function nor a static show up in completions.

Note that this change only affects Zed codebase! I'm pushing it up right
after last Preview to give it some time on Nightly.
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/7343201f-f05b-4342-a9f7-97f002d88a48)

![image](https://github.com/zed-industries/zed/assets/24362066/e67f9dcb-e090-40e0-873c-e51bd39e0c7e)

After:

![image](https://github.com/zed-industries/zed/assets/24362066/0704211a-73f5-4f12-8583-9e47f092e5b7)

![image](https://github.com/zed-industries/zed/assets/24362066/c6fa00f5-fd8f-4f06-8be7-b74acedccd7c)


Release Notes:

- N/A
2024-04-11 15:38:47 +02:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Conrad Irwin
3b68665277
Update resvg to fix panic (#10393)
This bumps us up a *long* way on the resvg/usvg crate, to fix a panic

Release Notes:

- Fixed a panic when rendering certain malformed SVGs
2024-04-10 20:12:05 -06:00
Joel Selvaraj
322f68f3d6
linux: wayland: fix cursor set_icon (#10374)
Release Notes:

- Partially (Wayland implementation) Fixed
[#10124](https://github.com/zed-industries/zed/issues/10124)).

The recent refactor of the linux gpui implementation
(https://github.com/zed-industries/zed/pull/10227) broke the wayland
cursor update logic by setting the cursor icon as `None`. Fix it by
setting the `cursor_icon_name`.
2024-04-10 12:59:33 -07:00
张小白
fdddbfc179
Fix caret movement issue for some special characters (#10198)
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".

The reason for this is as follows:

Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.

Therefore, consider the following scenario (where ^ represents the
caret):

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}

After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).

I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Or after pressing the delete key:

- what we see: ^
- the actual buffer: ^

Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.

This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.

Release Notes:

- Fix caret movement issue for some special characters

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-10 13:01:25 -06:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Kamal Ahmad
4151ba13a1
X11: Don't emit keypress events for modifiers (#10271)
This fixes certain shortcuts/motions on X11 like in vim mode "v i )",
where previously zed would interpret it as "v i SHIFT )" due to the x11
backend emitting key press events for modifier keys even though other
platforms like Wayland don't. This also adds support for
ModifiersChanged events to X11

Release Notes:

- Fixed vim motions like "v i )" not working on X11
([#10199](https://github.com/zed-industries/zed/issues/10199)).
2024-04-09 18:46:23 -07:00
CharlesChen0823
6ac343123d
Windows: Fix render resource not being released (#10233)
Release Notes:
- N/A
2024-04-09 18:46:09 -07:00
张小白
c763c8c64b
windows: Implement restart action (#10234)
Release Notes:

- N/A
2024-04-09 18:35:10 -07:00
Ezekiel Warren
bfd9bb8a7c
Use shared text system on Linux and Windows (#10098)
closes #10129
closes #10269

Release Notes:

- N/A
2024-04-09 17:25:16 -07:00
Dzmitry Malyshau
8f69eac402
Update blade to a version that can run GLES for Zed (#10243)
Release Notes:
- N/A

Picks up https://github.com/kvark/blade/pull/105,
https://github.com/kvark/blade/pull/97, and more

Switches the presentation to be non-blocking, which will improve the
latency slightly.

Allows to start playing with GLES backend, e.g.
```bash
cd crates/gpui
RUSTFLAGS="--cfg gles" CARGO_TARGET_DIR=./target-gl cargo run --example hello_world
```

It doesn't currently render properly due to an issue that needs
investigation, see
https://github.com/kvark/blade/pull/105#issuecomment-2041006542
But at least it's a start

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-09 17:16:35 -07:00
Mikayla Maki
3fc08a0610
Fix a bug from the Linux rewrite where Wayland windows would not render properly (#10343)
Release Notes:

- N/A
2024-04-09 17:16:09 -07:00
Max Brunsfeld
6b320b9efe
Fix cleanup of LSP request status messages (#10336)
This fixes a bug in https://github.com/zed-industries/zed/pull/9818,
where the status was not removed if the request failed. It also adds
replication of these new status messages to guests when collaborating.

Release Notes:

- Fixed an issue where the status of failed LSP actions was left in the
status bar

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-09 17:34:51 -04:00
Nathan Sobo
414058379b
Switch to the system UI font on macOS (#10317)
To reference the system font, use the special ".SystemUIFont" family
name.

/cc @PixelJanitor 

Release Notes:

- Switched to the system UI  font for user interface elements on macOS.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-04-09 07:44:57 -06:00
Piotr Osiewicz
4fb9f41e69
gpui/metal: Clamp max texture width/height to 16kB (#10314)
Fixed #10149
A user had Zed crash due to invalid font size in settings. It turned out
the width/height of glyphs does not pass validation in Metal texture
initialization with a large enough font size.

All modern Macs have a max texture width/height of 16kB (barring Apple
A8, used by iPhone 6 back in 2014, which uses 8kB). This commit clamps
texture size at 16kB. Note that while it fixes Zed crash, using a font
size that hits the limit is still pretty unusable - the users will still
have a pretty unusable editor, but at least it won't crash for them.



Release Notes:

- Fixed crashes with huge `buffer_font_size` values.
2024-04-09 14:09:09 +02:00
Mikayla Maki
def87a8d76
WIP: Refactor Linux platform implementation (#10227)
This puts the Linux platform implementation at a similar code style and
quality to the macOS platform. The largest change is that I collapsed
the `LinuxPlatform` -> `[Backend]` -> `[Backend]State` ->
`[Backend]StateInner` to just `[Backend]` and `[Backend]State`, and in
the process removed most of the `Rc`s and `RefCell`s.

TODO:
- [x] Make sure that this is on-par with the existing implementation
- [x] Review in detail, now that the large changes are done.
- [ ] Update the roadmap

Release Notes:

- N/A
2024-04-08 16:40:35 -07:00
Hans
0390df27d4
Fix block cursor does not render italic for vim (#10249)
Release Notes:

- Fixed #8799
2024-04-08 14:50:50 -06:00
Conrad Irwin
9b88259b1f
Fix panic in drag entered (#10277)
Co-Authored-By: Kirill <kirill@zed.dev>

Release Notes:

- Fixed panic when dragging into Zed.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

**or**

- N/A

Co-authored-by: Kirill <kirill@zed.dev>
2024-04-08 11:18:10 -06:00
Kyle Kelley
c7961b9054
Implement ObjectFit::ScaleDown for images (#10063)
While working towards fixes for the image viewer, @mikayla-maki and I
discovered that we didn't have `object-fit: scale-down` implemented.
This doesn't _fully_ solve the image issues as there is some issue where
only the bounds width is updating on layout change that I haven't fully
chased down.

Co-Authored-By: @mikayla-maki 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-06 15:20:30 -07:00
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Conrad Irwin
fe7b12c444
fix rejoin after quit (#10100)
Release Notes:

- collab: Fixed rejoining channels quickly after a restart
2024-04-02 20:35:14 -06:00
Conrad Irwin
9317fe46af Revert "Revert "Revert dependency updates in #9836 (#10089)""
This reverts commit c8b14ee2cb.
2024-04-02 13:12:38 -06:00
Conrad Irwin
c8b14ee2cb Revert "Revert dependency updates in #9836 (#10089)"
This reverts commit 55c897d993.
2024-04-02 12:59:10 -06:00
Mikayla Maki
55c897d993
Revert dependency updates in #9836 (#10089)
Due to: https://github.com/zed-industries/zed/issues/9985 and an
abundance of caution, I'm reverting the image and svg rendering updates
for now until we can debug the issue. cc: @niklaswimmer

Release Notes:

- N/A
2024-04-02 12:27:48 -06:00
Max Brunsfeld
46544d7354
Revert PR #8327 - Fix autocomplete completions being cut in half (#10084)
This reverts https://github.com/zed-industries/zed/pull/8327

That PR introduced a regression where completions' syntax highlighting
would be corrupted in a non-deterministic way, such that it varied from
frame to frame:

In the screenshot below, many of the field names (e.g. `cursor`,
`depth`) are incorrectly colored as types instead of fields. The
`finished_states` field has highlighting that changes at the wrong
offset. All of these values changed from frame to frame, creating a
strange flickering effect:

<img width="599" alt="Screenshot 2024-04-01 at 5 56 36 PM"
src="https://github.com/zed-industries/zed/assets/326587/b6a48f02-f146-4f76-92e6-32fb417d86c0">

Release Notes:

- N/A
2024-04-02 09:24:55 -07:00
Thorsten Ball
ad03a7e72c
Remove tooltips on scroll wheel events (#10069)
This fixes #9928 by invalidating the tooltip on mouse scroll.

I think _ideally_ we'd have a solution that only invalidates it if,
after mouse scroll, we're not hovering over the element. But I tried
that (by essentially duplicating the code for `MouseMoveEvent` but that
lead to some inconsistencies. I think we don't redraw when we finish
scrolling.

This now behaves exactly like tooltips in Chrome: invalidate on scroll,
move mouse again to trigger the tooltip.

It also behaves like the hover tooltips in the editor.


https://github.com/zed-industries/zed/assets/1185253/05b9170e-414c-4453-84e5-90510b943c15


Release Notes:

- N/A
2024-04-02 14:10:51 +02:00
Mikayla Maki
1da2441e7b
Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Marshall Bowers
f19e84dc22
Fix doc comments for StyledText (#10058)
This PR fixes some doc comments for `StyledText` to better reflect Rust
doc comment conventions.

Release Notes:

- N/A
2024-04-01 19:25:17 -04:00
Ephram
6e49a2460e
Fix autocomplete completions being cut in half (#8327)
Release Notes:

- Fixed LSP completions being cut in half
([#8126](https://github.com/zed-industries/zed/issues/8126)).

Previously, autocomplete suggestions were covered by autocomplete
documentation, which only appeared after a short delay.

Now, when an autocomplete suggestion is too long to fit, the name is
truncated with ellipses like how VSCode does it:

![image](https://github.com/zed-industries/zed/assets/50590465/bf3c6271-7d7a-44b1-ab76-647df5620fcd)

Additionally `completion_documentation_secondary_query_debounce`'s
default was changed from 300ms to 0ms, which makes the editor feel
significantly faster (in my opinion).

Before:


https://github.com/zed-industries/zed/assets/50590465/6443670b-fe25-4428-9a39-54405d9a7cec

After:


https://github.com/zed-industries/zed/assets/50590465/72572487-3eb4-4a96-a2f9-608e563a1f05

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-01 13:20:51 -06:00
apricotbucket28
d1d4f83722
Revert "Fix key repeat after releasing a different key on Wayland" (#10039)
Reverts zed-industries/zed#9768

That change didn't seem necessary and it made symbols that need a key
shortcut to be written (e.g. SHIFT + 2 for a quote) infinitely repeat.
 
Release Notes:

- N/A
2024-04-01 11:43:52 -07:00
Marshall Bowers
65840b3633
Hoist profile.dev.package setting to workspace-level (#10041)
This PR hoists the `profile.dev.package` settings for compiling the
`resvg` crate with optimizations up to the workspace level, since Cargo
was complaining:

```
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   /Users/maxdeviant/projects/zed/crates/gpui/Cargo.toml
workspace: /Users/maxdeviant/projects/zed/Cargo.toml
```

Release Notes:

- N/A
2024-04-01 11:56:17 -04:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Matthias Grandl
b1ccead0f6
gpui: fix #9931 img object-fit regression (#10006)
PR: #9931 broke image scaling, such that it ignores the object-fit
parameter and instead always scales the image to fit the bounds. This
fixes the regression.
2024-03-31 08:17:09 -07:00
Petros Amoiridis
3c8b376764
Fix broken character (#9992)
This is extremely minor but I couldn't help it.


![broken-character](https://github.com/zed-industries/zed/assets/28818/1b598b53-2a6a-4fd7-8857-a43e682db35e)

Release Notes:

- N/A
2024-03-30 14:39:45 -04:00
Matthias Grandl
f9becbd3d1
gpui: Add SVG rendering to img element and generic asset cache (#9931)
This is a follow up to #9436 . It has a cleaner API and generalized the
image_cache to be a generic asset cache, that all GPUI elements can make
use off. The changes have been discussed with @mikayla-maki on Discord.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-29 17:09:49 -07:00
Daniel Zhu
30193647f3
Fix Recent Documents List (continues #8952) (#9919)
@SomeoneToIgnore This code should 100% work for future Zed users, but
for current Zed users, Zed's internal list of recents may not be synced
w/ macOS' Recent Documents at first. If needed this can be fixed by
calling `cx.refresh_recent_documents` on startup, but that feels a bit
unnecessary.

Release Notes:

- Fixes behavior of Recent Documents list on macOS
2024-03-29 23:17:25 +02:00
Marshall Bowers
16e6f5643c
Extract SemanticVersion into its own crate (#9956)
This PR extracts the `SemanticVersion` out of `util` and into its own
`SemanticVersion` crate.

This allows for making use of `SemanticVersion` without needing to pull
in some of the heavier dependencies included in the `util` crate.

As part of this the public API for `SemanticVersion` has been tidied up
a bit.

Release Notes:

- N/A
2024-03-29 12:11:57 -04:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
jansol
49144d94bf
gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on
macOS.

Release Notes:

- Added support for transparent and blurred window backgrounds on macOS
([#5040](https://github.com/zed-industries/zed/issues/5040)).
- This requires themes to specify a new `background.appearance` key
("opaque", "transparent" or "blurred") and to include an alpha value in
colors that should be transparent.

<img width="913" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc">
<img width="994" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a">
<img width="1020" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef">

---------

Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-29 11:10:47 -04:00
Thorsten Ball
7f54935324
Add git blame (#8889)
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.

The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.

When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.

Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.

The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.

As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.

### Screenshots

![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)

![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)

### TODOs

- [x] Bundling `git` binary

### Release Notes

Release Notes:

- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-28 18:32:11 +01:00
Niklas Wimmer
e2d6b0deba
gpui: Update dependencies (second attempt) (#9836)
Updated version of #9741 with fixes for the problems raised in #9774. I
only verified that the images no longer look blueish on Linux, because I
don't have a Mac.

cc @osiewicz

Release Notes:

- N/A

---------

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-28 10:22:31 -07:00
白山風露
94c51c6ac9
Windows: Enable clippy deny warnings (#9920)
~Waiting #9918~

Release Notes:

- N/A
2024-03-28 11:55:35 -04:00
Mikayla Maki
9bce5e8b82
Improve diagnostic header UI (#9888)
This PR rearranges the diagnostics to put the headers to the left of the
diagnostic messages and adds an additional button to close the
diagnostics.

<img width="394" alt="Screenshot 2024-03-27 at 2 01 19 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83be4051-6441-47c6-9b48-77c75ce9c8eb">

<img width="326" alt="Screenshot 2024-03-27 at 2 01 56 PM"
src="https://github.com/zed-industries/zed/assets/2280405/d849ca34-91e9-4de6-9d9c-503b75e97d60">

As a drive by, I also quieted a useless but loud log message.

Release Notes:

- Added a close button to the `f8` diagnostics.
2024-03-27 14:30:27 -07:00
Bennet Bo Fenner
e272acd1bc
collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
白山風露
35b39e02ce
Windows: Fullscreen (#9728)
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review

TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size

Release Notes:

- N/A
2024-03-26 09:58:16 -07:00
张小白
f495ee0848
windows: implement mouse double click event (#9642)
Release Notes:

- N/A
2024-03-26 07:45:32 -07:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Kirill Bulatov
b8663e56a9
Make UniformList non-occluding. (#9806)
Fixes https://github.com/zed-industries/zed/issues/9723

Move the `occlude` in the places where they are needed.

Release Notes:

- Fixed right click in the project panel's empty region
([9723](https://github.com/zed-industries/zed/issues/9723))

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-26 13:13:10 +02:00
Andrew Lygin
1b4c82dc2c
Fix next/prev shortcuts handling in the File Finder (#9785)
This PR fixes the unexpected File Finder behaviour described in
https://github.com/zed-industries/zed/pull/8782#issuecomment-2018551041

Any change of the modifier keys except for the release of the initial
modifier keys now prevents opening the selected file.

Release Notes:

- N/A
2024-03-25 14:06:37 -07:00
Paul
4789c02a19
X11: Double click (#9739)
This copies the logic from #9608 to the X11 client.

Fixes #9707.

Release Notes:
- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-25 11:44:31 -07:00
RoblKyogre
030e299b27
Fix key repeat after releasing a different key on Wayland (#9768)
Quick fix that fixes key repeat not working when releasing a different
key than the current one being held

Don't really know much rust yet, so unsure this is the best way to
handle this, but this does seem like a good starting point to get at
least a tad familiar with it

Release Notes:
- N/A
2024-03-25 11:44:24 -07:00
白山風露
6231df978b
Windows: fix initial active status (#9694)
Separate from #9451

On Windows, a new window may already active immediate after creation.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-25 11:44:18 -07:00
Ezekiel Warren
78dc458231
windows: Mouse wheel coordinates fix (#9749)
mouse scroll wasn't working unless the window was maximized or in the
top left corner because the Windows wheel events give screen coordinates

Release Notes:

- N/A
2024-03-25 11:14:51 -07:00
Raunak Raj
2646ed08e7
linux: Implement restart and app_path (#9681)
Added `restart` and `app_path` method for linux platform which was
marked as `//todo(linux)`


Release Notes:

- N/A
2024-03-25 11:14:29 -07:00
Daniel Zhu
569a7234fd
Handle first click on Zed window (#9553)
Fixes #4336
2024-03-25 10:52:18 -07:00
白山風露
5361a4d72d
Windows: Better cursor (#9451)
Moved `SetCursor` calls to `WM_SETCURSOR`, which occurs when OS is
requires set cursor.

Release Notes:

- N/A
2024-03-25 10:06:52 -07:00
Waffle Maybe
eec8660759
Use .is_some_and() instead of .is_some() && .unwrap() (#9704)
That's nicer & more readable.

(I just noticed that this looks weird while trying to understand why zed
changes my cursor, so decided to make a quick fix (btw the issue with
the cursor is that zed always loads cursor named "default" on wayland))

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-25 11:11:35 -04:00
Piotr Osiewicz
a7047f67fb
chore: Revert "gpui: update dependencies" (#9774)
Reverts zed-industries/zed#9741

/cc @niklaswimmer it looks like that PR change broke our rendering of
avatars (as @bennetbo found out) - they have a blue-ish tint now, which
I suppose might have to do with change between BGRA and RGBA. I'm gonna
revert it for now, let's reopen it though.


![image](https://github.com/zed-industries/zed/assets/24362066/3078d9c6-9638-441b-8b32-d969c46951e0)

Release Notes:

- N/A
2024-03-25 15:27:16 +01:00
Niklas Wimmer
7f9355e11f windows: update text system to new cosmic version
The same changes have been used on linux here 5003504031
and here 34832d49b09071846ff6f55f8ca1df019980a1df.

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-25 13:03:57 +01:00