Dustin Carlino
|
6bdb28cced
|
oops, bike starting at border was using a router to car-style park
|
2018-11-28 13:53:36 -08:00 |
|
Dustin Carlino
|
211019efd2
|
no more VanishAtDeadEnd. if it's happening, let's notice it.
|
2018-11-28 13:42:40 -08:00 |
|
Dustin Carlino
|
34f8e93bad
|
dont need pt_and_angle, just pt of Positions
|
2018-11-28 13:14:49 -08:00 |
|
Dustin Carlino
|
bdd07a7246
|
woops, missed a should-be caller of equiv_pos
|
2018-11-28 13:13:12 -08:00 |
|
Dustin Carlino
|
5c3ca41722
|
associate buses with trips, so some UI plugins can handle them
|
2018-11-27 14:33:35 -08:00 |
|
Dustin Carlino
|
c2783ab56e
|
making a new Position tuple and equiv_dist_along
|
2018-11-27 09:55:37 -08:00 |
|
Dustin Carlino
|
d0beb7f41e
|
simplify get_draw_blah API by just having one call for traversable. simplify inner walking state
|
2018-11-26 15:53:04 -08:00 |
|
Dustin Carlino
|
cd8d9adec4
|
radical speedup and simplification to driving state: only store SimQueues for active lanes/turns
|
2018-11-26 15:40:22 -08:00 |
|
Dustin Carlino
|
f26de57039
|
revive the other transit test
|
2018-11-26 14:36:59 -08:00 |
|
Dustin Carlino
|
56c885e7ab
|
revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again.
|
2018-11-26 11:22:17 -08:00 |
|
Dustin Carlino
|
6fbb22d9e4
|
port over the last two tests, partly
|
2018-11-25 08:57:33 -08:00 |
|
Dustin Carlino
|
cec29beda5
|
moving two sim tests over to the new runner
|
2018-11-23 16:11:27 -08:00 |
|
Dustin Carlino
|
fcf7ea161c
|
prototyping a better rust test runner that captures output in files
and prints results nicely
|
2018-11-23 14:51:14 -08:00 |
|
Dustin Carlino
|
2e8cd7ff7a
|
dont spawn bikes on highway border nodes
|
2018-11-23 11:03:45 -08:00 |
|
Dustin Carlino
|
9368c42c6e
|
improve error message for cars too close, and add error dumping to headless
|
2018-11-23 10:03:33 -08:00 |
|
Dustin Carlino
|
b55d609c37
|
fix a bug where car drives from border to a parking spot
|
2018-11-23 09:02:09 -08:00 |
|
Dustin Carlino
|
e6b1188874
|
add some debugging to kinematics and... seemingly solve the
stop-too-late bug, by arbitrarily increasing the time allowed for a
stop.
|
2018-11-22 19:53:08 -08:00 |
|
Dustin Carlino
|
c808d60fd5
|
woops, can't just scrape active agents
|
2018-11-22 14:57:57 -08:00 |
|
Dustin Carlino
|
b2c976b439
|
make Sim or TimeTravel be able to serve up Draw agents
|
2018-11-22 14:46:28 -08:00 |
|
Dustin Carlino
|
ced04798b4
|
basic controls for time travel, showing state in OSD
|
2018-11-22 11:53:35 -08:00 |
|
Dustin Carlino
|
29e1f3f6c0
|
starting a plugin to scrape agents...
|
2018-11-22 11:38:00 -08:00 |
|
Dustin Carlino
|
20b79038f4
|
dont clone bounds by default
|
2018-11-21 14:55:26 -08:00 |
|
Dustin Carlino
|
ca95c58b3b
|
fix a path trace bug for paths with one step, but no geometry
|
2018-11-21 10:00:40 -08:00 |
|
Dustin Carlino
|
f3c76c4416
|
hack around accel_to_stop_in_dist problem, for now
|
2018-11-21 09:39:26 -08:00 |
|
Dustin Carlino
|
e2d2660b38
|
reproducing the bike accel_to_stop problem
|
2018-11-21 09:35:11 -08:00 |
|
Dustin Carlino
|
b22cfe7c9b
|
gets tests to at least build again, by commenting out some of them
|
2018-11-20 14:36:11 -08:00 |
|
Dustin Carlino
|
7278719a04
|
consolidating all of the road query methods
|
2018-11-20 13:36:10 -08:00 |
|
Dustin Carlino
|
37c5a1ddb5
|
lookup sidewalk properly when bike reaches end
|
2018-11-18 19:10:14 -08:00 |
|
Dustin Carlino
|
30a03d3159
|
fix ped<->bike animation
|
2018-11-18 17:08:59 -08:00 |
|
Dustin Carlino
|
b618842ad2
|
WIP woops, found a bug with bike_reached_end
|
2018-11-18 17:02:30 -08:00 |
|
Dustin Carlino
|
fb298e4706
|
animate bike parking better
|
2018-11-18 16:53:11 -08:00 |
|
Dustin Carlino
|
044a25fce2
|
give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
|
2018-11-18 16:28:43 -08:00 |
|
Dustin Carlino
|
71d4df2e6d
|
save editor view when sim 'gracefully' blows up
|
2018-11-18 15:16:39 -08:00 |
|
Dustin Carlino
|
99d0d27837
|
adjust debug logs
|
2018-11-18 15:03:02 -08:00 |
|
Dustin Carlino
|
a863283571
|
different parser for ticks from filenames
|
2018-11-18 14:54:36 -08:00 |
|
Dustin Carlino
|
0df92bab75
|
debug from the most recent but relevant savestate
|
2018-11-17 20:10:00 -08:00 |
|
Dustin Carlino
|
889214ccdf
|
splitting off just the scheduling portion of spawn. no more
recalculating paths!
|
2018-11-17 18:41:53 -08:00 |
|
Dustin Carlino
|
6dbdfcb18b
|
proper enum for vehicle type
|
2018-11-17 17:38:10 -08:00 |
|
Dustin Carlino
|
343aeba3b6
|
deleted some aging code only used for tests that definitely needs overhaul anyway
|
2018-11-17 17:28:19 -08:00 |
|
Dustin Carlino
|
9084f0060b
|
PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer
|
2018-11-17 17:12:03 -08:00 |
|
Dustin Carlino
|
0b53b2e44f
|
make bike from border work by adding a bit in spawn
|
2018-11-17 07:34:06 -08:00 |
|
Dustin Carlino
|
d7efdfc86d
|
rendering bikes differently
|
2018-11-16 14:51:41 -08:00 |
|
Dustin Carlino
|
3036511c9e
|
another darn bike/parking lane case, unrelated
|
2018-11-16 14:34:01 -08:00 |
|
Dustin Carlino
|
1e43f33939
|
render peds preparing bikes
|
2018-11-16 14:28:36 -08:00 |
|
Dustin Carlino
|
5db8b4edb6
|
make finished bikes become peds
|
2018-11-16 14:14:36 -08:00 |
|
Dustin Carlino
|
b9770dc4bd
|
plumbing through the commands in spawn, finally...
|
2018-11-16 13:40:14 -08:00 |
|
Dustin Carlino
|
705adfcf08
|
representing the preparing-to-bike state in walking sim
|
2018-11-16 12:07:26 -08:00 |
|
Dustin Carlino
|
a2a6b16fdc
|
plumbing biking option from scenario all the way down... incomplete
|
2018-11-16 11:31:27 -08:00 |
|
Dustin Carlino
|
fb2ec0bcd0
|
plumbing some bits for bikes
|
2018-11-16 10:38:05 -08:00 |
|
Dustin Carlino
|
ee9f2a0430
|
make a vehicle type for bikes and introduce a cap speed
|
2018-11-16 09:44:04 -08:00 |
|
Dustin Carlino
|
952e97d942
|
starting to write down an enum for the massive FSM revamp. having more
reservations about going this direction.
|
2018-11-15 18:58:03 -08:00 |
|
Dustin Carlino
|
febf3a1cad
|
saving and loading synthetic models
|
2018-11-14 10:54:07 -08:00 |
|
Dustin Carlino
|
88334d50ca
|
WIP rewriting pathfinding natively in terms of PathSteps
|
2018-11-13 14:06:52 -08:00 |
|
Dustin Carlino
|
a002e034d7
|
splitting out physics types
|
2018-11-13 11:48:35 -08:00 |
|
Dustin Carlino
|
6b5a012038
|
organizing sim drawing things
|
2018-11-13 11:38:35 -08:00 |
|
Dustin Carlino
|
11c2bbd11e
|
grouping sim query methods
|
2018-11-13 11:32:17 -08:00 |
|
Dustin Carlino
|
af7785d6a3
|
always send along CarState in DrawCarInput, removing an annoying query method
|
2018-11-13 10:57:28 -08:00 |
|
Dustin Carlino
|
b2e3f25393
|
moving RNG helpers from sim to abstutil
|
2018-11-13 10:50:54 -08:00 |
|
Dustin Carlino
|
df5a151f8b
|
rearranging some sim code into make/
|
2018-11-13 10:39:42 -08:00 |
|
Dustin Carlino
|
ecae90eb8a
|
refactor scenario instantiate
|
2018-11-13 10:11:32 -08:00 |
|
Dustin Carlino
|
462539b558
|
spawning cars at a border
|
2018-11-13 08:50:12 -08:00 |
|
Dustin Carlino
|
62182e6736
|
make cars end at borders properly by slightly extending the protocol for routers
|
2018-11-12 21:05:50 -08:00 |
|
Dustin Carlino
|
7214cd43d2
|
model cars finishing at a border... with a hack. :(
|
2018-11-12 20:51:13 -08:00 |
|
Dustin Carlino
|
98620ece6b
|
sending some peds to border nodes, testing it
|
2018-11-12 17:20:09 -08:00 |
|
Dustin Carlino
|
7f62537085
|
oops. border could have been represented in sidewalkspot. merge the madness.
|
2018-11-12 17:01:49 -08:00 |
|
Dustin Carlino
|
257d051585
|
update walking model to handle ending at a border
|
2018-11-12 16:45:33 -08:00 |
|
Dustin Carlino
|
70c1fae4f1
|
encoding ability to go to a border node in scenarios
|
2018-11-12 16:02:14 -08:00 |
|
Dustin Carlino
|
8e7021e958
|
update walking model to handle starting at a border
|
2018-11-12 15:34:09 -08:00 |
|
Dustin Carlino
|
0c95122576
|
encoding spawn-peds-at-border in scenario layer
|
2018-11-12 14:11:50 -08:00 |
|
Dustin Carlino
|
7cf6aa0eeb
|
new_trip API was needlessly complicated; ditched start/end_bldg
|
2018-11-12 13:39:26 -08:00 |
|
Dustin Carlino
|
f577cc9948
|
consolidate the panic/unwind code
|
2018-11-12 11:20:26 -08:00 |
|
Dustin Carlino
|
474d92f5db
|
modeling border nodes in map, control, sim, editor layers
|
2018-11-11 14:49:27 -08:00 |
|
Dustin Carlino
|
40cc81ca6f
|
make intersection policies handle one agent with multiple turns
|
2018-11-10 15:39:02 -08:00 |
|
Dustin Carlino
|
7ddbd753f4
|
storing neighborhoods as GPS
|
2018-11-09 14:12:20 -08:00 |
|
Dustin Carlino
|
9ba9acb3d2
|
modeling bus lanes
|
2018-11-07 13:50:22 -08:00 |
|
Dustin Carlino
|
c6cd36071c
|
make the large maps still work: fixes to bus route verification and
degenerate stop sign handling
|
2018-11-06 12:39:27 -08:00 |
|
Dustin Carlino
|
02f24bfe15
|
removing annoying duplicated fields in Turn
|
2018-11-06 09:29:50 -08:00 |
|
Dustin Carlino
|
9f0d3b610a
|
introducing TurnType
|
2018-11-05 18:42:33 -08:00 |
|
Dustin Carlino
|
bd96b4ff5f
|
storing src/dst intersection with Road directly
|
2018-11-05 17:39:23 -08:00 |
|
Dustin Carlino
|
9cb1337785
|
starting a rewrite of the code to find turns between sidewalks, based on
road adjacencies. needs a few more intermediate steps.
|
2018-11-05 17:15:54 -08:00 |
|
Dustin Carlino
|
aa23d76243
|
simplify API: PathStep is Copy
|
2018-11-05 14:37:26 -08:00 |
|
Dustin Carlino
|
d69804e485
|
fixing chokepoints plugin by looking at paths
|
2018-11-04 15:25:48 -08:00 |
|
Dustin Carlino
|
376f9bd3c5
|
new, simple implementation of trace_route and lots of deleted old code
|
2018-11-04 08:27:35 -08:00 |
|
Dustin Carlino
|
df6628e5b5
|
preps for filling out pathfind impl
|
2018-11-03 20:57:58 -07:00 |
|
Dustin Carlino
|
d4dc5fc658
|
percolating changes to sim layer slowly...
|
2018-11-03 20:46:41 -07:00 |
|
Dustin Carlino
|
58025c027d
|
fixing trace_route with contraflow on last step
|
2018-11-03 12:29:00 -07:00 |
|
Dustin Carlino
|
6ecfac0bd3
|
precomputing canonical pt per trip, since so much stuff kinda cares about it
|
2018-11-01 17:05:15 -07:00 |
|
Dustin Carlino
|
db34ddb2b7
|
changing the activity plugin to show a heatmap of what's currently in view
|
2018-11-01 16:07:48 -07:00 |
|
Dustin Carlino
|
b593d3f5cf
|
WIP plugin to highlight lanes with movement
|
2018-11-01 14:42:43 -07:00 |
|
Dustin Carlino
|
b7e184eeca
|
adjusting scripts to convert OSM polygons
|
2018-10-29 15:53:04 -07:00 |
|
Dustin Carlino
|
f8f2ea3f95
|
switching to a simpler GPS<->Pt2D scheme that's bijective
|
2018-10-29 15:01:15 -07:00 |
|
Dustin Carlino
|
bb9c98b54e
|
splitting into two Bounds types
|
2018-10-29 14:16:30 -07:00 |
|
Dustin Carlino
|
cc9f0289ab
|
exporting polygons in the osmosis format... wait, may need to change the
coordinate system first. let's first refactor bounds to be more careful
about existing code.
|
2018-10-29 12:29:11 -07:00 |
|
Dustin Carlino
|
949529b780
|
adding some initial neighborhood summary for an a/b test
|
2018-10-29 11:24:01 -07:00 |
|
Dustin Carlino
|
a45521e1a6
|
using Timer with read_binary
|
2018-10-28 17:17:35 -07:00 |
|
Dustin Carlino
|
f011f8f56d
|
making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
|
2018-10-28 16:40:37 -07:00 |
|
Dustin Carlino
|
15da2fe9cd
|
using quadtrees to MASSIVELY speed up sidewalk matching
|
2018-10-28 13:59:54 -07:00 |
|
Dustin Carlino
|
45bd7ee128
|
eliminate bus stops that dont line up with short driving lanes
|
2018-10-24 14:59:22 -07:00 |
|
Dustin Carlino
|
740597b64f
|
even more convenient debugging, by marking what agent is being processed everywhere
|
2018-10-24 13:33:07 -07:00 |
|
Dustin Carlino
|
da786f9348
|
gather initial summary text for neighborhoods
|
2018-10-23 16:18:33 -07:00 |
|
Dustin Carlino
|
8a474e16b0
|
how is a car winding up with negative dist_along? argh, another hacky
epsilon fix
|
2018-10-22 20:03:39 -07:00 |
|
Dustin Carlino
|
9883da6fa8
|
fix bugs with follow plugin at the end of the trip
|
2018-10-22 16:32:58 -07:00 |
|
Dustin Carlino
|
ce9b9da5bb
|
bugfix: find driving lane near destination building
|
2018-10-22 15:40:16 -07:00 |
|
Dustin Carlino
|
bed21cac17
|
woops, eagerly evaluating tooltip for parked car
|
2018-10-22 15:09:12 -07:00 |
|
Dustin Carlino
|
9660794467
|
show route by trip, not agent
|
2018-10-22 14:39:25 -07:00 |
|
Dustin Carlino
|
b8fa12d0d5
|
terminating ped trace_route at the right SidewalkSpot
|
2018-10-22 14:18:25 -07:00 |
|
Dustin Carlino
|
9c1ae28bf8
|
ped trace_routes were wrong for contraflow steps
|
2018-10-22 13:16:30 -07:00 |
|
Dustin Carlino
|
a1ac8cf7dd
|
plugin to show diff for all agents
|
2018-10-22 11:22:16 -07:00 |
|
Dustin Carlino
|
ba3bcb5087
|
moving precompute binary to its own crate, adding logging
|
2018-10-21 11:37:30 -07:00 |
|
Dustin Carlino
|
68b0983436
|
associate the right map+edits with savestates
|
2018-10-21 11:14:22 -07:00 |
|
Dustin Carlino
|
050a9a1400
|
load pre-baked maps. now starting an a/b test is very fast! \o/
|
2018-10-20 09:18:57 -07:00 |
|
Dustin Carlino
|
66bbdc0362
|
script to save all the maps with edits. no loading yet
|
2018-10-20 09:02:44 -07:00 |
|
Dustin Carlino
|
80121df78c
|
rename data/maps to data/raw_maps
|
2018-10-20 08:25:49 -07:00 |
|
Dustin Carlino
|
5d010d2580
|
make a/b test work again... neighborhoods can be kind of poorly defined
|
2018-10-18 15:44:35 -07:00 |
|
Dustin Carlino
|
10a6ee09d1
|
debugging why we wound up with disconnected roads, breaking parking seeding... ah, there are roads in the neighborhood without any buildings
|
2018-10-18 13:57:38 -07:00 |
|
Dustin Carlino
|
bb21c45394
|
weighted choice for how many cars per building
|
2018-10-17 16:22:33 -07:00 |
|
Dustin Carlino
|
ec49d2dd20
|
fix problem with trace_route requesting invalid start dist
|
2018-10-17 15:27:38 -07:00 |
|
Dustin Carlino
|
452677672f
|
savestate at the end of the step
|
2018-10-17 15:07:26 -07:00 |
|
Dustin Carlino
|
3968a78166
|
only allow interactive spawning at the beginning
|
2018-10-17 15:01:36 -07:00 |
|
Dustin Carlino
|
d897ebfd4b
|
fixing up broken tests... at least making them build :\
|
2018-10-17 13:42:07 -07:00 |
|
Dustin Carlino
|
d02c5004f9
|
clean up Pt2D::from_gps API
|
2018-10-17 13:14:10 -07:00 |
|
Dustin Carlino
|
b25046bd67
|
removing old, weird controls for interactively spawning stuff in the UI
|
2018-10-17 13:06:40 -07:00 |
|
Dustin Carlino
|
fade0f8883
|
UI plugin to show parked car / building associations
|
2018-10-17 12:29:46 -07:00 |
|
Dustin Carlino
|
24edfcd784
|
place parked cars close to buildings, in a stable way
|
2018-10-17 11:49:15 -07:00 |
|
Dustin Carlino
|
98914ce208
|
peds only use the car associated with their building
|
2018-10-17 10:34:02 -07:00 |
|
Dustin Carlino
|
0d33a25d44
|
calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely
|
2018-10-17 10:10:22 -07:00 |
|
Dustin Carlino
|
299c7bdb2f
|
seed parked cars per building, not per spot
|
2018-10-17 10:01:33 -07:00 |
|
Dustin Carlino
|
7919b0bd8d
|
associating cars with an owner
|
2018-10-16 17:28:03 -07:00 |
|
Dustin Carlino
|
2c110a58f9
|
starting a very basic plugin to show differences between trips in parallel worlds
|
2018-10-16 14:48:41 -07:00 |
|
Dustin Carlino
|
41817d3e91
|
oops, nonsense option to start moving cars
|
2018-10-16 12:15:02 -07:00 |
|
Dustin Carlino
|
9400e3d010
|
refactor: hardcode concrete rng type, remove annoying generic
|
2018-10-16 12:00:20 -07:00 |
|
Dustin Carlino
|
14c341d86a
|
shuffle parked cars to use without offsetting the RNG
|
2018-10-16 11:50:16 -07:00 |
|
Dustin Carlino
|
77786c9483
|
forking RNGs to keep SeedParking consistent
|
2018-10-16 11:39:16 -07:00 |
|
Dustin Carlino
|
bc48b3189f
|
generate trips to spawn before seeding parking spots, to make trip IDs line up better...
|
2018-10-14 18:53:39 -07:00 |
|
Dustin Carlino
|
022b78ca34
|
associate trips with peds and cars more easily
|
2018-10-14 14:10:46 -07:00 |
|
Dustin Carlino
|
80f6eb95b4
|
brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
|
2018-10-14 14:01:03 -07:00 |
|
Dustin Carlino
|
19bcf0199e
|
update map paths in tests
|
2018-10-13 17:43:52 -07:00 |
|
Dustin Carlino
|
90af8a84c6
|
woops, car pathfinding shouldnt use bike lanes. and A/B test manager
should set json filename
|
2018-10-13 16:34:02 -07:00 |
|
Dustin Carlino
|
25a1beba4e
|
generalize traces a bit to handle 0-length turns properly
|
2018-10-13 16:05:52 -07:00 |
|
Dustin Carlino
|
e4dc075871
|
WIP trying to solve problem of driving traces not matching up sometimes
|
2018-10-13 15:41:40 -07:00 |
|
Dustin Carlino
|
f7f9b5ab70
|
plugin to find and show chokepoints
|
2018-10-13 15:24:14 -07:00 |
|
Dustin Carlino
|
99559fa578
|
also retain the logical pieces of a Trace, so we can next find chokepoints
|
2018-10-13 11:27:22 -07:00 |
|
Dustin Carlino
|
37173fc72c
|
dont savestate at 0s
|
2018-10-10 16:31:16 -07:00 |
|
Dustin Carlino
|
792c25b40b
|
removing failure crate in sim too
|
2018-10-10 16:29:43 -07:00 |
|
Dustin Carlino
|
843742b708
|
adding error messages for map model queries that can fail
|
2018-10-10 15:58:00 -07:00 |
|
Dustin Carlino
|
e681032866
|
fix bug where commands scheduled at tick 0 were skipped
|
2018-10-10 09:27:06 -07:00 |
|
Dustin Carlino
|
6dad7155aa
|
swap sims
|
2018-10-09 21:44:26 -07:00 |
|
Dustin Carlino
|
4672994777
|
fixed one problem with ped trace_route... walking model is so complicated. ><
|
2018-10-09 17:43:22 -07:00 |
|
Dustin Carlino
|
dcbf373896
|
constructing traces way more directly. still broken for peds. :(
|
2018-10-09 16:14:48 -07:00 |
|
Dustin Carlino
|
88ac5267d2
|
include turns in ped route... but oops, this won't work, need to know
contraflow lanes when taking slices
|
2018-10-09 15:17:17 -07:00 |
|
Dustin Carlino
|
d0f88f8d52
|
use new Trace for show_route plugin. handle 0-length turns
|
2018-10-09 14:36:53 -07:00 |
|
Dustin Carlino
|
2716a2272b
|
making trace handle lanes and turns
|
2018-10-09 13:43:59 -07:00 |
|
Dustin Carlino
|
d3e5fdb7c4
|
moving on->traversable, in the map model directly
|
2018-10-09 13:09:26 -07:00 |
|
Dustin Carlino
|
d7a36889b2
|
some of the pieces to render smart arrows in front of agents
|
2018-10-09 12:56:58 -07:00 |
|
Dustin Carlino
|
2fffbb53f9
|
refactoring logic to save stuff
|
2018-10-08 10:21:13 -07:00 |
|
Dustin Carlino
|
fcfef89760
|
intermission: handling empty directory listings, menus
|
2018-10-08 09:45:21 -07:00 |
|
Dustin Carlino
|
7ef462d94d
|
defining a plugin to manage A/B tests
|
2018-10-08 09:00:55 -07:00 |
|
Dustin Carlino
|
daac00155e
|
start animating the lines
|
2018-10-06 14:30:57 -07:00 |
|
Dustin Carlino
|
94ac54d7e8
|
stop using Color and Vec2d types from piston, to slowly move away from dependence on piston
|
2018-10-05 14:58:48 -07:00 |
|
Dustin Carlino
|
478d12aecb
|
plumb car properties between driving and parking sims. seems simpler...
|
2018-10-05 12:35:32 -07:00 |
|
Dustin Carlino
|
2b0af3ea52
|
fixing name of map edits...
|
2018-10-05 10:58:45 -07:00 |
|
Dustin Carlino
|
2c8aa62f97
|
describe map edits in GUI
|
2018-10-04 11:16:00 -07:00 |
|
Dustin Carlino
|
bed2c604f3
|
directly save control intersection policies, dont need this intermedite savestate struct
|
2018-10-04 11:05:53 -07:00 |
|
Dustin Carlino
|
53993feebb
|
skeleton of plugin that can manage different map edits
|
2018-10-02 21:29:50 -07:00 |
|
Dustin Carlino
|
190d9be972
|
sharing flags for specifying sim to load
|
2018-10-02 16:34:27 -07:00 |
|
Dustin Carlino
|
04acd6723b
|
rename scenario_name, now that we have scenarios
|
2018-10-02 16:13:20 -07:00 |
|
Dustin Carlino
|
72d0294efb
|
load named map edits, not a single one
|
2018-10-02 16:07:48 -07:00 |
|
Dustin Carlino
|
7b718b4621
|
bundling all map edits together
|
2018-10-02 15:48:10 -07:00 |
|
Dustin Carlino
|
8badd7a813
|
show optional sidepanel in UI with current sim score
|
2018-09-28 07:43:53 -07:00 |
|
Dustin Carlino
|
4f3afa3894
|
very primitively tracking trip times, only showing in headless
|
2018-09-28 07:19:16 -07:00 |
|
Dustin Carlino
|
6e0f58f4c6
|
accept scenarios on the CLI
|
2018-09-27 14:53:46 -07:00 |
|
Dustin Carlino
|
30362f138d
|
spawn drivers too from scenarios
|
2018-09-27 14:42:22 -07:00 |
|
Dustin Carlino
|
287528bb66
|
handle spawn commands in any order
|
2018-09-27 14:19:25 -07:00 |
|
Dustin Carlino
|
b7a3dc852c
|
spawn walking agents over time
|
2018-09-27 12:37:03 -07:00 |
|
Dustin Carlino
|
dc6549f726
|
seeding parked cars in polygon
|
2018-09-27 12:08:35 -07:00 |
|
Dustin Carlino
|
8e12d4d6f0
|
interlude: make spawn functions directly populate car_properties
|
2018-09-27 11:53:51 -07:00 |
|
Dustin Carlino
|
fa1d7e8182
|
WIP instantiating a scenario
|
2018-09-27 11:47:29 -07:00 |
|
Dustin Carlino
|
3d2255d728
|
move wizard to ezgui \o/
|
2018-09-25 14:43:56 -07:00 |
|
Dustin Carlino
|
49ab31c1ca
|
woops, was displaying ansi codes in logscroller
|
2018-09-24 15:42:10 -07:00 |
|
Dustin Carlino
|
d134706db7
|
bigger FSM for managing scenarios... it initially seems to work? :P
|
2018-09-24 15:40:37 -07:00 |
|
Dustin Carlino
|
8b5b7d806e
|
moving maps to a subdirectory inside data/
|
2018-09-24 14:40:16 -07:00 |
|
Dustin Carlino
|
19e6aaf244
|
defining scenarios, renaming polygons -> neighborhoods
|
2018-09-24 14:30:02 -07:00 |
|
Dustin Carlino
|
64e6f6c9cd
|
define a second unused wizard workflow, and move some mostly generic pieces to ezgui
|
2018-09-24 14:17:29 -07:00 |
|
Dustin Carlino
|
8ffc817501
|
logging handlers for headless
|
2018-09-24 10:54:11 -07:00 |
|
Dustin Carlino
|
09c3b017b9
|
logging in map layer too
|
2018-09-23 14:15:24 -07:00 |
|
Dustin Carlino
|
e6e1f7cbc5
|
logging from sim crate, automatically noting the target
|
2018-09-23 13:56:29 -07:00 |
|
Dustin Carlino
|
bcc65941f3
|
saving polygon areas
|
2018-09-19 09:30:01 -07:00 |
|
Dustin Carlino
|
8b0fb9248c
|
using Pt2D in ezgui's API when appropriate
|
2018-09-18 15:09:17 -07:00 |
|
Dustin Carlino
|
20a1bb7923
|
dispersing the remainders of map_model::geometry
|
2018-09-18 14:35:10 -07:00 |
|
Dustin Carlino
|
e4339436fc
|
make bus stops a separate layer to render. easy!
|
2018-09-15 19:58:25 -07:00 |
|
Dustin Carlino
|
74ad9d0819
|
split bus stops into their own first-class object in the map model layer
|
2018-09-15 19:02:10 -07:00 |
|
Dustin Carlino
|
e65f3aecc7
|
update to rust 1.29, re-run format
|
2018-09-15 16:54:00 -07:00 |
|
Dustin Carlino
|
5303087fa2
|
making DrawCar implement renderable
|
2018-09-13 22:33:58 -07:00 |
|
Dustin Carlino
|
b3d2a5c5be
|
WIP making DrawPed implement Renderable
|
2018-09-13 22:15:03 -07:00 |
|
Dustin Carlino
|
a059bccfd5
|
making more plugins initiate themselves, instead of UI doing it
|
2018-09-13 11:57:18 -07:00 |
|
Dustin Carlino
|
013b3e11c5
|
pathfinding using bus stops, unused, and not the right interface yet
|
2018-09-09 14:03:20 -07:00 |
|
Dustin Carlino
|
0b127e979a
|
WIP generalizing pathfinding to have different expansion and costs
|
2018-09-09 13:15:56 -07:00 |
|
Dustin Carlino
|
630f6504f4
|
stick in some flamegraph timings to part of map loading
|
2018-09-08 13:01:39 -07:00 |
|
Dustin Carlino
|
99fe9f170c
|
fixing up tests
|
2018-09-07 14:08:36 -07:00 |
|
Dustin Carlino
|
58b01fce9e
|
instantiate bus routes from GTFS too
|
2018-09-07 13:03:50 -07:00 |
|
Dustin Carlino
|
143084a8a9
|
parse gtfs during map conversion
|
2018-09-07 11:54:27 -07:00 |
|
Dustin Carlino
|
c1ad5fb39f
|
working on turning GTFS into map model layer bus stops, but interlude of
refactoring a sidewalk pt finder thing
|
2018-09-06 18:18:56 -07:00 |
|
Dustin Carlino
|
e02ec325de
|
simpler gtfs parsing
|
2018-09-06 16:48:28 -07:00 |
|
Dustin Carlino
|
1d732c5a3b
|
WIP load gtfs
|
2018-09-06 14:59:02 -07:00 |
|
Dustin Carlino
|
c5c00d5740
|
record stack traces
|
2018-09-06 13:32:35 -07:00 |
|
Dustin Carlino
|
0276dd54aa
|
starting to capture stack traces at runtime
|
2018-09-05 16:37:18 -07:00 |
|
Dustin Carlino
|
e99d9944e4
|
using failure crate in sim
|
2018-09-05 15:21:04 -07:00 |
|
Dustin Carlino
|
a2c7b8b5bd
|
fixing warping peds and preventing it from happening again
|
2018-09-05 14:22:47 -07:00 |
|
Dustin Carlino
|
fbcc2a9094
|
unifying WorldView and AgentInfo
|
2018-09-05 13:10:29 -07:00 |
|
Dustin Carlino
|
62d0c4af15
|
make simqueue cache dist_along
|
2018-09-05 12:22:35 -07:00 |
|
Dustin Carlino
|
8547b18650
|
WIP figuring out why just yielding at stop signs breaks things
|
2018-09-05 11:57:06 -07:00 |
|
Dustin Carlino
|
551c0c3170
|
making BusStop a lightweight ID-like thing
|
2018-09-04 13:21:01 -07:00 |
|
Dustin Carlino
|
11f0f20a3e
|
digging into nondeterminism due to fp issues
|
2018-09-04 12:56:18 -07:00 |
|
Dustin Carlino
|
686f247b52
|
adding a test of a ped using the bus
|
2018-09-04 12:19:28 -07:00 |
|
Dustin Carlino
|
55b02e6c5c
|
making a sample ped using the bus
|
2018-09-04 11:49:22 -07:00 |
|
Dustin Carlino
|
a74bfe6c92
|
making peds leave the bus
|
2018-09-04 11:18:27 -07:00 |
|
Dustin Carlino
|
7e8407466e
|
gluing transit sim to trip manager for boarding a bus
|
2018-09-04 10:55:44 -07:00 |
|
Dustin Carlino
|
bc9b559701
|
making the multi-leg trips handle transitions correctly
|
2018-09-04 10:31:52 -07:00 |
|
Dustin Carlino
|
9d01183a7e
|
introducing some proper multi-leg trips
|
2018-09-04 10:16:34 -07:00 |
|
Dustin Carlino
|
ae3a293d44
|
moving most of the parts of spawner that use rng to helpers
|
2018-09-03 12:47:06 -07:00 |
|
Dustin Carlino
|
3ecad61959
|
moving more sim spawning methods to helpers
|
2018-08-31 15:22:35 -07:00 |
|
Dustin Carlino
|
93e4e4217e
|
moving some init helpers to be methods of sim
|
2018-08-31 15:11:18 -07:00 |
|
Dustin Carlino
|
0205eb8978
|
splitting out a trip manager from the spawner
|
2018-08-31 14:13:55 -07:00 |
|
Dustin Carlino
|
c1f87395cc
|
unused, WIP code for peds to wait for, board, deboard buses
|
2018-08-31 11:23:30 -07:00 |
|
Dustin Carlino
|
c38c9d43ac
|
visualize an agent's path
|
2018-08-30 15:30:53 -07:00 |
|
Dustin Carlino
|
c685a80a98
|
moving state to transit model, making router get directives from it
|
2018-08-30 15:00:52 -07:00 |
|
Dustin Carlino
|
da402dd2c1
|
making the unit test framework watch for events
|
2018-08-30 11:36:14 -07:00 |
|
Dustin Carlino
|
63a8171370
|
recording events that happen each tick
|
2018-08-30 11:03:58 -07:00 |
|
Dustin Carlino
|
44f02273be
|
starting a transit sim state, so we know when a bus is at a stop, so we can unit test it. ;)
|
2018-08-29 23:42:16 -07:00 |
|
Dustin Carlino
|
023fa61da6
|
switching sim tests to inspect state via json
|
2018-08-29 22:37:21 -07:00 |
|
Dustin Carlino
|
b7379fcdf8
|
woops, bus length was wrong
|
2018-08-29 13:40:07 -07:00 |
|
Dustin Carlino
|
90a503559a
|
sim being done doesnt wait for buses, which never stop
|
2018-08-29 13:34:28 -07:00 |
|
Dustin Carlino
|
bb619a9ddd
|
oops, using the wrong router in lookahead, fixed a bug
|
2018-08-29 13:26:00 -07:00 |
|
Dustin Carlino
|
aa05519539
|
woops, forgot to make a bus route to next stop
|
2018-08-29 13:13:33 -07:00 |
|
Dustin Carlino
|
4840757562
|
turning assertions in kinemtics layer into nicer errors
|
2018-08-29 13:05:01 -07:00 |
|
Dustin Carlino
|
b51eb51716
|
fix bus router; it was starting with the wrong stop
|
2018-08-29 12:44:39 -07:00 |
|
Dustin Carlino
|
fc2abb1524
|
silence spammy logs
|
2018-08-28 14:50:16 -07:00 |
|
Dustin Carlino
|
c9a0ea213b
|
spawning a bus that follows a route
|
2018-08-28 14:44:11 -07:00 |
|
Dustin Carlino
|
813be332d4
|
disable stop sign yields; it's uncovering other bugs that i'm not ready to dig into
|
2018-08-28 13:39:05 -07:00 |
|
Dustin Carlino
|
6e3f246877
|
make sure we're not exceeding speed limit...
|
2018-08-28 13:37:14 -07:00 |
|
Dustin Carlino
|
1845e5881b
|
fix bug where cars wouldnt stop for lead vehicles on other lanes, due to lookahead dist confusion
|
2018-08-28 12:23:06 -07:00 |
|
Dustin Carlino
|
c325f91036
|
fix a test broken a bit ago
|
2018-08-28 12:10:15 -07:00 |
|
Dustin Carlino
|
bb15bdb4d4
|
extracting out router for cars. along the way, kinda rearranging how
mutability and views work
|
2018-08-28 12:02:52 -07:00 |
|
Dustin Carlino
|
b70648a8d4
|
print relevant savestate when the sim breaks
|
2018-08-27 14:18:09 -07:00 |
|
Dustin Carlino
|
9115a9e7f1
|
use run_until_done in more places
|
2018-08-27 14:05:05 -07:00 |
|
Dustin Carlino
|
3333aa69a8
|
refactoring helpers for tests and headless
|
2018-08-27 13:52:34 -07:00 |
|
Dustin Carlino
|
fe8a28ff34
|
savestate regularly
|
2018-08-27 13:21:31 -07:00 |
|
Dustin Carlino
|
891b07bec4
|
load from map or savestate
|
2018-08-27 13:14:03 -07:00 |
|
Dustin Carlino
|
f0a60e434d
|
load most recent sim savestate
|
2018-08-27 11:42:55 -07:00 |
|
Dustin Carlino
|
269235d1e1
|
writing savestates in a consistent place
|
2018-08-27 11:10:02 -07:00 |
|
Dustin Carlino
|
6eb935a88d
|
dont stop at stop signs for priority turns
|
2018-08-24 12:53:21 -07:00 |
|
Dustin Carlino
|
f36c94c730
|
render individual points from extra KML, and refactor some circle helpers
|
2018-08-23 15:17:37 -07:00 |
|
Dustin Carlino
|
f141329e85
|
moving some types in the sim layer around, now that the dust has settled
|
2018-08-23 13:56:49 -07:00 |
|
Dustin Carlino
|
2a12c338cf
|
fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
|
2018-08-23 10:37:17 -07:00 |
|
Dustin Carlino
|
7745678794
|
make the spawner deal with trips and transitions... big revamp for it
|
2018-08-23 10:11:56 -07:00 |
|
Dustin Carlino
|
0a944f9864
|
making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
|
2018-08-23 07:58:18 -07:00 |
|
Dustin Carlino
|
fbf6010715
|
make peds walk to bldgs when done with path
|
2018-08-22 14:19:46 -07:00 |
|
Dustin Carlino
|
7b28b8c988
|
make peds actually walk from bldg to sidewalk when starting
|
2018-08-22 14:03:08 -07:00 |
|
Dustin Carlino
|
3fba70a9a9
|
make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
|
2018-08-22 13:43:11 -07:00 |
|
Dustin Carlino
|
0e2ae49596
|
debug a car in a different color
|
2018-08-22 10:13:32 -07:00 |
|
Dustin Carlino
|
19727cdcaf
|
adjusting intersection policy to not deadlock?
|
2018-08-22 09:30:33 -07:00 |
|
Dustin Carlino
|
9b4caacea7
|
quick fix for signal overrun
|
2018-08-22 09:02:30 -07:00 |
|
Dustin Carlino
|
ef307e817f
|
debugging for an intersection policy problem. traffic signal allows
overrun!
|
2018-08-21 19:02:24 -07:00 |
|
Dustin Carlino
|
9f1ad3755d
|
present sim time in a nicer format
|
2018-08-21 16:19:54 -07:00 |
|
Dustin Carlino
|
b87af4b303
|
digging into stuck kinematics. seemingly unblocks completion test!
|
2018-08-20 15:34:55 -07:00 |
|
Dustin Carlino
|
ebb83e6592
|
woops, driving capacity not based on all long vehicles
|
2018-08-20 13:31:24 -07:00 |
|
Dustin Carlino
|
d84a9b06cc
|
make following distance understand different car lengths
|
2018-08-20 13:05:36 -07:00 |
|
Dustin Carlino
|
9fdac1cfe3
|
removing the defunct models module
|
2018-08-20 12:53:15 -07:00 |
|
Dustin Carlino
|
1eecc48dbe
|
removing parametric driving model for now. too much work to keep it updated as aorta driving model improves, and no benefit anticipated.
|
2018-08-20 12:39:03 -07:00 |
|
Dustin Carlino
|
7f29e5d285
|
making car length vary, and adjusting parking model in response
|
2018-08-20 12:31:39 -07:00 |
|
Dustin Carlino
|
917c3c3ed5
|
WIP storing per-car properties like accel somewhere
|
2018-08-20 11:27:11 -07:00 |
|
Dustin Carlino
|
e2ee2ecc84
|
drawing cars a bit more nicely
|
2018-08-19 19:01:31 -07:00 |
|
Dustin Carlino
|
bf52822e37
|
wrote a few tests of parking
|
2018-08-19 18:07:28 -07:00 |
|
Dustin Carlino
|
3376633ed9
|
avoid dupe commands to start parked cars
|
2018-08-17 22:37:57 -07:00 |
|
Dustin Carlino
|
cef21f2545
|
dont start a parked car if it'll cause a crash. keep trying till it
works.
|
2018-08-17 14:26:42 -07:00 |
|
Dustin Carlino
|
dd206474cc
|
kind of handle being stuck at a deadend
|
2018-08-16 18:43:38 -07:00 |
|
Dustin Carlino
|
0b57852a09
|
refactor command; enum doesnt make sense
|
2018-08-16 18:32:46 -07:00 |
|
Dustin Carlino
|
3e8aa2c43f
|
start parked cars from spawner as well
|
2018-08-16 18:26:05 -07:00 |
|
Dustin Carlino
|
29ad509401
|
moving pedestrian spawning
|
2018-08-16 17:46:51 -07:00 |
|
Dustin Carlino
|
af8a583f77
|
moving spawning of parked cars to a dedicated place
|
2018-08-16 15:10:26 -07:00 |
|
Dustin Carlino
|
6054154aaf
|
roaming around (very naively) for parking
|
2018-08-16 13:18:48 -07:00 |
|
Dustin Carlino
|
0edd4c6eff
|
oops, bug where parking spots were too close to the start
|
2018-08-16 12:50:46 -07:00 |
|
Dustin Carlino
|
e7dab9f65e
|
undo an epsilon fix that broke stuff. all tests pass right now!
|
2018-08-15 16:28:43 -07:00 |
|
Dustin Carlino
|
d8e26eb703
|
woops, lookahead distance needs to stay back from cars. how did this not break earlier?
|
2018-08-15 16:13:47 -07:00 |
|
Dustin Carlino
|
f45bc525d5
|
fix a few epsilon issues that made restoring from a savestate break
|
2018-08-15 15:37:07 -07:00 |
|
Dustin Carlino
|
6693147a99
|
WIP making driving cars park at a specific spot
|
2018-08-15 15:29:49 -07:00 |
|
Dustin Carlino
|
511aab4483
|
representing departing vehicles
|
2018-08-15 11:53:04 -07:00 |
|
Dustin Carlino
|
d3611c6084
|
easier queries for lane type
|
2018-08-14 21:25:19 -07:00 |
|
Dustin Carlino
|
f6a302efb9
|
start parked car at the appropriate distance
|
2018-08-14 21:17:20 -07:00 |
|
Dustin Carlino
|
1720e51828
|
WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
|
2018-08-14 21:13:05 -07:00 |
|
Dustin Carlino
|
432c9644fc
|
slightly different speed limits
|
2018-08-09 13:14:30 -07:00 |
|
Dustin Carlino
|
6d70605355
|
unit test that a sim finishes eventually
|
2018-08-09 12:53:12 -07:00 |
|
Dustin Carlino
|
44239588c8
|
debugging why a car doesnt see an agent to not hit... oh, wasn't
factoring in FOLLOW_DIST
|
2018-08-09 12:23:26 -07:00 |
|
Dustin Carlino
|
850df3de4e
|
fix a bug with stop signs that probably didnt even happen
|
2018-08-09 12:04:55 -07:00 |
|
Dustin Carlino
|
6c6dbee529
|
WIP ignore constraints on the current lane if our lookahead dist doesnt even hit them
|
2018-08-09 12:00:37 -07:00 |
|
Dustin Carlino
|
0fe6507a5c
|
oops, never actually capped acceleration of cars...
|
2018-08-09 11:28:10 -07:00 |
|
Dustin Carlino
|
3e9a2db0bd
|
flag to tell headless to savestate
|
2018-08-09 11:16:51 -07:00 |
|
Dustin Carlino
|
40cb2bf6f4
|
making draw_polygon only accept a geom Polygon. guess ezgui depending on geom is fine.
|
2018-08-09 10:57:19 -07:00 |
|
Dustin Carlino
|
0caa8969dd
|
fix contains_pt signature
|
2018-08-09 10:49:26 -07:00 |
|
Dustin Carlino
|
bf2bd09a54
|
WIP converting lanes and draw car to new polygon
|
2018-08-09 10:36:29 -07:00 |
|
Dustin Carlino
|
c77415164e
|
count the peds moving/waiting too
|
2018-08-08 12:47:57 -07:00 |
|
Dustin Carlino
|
ccbf5939d8
|
waiting_for for new driving model
|
2018-08-08 12:43:47 -07:00 |
|
Dustin Carlino
|
8d82148342
|
fix bug with somebody holding a lock on a turn
|
2018-08-08 12:26:46 -07:00 |
|
Dustin Carlino
|
449085f02f
|
stop sign should only admit leader vehicles
|
2018-08-08 11:50:05 -07:00 |
|
Dustin Carlino
|
139c03ce09
|
let everyone through traffic signal; figuring out crossing time is hard
|
2018-08-08 11:01:55 -07:00 |
|
Dustin Carlino
|
a3caf09cda
|
count agents as stopped if their speed is super tiny
|
2018-08-08 10:53:10 -07:00 |
|
Dustin Carlino
|
7e6a48ebc6
|
vanish at the end of the last lane, not the beginning
|
2018-08-07 14:16:28 -07:00 |
|
Dustin Carlino
|
bdb21f5eef
|
wait, can fit more cars on lanes, actually
|
2018-08-07 14:10:19 -07:00 |
|
Dustin Carlino
|
d0744083fc
|
stop right BEFORE intersections
|
2018-08-07 14:06:31 -07:00 |
|
Dustin Carlino
|
0a0740c1bf
|
oops, nobody was actually stopping for stop signs
|
2018-08-07 13:11:25 -07:00 |
|
Dustin Carlino
|
4c0a8f588a
|
still debugging various breakages. drawing lane IDs
|
2018-08-07 12:23:00 -07:00 |
|
Dustin Carlino
|
62f2d9c40e
|
debugging sim invariant breakages better
|
2018-08-07 11:35:40 -07:00 |
|
Dustin Carlino
|
73f23549b6
|
WIP debugging a car entering a lane too quickly
|
2018-08-07 11:13:13 -07:00 |
|
Dustin Carlino
|
4e5d8eccb0
|
handling end-of-path for lookahead
|
2018-08-07 10:41:44 -07:00 |
|
Dustin Carlino
|
9dce169a88
|
working on arbitrary lookahead and not hitting lead vehicles
|
2018-08-06 16:46:08 -07:00 |
|
Dustin Carlino
|
d71c2cf70d
|
filling out more kinematics stuff, resuming aorta driving model.
stopping for intersections now seems OK...
|
2018-08-06 14:56:14 -07:00 |
|
Dustin Carlino
|
c7bae2b6ef
|
type aliases for units
|
2018-08-04 17:04:48 -07:00 |
|
Dustin Carlino
|
5b41f4a9b5
|
few things towards new driving model, without lookahead
|
2018-08-04 15:07:11 -07:00 |
|
Dustin Carlino
|
474215d478
|
moving agent stepping code to be owned by each agent
|
2018-08-04 14:10:27 -07:00 |
|
Dustin Carlino
|
676e076ae1
|
repeating determinism tests for both driving models
|
2018-08-04 13:25:09 -07:00 |
|
Dustin Carlino
|
7611be90ab
|
trying enums with delegation...
|
2018-08-04 12:26:58 -07:00 |
|
Dustin Carlino
|
bb934ff509
|
WIP making both driving models toggleable...
|
2018-08-04 09:54:13 -07:00 |
|
Dustin Carlino
|
c2306ef47a
|
forking aorta driving model from parametric one...
|
2018-08-04 08:03:55 -07:00 |
|
Dustin Carlino
|
87d040f061
|
first making driving stuff private, before making a second driving model
|
2018-08-03 14:32:08 -07:00 |
|
Dustin Carlino
|
67c81df83f
|
draw stopping buffer for cars
|
2018-08-02 11:15:47 -07:00 |
|
Dustin Carlino
|
5ad6f53607
|
use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
|
2018-08-01 14:05:38 -07:00 |
|
Dustin Carlino
|
73f4c95bd0
|
test to make sure savestating stays deterministic
|
2018-08-01 13:37:26 -07:00 |
|
Dustin Carlino
|
890f6541af
|
turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem.
|
2018-08-01 13:31:14 -07:00 |
|
Dustin Carlino
|
ec38ccc11e
|
refactoring common code in intersections
|
2018-08-01 11:38:35 -07:00 |
|
Dustin Carlino
|
aaf2933768
|
debug cars and peds
|
2018-08-01 09:35:02 -07:00 |
|
Dustin Carlino
|
3941621127
|
draw ped waiting for a turn
|
2018-07-31 20:31:41 -07:00 |
|
Dustin Carlino
|
473b5bf22e
|
handle missing objects in warp plugin
|
2018-07-31 13:49:04 -07:00 |
|
Dustin Carlino
|
296e16aea9
|
warp to agents
|
2018-07-31 13:25:03 -07:00 |
|
Dustin Carlino
|
c7bf59dde0
|
refactor serde multimap helper
|
2018-07-30 17:39:15 -07:00 |
|
Dustin Carlino
|
c874d432f9
|
revamping walking sim to match driving. may have some warping bugs...
|
2018-07-30 17:28:14 -07:00 |
|
Dustin Carlino
|
cc8c6453ac
|
make walking sim state match driving, with a kind of SimQueue equivalent
|
2018-07-30 17:03:33 -07:00 |
|
Dustin Carlino
|
af706f72e1
|
making the new protocol for agent/intersection interaction. it works!
\o/
|
2018-07-30 16:10:39 -07:00 |
|
Dustin Carlino
|
fe62537ee3
|
moving part of car behavior to an immutable reaction to a worldview
|
2018-07-30 15:11:15 -07:00 |
|
Dustin Carlino
|
6cc8489dfa
|
reduce some visibility
|
2018-07-30 15:01:41 -07:00 |
|
Dustin Carlino
|
93815c91f0
|
argh, broke serialization again. refactoring a nice btreemap solution
|
2018-07-30 14:50:53 -07:00 |
|
Dustin Carlino
|
7205e6d926
|
lifting intersection sim state out of driving
|
2018-07-30 14:39:15 -07:00 |
|
Dustin Carlino
|
d4f2966a5d
|
changing API of intersection policies to allow for peds
|
2018-07-30 14:22:36 -07:00 |
|
Dustin Carlino
|
19133adad8
|
fixed the broken savestating; custom multimap serialization was just
plain wrong
|
2018-07-30 13:30:30 -07:00 |
|
Dustin Carlino
|
c9b890e44c
|
hash to btree, for easier comparison in serializtion
|
2018-07-29 16:58:41 -07:00 |
|
Dustin Carlino
|
af6b7c08ac
|
fixing sim serialization after TurnID became a tuple struct
|
2018-07-29 16:34:47 -07:00 |
|
Dustin Carlino
|
cce85994f6
|
dont need a sort anymore... actually, can't run the determinism test
right now
|
2018-07-29 15:51:06 -07:00 |
|
Dustin Carlino
|
298babc85d
|
parallelizing parked->driving car pathfinding too
|
2018-07-28 11:02:28 -07:00 |
|
Dustin Carlino
|
f732335ed8
|
parallelizing pathfinding for pedestrians
|
2018-07-27 15:51:44 -07:00 |
|
Dustin Carlino
|
d22d955dbb
|
deleting and adding turns when edited
|
2018-07-26 13:06:37 -07:00 |
|
Dustin Carlino
|
904aa4449e
|
editing lane types, vastly simplified, no turns yet
|
2018-07-26 12:04:02 -07:00 |
|