Commit Graph

292 Commits

Author SHA1 Message Date
Piotr Osiewicz
bd6d385817
gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
Antonio Scandurra
5df1481297
Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
Nate Butler
d103903229
Style header for assistant2 (#11570)
Release Notes:

- N/A
2024-05-08 14:17:07 -04:00
Nate Butler
47ca343803
Add DecoratedIcon (#11512)
This allows us to create icons with dynamic decorations drawn on top
like these:


![image](https://github.com/zed-industries/zed/assets/1714999/1d1a22df-8f90-47f2-abbd-ed7afa8fc641)

### Examples:

```rust
div()
    .child(DecoratedIcon::new(
        Icon::new(IconName::Bell).color(Color::Muted),
        IconDecoration::IndicatorDot,
    ))
    .child(
        DecoratedIcon::new(Icon::new(IconName::Bell), IconDecoration::IndicatorDot)
            .decoration_color(Color::Accent),
    )
    .child(DecoratedIcon::new(
        Icon::new(IconName::Bell).color(Color::Muted),
        IconDecoration::Strikethrough,
    ))
    .child(
        DecoratedIcon::new(Icon::new(IconName::Bell), IconDecoration::X)
            .decoration_color(Color::Error),
    )
```

Release Notes:

- N/A
2024-05-07 16:36:13 -04:00
Marshall Bowers
8871fec2a8
Adjust names of negated style methods (#11453)
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.

This will help keep related style methods grouped together in
completions.

It also makes it a bit clearer that the negation applies to the value.

### Before

```rs
div()
    .neg_mx_1()
    .neg_mt_2()
```

### After

```rs
div()
    .mx_neg_1()
    .mt_neg_2()
```

Release Notes:

- N/A
2024-05-06 13:56:25 -04:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Nate Butler
08c9157a1e
Standardize TabBar start_slot and end_slot elements (#11403)
- Unifies spacing between left and right sides of the tab bar
- Use the default icon color for `end_slot` tools. This should help more
clearly differentiate when forward or backward navigation is disabled
due to the tools on the other side not looking so much like the disabled
navigation arrows.
- Rework the TabBar implementation in `pane.rs` to directly pass in
items to the `start_slot` instead of an unneeded extra horizontal
layout.

Left side:

![CleanShot 2024-05-05 at 11 08
35@2x](https://github.com/zed-industries/zed/assets/1714999/ec80fda5-17ce-4cd4-ae54-8c63dcc79e69)

Right side:

![CleanShot 2024-05-05 at 11 09
04@2x](https://github.com/zed-industries/zed/assets/1714999/0281e462-202f-407b-b6b7-7acbcde9138f)

Release Notes:

- Standardized some Tab Bar UI elements. You many notice some slight
spacing or color changes.
2024-05-05 19:59:18 -04:00
Kyle Kelley
6563330239
Supermaven (#10788)
Adds a supermaven provider for completions. There are various other
refactors amidst this branch, primarily to make copilot no longer a
dependency of project as well as show LSP Logs for global LSPs like
copilot properly.

This feature is not enabled by default. We're going to seek to refine it
in the coming weeks.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-05-03 12:50:42 -07:00
Nate Butler
78a8a58ee2
Iterate on Assistant 2 composer UI (#11306)
- Change project index tool rendering in composer
- Update composer UI style

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-05-02 13:01:21 -04:00
Marshall Bowers
74f8ef0364
Clean up Indicator (#11275)
This PR cleans up the `Indicator` component:

- Renamed `IndicatorStyle` to `IndicatorKind` and made it private.
- Fixed `Indicator::bar()` to construct an indicator using the right
`IndicatorKind`.
- Removed the `IndicatorIcon`, since we didn't actually end up using it.

Release Notes:

- N/A
2024-05-01 18:10:35 -04:00
Marshall Bowers
4739797e5d
Add the ability to render icons as indicators (#11273)
This PR adds the ability to render `Icon`s as an `Indicator`.

Release Notes:

- N/A

Co-authored-by: Nate Butler <nate@zed.dev>
2024-05-01 17:52:26 -04:00
Marshall Bowers
4f5312804d
Replace rem size literals with constant (#11272)
This PR replaces the rem size literals with the `BASE_REM_SIZE_IN_PX`
constant.

This way we can retain our source of truth for the rem size that we're
designing against.

Release Notes:

- N/A
2024-05-01 17:46:43 -04:00
Nate Butler
97512be378
Add wiring for UI density (#11260)
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.

Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.

Release Notes:

- N/A
2024-05-01 14:28:52 -04:00
Nate Butler
779f67506a
Assistant 2 temp icon (#11257)
Release Notes:

- N/A
2024-05-01 12:56:27 -04:00
Nate Butler
f842d19b0b
Remove extra space right of traffic lights on macOS (#11176)
This PR balances the left and right spacing around the traffic lights on
macOS.

Release Notes:

- Minor UI changes to the titlebar
2024-04-29 16:43:21 -04:00
Nathan Sobo
39fb1d567d
Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Nate Butler
366d7e7728
Break typography styles out of StyledExt (#11013)
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`

Release Notes:

- N/A
2024-04-25 17:42:53 -04:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Conrad Irwin
e0c83a1d32
remote projects per user (#10594)
Release Notes:

- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-04-23 15:33:09 -06:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Mikayla Maki
8a02159b82
Add a command to expand the context for a multibuffer (#10300)
This PR adds an action to expand the excerpts lines of context in a
multibuffer.

Release Notes:

- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:

```json5
// In your keybindings array...
  {
    "context": "Editor && mode == full",
    "bindings": {
      "shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
    }
  }
```

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-04-19 14:27:56 -07:00
Thorsten Ball
f082344747
Add pull requests to git blame tooltip (#10784)
Release Notes:

- Added links to GitHub pull requests to the git blame tooltips, if they
are available.

Screenshot:

(Yes, the icon will be resized! cc @iamnbutler)

![screenshot-2024-04-19-18 31
13@2x](https://github.com/zed-industries/zed/assets/1185253/774af0b3-f587-4acc-aa1e-1846c2bec127)
2024-04-19 18:54:20 +02:00
Thorsten Ball
9247da77a3
git blame: Display GitHub avatars in blame tooltips, if available (#10767)
Release Notes:

- Added GitHub avatars to tooltips that appear when hovering over a `git
blame` entry (either inline or in the blame gutter).

Demo:



https://github.com/zed-industries/zed/assets/1185253/295c5aee-3a4e-46aa-812d-495439d8840d
2024-04-19 15:15:19 +02:00
Keith
535bcfad10
Update crates/ui/docs/hello-world.md TODO with explanation of SharedString usage (#10664)
Filled out a comment where there was a TODO to explain SharedString
usage.

Release Notes:

- N/A
2024-04-17 13:04:28 +03:00
Nate Butler
e93d554725
Add Editor Controls Menu to Tool Bar (#10655)
This PR adds an editor controls menu to the tool bar. This menu will be
used to contain controls that toggle visual features in the editor, like
toggling inlay hints, showing git status or blame, hiding the gutter,
hiding or showing elements in the tool bar, etc.

For the moment, this consolidates the new Inline Git Blame toggle and
the old Inlay Hints toggle. In the future it will contain additional
controls.

Before: 

![CleanShot - 2024-04-16 at 16 38
53@2x](https://github.com/zed-industries/zed/assets/1714999/249e353f-786a-4391-8d49-66dd61feff8a)

After:

![CleanShot - 2024-04-16 at 16 38
43@2x](https://github.com/zed-industries/zed/assets/1714999/5b3cf4d5-855a-4475-ac05-8474b6c94b7b)

---

Release Notes:

- Added an editor controls menu to the tool bar. This will contain
visual, editor-specific options like toggling inlay hints, showing git
status or blame, etc.
- Removed the top level inlay hint toggle from the tool bar due to the
above change.
- Added the ability to toggle inline git blame from the new editor
controls menu.

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-04-16 18:03:54 -04:00
Thorsten Ball
faebce8cd0
Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Thorsten Ball
6e1ba7e936
Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Conrad Irwin
f6c85b28d5
WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Bennet Bo Fenner
78d6beee80
Fix invisible chat icons (#10406)
As of #10393 some icons in the chat were invisible, looking at the icons
I noticed that the viewport was actually 800x800, I scaled that down to
16x16 and now they work fine again.

Also remove the `reply_arrow_left` icon because it is not used at all.

Thanks to @RemcoSmitsDev for noticing.

I don't have any expertise in svg's, so if something is off about the
svg markup reach out to me.

Release Notes:

- N/A
2024-04-11 18:36:58 +02:00
Hans
664efef76b
Remove line breaks when displaying file names in the project panel (#10231)
- Fixed #8603 

For the label title of the project panel, I find that there is no place
to use to get the title of the label to do some operations, it should be
safe to modify it, but I'm not sure how we need to modify the problem, I
can think of two scenarios:
1. Modify every place where you don't want multiple lines to appear
2. Make the label only display a single line (e.g. provide a new
parameter, or a new label type?)
2024-04-10 08:30:13 -06:00
Kirill Bulatov
7dfc7184b1
Use task icons for all kinds of tasks (#10333)
<img width="565" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/cbb59154-1153-459a-978c-8c125e879d27">
<img width="562" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/d3f65a09-2f75-4db8-85c2-1abb591e609c">


Release Notes:

- Added more icons to task modal
2024-04-09 23:51:59 +03:00
Andrew Lygin
57a1b9b2cd
tab_switcher: Add tab close buttons (#9968)
Support for closing tabs from Tab Switcher:

- Close button color matches the indicator color to preserve the
information that the buffer is dirty (as in SublimeText).
- `ctrl-backspace` closes the currently selected item.


https://github.com/zed-industries/zed/assets/2101250/8ea33911-2f62-4199-826d-c17556db8e9a

Release Notes:

- N/A
2024-04-03 17:28:51 +02:00
Kirill Bulatov
c15b9d4e1c
Avoid failing format test with current date (#10068)
Replace the test that tested with
`chrono::offset::Local::now().naive_local()` taken, failing the
formatting once per year at least.


Release Notes:

- N/A
2024-04-02 10:37:14 +02:00
Mikayla Maki
1da2441e7b
Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Mehmet Efe Akça
dde27483a4
vim: Avoid removing keymap context when blurred (#9960)
Release Notes:

- Fixes #4502 

Notes:
I removed this line of code which removes the vim keymap contexts when
an editor is blurred.


16e6f5643c/crates/vim/src/vim.rs (L703-L705)

I tried whether the editor context would be poisoned when switching
between two editors and disabling vim mode and switching back but the
context looked normal. If this change is wrong, please advise. I could
not find why this piece of code was required.

This fixes #4502 as the reason why keybinds did not show up was because
the vim context was removed from the editor's keymap contexts. Other
paths for a fix could be to filter out vim predicates when finding
keybinds for actions but I believe that'd add unnecessary complexity.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-01 16:43:14 -06:00
Marshall Bowers
954c772e29
Use ignored color from theme for items ignored by Git (#10038)
This PR updates the color of the label used for Git-aware items to use
the `ignored` color from the theme when the item is ignored by Git.

The built-in themes have had their `ignored` color updated to match
`text.disabled`, as the existing `ignored` color did not sufficiently
differentiate from non-ignored items.

Fixes #9976.

Release Notes:

- Updated items in the project panel to use the `ignored` color from the
theme when they are ignored by Git
([#9976](https://github.com/zed-industries/zed/issues/9976)).
2024-04-01 11:34:49 -04:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Mikayla Maki
9bce5e8b82
Improve diagnostic header UI (#9888)
This PR rearranges the diagnostics to put the headers to the left of the
diagnostic messages and adds an additional button to close the
diagnostics.

<img width="394" alt="Screenshot 2024-03-27 at 2 01 19 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83be4051-6441-47c6-9b48-77c75ce9c8eb">

<img width="326" alt="Screenshot 2024-03-27 at 2 01 56 PM"
src="https://github.com/zed-industries/zed/assets/2280405/d849ca34-91e9-4de6-9d9c-503b75e97d60">

As a drive by, I also quieted a useless but loud log message.

Release Notes:

- Added a close button to the `f8` diagnostics.
2024-03-27 14:30:27 -07:00
白山風露
35b39e02ce
Windows: Fullscreen (#9728)
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review

TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size

Release Notes:

- N/A
2024-03-26 09:58:16 -07:00
Aaron Ruan
f83884518a
Change maximum height of TitleBar (#9758)
<img width="209" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/0dcc4d0b-db9e-4eba-aa36-5c35f185e7e3">

Release Notes:

- Fixed alignment of items in the title bar
([#9709](https://github.com/zed-industries/zed/issues/9709)).
2024-03-25 10:45:19 -04:00
Marshall Bowers
6cec389125
ui: Make top_padding an associated function on the TitleBar (#9577)
This PR makes the function for computing the top padding for the
`TitleBar` an associated function.

Release Notes:

- N/A
2024-03-20 10:55:09 -04:00
Ezekiel Warren
d5e0817fbc
windows: Fix title bar height when maximized (#9449)
screenshots and description incoming

## title bar when window is maximized
| before | after |
| ---    | ---   |
|
![image](https://github.com/zed-industries/zed/assets/1284289/075a943d-54db-4b71-9fa0-15f823255182)
|
![image](https://github.com/zed-industries/zed/assets/1284289/39a1d381-fcfd-4651-aab4-231a8ec3bd99)
|

## ~~caption buttons at 200%~~
~~buttons are now properly responsive at different scales~~
~~closes #9438~~
~~proper scale factor handling in follow up PR (possibly #9440)~~

<details>
  <summary>out of date image</summary>


![scale-factor](https://github.com/zed-industries/zed/assets/1284289/299d37b8-0d2e-4f2e-81db-2fff6fc59a62)
</details>

should be fixed by https://github.com/zed-industries/zed/pull/9456


Release Notes:

- N/A
2024-03-19 20:54:00 -07:00
Remco Smits
3dadfe4787
Channel chat: Add edit message (#9035)
**Summary**:
- Removed reply message from message_menu
- Made render_popover_buttons a bit more reusable
- Fixed issue that you can't close the reply/edit preview when you are
not focusing the message editor
- Notify only the new people that were mentioned inside the edited
message

**Follow up**
- Fix that we update the notification message for the people that we
mentioned already
- Fix that we remove the notification when a message gets deleted.
  - Fix last acknowledge message id is in correct now

**Todo**:
- [x] Add tests
- [x] Change new added bindings to the `Editor::Cancel` event.

Release Notes:

- Added editing of chat messages
([#6707](https://github.com/zed-industries/zed/issues/6707)).

<img width="239" alt="Screenshot 2024-03-09 at 11 55 23"
src="https://github.com/zed-industries/zed/assets/62463826/b0949f0d-0f8b-43e1-ac20-4c6d40ac41e1">
<img width="240" alt="Screenshot 2024-03-13 at 13 34 23"
src="https://github.com/zed-industries/zed/assets/62463826/d0636da2-c5aa-4fed-858e-4bebe5695ba7">

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-19 19:49:04 -06:00
Mikayla Maki
fd0071f2af
Add an animation to the LSP checking indicator (#9463)
Spinner go spinny.

Extra thanks to @kvark for helping me with the shaders.



https://github.com/zed-industries/zed/assets/2280405/9d5f4f4e-0d43-44d2-a089-5d69939938e9


Release Notes:

- Added a spinning animation to the LSP checking indicator

---------

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2024-03-19 10:16:18 -07:00
Marshall Bowers
0329b4a5cb
Allow loading "Segoe Fluent Icons" font on macOS (#9421)
This PR updates the `TextSystem` on macOS to allow loading the "Segoe
Fluent Icons" font.

We're using this font in the Storybook to render the `TitleBar` as it
would appear on Windows despite us running it on macOS. This is to make
things easier for iterating on UI design without needing to test on each
individual platform.

However, the "Segoe Fluent Icons" font does not have a glyph for the `m`
character, causing it to run afoul of a precautionary check added in
#4029, which ultimately results in the font not being loaded (and thus
rendering as a missing glyph).

We work around this by simply ignoring this check if the font we're
trying to load is specifically "Segoe Fluent Icons".

I think longer-term we'll need to revisit the behavior in the editor
that is causing the panics when the `m` glyph is missing from the font,
but that's a problem for a different day.

#### Before

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c0ddd46d-8599-4729-ac98-75522b33e25b">

#### After

<img width="1113" alt="Screenshot 2024-03-15 at 5 12 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/183c2b43-5e4f-4516-8856-7a2d45ed8b2e">

Note that you currently need to install the "Segoe Fluent Icons" font
yourself—either installing it globally or placing the `.ttf` file in the
`assets/fonts` directory—in order to see the icons rendered. I'd like to
look into getting this, but there are restrictions on the distribution
of the font on non-Windows platforms that will need to be followed.

Release Notes:

- N/A
2024-03-15 17:35:10 -04:00
Marshall Bowers
c1f1c5e75f
ui: Refine TitleBar component (#9415)
This PR continues the refinements to the `TitleBar` component.

Here are the notable changes:

- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
  - The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">

> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.

Release Notes:

- N/A
2024-03-15 15:48:07 -04:00
Marshall Bowers
123d3ee282
ui: Clean up PlatformTitlebar implementation (#9413)
This PR cleans up the implementation of the `PlatformTitlebar` component
to better match our conventions for building UI components.

Release Notes:

- N/A
2024-03-15 14:31:02 -04:00
Mikayla Maki
328aa2cc95
Cross-platform titlebar (#9405)
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.

Release Notes:

- N/A

---------

Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
2024-03-15 10:40:58 -07:00
Thorsten Ball
5bf0c8ed2d
Revert "windows: better looking titlebar" and follow-up (#9392)
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
2024-03-15 12:25:51 +01:00
Evren Sen
de1db8b6be
Rework/redesign message replies (#9049)
Hello! This PR proposes a redesigned replying system in Zeds chat panel,
inspired by chat applications like [Slack](https://slack.com) and
[Discord](https://discord.com). Feedback and suggestions are welcome! 😄

### TODOs

- [x] Handle replies to removed messages
- [x] Add replied user's profile picture to reply indicator
- [x] Highlight the message that's been selected for replying

--------

### Current Status


https://github.com/zed-industries/zed/assets/146845123/4ed2c2d7-a586-48bd-973c-0d3f033e2c6b

--------

Release Notes:

- Redesigned message replies in the chat panel

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-14 20:45:53 -06:00
Ezekiel Warren
948b3827c8
windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but
feel free to comment :)~~

TODO:
- [x] add close/min/max buttons (to be rendered with gpui)
- [x] snap layout support
- [x] fix issues with clicking items in titlebar
- [x] cleanup/document

Release Notes:

- Added custom windows titlebar

![](https://media.discordapp.net/attachments/1208481909676576818/1216985375969378324/caption-buttons-working.gif?ex=660260f4&is=65efebf4&hm=53a17af6e2f233eba54302a5adb9efe23900f4d6f6d1d854bec887120789130c&=)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-14 17:20:30 -07:00
Marshall Bowers
404adbce5b
Encode rem values derived from pixels using rems_from_px (#9367)
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.

This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").

`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.

Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.

Release Notes:

- N/A
2024-03-14 16:39:55 -04:00
Antonio Scandurra
e7289c385d
Correctly show the shift icon for keybindings on macOS (#9235)
Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 18:27:24 +01:00
Antonio Scandurra
409aa513d4
Fix mouse interactions with the project and branch switchers (#9222)
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.

This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.

Release Notes:

- N/A

Co-authored-by: Julia <julia@zed.dev>
2024-03-12 15:30:27 +01:00
Marshall Bowers
14a0d8039b
ui: Center Checkbox within its container (#9201)
This PR fixes an issue with the `Checkbox` component where the checkbox
wasn't being centered within its container element.

The problem can be seen when applying a background color to the
container element:

#### Before

<img width="439" alt="Screenshot 2024-03-11 at 5 44 10 PM"
src="https://github.com/zed-industries/zed/assets/1486634/11704b1a-3c3e-4250-99c3-973fb442287a">

#### After

<img width="447" alt="Screenshot 2024-03-11 at 5 45 59 PM"
src="https://github.com/zed-industries/zed/assets/1486634/569a850b-4bd7-4711-8327-bf426fa5d265">

This resulted in issues where, under certain conditions, the checkbox
could get cut off, as seen in #8868.

Centering the checkbox fixes this issue:

<img width="305" alt="Screenshot 2024-03-11 at 5 51 00 PM"
src="https://github.com/zed-industries/zed/assets/1486634/14e5642f-59ad-4288-bc25-ea7da2a008a7">

Fixes #8868.

Release Notes:

- Fixed a positioning issue with checkboxes
([#8868](https://github.com/zed-industries/zed/issues/8868)).
2024-03-11 18:08:31 -04:00
Marshall Bowers
c0b1f74794
Inset ContextMenu headers (#9197)
This PR insets the headers within `ContextMenu`s to give them some more
breathing room.

#### Before

<img width="347" alt="Screenshot 2024-03-11 at 4 13 31 PM"
src="https://github.com/zed-industries/zed/assets/1486634/73a56d68-d40e-4396-b584-f443197b69d6">

#### After

<img width="354" alt="Screenshot 2024-03-11 at 4 12 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/44c12a07-0784-4c94-b194-245f5cf94b2b">

Release Notes:

- Added padding to headers in context menus.
2024-03-11 16:28:16 -04:00
Marshall Bowers
25c471f9e4
Render + separators for keybindings on non-macOS platforms (#9194)
This PR adjusts the rendering of keybindings on non-macOS platforms to
have a `+` separator instead of just a blank space.

<img width="952" alt="Screenshot 2024-03-11 at 3 18 17 PM"
src="https://github.com/zed-industries/zed/assets/1486634/1573823d-4329-41f0-bef4-7a6c09f3e632">

<img width="584" alt="Screenshot 2024-03-11 at 3 16 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/aae41b22-dfde-40a6-9e0e-cee855522d3a">

Release Notes:

- N/A
2024-03-11 15:57:31 -04:00
Marshall Bowers
f2aa183512
ui: Extend KeyBinding with support for displaying keybindings for other platforms (#9192)
This PR extends the `KeyBinding` component with support for displaying
keybindings for platforms other than macOS.

<img width="824" alt="Screenshot 2024-03-11 at 2 41 59 PM"
src="https://github.com/zed-industries/zed/assets/1486634/7108b17d-dfc3-42ee-9bfd-c58b334d7374">

Release Notes:

- N/A
2024-03-11 15:03:55 -04:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Evren Sen
1756c1fc1e
Improve UI of popover buttons when hovering over chat messages (#9041)
### Before


https://github.com/zed-industries/zed/assets/146845123/4a16c1ce-a671-4e39-abc9-3a0cb25bc0cd

### After


https://github.com/zed-industries/zed/assets/146845123/cfab3d00-246e-427d-9c40-8ee520a0a186




Release Notes:
- Improved the UI of popover buttons when hovering over chat messages.
2024-03-08 12:46:51 -07:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Marshall Bowers
373e18bc88
Enable clippy::unnecessary_unwrap (#8756)
This PR enables the
[`clippy::unnecessary_unwrap`](https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_unwrap)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:10:56 -05:00
Marshall Bowers
659974411d
Enable clippy::explicit_auto_deref (#8753)
This PR enables the
[`clippy::explicit_auto_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_auto_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:30:18 -05:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers
ca2cda8d2a
Remove unneeded 'static lifetimes on &strs in constants (#8698)
This PR removes unneeded `'static` lifetimes on `&str`s stored in
`const` declarations.

This addresses some Clippy lints about
[`redundant_static_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_static_lifetimes).

In item-level `const` declarations we can rely on lifetime elision and
use the default `'static` lifetime.

Note that associated constants still require an explicit `'static`
lifetime, as explained in
https://github.com/rust-lang/rust/issues/115010.

Release Notes:

- N/A
2024-03-02 00:40:49 -05:00
Dzmitry Malyshau
cb75c57fc0
Cleanup dependencies (part 4) (#8468)
Follow-up to #8425 . Final part - adds the CI check.

Release Notes:
- N/A
2024-02-27 20:41:49 +02:00
Dzmitry Malyshau
a44fc24445
Clean up many small dependencies (part 3) (#8425)
Follow-up to #8353

Release Notes:
- N/A
2024-02-26 11:08:57 +02:00
Marshall Bowers
d8276b0f0d
Hoist itertools dependency to workspace level (#8417)
This PR hoists the `itertools` dependency to the workspace level.

Release Notes:

- N/A
2024-02-25 20:37:52 -05:00
Marshall Bowers
841e010fa4
Hoist chrono dependency to workspace level (#8414)
This PR hoists the `chrono` dependency to the workspace level.

Release Notes:

- N/A
2024-02-25 18:52:59 -05:00
Mikayla Maki
cab8b5a9a3
Switch LSP prompts to use a non-blocking toast (#8312)
This fixes a major degradation in usability that some users ran into.

Fixes https://github.com/zed-industries/zed/issues/8255 
Fixes https://github.com/zed-industries/zed/issues/8229

Release Notes:

- Switch from using platform prompts to toasts for LSP prompts.
([8255](https://github.com/zed-industries/zed/issues/8255),
[8229](https://github.com/zed-industries/zed/issues/8229))

<img width="583" alt="Screenshot 2024-02-23 at 2 40 05 PM"
src="https://github.com/zed-industries/zed/assets/2280405/1bfc027b-b7a8-4563-88b6-020e47869668">

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-23 15:18:32 -08:00
Piotr Osiewicz
f17d0b5729
Add static Runnables (#8009)
Part of #7108

This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.

Release Notes:

- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
2024-02-19 18:41:43 +02:00
Marshall Bowers
ef551cedef
Add CheckboxWithLabel component (#7881)
This PR builds on top of #7878 by adding a general-purpose
`CheckboxWithLabel` component to use for checkboxes that have attached
labels.

This component encompasses the functionality of allowing to click on the
label to toggle the value of the checkbox.

There was only one other occurrence of a checkbox with a label—the
"Public" checkbox in the channel management modal—and this has been
updated to use `CheckboxWithLabel`.

Resolves #7794.

Release Notes:

- Added support for clicking the label of the "Public" checkbox in the
channel management modal to toggle the value
([#7794](https://github.com/zed-industries/zed/issues/7794)).
2024-02-15 21:00:30 -05:00
Marshall Bowers
9ef83a2557
Make the labels of the checkboxes on the welcome screen clickable (#7878)
This PR makes the labels of the checkboxes on the welcome screen
clickable.

Release Notes:

- Added support for clicking the labels of the checkboxes on the welcome
screen to toggle the value
([#7794](https://github.com/zed-industries/zed/issues/7794)).
2024-02-15 20:37:31 -05:00
Kirill Bulatov
7c6b34cb73
Close modals and menus before dispathing actions (#7830)
Fixes https://github.com/zed-industries/zed/issues/7799 by forcing the
modal to close before dispatching the action.
While not needed specifically for this case, changed the context menus
to do the same, to be uniform — context menu actions seem to work
properly after this change too.

Release Notes:

- Fixed markdown preview action not working
([7799](https://github.com/zed-industries/zed/issues/7799))
2024-02-15 15:57:32 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Marshall Bowers
ce62404e24
Correctly use the base element in HighlightedLabel (#7397)
This PR updates the `HighlightedLabel` to correctly render its base
element, which is the one that receives the styling properties, instead
of rendering a new `LabelLike`.

Release Notes:

- N/A
2024-02-05 13:21:07 -05:00
Andrew Lygin
2ed45d72d8
File finder UI enhancement (#7364)
File finder looks and feels a little bulky now. It duplicates file names
and consumes too much space for each file.

This PR makes it more compact:
- File name is trimmed from the path, removing duplication
- Path is placed to the right of the file name, improving space usage
- Path is muted and printed in small size to not distract attention from
the main information (file names)

It makes search results easier to look through, consistent with the
editor tabs, and closer in terms of usage to mature editors.

Release Notes:

- File finder UI enhancement
2024-02-05 11:12:47 -07:00
Marshall Bowers
dbb5fad147
Fix some formatting issues in Cargo.toml files (#7127)
This PR fixes some formatting issues in some of the `Cargo.toml` files.

I tried to fix most of these in #7126, but there were a few that I
missed.

Release Notes:

- N/A
2024-01-30 22:01:35 -05:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Marshall Bowers
2980f0508c
Rework loading images from files (#7088)
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:

> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.

`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.

Release Notes:

- N/A
2024-01-30 11:26:02 -05:00
Marshall Bowers
6c7893db35
Rename SharedUrl to SharedUri (#7084)
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.

I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.

I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

Release Notes:

- N/A
2024-01-30 09:54:23 -05:00
Bennet Bo Fenner
dd74643993
gpui: Support loading image from filesystem (#6978)
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.

API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`

Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)

// load from filesystem
img(SharedUrl::file(...))
```

This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.

I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">

**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
2024-01-29 21:56:51 -08:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
Piotr Osiewicz
0a0a866dd5
Licenses: change license fields in Cargo.toml to AGPL-3.0-or-later. (#5535)
Release Notes:
- N/A
2024-01-27 13:51:16 +01:00
Marshall Bowers
c3110d3dce
Rename BellBadged to BellDot (#6820)
This PR renames the `BellBadged` icon to `BellDot` to be a bit clearer
as to what its contents are.

Release Notes:

- N/A
2024-01-26 18:48:16 -05:00
David Rachmaninoff
62365e6a29
Add a badge to the bell icon on new notifications (#6751)
It changes the icon if a new notification event is consumed and changes
it back to normal upon toggling NotificationPanel.

Added a new field to NotificationPanel:
	- have_unseen_notifications: bool

Added a new icon asset
	- IconName::BellBadged => "assets/icons/bell_badged.svg"

Release Notes:

- Added a badge to bell icon for new notifications
([#6721](https://github.com/zed-industries/zed/issues/6721)).
2024-01-26 18:31:17 -05:00
Conrad Irwin
a0f8a2342f Add a hover menu to see who's in a channel
Co-Authored-By: Max <max@zed.dev>
Inspired-By: @RemcoSmitsDev
2024-01-26 12:25:00 -07:00
Marshall Bowers
6103f67875
Make follower avatars smaller (#6724)
This PR makes the avatars of followers in a facepile smaller than the
leader's avatar.

<img width="227" alt="Screenshot 2024-01-25 at 1 42 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/defc22b4-4ae1-4d63-a0d8-53e3ca8cce04">

Release Notes:

- Adjusted the size of follower avatars to be smaller than the leader.

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-25 13:53:50 -05:00
Mikayla Maki
be4d314858
Revert "Improve completion, action and shared project popovers' layout" (#4233)
Reverts zed-industries/zed#4226

Unfortunately there where some worse states possible after this PR.
Reverting until after the launch, as the problems it addresses are still
bad.

![Screenshot 2024-01-23 at 3 20
59 PM](https://github.com/zed-industries/zed/assets/2280405/d25ab0d5-db49-44cb-b865-e320a97616ce)
2024-01-23 15:34:48 -08:00
Piotr Osiewicz
f2ff7fa4d5
chore: Change AGPL-licensed crates to GPL (except for collab) (#4231)
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?

Release Notes:
- N/A
2024-01-24 00:26:58 +01:00
Mikayla Maki
9f6072c6b6
Revert "Improve completion, action and shared project popovers' layout" 2024-01-23 15:26:11 -08:00
Kirill Bulatov
513ddf1861 Change background for the max width of the completion/action elements 2024-01-23 22:12:29 +02:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Julia
2c3d9805a4 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-22 10:16:59 -05:00
Mikayla
c05edee2b5
Port the rest of the app 2024-01-21 20:26:33 -08:00
Piotr Osiewicz
6c82380232 chore: Fix clippy::needless_borrow up to an editor 2024-01-21 15:03:24 +01:00
Mikayla
a44aae9e91
Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Conrad Irwin
23d991962a Link previews in chat 2024-01-19 16:59:17 -07:00
Marshall Bowers
1cc7f66f86
Fix documentation labels obscuring other content in completion menu (#4167)
This PF fixes an issue where the documentation labels in the completion
menu could end up completing obscuring the primary content.

#### Before
<img width="691" alt="Screenshot 2024-01-19 at 1 42 19 PM"
src="https://github.com/zed-industries/zed/assets/1486634/187f2978-08be-4f5e-ba93-91ed09cd6e87">

#### After

<img width="704" alt="Screenshot 2024-01-19 at 1 39 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e5929c04-bace-4336-b878-4ada5660d235">

Since this involved changes to the `ListItem`, I also made sure to test
the other problematic case that was fixed in #3845 to make sure we
didn't regress there:

<img width="665" alt="Screenshot 2024-01-19 at 1 39 11 PM"
src="https://github.com/zed-industries/zed/assets/1486634/14b72d44-b6a6-4aef-a708-37fb60b8875a">

I also tried to capture these cases in the `ListItem` stories to make it
easier to test all of them at once:

<img width="1141" alt="Screenshot 2024-01-19 at 1 40 03 PM"
src="https://github.com/zed-industries/zed/assets/1486634/333886ff-e394-4cba-89db-98352481c7f6">

Release Notes:

- Fixed an issue where documentation labels could obscure other content
in the editor completion menu
([#2419](https://github.com/zed-industries/community/issues/2419)).
2024-01-19 14:01:09 -05:00
Marshall Bowers
01f06f96a1
Update tenses of doc comment summary lines (#4161)
This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).

Specifically:

> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.

I'm sure there are plenty occurrences that I missed.

Release Notes:

- N/A
2024-01-19 11:18:50 -05:00
Marshall Bowers
03826be196
Fix docs references in ui (#4147)
This PR fixes some more references in the docs in the `ui` crate.

Release Notes:

- N/A
2024-01-18 22:52:30 -05:00
Marshall Bowers
decf320a74
Rename overflow_hidden_{x,y} to overflow_{x,y}_hidden (#4146)
This PR renames the `overflow_hidden_x` and `overflow_hidden_y` methods
to `overflow_x_hidden` and `overflow_y_hidden`, respectively.

This provides consistency with our `overflow_x_scroll` /
`overflow_y_scroll` methods, as well as better matches Tailwind's
naming.

Release Notes:

- N/A
2024-01-18 22:10:41 -05:00
Mikayla Maki
20b58fea35
Merge branch 'main' into fix-popin-for-project-panel 2024-01-18 15:55:35 -08:00
Mikayla
903176d8ff
Pull out fluent builder helpers into re-usable trait 2024-01-18 15:31:31 -08:00
Marshall Bowers
0691ad480b
Make clicking ListHeader labels toggle the disclosure (#4140)
This PR makes clicking the label inside of a `ListHeader` with a
disclosure also toggle the disclosure.

Release Notes:

- Added support for clicking the "Online", "Offline", and "Requests"
headers in the contact list to toggle their expansion.
2024-01-18 18:21:53 -05:00
Mikayla
a5084510a1
Fix popin for project panel by pre-resolving keybindings in terms of the project panel 2024-01-18 15:16:09 -08:00
Conrad Irwin
6c2da0d25b Revert "Store a z-index id per-layer (#4128)"
This reverts commit 28a2337218, reversing
changes made to e992f84735.
2024-01-18 13:28:23 -07:00
Conrad Irwin
81baefb460
Fix right click handler for tabs (#4130)
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>

You can now use .debug_selector() to make it possible for tests to find
a given element,
and .debug_bounds() to find the coordinates of where it was painted.


Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2024-01-18 13:07:25 -07:00
Conrad Irwin
920eced1d5 Fix right click handler for tabs
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-18 12:10:38 -07:00
Julia
bc2302f723 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-18 13:24:25 -05:00
Mikayla Maki
0711476fd5
Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Marshall Bowers
8f3d79c3b8
Fix file paths in stories (#4104)
This PR fixes some file paths used in our stories that were still
referencing the `ui2` crate.

Release Notes:

- N/A
2024-01-17 16:59:57 -05:00
Marshall Bowers
df67917768
Make channel buttons square (#4092)
This PR makes the channel buttons square.

Release Notes:

- Adjusted the shape of the channel buttons.
2024-01-17 11:47:43 -05:00
Julia
2fbf42d7df
Z index shenanigans (#4089)
Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.
2024-01-17 09:48:08 -05:00
Julia
977832a04e Refresh window, bypassing view cache, when opening hover or context menu 2024-01-17 09:40:16 -05:00
Marshall Bowers
26a3f68080
Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover
a little bit less of the avatar:

#### Before

<img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9">

#### After

<img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM"
src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c">

(It's a bit hard to tell in the screenshot, but there is a gap between
the bottom of the indicator and the top of the color ribbon).

Release Notes:

- N/A
2024-01-16 18:49:37 -05:00
Marshall Bowers
4e8ad363f1
Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00
Marshall Bowers
2e03c848e3
Add dedicated indicator for showing a muted call participant (#4076)
This PR improves the muted indicators to make it clearer when a call
participant is muted.

Previously we used a red border color to denote when a participant was
muted.

Now we render an indicator with an icon to more clearly indicate the
participant's muted status:

<img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6">

Hovering over the indicator will display a tooltip for further
explanation:

<img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823">

This change also paves the way for denoting the deafened status for call
participants.

Release Notes:

- Improved the mute indicator for call participants.
2024-01-16 16:18:06 -05:00
Marshall Bowers
ca4a8b2226
Rework Avatar indicator to be more general-purpose (#4073)
This PR reworks the way we add indicators to `Avatar`s to make them more
general-purpose.

Previously we had logic specific to the availability indicator embedded
in the `Avatar` component, which made it unwieldy to repurpose for
something else.

Now the `indicator` is just a slot that we can put anything into.

Release Notes:

- N/A
2024-01-16 14:05:05 -05:00
Antonio Scandurra
1b35b93e77
Avoid retrieving layout bounds inside of right click menu event handler (#4056)
By the time the event handler is invoked, all information about the
rendered layout tree is gone.

Release Notes:

- N/A
2024-01-15 19:42:47 +01:00
Antonio Scandurra
a56265e607 Avoid retrieving layout bounds inside of right click menu event handler
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Max <max@zed.dev>
2024-01-15 19:27:18 +01:00
Thorsten Ball
b9be2147e8 Fix unaligned close button in tab bar
Co-authored-by: Marshall <marshall@zed.dev>
2024-01-15 18:16:41 +01:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Marshall Bowers
b136d21ebf
Make tab close button square (#4052)
This PR makes the close button for tabs square.

`IconButton` now accepts a `shape`, and using `IconButtonShape::Square`
will ensure the `IconButton` is square with respect to its contained
icon.

#### Before

<img width="119" alt="Screenshot 2024-01-15 at 10 32 40 AM"
src="https://github.com/zed-industries/zed/assets/1486634/dc806b9b-411f-4cd9-8c10-676d2cbd298b">

#### After

<img width="116" alt="Screenshot 2024-01-15 at 10 32 24 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8b4ef43c-14b6-449f-a235-5d7affd82c4e">

Release Notes:

- Changed the tab close button to be square.
2024-01-15 10:43:03 -05:00
Antonio Scandurra
4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin
29ce109211
chat panel ++ (#4044)
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock

[[PR Description]]

Release Notes:

- Opens chat by default when joining a public channel
- Improves chat panel UI
2024-01-14 13:54:10 -07:00
Conrad Irwin
f6ef07e716 Make chat prettier (to my eyes at least) 2024-01-13 21:37:13 -07:00
Mikayla
bfb59f1598
Remove last stale code 2024-01-12 20:59:19 -08:00
Conrad Irwin
981858ef3c Fix panic with many participants 2024-01-12 10:02:55 -07:00
Antonio Scandurra
1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Antonio Scandurra
2923b71f83 Replace WindowContext::notify with WindowContext::refresh 2024-01-10 17:27:02 +01:00
Marshall Bowers
aff119b80a
Fix possessive "its" in docs and comments (#3998)
This PR fixes a number of places where we were incorrectly using "it's"
where we needed to use the possessive "its".

Release Notes:

- N/A
2024-01-10 10:09:48 -05:00
Marshall Bowers
684bd530f0
ui: Fix doc tests (#3989)
There were a ton of doc tests that weren't compiling in the `ui` crate,
so this PR fixes them.

Release Notes:

- N/A
2024-01-09 16:56:28 -05:00
Marshall Bowers
a579ef17d7
Rename Shape to AvatarShape (#3986)
This PR renames the `Shape` enum to `AvatarShape`, since it seems pretty
specific to `Avatar`s.

Release Notes:

- N/A
2024-01-09 16:21:27 -05:00
Marshall Bowers
7ed3f5f392
Clean up references in doc comments in ui and theme crates (#3985)
This PR cleans up a number of references in doc comments in the `ui` and
`theme` crates so that `rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 15:22:36 -05:00
Nate Butler
51988f63d5 Document more enums 2024-01-09 14:50:04 -05:00
Nate Butler
c19551d974 Document free functions 2024-01-09 14:21:29 -05:00
Nate Butler
e020d7ca11 Document ui crate traits 2024-01-09 14:15:25 -05:00
Nate Butler
46065c2621 Fix unclosed delimiter 2024-01-09 13:52:11 -05:00
Nate Butler
7dbe0519ec Add label docs 2024-01-09 13:49:27 -05:00
Nate Butler
324fd24709 Initial button documentation
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2024-01-09 13:39:15 -05:00
Nate Butler
5359762051 Document components/avatar
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2024-01-09 13:04:55 -05:00
Nate Butler
9747c10ce8 Document UI modules
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2024-01-09 12:57:12 -05:00