Dustin Carlino
|
06c8ed72a9
|
flag-based profiling of GUI
|
2019-02-14 13:16:43 -08:00 |
|
Dustin Carlino
|
e8b80526ae
|
making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom.
|
2019-02-12 09:16:33 -08:00 |
|
Dustin Carlino
|
8b6a863b60
|
print timer iterations and durations more legibly
|
2019-02-11 11:16:07 -08:00 |
|
Dustin Carlino
|
8693bbc1e3
|
import residential building dataset
|
2019-02-10 19:24:34 -08:00 |
|
Dustin Carlino
|
606340e2db
|
switch to bincode. almost half file size, reading small_seattle went
from 40s to 7s in debug mode!!!
|
2019-02-10 16:20:44 -08:00 |
|
Dustin Carlino
|
c6229e0de6
|
make cemeteries and lake washington (with inner ways) work
|
2019-02-10 14:45:38 -08:00 |
|
Dustin Carlino
|
1fc0efb639
|
woops, forgot to make bus stop prerender. also make it use nicer
polyline slice()
|
2019-02-10 12:49:36 -08:00 |
|
Dustin Carlino
|
8eaf09034f
|
handle mulitpolygons with incomplete clipped info
|
2019-02-09 21:48:21 -08:00 |
|
Dustin Carlino
|
f693316290
|
parse OSM multipolygons, like bodies of water, correctly, when they're
completely present in the .osm
|
2019-02-09 21:03:44 -08:00 |
|
Dustin Carlino
|
0f1d0d24ca
|
prerender areas and be able to debug their geometry
|
2019-02-09 19:25:27 -08:00 |
|
Dustin Carlino
|
9d450363ea
|
be able to launch DES model on any lane
|
2019-02-09 18:38:44 -08:00 |
|
Dustin Carlino
|
72b044c64f
|
plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
|
2019-02-09 11:46:31 -08:00 |
|
Dustin Carlino
|
2f77fbdf2f
|
disabled but partly working fix for long cut corners after merging
intersections
|
2019-02-09 11:10:42 -08:00 |
|
Dustin Carlino
|
7ea56ad6ca
|
disabled thing to reduce degenerate intersection length
|
2019-02-08 20:18:49 -08:00 |
|
Dustin Carlino
|
949b184678
|
generalize the R253 fix
|
2019-02-08 14:49:31 -08:00 |
|
Dustin Carlino
|
18391811e4
|
use better symbols for stable roads/intersections
|
2019-02-08 12:45:12 -08:00 |
|
Dustin Carlino
|
d261d69fa5
|
manually handling O253
|
2019-02-08 12:42:31 -08:00 |
|
Dustin Carlino
|
cb752dceff
|
fix over-eager intersection polygon that ate a curve due to two hits with the perpendicular
|
2019-02-08 12:16:14 -08:00 |
|
Dustin Carlino
|
bb6f5e0af0
|
plugin to show original road centers at the end
|
2019-02-08 12:06:17 -08:00 |
|
Dustin Carlino
|
5bf4a711b1
|
quick tooltips for simple model
|
2019-02-07 19:23:20 -08:00 |
|
Dustin Carlino
|
0eed17f81c
|
toggle playing forwards or backwards
|
2019-02-07 18:27:12 -08:00 |
|
Dustin Carlino
|
b547db43b6
|
basic impl of crossing entire long lane and waiting at the end
|
2019-02-07 18:11:53 -08:00 |
|
Dustin Carlino
|
409de8ea83
|
smooth out the interval where the collision happens to avoid it. not
sure it looks better.
|
2019-02-07 13:17:19 -08:00 |
|
Dustin Carlino
|
f73978caf1
|
shift back to follow behind the lead car
|
2019-02-07 13:13:37 -08:00 |
|
Dustin Carlino
|
3bf4807364
|
thoughts on a different simulation model and a plugin skeleton to play
with it
|
2019-02-06 19:14:19 -08:00 |
|
Dustin Carlino
|
3ee73668f2
|
just trying to detect the weirdness that is O253. pretty much works.
|
2019-02-06 15:48:33 -08:00 |
|
Dustin Carlino
|
d56f04167b
|
tools to debug individual sidewalk corners. fixed some bugs where
sidewalk corners were incorrectly placed in the first place, causing bad
drawing. bug due to the same naive adjacent road approach
|
2019-02-06 13:58:44 -08:00 |
|
Dustin Carlino
|
260a2bdc3d
|
forming the intersection polygon by the expected adjacency order, not by blindly sorting points by angle from a center. seems to fix some problems in merged mode!
|
2019-02-06 11:49:45 -08:00 |
|
Dustin Carlino
|
904991e8e0
|
sorting roads per intersection by adjacency more carefully for merged
intersections. no real noticeable effect yet.
|
2019-02-06 10:53:30 -08:00 |
|
Dustin Carlino
|
a9b9ae61bb
|
tried tossing intersection endpoints into a convex polygon routine, but
it looks pretty bad. keeping around, but disabled.
|
2019-02-06 10:10:30 -08:00 |
|
Dustin Carlino
|
2f812e6265
|
correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
|
2019-02-03 18:47:47 -08:00 |
|
Dustin Carlino
|
bfd0465a3d
|
track the intent of chosen acceleration, to see why overshooting is happening
|
2019-02-03 09:41:29 -08:00 |
|
Dustin Carlino
|
fb2bb08f66
|
be able to hide stuff in InitialMap debugger
|
2019-02-02 17:51:49 -08:00 |
|
Dustin Carlino
|
899d876968
|
only reset camera for some initial maps
|
2019-02-02 16:40:12 -08:00 |
|
Dustin Carlino
|
e0fd39bb7c
|
stop requiring hotkeys for TopMenu folders
|
2019-02-02 16:09:30 -08:00 |
|
Dustin Carlino
|
461efe4ef8
|
prerender crosswalks
|
2019-02-02 15:24:54 -08:00 |
|
Dustin Carlino
|
3f4711b13d
|
at last, prerender cars
|
2019-02-02 14:43:24 -08:00 |
|
Dustin Carlino
|
f9ccecad26
|
fix spawning of vehicles on borders
|
2019-02-02 14:25:50 -08:00 |
|
Dustin Carlino
|
5a4a6bddf2
|
prerender bikes
|
2019-02-02 14:03:00 -08:00 |
|
Dustin Carlino
|
8a7413ac68
|
clean up old traits
|
2019-02-02 12:50:28 -08:00 |
|
Dustin Carlino
|
61d1d2fe83
|
revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
|
2019-02-02 12:32:07 -08:00 |
|
Dustin Carlino
|
bc4ba647bc
|
caching Renderables for agents
|
2019-02-01 15:10:35 -08:00 |
|
Dustin Carlino
|
ff80d0d445
|
disable time travel recording by default
|
2019-02-01 14:38:55 -08:00 |
|
Dustin Carlino
|
3451b65823
|
lazily compute SimStats
|
2019-02-01 14:31:35 -08:00 |
|
Dustin Carlino
|
58c4cb5e1b
|
dont look up full SimStats unless needed
|
2019-02-01 13:45:37 -08:00 |
|
Dustin Carlino
|
2d7f64e69b
|
make halloween use viewer, just for roads
|
2019-02-01 13:23:53 -08:00 |
|
Dustin Carlino
|
1970b7066e
|
extract generic viewer stuff into its own crate, separate from the InitialMap stuff
|
2019-02-01 12:51:50 -08:00 |
|
Dustin Carlino
|
f5f8a57640
|
automatically focus on changed intersection in InitialMap viewer
|
2019-02-01 11:50:54 -08:00 |
|
Dustin Carlino
|
0a79b354b2
|
remove ability to create Map from InitialMap, now that we have a separate debugger
|
2019-02-01 11:09:22 -08:00 |
|
Dustin Carlino
|
097d1591e1
|
load previous/next initial map. refactor this functionality for sim
savestates
|
2019-02-01 11:03:57 -08:00 |
|
Dustin Carlino
|
e4b95c936b
|
organizing ezgui into subdirectories
|
2019-02-01 09:55:25 -08:00 |
|
Dustin Carlino
|
06b8c26716
|
split ezgui runner into setup and loop functions
|
2019-02-01 09:30:01 -08:00 |
|
Dustin Carlino
|
5181a3db34
|
starting to move some text drawing code out of canvas
|
2019-01-31 23:40:15 -08:00 |
|
Dustin Carlino
|
c4d09b6e4f
|
rearrange colorscheme ownership
|
2019-01-31 23:28:26 -08:00 |
|
Dustin Carlino
|
64573ea0ea
|
own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
|
2019-01-31 22:33:36 -08:00 |
|
Dustin Carlino
|
8d897f2266
|
speed up mouseover in main UI, and do it any zoom level now
|
2019-01-31 16:41:11 -08:00 |
|
Dustin Carlino
|
0346166304
|
starting a generic viewer that works with InitialMap
|
2019-01-31 16:33:43 -08:00 |
|
Dustin Carlino
|
142bd57aa0
|
refactoring some approx_eq EPSILON_DIST checks
|
2019-01-31 15:10:33 -08:00 |
|
Dustin Carlino
|
2282c5658d
|
make geom types Ord now
|
2019-01-31 14:29:47 -08:00 |
|
Dustin Carlino
|
8b3e3d8f27
|
final touchups... trim down pts in synthetic maps
|
2019-01-31 13:47:46 -08:00 |
|
Dustin Carlino
|
7432ec1b42
|
workaround bus getting stuck on tiny road by making more left turns
|
2019-01-31 13:11:52 -08:00 |
|
Dustin Carlino
|
b9e96618da
|
stop abusing max distance for path tracing. disable some newly brokenish stuff
|
2019-01-31 13:09:15 -08:00 |
|
Dustin Carlino
|
88af2a74d2
|
seeing if everything is solid...
|
2019-01-31 12:31:01 -08:00 |
|
Dustin Carlino
|
23db7cc646
|
try really dumb trimming... it works :O
|
2019-01-31 08:53:30 -08:00 |
|
Dustin Carlino
|
a9cd42dd86
|
fix synthetic maps; field got renamed
|
2019-01-30 21:46:35 -08:00 |
|
Dustin Carlino
|
7519fdf584
|
using strong Distance types in many more places
|
2019-01-30 15:54:54 -08:00 |
|
Dustin Carlino
|
3e00789960
|
allow a NaN in kinematics
|
2019-01-30 15:02:12 -08:00 |
|
Dustin Carlino
|
0c6f7c424d
|
removing dimensioned from last few crates
|
2019-01-30 14:29:42 -08:00 |
|
Dustin Carlino
|
ac2b8f5a9a
|
switch to new units in sim... and editor, darnit, accidentally ammended
commit
|
2019-01-30 14:19:48 -08:00 |
|
Dustin Carlino
|
32b6c35c80
|
just defining, but not using, the new units
|
2019-01-30 12:11:42 -08:00 |
|
Dustin Carlino
|
7ce2242cb2
|
forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
|
2019-01-30 09:27:23 -08:00 |
|
Dustin Carlino
|
1491d80da2
|
stop EVER representing a polyline with dupe pts
|
2019-01-29 19:05:20 -08:00 |
|
Dustin Carlino
|
2a70efde5f
|
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
|
2019-01-29 18:53:04 -08:00 |
|
Dustin Carlino
|
ca058331e5
|
fixing path trace cases that wind up with points too squished together
|
2019-01-29 16:23:01 -08:00 |
|
Dustin Carlino
|
a98383db8f
|
dealt with cases where a pair of intersections has two roads between them
|
2019-01-29 15:34:53 -08:00 |
|
Dustin Carlino
|
103a4ca053
|
ensuring no tiny Lines exist in most cases
|
2019-01-29 13:23:54 -08:00 |
|
Dustin Carlino
|
7495d29288
|
handle a case when drawing shared sidewalk corners
|
2019-01-28 23:57:39 -08:00 |
|
Dustin Carlino
|
a27ab279b6
|
just a new line intersection algorithm... that fixes a few small issues
:)
|
2019-01-28 23:19:08 -08:00 |
|
Dustin Carlino
|
2e982ec827
|
making an infinite line type, to be less confusing
|
2019-01-28 18:28:05 -08:00 |
|
Dustin Carlino
|
191b87f148
|
dealing with geom bugs occurring on bigger maps
|
2019-01-28 15:11:13 -08:00 |
|
Dustin Carlino
|
4e89b0fcfe
|
filter out cul-de-sacs earlier, so convert_osm works again
|
2019-01-28 13:19:42 -08:00 |
|
Dustin Carlino
|
6aaa55891e
|
saving lots of InitialMaps... and manually loading one at a time
|
2019-01-28 09:42:28 -08:00 |
|
Dustin Carlino
|
79c316c9d9
|
restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
|
2019-01-27 14:59:46 -08:00 |
|
Dustin Carlino
|
9fc41078c2
|
fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
|
2019-01-27 14:27:40 -08:00 |
|
Dustin Carlino
|
1de36283ae
|
trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start.
|
2019-01-26 17:18:46 -08:00 |
|
Dustin Carlino
|
76be0c1ad4
|
trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
|
2019-01-26 16:59:01 -08:00 |
|
Dustin Carlino
|
aa09303b44
|
moving rest of map construction into halfmap
|
2019-01-26 14:18:38 -08:00 |
|
Dustin Carlino
|
ab6796d56c
|
make intersection actually be a polygon now
|
2019-01-26 13:31:29 -08:00 |
|
Dustin Carlino
|
dcad4a3c87
|
create halfmap from initialmap
|
2019-01-26 13:18:00 -08:00 |
|
Dustin Carlino
|
ec38717a2c
|
making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet.
|
2019-01-26 12:49:09 -08:00 |
|
Dustin Carlino
|
4d5bafd551
|
slightly simplify interaction between Canvas and text module
|
2019-01-26 10:25:08 -08:00 |
|
Dustin Carlino
|
067ee108c7
|
make screencap work (and more simply) with custom event loop
|
2019-01-26 10:04:20 -08:00 |
|
Dustin Carlino
|
2a59f90abb
|
do basic polygon batching for cars
|
2019-01-25 14:23:39 -08:00 |
|
Dustin Carlino
|
a999cdd57b
|
prerender intersection stuff too
|
2019-01-25 12:10:30 -08:00 |
|
Dustin Carlino
|
9cd2795329
|
prerender lane polygons for MASSIVE win
|
2019-01-25 11:24:43 -08:00 |
|
Dustin Carlino
|
8afe83162b
|
collapsing all lane markings into a single Drawable
|
2019-01-25 11:21:46 -08:00 |
|
Dustin Carlino
|
f59879011d
|
prerender buildings and parcels
|
2019-01-25 10:50:40 -08:00 |
|
Dustin Carlino
|
25bc02fb32
|
using prerender for lanes... a good start.
|
2019-01-25 10:38:40 -08:00 |
|
Dustin Carlino
|
623e578665
|
inverting the ezgui/GUI control to plumb Prerender
|
2019-01-25 10:19:58 -08:00 |
|
Dustin Carlino
|
6af551bc95
|
plumbing colorscheme early to support prerendering in DrawMap construction...
|
2019-01-25 09:46:19 -08:00 |
|
Dustin Carlino
|
b21852875e
|
batch lots more easy things... down from 760 calls for a scene to 158
|
2019-01-25 08:39:45 -08:00 |
|
Dustin Carlino
|
9ac0674e62
|
stop rounding yellow center lines. the roundness gets cut off by the intersection anyway.
|
2019-01-24 18:14:35 -08:00 |
|
Dustin Carlino
|
8cc652514d
|
making a simple way to batch drawn stuff. not using it yet, it's buggy!
|
2019-01-24 18:04:54 -08:00 |
|
Dustin Carlino
|
c7eaa2cf55
|
exposing some basic drawing performance stats...
|
2019-01-24 16:21:56 -08:00 |
|
Dustin Carlino
|
590ab4bccb
|
just moving GfxCtx to its own module
|
2019-01-24 16:10:18 -08:00 |
|
Dustin Carlino
|
49f0c64ef4
|
use the pts/indices for rendering
|
2019-01-24 15:32:46 -08:00 |
|
Dustin Carlino
|
d2f0cd91ee
|
send Update events, fixing animation
|
2019-01-24 12:07:46 -08:00 |
|
Dustin Carlino
|
46c07dc57a
|
make text entry work when empty
|
2019-01-24 11:12:13 -08:00 |
|
Dustin Carlino
|
9182a57af5
|
enabling draw_arrow again... math is not quite great
|
2019-01-24 10:01:30 -08:00 |
|
Dustin Carlino
|
5a8e2349e0
|
draw top menu items individually, so we don't have to mess with measuring whitespace from the font
|
2019-01-24 09:41:11 -08:00 |
|
Dustin Carlino
|
2cbb28a1a4
|
fixing srgb issue... geez
|
2019-01-23 23:13:30 -08:00 |
|
Dustin Carlino
|
8d270574ec
|
revamping fork math
|
2019-01-23 17:27:34 -08:00 |
|
Dustin Carlino
|
a25f358295
|
hacking around top menu issue mostly
|
2019-01-23 16:19:32 -08:00 |
|
Dustin Carlino
|
f1b81456a6
|
calculating line height from the font
|
2019-01-23 14:02:43 -08:00 |
|
Dustin Carlino
|
9c94e2f374
|
simplify text API and storage to have one bg color per line
|
2019-01-23 13:38:24 -08:00 |
|
Dustin Carlino
|
2ab4502268
|
use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
|
2019-01-23 13:15:51 -08:00 |
|
Dustin Carlino
|
c4b7196570
|
fixing some text positioning bugs
|
2019-01-23 12:30:48 -08:00 |
|
Dustin Carlino
|
d9d89e93dd
|
using glium_glyph... things initially kind of work
|
2019-01-23 12:10:17 -08:00 |
|
Dustin Carlino
|
ca00dda8be
|
drawing circles in glium
|
2019-01-23 10:00:36 -08:00 |
|
Dustin Carlino
|
5dc8542856
|
upload data once per polygon, not once per triangle. derp.
|
2019-01-22 23:19:48 -08:00 |
|
Dustin Carlino
|
03215a5836
|
disable unneeded depth testing. enable antialiasing and alpha blending
|
2019-01-22 23:10:14 -08:00 |
|
Dustin Carlino
|
099846437c
|
dont redraw unnecessarily
|
2019-01-22 22:30:36 -08:00 |
|
Dustin Carlino
|
fa075766cc
|
fix y inversion. camera now feels totally correct
|
2019-01-22 18:20:20 -08:00 |
|
Dustin Carlino
|
fb7a809892
|
tweaked camera based on canvas. workable, not great.
|
2019-01-22 17:12:48 -08:00 |
|
Dustin Carlino
|
af7596f9a5
|
remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
|
2019-01-22 16:51:02 -08:00 |
|
Dustin Carlino
|
974b04e74d
|
start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
|
2019-01-22 16:11:49 -08:00 |
|
Dustin Carlino
|
6064aa10af
|
changing glium example to draw a few colored triangles, not the teapot
|
2019-01-22 13:47:23 -08:00 |
|
Dustin Carlino
|
87b885fcd7
|
importing and simplifying glium teapot example
|
2019-01-22 13:09:27 -08:00 |
|
Dustin Carlino
|
08db3bf27f
|
rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
|
2019-01-22 11:58:56 -08:00 |
|
Dustin Carlino
|
88099c73b5
|
tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
|
2019-01-22 09:56:03 -08:00 |
|
Dustin Carlino
|
63ad2c410d
|
fix trace when last step is contraflow
|
2019-01-21 16:33:35 -08:00 |
|
Dustin Carlino
|
6dee096a0e
|
zorder for cars/peds too... had to rework get_objects_onscreen
|
2019-01-21 14:51:57 -08:00 |
|
Dustin Carlino
|
a129adeaa1
|
refactoring spawning plugin so far
|
2019-01-21 12:43:35 -08:00 |
|
Dustin Carlino
|
c87c7b32ae
|
make interactive driving trips still end at a building
|
2019-01-21 12:21:26 -08:00 |
|
Dustin Carlino
|
0d297b9dac
|
let mouseover happen at low zoom for the agent spawner plugin
|
2019-01-21 11:47:44 -08:00 |
|
Dustin Carlino
|
f58f8a7ef1
|
make single spawn work from bldg to bldg or driving lane to driving lane
|
2019-01-21 11:34:22 -08:00 |
|
Dustin Carlino
|
998c27ddff
|
starting a plugin to interactively spawn specific agents
|
2019-01-20 19:31:07 -08:00 |
|
Dustin Carlino
|
11045fd44f
|
zorder for lanes and intersections
|
2019-01-20 14:15:50 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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e83e87786f
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use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
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2019-01-20 09:17:18 -08:00 |
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Dustin Carlino
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ae6438e8b7
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show sidewalk corners when zoomed out
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2019-01-19 21:19:49 -08:00 |
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Dustin Carlino
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4ca6571e2f
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warp by stable intersection ID
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2019-01-19 21:10:54 -08:00 |
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Dustin Carlino
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fad89ddffa
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include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
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2019-01-19 20:56:03 -08:00 |
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Dustin Carlino
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e403a6388d
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a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
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2019-01-19 19:07:07 -08:00 |
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Dustin Carlino
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b279e37bab
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trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
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2019-01-18 15:40:09 -08:00 |
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Dustin Carlino
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e2579dfbdb
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dont prematurely edit road centers
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2019-01-18 14:53:49 -08:00 |
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Dustin Carlino
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c0a81ebe59
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using the new threeway code for some more cases
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2019-01-18 14:04:51 -08:00 |
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Dustin Carlino
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a7cc077a77
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got something working for i2, but WIP generalizing it
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2019-01-18 13:26:34 -08:00 |
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Dustin Carlino
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48179d5d32
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fix number of lanes for oneways and link roads
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2019-01-18 11:41:05 -08:00 |
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Dustin Carlino
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f5850d1953
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disabled option to automatically merge all originally-short roads
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2019-01-18 10:42:11 -08:00 |
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Dustin Carlino
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317c6ecd6c
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organizing TODOs... well, some of them
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2019-01-17 22:26:35 -08:00 |
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Dustin Carlino
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d76c0d0652
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use StableRoadID directly in synthetic model
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2019-01-17 19:31:57 -08:00 |
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Dustin Carlino
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dfe50dcee4
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reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
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2019-01-16 15:05:44 -08:00 |
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Dustin Carlino
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52fccbf547
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import actual lane spec in synthetic, by parsing OSM tags and stuff
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2019-01-16 11:59:00 -08:00 |
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Dustin Carlino
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09a3aed407
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import raw map to synthetic
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2019-01-15 09:37:23 -08:00 |
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Dustin Carlino
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6d4e958ea5
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retain directory of screencap tiles, for faster diffing
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2019-01-14 13:02:03 -08:00 |
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Dustin Carlino
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bae23f79da
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even better progress, and make it easier to deal with failed montage
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2019-01-14 12:01:56 -08:00 |
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Dustin Carlino
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b94e0db5ec
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fix turn cycler panic... yet again
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2019-01-11 12:24:56 -08:00 |
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Dustin Carlino
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c09fa98f57
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upgrade a few dependencies
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2019-01-11 10:55:58 -08:00 |
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Dustin Carlino
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d95099efbe
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basic installation instructions, and tweaks to scripts so that things
work better out-of-box
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2019-01-11 10:04:56 -08:00 |
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Dustin Carlino
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0bcda36380
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teardown the wretched UIState trait
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2018-12-24 19:13:36 -08:00 |
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Dustin Carlino
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8708bc750b
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now we can make PluginCtx just once
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2018-12-24 18:54:46 -08:00 |
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Dustin Carlino
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8913ea44e3
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brief interruption to plumb primary_plugins to plugins that need it in a different way outside the ctx, to avoid annoying borrow issues
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2018-12-24 18:51:51 -08:00 |
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Dustin Carlino
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7aed6fa690
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disable debug controls in tutorial mode... except for the top menu fixes
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2018-12-24 18:26:11 -08:00 |
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Dustin Carlino
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7766c80f25
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cam_zoom doesnt need to be repeated in RenderOptions.
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2018-12-24 18:16:15 -08:00 |
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Dustin Carlino
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d56f2fad1c
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reorg time travel plugin. at last, teardown the old active_plugin cruft.
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2018-12-24 18:08:52 -08:00 |
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Dustin Carlino
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c83c4c4899
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collapse ViewMode, moving ambient plugins out
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2018-12-24 17:57:47 -08:00 |
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Dustin Carlino
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fc15b28826
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lift the special case search plugin out of simmode.
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2018-12-24 17:47:41 -08:00 |
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Dustin Carlino
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d06f80e918
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lift warp plugin out of simmode. and categorize display logs as view,
just to organize the directory more.
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2018-12-24 17:31:21 -08:00 |
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Dustin Carlino
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597828ce28
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revamp toggleable layers plugin, and get rid of debug mode
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2018-12-24 17:22:52 -08:00 |
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Dustin Carlino
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ad3ef954eb
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revamping hider plugin
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2018-12-24 16:30:45 -08:00 |
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Dustin Carlino
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46b3e85bd3
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flatten some DebugMode stuff that actually doesnt need to be permap, since it's exclusive blocking
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2018-12-24 12:38:51 -08:00 |
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Dustin Carlino
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a626f5c542
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remove steepness plugin; it's annoying and useless
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2018-12-24 12:32:39 -08:00 |
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Dustin Carlino
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3b372dd9ce
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move DisplayLogs into exclusive_blocking_plugin
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2018-12-24 12:26:02 -08:00 |
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Dustin Carlino
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7b8b9fdbe6
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flatten SimMode into DefaultUIState
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2018-12-24 12:19:16 -08:00 |
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Dustin Carlino
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39c3e2917e
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flatten EditMode into DefaultUIState
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2018-12-24 10:39:24 -08:00 |
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Dustin Carlino
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ac31da777f
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more cleaned up notes on map model
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2018-12-21 22:09:11 -08:00 |
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Dustin Carlino
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e51a8efbc3
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start writing proper docs on the map model and conversion
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2018-12-20 09:54:14 -08:00 |
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Dustin Carlino
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003881fe93
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prototyping right-click context menus. solid start, lots of work needed.
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2018-12-15 10:39:50 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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84b136be14
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finally letting tutorial mode listen to sim events
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2018-12-14 10:38:14 -08:00 |
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Dustin Carlino
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8e715de098
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simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
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2018-12-13 11:13:33 -08:00 |
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Dustin Carlino
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9d653b103d
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starting a python script to find ColorScheme calls
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2018-12-12 16:14:24 -08:00 |
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Dustin Carlino
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e29ff690f8
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move PluginCtx
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2018-12-12 13:58:02 -08:00 |
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Dustin Carlino
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dd859ba76d
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clean up interaction between UI and get_objects_onscreen a bit
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2018-12-12 12:27:45 -08:00 |
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Dustin Carlino
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6cc7399b89
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draw full turns using sharp bends if needed
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2018-12-11 15:19:35 -08:00 |
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Dustin Carlino
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a65b097e12
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working on new intersection merging logic for one hardcoded road...
deleting stuff, changing references, compacting IDs
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2018-12-11 14:10:35 -08:00 |
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Dustin Carlino
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42788363ab
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more prep for merging intersections... make an intermediate HalfMap structure
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2018-12-11 12:49:57 -08:00 |
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Dustin Carlino
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de5c02a6c4
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preps for merging intersections again... notes and not passing Map
during first few phases of construction
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2018-12-11 12:26:21 -08:00 |
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Dustin Carlino
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56d3c81d82
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easily watch logs as a slow test runs
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2018-12-09 13:43:06 -08:00 |
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Dustin Carlino
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e71fa25229
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moving sim_controls into SimMode, expressing it as a Paused/Running state
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2018-12-08 13:51:31 -08:00 |
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Dustin Carlino
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b92303ecab
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avoiding overlapping keys in ViewMode
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2018-12-08 12:19:16 -08:00 |
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Dustin Carlino
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e604d3866c
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rewrite turn cycler; it was confusing because it used to cycle through turns over time
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2018-12-07 11:45:42 -08:00 |
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Dustin Carlino
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6a32166452
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rewrite lots of stuff with NLL! \o/
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2018-12-06 12:47:20 -08:00 |
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Dustin Carlino
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91b2b07fbd
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remove more extern crate's; import macros directly
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2018-12-06 11:22:12 -08:00 |
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Dustin Carlino
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dc450a1959
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moving search into view
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2018-12-06 10:02:11 -08:00 |
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Dustin Carlino
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6a317aea33
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moving warp into ViewMode
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2018-12-06 09:47:51 -08:00 |
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Dustin Carlino
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63c80405f5
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neighborhood summary part of ViewMode
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2018-12-06 09:39:01 -08:00 |
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Dustin Carlino
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0b39be0d1a
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moving each of the Modes into that directory's mod.rs
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2018-12-06 09:34:10 -08:00 |
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Dustin Carlino
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5b6cdf24bd
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making a View mode, with mostly ambient/stackable plugins
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2018-12-05 21:13:36 -08:00 |
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