Dustin Carlino
a654f7ddc7
be able to show intersection delay over time
2019-12-04 11:15:10 -08:00
Dustin Carlino
d0cdf2412d
record intersection delays in analytics
2019-12-04 10:48:36 -08:00
Dustin Carlino
c329ce6522
remove unusd neighborhood summary tool
2019-12-03 15:18:27 -08:00
Dustin Carlino
394e14270f
simple final score for fixing traffic signals
2019-12-03 15:01:06 -08:00
Dustin Carlino
10e44dd0b8
move dev flag into options
2019-12-03 14:36:51 -08:00
Dustin Carlino
db8bc73ddd
finally grouping system data too. forgot some data/input things...
2019-12-03 12:22:59 -08:00
Dustin Carlino
72c68aa320
remove old census popdat stuff
2019-12-03 11:42:02 -08:00
Dustin Carlino
6695f72847
organize abstutil paths internally a bit, inching towards organizing data/ dir
2019-12-03 11:15:17 -08:00
Dustin Carlino
71854bc959
toggle color scheme in options panel
2019-12-03 10:56:47 -08:00
Dustin Carlino
3fc4684fec
starting an options panel, with a way to toggle traffic signal rendering style
2019-12-03 10:39:16 -08:00
Dustin Carlino
7ddd9cb277
try an experiment to draw traffic signals using the editing boxes
2019-12-03 10:21:50 -08:00
Dustin Carlino
a043a9ba05
clean up more of abstutil path/filesystem API
2019-12-03 09:59:43 -08:00
Dustin Carlino
6170792328
centralize a little more path building in abstutil
2019-12-02 20:49:55 -08:00
Dustin Carlino
720f9b8b30
similar for writing
2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141
panic early with a nice error if we cant read a binary or json file
2019-12-02 20:35:20 -08:00
Dustin Carlino
b533377159
come up with some building address when there are no building tags
2019-12-02 15:00:53 -08:00
Dustin Carlino
3267ec4068
switch some UI stuff to use new analytics, get rid of the old FinishedTrips cruft. remove the a/b test scoreboard for now; not sure what info is needed, and a/b test mode is a bit dormant anyway now
2019-12-02 14:55:47 -08:00
Dustin Carlino
a0956995c9
start to display more detailed breakdown of active agents
2019-12-02 14:44:03 -08:00
Dustin Carlino
27213995e5
split out a histogram for percentages. for now, duplicate code
2019-12-02 14:19:50 -08:00
Dustin Carlino
f483d7ea85
some analytics on how long people spend parking. need a histogram still
2019-12-02 12:15:38 -08:00
Dustin Carlino
200b3c8c95
avoid crash in minimap
2019-12-01 15:37:26 -08:00
Dustin Carlino
e30b1975b0
also use new loading screen for +10min jump
2019-12-01 14:28:29 -08:00
Dustin Carlino
8039680b95
showing start, current position, end of trip in the new explorer too.
...
cutting over to this instead of the old warping item slider one
2019-12-01 14:24:11 -08:00
Dustin Carlino
c842d6847e
nicer time warp screen
2019-12-01 13:20:36 -08:00
Dustin Carlino
c9db17415d
adjusting layouting
2019-11-30 10:09:31 -08:00
Dustin Carlino
295f5b7786
managed widgets are now glued to flexbox rows and columns. need to plumb
...
more style options, but this was the crux
2019-11-30 09:15:51 -08:00
Dustin Carlino
dbd83d0805
draw trip phase paths as traces, not with road colorer, to get that vital detail
2019-11-29 14:58:56 -08:00
Dustin Carlino
8a93265a4b
draw phases of a trip route
2019-11-29 14:04:09 -08:00
Dustin Carlino
8d34759b7c
start tracking and debugging phases of a trip
2019-11-29 13:15:10 -08:00
Dustin Carlino
1648b56009
fix crashes in all trip viz
2019-11-29 11:57:25 -08:00
Dustin Carlino
5fd067ea62
adding roboto
2019-11-29 10:17:14 -08:00
Dustin Carlino
6c6113d1bc
ripping text data out of canvas
2019-11-28 22:41:08 -08:00
Dustin Carlino
14cabd3686
remove the old speed controls (used in all trip viz debug mode, which is broken anyway right now, and a/b test mode, which is in hiatus right now anyway)
2019-11-28 13:57:47 -08:00
Dustin Carlino
1a9c78b5fe
tuning a few last things with the speed panel for now
2019-11-28 13:45:08 -08:00
Dustin Carlino
6fcf8d4478
redo layouting of new speed panel. pull absolute coordinates from
...
mockup. looks much closer now
2019-11-28 10:31:55 -08:00
Dustin Carlino
229bac4149
plumb tooltips for image buttons. small refactor making a
...
color+rectangle for an image. organizing NewSpeedControls a bit
2019-11-28 09:55:56 -08:00
Dustin Carlino
d553530ee7
prototype new speed panel. adapting changes from
...
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
2019-11-27 15:42:19 -08:00
Dustin Carlino
e1156a6384
print negative durations properly
2019-11-27 13:20:31 -08:00
Dustin Carlino
3d614ed763
helper for duration to make real-time seconds
2019-11-27 13:16:49 -08:00
Dustin Carlino
2c49d68a0f
last lingering cleanups for Duration / Time types
2019-11-27 13:12:19 -08:00
Dustin Carlino
c6bfab7cde
cutover scenrio-layer stuff to use Time
2019-11-27 12:50:52 -08:00
Dustin Carlino
819e27aa5d
cutover sim time (via the API) to time
2019-11-27 11:49:57 -08:00
Dustin Carlino
e109c6b5a4
switch sim analytics to use Time
2019-11-27 11:06:57 -08:00
Dustin Carlino
b8bb2667c2
click minimap to warp
2019-11-27 10:10:55 -08:00
Dustin Carlino
c0cfbde4ec
add a bit of padding to the minimap, pick an initial zoom to fit the entire width, and clip using scissor test
2019-11-27 09:55:08 -08:00
Dustin Carlino
082ae0cea1
simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway
2019-11-27 09:15:46 -08:00
Dustin Carlino
de0847073b
start prototyping the minimap. discovering some problems, but a solid
...
start.
2019-11-26 22:03:58 -08:00
Dustin Carlino
b47a186373
unify the two JustDraw things
2019-11-26 13:55:16 -08:00
Dustin Carlino
13b1e86fb7
unify the two button types
2019-11-26 13:41:05 -08:00
Dustin Carlino
c87c043286
unify two button types, and use proper bbox for images
2019-11-25 22:00:36 -08:00
Dustin Carlino
431df09312
fix a crash when changing scenario
2019-11-25 21:39:05 -08:00
Dustin Carlino
188b2fd372
adding in some image buttons for the main menu. no highlighting yet.
...
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
d66daa22f0
adding some hotkeys back to the main menu. not sure how to communicate them yet.
2019-11-25 18:37:59 -08:00
Dustin Carlino
863e587d53
when exiting sim mode, reset to main menu state. reset the stack if we entered from a challenge. this also introduces dev buttons if we entered dev mode
2019-11-25 18:21:55 -08:00
Dustin Carlino
9ba4f83ca4
remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon
2019-11-25 17:58:55 -08:00
Dustin Carlino
dfd036300b
refactor: make text_dims return ScreenDims. also, update the logo image
2019-11-25 17:38:37 -08:00
Dustin Carlino
a4d5aa766b
widget wrapper for drawing text, so we can layout it
2019-11-25 17:19:22 -08:00
Dustin Carlino
b1bc7de2e8
prototype flexbox support via stretch. it unbreaks the challenge picker
...
screen, to start. :)
2019-11-25 16:51:45 -08:00
Dustin Carlino
e1496acf70
toggle dev mode at runtime
2019-11-25 15:23:17 -08:00
Dustin Carlino
a8aa8f526d
implement the challenge picker screen
2019-11-25 11:54:15 -08:00
Dustin Carlino
573edbd13e
adding the logo to the title screen and filling out some credits
2019-11-24 19:09:07 -08:00
Dustin Carlino
042db55009
try out a managed GUI state with, gasp, callbacks
2019-11-24 17:53:13 -08:00
Dustin Carlino
3511669c4e
ripped out the old splash screen entirely now, new about screen
2019-11-24 17:05:44 -08:00
Dustin Carlino
305cad0563
stubbed out start to main menu screen
2019-11-24 15:46:45 -08:00
Dustin Carlino
56e2b6f81e
move the screensaver to the title screen
2019-11-24 15:27:59 -08:00
Dustin Carlino
1440a8630b
prototyping a text button, using it for a title screen
2019-11-24 15:23:28 -08:00
Dustin Carlino
941b423b16
make conversion from ScreenPt to Pt2D a bit easier
2019-11-24 14:42:46 -08:00
Dustin Carlino
aa4a002fb4
fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason
2019-11-24 08:55:37 -08:00
Dustin Carlino
888e405146
actually, auto-group textures into groups based on size. too tedious otherwise.
2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3
fix the 16 texture limit on mac properly, by using texture arrays for icons
2019-11-24 07:38:32 -08:00
Dustin Carlino
640fcae07e
temporary workarounds for the hackathon, will revert later
2019-11-23 12:03:23 -08:00
Dustin Carlino
1145bbc8e6
overhaul ControlTrafficSignal to natively understand TurnGroups. but
...
it... didn't solve the problem of a left turn yield going first?!
2019-11-22 18:42:44 -08:00
Dustin Carlino
15a401205b
preview stuff using a traffic signal from the editor
2019-11-22 15:10:03 -08:00
Dustin Carlino
e7bda09978
simple perf boosts: avoiding some unnecessary GPU uploads every frame
2019-11-22 14:06:44 -08:00
Dustin Carlino
44128b3615
hanle turn groups a bit more correctly in ControlTrafficSignal... but
...
not yet natively
2019-11-22 12:11:04 -08:00
Dustin Carlino
17c5532aca
store the turn groups in the traffic signal
2019-11-22 11:36:50 -08:00
Dustin Carlino
a3f1261557
precompute TurnGroup stuff
2019-11-22 10:55:04 -08:00
Dustin Carlino
1f972e5afb
handle crosswalks too
2019-11-21 16:55:40 -08:00
Dustin Carlino
55eead8ec7
improve turn block rendering
2019-11-21 16:04:53 -08:00
Dustin Carlino
aa1d7faa00
prototyping turn grouping for editing and understanding traffic signals.
...
half-baked, but worth moving forwards. starting to rip out old turn icon
stuff (oops, accidentally squished into this commit)
2019-11-21 15:09:57 -08:00
Dustin Carlino
318b467f69
add in traffic signal offset end-to-end
2019-11-21 10:18:01 -08:00
Dustin Carlino
f39bb7c6cb
center pedestrians on bldg front paths, and group them into crowds when
...
appropriate
2019-11-21 09:57:01 -08:00
Dustin Carlino
d40002bb17
restrict types of edits in traffic signal fixing challenge
2019-11-21 09:24:49 -08:00
Dustin Carlino
54a58f865c
argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again.
2019-11-20 21:57:52 -08:00
Dustin Carlino
aa4805cfeb
some tools to debug why prebaked analytics arent matching
2019-11-20 17:01:12 -08:00
Dustin Carlino
608ecd4075
refactor how overlays are constructed
2019-11-20 16:28:17 -08:00
Dustin Carlino
7b4dc902af
starting a new challenge, just focusing on fixing traffic siggies
2019-11-20 16:09:19 -08:00
Dustin Carlino
60d59c4fc1
dont let player leave traffic sig editor with missing turns
2019-11-20 15:42:25 -08:00
Dustin Carlino
6fa9003898
turbocharge speed controls in dev mode
2019-11-20 12:52:51 -08:00
Dustin Carlino
ba2206d02a
be able to start and end bike trips on bike lanes. use driving
...
blackholes for now.
2019-11-19 14:10:02 -08:00
Dustin Carlino
ade23dac5f
also prompt to save edits before loading different edits. refactor some of the flow
2019-11-19 12:27:11 -08:00
Dustin Carlino
e26a6640a5
last chance to save unnamed edits when quitting
2019-11-19 12:05:58 -08:00
Dustin Carlino
c7fbaaf7e1
reset edits when leaving sandbox mode
2019-11-19 11:47:40 -08:00
Dustin Carlino
e435f5f4f5
add edits to the challenge splash screen
2019-11-18 13:51:11 -08:00
Dustin Carlino
71fec285b8
draw buildings on top of tunnels in zoomed-in view too
2019-11-18 13:03:31 -08:00
Dustin Carlino
788258288d
make bulk lane edit safer too
2019-11-18 11:17:21 -08:00
Dustin Carlino
7b05276b68
do same validity checks before reverting lane types. otherwise you can orphan a bus stop
2019-11-18 11:03:54 -08:00
Dustin Carlino
0c2bd1ec0c
no need to clobber stop signs when lanes nearby are edited. also, er, i
...
bricked setting lane types -- fixed ><
2019-11-18 10:43:53 -08:00
Dustin Carlino
463ed7022e
small fixes/cleanups to map layer:
...
- print highest cost in heatmap over all turns
- rm defunct label support for roads/bldgs
- trim out unused methods from Map
- making spawner go through sim layer to get paths, consolidating a bit
2019-11-18 10:33:36 -08:00
Dustin Carlino
c58694ac8d
avoid no-op edits
2019-11-17 18:48:28 -08:00
Dustin Carlino
c148016877
compress edits when saving
2019-11-17 18:36:07 -08:00
Dustin Carlino
bd108b8d9a
redraw stop signs and traffic signals as changes happen
2019-11-17 18:05:35 -08:00
Dustin Carlino
8c2d383fd7
undo button, and displaying last 5 edits
2019-11-17 17:02:14 -08:00
Dustin Carlino
83352965b0
woops, forgot about a block of commented stuff in apply_edits. prevent
...
orphaning a bus stop
2019-11-17 12:44:24 -08:00
Dustin Carlino
2e2fd1d931
computing the actual set of modified stuff, using it for revert and info
2019-11-17 12:28:48 -08:00
Dustin Carlino
b670299b89
support un-closing an intersection. prevent closing borders.
2019-11-17 11:35:37 -08:00
Dustin Carlino
05ba77ba9b
prototyping map edits as a sequence of commands. some existing behavior
...
temporarily lost. i think this is simpler, will forge ahead
2019-11-16 20:27:10 -08:00
Dustin Carlino
f840175ef4
display pathfinding cost in info panel and heatmap
2019-11-16 15:16:28 -08:00
Dustin Carlino
b8abeccb43
very basic pathfinding penalty for not using bike/bus lanes when theyre available. except it's not working! argh
2019-11-15 15:00:14 -08:00
Dustin Carlino
52986f90a9
dont show detail until zoomed in more. from recent user studies, current value was quite unintuitive
2019-11-15 14:37:49 -08:00
Dustin Carlino
f0cf16090f
some tools to spawn bikes
2019-11-15 14:33:46 -08:00
Dustin Carlino
accc344054
use scoreboard tool to show comparison for all trips
2019-11-15 13:19:57 -08:00
Dustin Carlino
2f31893c48
label time and print in AM/PM format
2019-11-15 11:14:08 -08:00
Dustin Carlino
22397b93a7
NOW ban bikes from motorways. popdat trip filtering needed to handle
...
some impossible-to-fulfill requests involving borders
2019-11-15 10:48:33 -08:00
Dustin Carlino
f73e0c15af
clean up dupe logic in popdat for figuring out path from a trip. instead just repeat the main path used in simulation layer
2019-11-15 10:32:49 -08:00
Dustin Carlino
8ed42e9fb6
can_use can ban bikes from highways... disabled because it's breaking
...
psrc scenario, about to dig in
2019-11-15 10:11:31 -08:00
Dustin Carlino
59913d79e9
also switch some border-related methods to use PathConstraints
2019-11-14 20:37:03 -08:00
Dustin Carlino
9e3f318f48
make floodfiller show reachability based on PathConstraint. start new
...
methods for valid turns based on PathConstraint.
2019-11-14 20:00:52 -08:00
Dustin Carlino
4c9975f8b0
be a little more precise with PathRequest
2019-11-14 19:18:22 -08:00
Dustin Carlino
354d228ceb
oops, allow all speed controls even when not paused
2019-11-14 15:17:14 -08:00
Dustin Carlino
60236956c7
rm the edit impacts tool. it's better to compute and show the problems more granularly, and without using something as heavyweight as scenario trips affected
2019-11-14 13:16:56 -08:00
Dustin Carlino
ccd497848e
display connectivity problems in error message state
2019-11-14 13:12:55 -08:00
Dustin Carlino
1c330d856f
fix the close-intersection tool. make it check that sidewalks aren't disconnected by the change. implement un-closing an intersection for construction!
2019-11-14 13:03:33 -08:00
Dustin Carlino
98ef31fa24
disabled: import and render pedestrian traffic islands. include them in
...
search results.
2019-11-14 10:54:11 -08:00
Dustin Carlino
238cb5fa5a
move new lane code to separate file
2019-11-13 12:54:05 -08:00
Dustin Carlino
549d57f242
plumbing through some error messages for editing lanes
2019-11-13 12:45:57 -08:00
Dustin Carlino
50e7eb5c82
haha, i uh, forgot the parking button. freudian slip?
2019-11-13 12:22:31 -08:00
Dustin Carlino
5afc45182b
show which paint mode is active better
2019-11-13 11:18:43 -08:00
Dustin Carlino
f2388044f6
making the paint buttons do something... removed the old lane toggling.
...
cant mouseover anything except lanes while active
2019-11-13 09:48:51 -08:00
Dustin Carlino
0f427542c7
putting in dummy paint buttons to edit mode
2019-11-13 08:54:25 -08:00
Dustin Carlino
628111b421
show sidewalks disconnected in edit impact. prerequisite to preventing this.
2019-11-12 16:08:39 -08:00
Dustin Carlino
f0e715ed50
load prebaked analytics once per map
2019-11-11 15:28:50 -08:00
Dustin Carlino
1ff80b2e20
start figuring out what impact edits have on trips in a scenario. also,
...
count trips with the first path failing as aborted.
2019-11-11 14:14:19 -08:00
Dustin Carlino
6fb5fd2239
start modeling intersections closed for construction. ignore impact on trips, pathfinding, etc. bugs with applying edits, but a start.
2019-11-10 15:03:06 -08:00
Dustin Carlino
b24100caba
collect and draw info on road throughput per some bucket of time. much
...
work needed.
2019-11-10 14:38:26 -08:00
Dustin Carlino
db33e3fa33
remove geom debug mode. map_editor has superceded this
2019-11-09 14:53:36 -08:00
Dustin Carlino
32aa38d164
very slightly reducing the number of colorscheme entries...
2019-11-09 14:50:42 -08:00
Dustin Carlino
5bb8e0a83b
overhaul stop signs. can only toggle which roads have a stop sign or
...
not. no more granular control of individul turns
2019-11-09 14:20:31 -08:00
Dustin Carlino
7b2a0b87b3
just use 3 turn priorities, interpret them a bit differently.
...
temporarily kinda breaking stop signs
2019-11-09 13:35:55 -08:00
Dustin Carlino
e6fcc50696
better crosswalk rendering, and an overlay for finding bus lanes
2019-11-09 13:11:05 -08:00
Dustin Carlino
965037ce77
mvp of visualizing interactive sources/sinks
2019-11-08 13:16:22 -08:00
Dustin Carlino
8fa813f5c2
match agents spawning somewhere on a lane as a border intersection, so trip counting works. much simpler than the full refactor attempted in another branch.
2019-11-08 12:23:55 -08:00
Dustin Carlino
fff1068689
remove text bg in speed panel. adjust text API to remove bg color.
2019-11-08 11:56:29 -08:00
Dustin Carlino
de88805ec0
move some associated-stuff coloring to debug mode
2019-11-08 11:36:46 -08:00
Dustin Carlino
b7dd4d5ec0
stop flipping colors of cars based on stuck/moving when zoomed in
2019-11-08 09:38:38 -08:00
Dustin Carlino
c6ed4a687b
adjusting how routes are shown -- thick when zoomed out, thin and dashed
...
when zoomed in
2019-11-08 09:32:03 -08:00
Dustin Carlino
6a5b312a07
same for correct end lanes
2019-11-07 16:32:26 -08:00
Dustin Carlino
b0dde63e57
make bulk spawner use correct start lanes
2019-11-07 16:16:04 -08:00
Dustin Carlino
863213eaf0
using trait objects to remove boilerplate
2019-11-07 13:15:59 -08:00
Dustin Carlino
5037b9e077
teasing apart some of the gameplay code
2019-11-07 13:04:35 -08:00
Dustin Carlino
9b82e7288b
move load map functionality into freeform/scenario mode. hide other
...
things that players shouldn't see yet
2019-11-07 10:00:44 -08:00
Dustin Carlino
53d1067414
refactoring some text to compare results
2019-11-07 09:37:04 -08:00
Dustin Carlino
e82abafb70
change gridlock score to use number of finished trips
2019-11-07 08:59:29 -08:00
Dustin Carlino
5b50cac80e
log scale for speed slider. thanks julian ;)
2019-11-06 14:26:10 -08:00
Dustin Carlino
255a7f735d
very basic way to hover over series in a plot
2019-11-06 13:14:18 -08:00
Dustin Carlino
c326017883
make sim analytics invariant of the step() sizes called. prebaked vs
...
live sims were artifically different.
2019-11-06 12:31:13 -08:00
Dustin Carlino
0292c30b30
cleanup the bus delay plot
2019-11-05 16:50:54 -08:00
Dustin Carlino
af7112592f
show blank plots, rather than skipping out when there's no data. handle
...
the current time and lots of edge cases
2019-11-05 16:40:14 -08:00
Dustin Carlino
21724aa826
moving generic plotting stuff away from trip stats
2019-11-05 13:13:09 -08:00
Dustin Carlino
1a28768df3
displaying bus delay data over time. needs work, but solid start to a
...
general plotting mechanism
2019-11-05 13:00:51 -08:00
Dustin Carlino
3b1a659f15
prebake results per map, and store in binary
2019-11-05 10:15:44 -08:00
Dustin Carlino
c54842faff
get rid of DurationStats, just beef up DurationHistogram slightly
2019-11-04 14:31:40 -08:00
Dustin Carlino
6c16840076
rename analytics in UI to overlays, clash less with analytics from sim
2019-11-04 14:27:33 -08:00
Dustin Carlino
ec956f5b13
turning PrebakedResults into just sim analytics
2019-11-04 14:24:06 -08:00
Dustin Carlino
974ad24ec3
refactoring some TripMode enum stuff
2019-11-04 13:51:25 -08:00
Dustin Carlino
ada5484501
finishing up the montlake map, no gridlock by default
2019-11-04 12:55:04 -08:00
Dustin Carlino
33e2c3a2fe
prebaking bus arrivals, and adding a comparison
2019-11-04 11:00:51 -08:00
Dustin Carlino
7eeebb72ec
displaying different bus arrival info, and experimenting with storing the data differently. no prebaking yet.
2019-11-04 10:41:50 -08:00
Dustin Carlino
8d32671834
dont spawn buses by default in scenarios
2019-11-04 09:59:52 -08:00
Dustin Carlino
03e2c0b3f2
one master set of fixes in huge_seattle coordinate space, then a single override per map. start over with fixes... again. for the last time?! all the tricky cases from last time work now...
2019-11-04 09:50:59 -08:00
Dustin Carlino
7c6f2c62b6
compare faster trips by baseline over time
2019-11-03 17:17:47 -08:00
Dustin Carlino
3ba33e4bd0
add some initial info on trips to/from different locations to info panel
2019-11-02 16:34:10 -07:00
Dustin Carlino
e7068867fb
fix bugs in scenario viz mode and draw demand arrows a little better
2019-11-02 16:01:02 -07:00
Dustin Carlino
2f5b5f1302
new tool to spawn a huge crowd of traffic from one pt to another. needs
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viz for src and sink, but basic functionality was easy
2019-11-02 11:01:21 -07:00
Dustin Carlino
432995d8e5
confirm before bailing out of sandbox mode
2019-11-01 20:43:09 -07:00
Dustin Carlino
fa99c28d23
prebaking gridlock results too
2019-11-01 20:22:39 -07:00
Dustin Carlino
facd9c68b3
remove old gridlock detector, in favor of a tool to find the front of a
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chain of blockage
2019-11-01 15:31:26 -07:00
Dustin Carlino
06dd88ec34
first cut on prebaking challenge results against different baselines.
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just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
db86a24cda
draw button text in the OSD (not owned by ezgui), not as a mouse tooltip
2019-11-01 11:45:02 -07:00
Dustin Carlino
e9e6664f61
using popup text box in a few more places to show important messages
2019-11-01 11:33:15 -07:00
Dustin Carlino
b6dee0b35d
new challenge: speed up trips of some target population
2019-11-01 10:59:27 -07:00
Dustin Carlino
e564a67ad4
try to wrangle the complexities of synchronizing menus with analytics and colorschemes, which can be separately modified. added something for gridlock mode too.
2019-11-01 10:30:36 -07:00
Dustin Carlino
d187332734
prototype a new challenge to create gridlock
2019-11-01 09:59:39 -07:00
Dustin Carlino
6cf9ba678c
disabled night color scheme
2019-10-31 17:06:03 -07:00
Dustin Carlino
78904c007f
be able to change the statistic in the bus score display. still not
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quite presenting something sensible, but...
2019-10-31 16:33:38 -07:00
Dustin Carlino
f0bc8eb1fa
move a validity check for border intersections up-front in map construction. be able to skip fixes in precompute scripts too
2019-10-31 15:55:02 -07:00
Dustin Carlino
50ee547994
adding some help text to all gameplay modes
2019-10-31 15:30:12 -07:00
Dustin Carlino
f42d79cdeb
avoid initially smushed challenge menus
2019-10-31 15:04:11 -07:00
Dustin Carlino
abf14e1fac
track when map edits are dirty
2019-10-31 14:51:35 -07:00
Dustin Carlino
b192bda583
couple edit mode with sandbox mode. always return to sandbox mode, reseting the sim with the correct gameplay mode retained
2019-10-31 14:22:58 -07:00
Dustin Carlino
ef01501509
overhaul finished trips graph. record times in order, build the graph later
2019-10-31 13:46:26 -07:00
Dustin Carlino
c89c0d2a11
remove time travel feature entirely for now. broken, not performant, unused
2019-10-31 12:50:23 -07:00
Dustin Carlino
857a8a4a67
actually, just overlay bus route display, dont use a warping item slider
2019-10-31 12:41:31 -07:00
Dustin Carlino
11af01d0ea
prevent bus routes near borders from being filtered out
2019-10-31 12:07:35 -07:00
Dustin Carlino
561a883e19
filling out optimize bus gameplay mode
2019-10-31 10:25:34 -07:00
Dustin Carlino
06170784cb
organizing functionality by gameplay mode. can switch scenarios sometimes. cant spawn stuff unless in freeform mode.
2019-10-31 10:14:44 -07:00
Dustin Carlino
1d08181eaa
parameterize sandboxmode by a gameplaymode. makes the reset sim button
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reinitialize scenarios properly
2019-10-31 09:59:03 -07:00
Dustin Carlino
ccf12edde8
adding a sidebar to sandboxmode to show stuff related to the challenge -- time between bus stops, to start. setting this up from the challenge mode screen. lots of tweaks needed.
2019-10-31 09:04:47 -07:00
Dustin Carlino
53bd77332e
start structuring the UI for selecting and running a challenge
2019-10-30 20:44:27 -07:00
Dustin Carlino
7833346fa2
cleaning up speed controls
2019-10-30 18:15:03 -07:00
Dustin Carlino
a94e210c22
changing speed controls to be a panel of manually arranged buttons. not
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done, but functionality is cutover. fix details later.
2019-10-30 15:01:11 -07:00
Dustin Carlino
9d828abbd0
move bus explorer to sandbox mode. make it start at the current stop
2019-10-30 12:20:04 -07:00
Dustin Carlino
6ffa5fbf6e
move savestating under a save menu
2019-10-30 10:26:44 -07:00
Dustin Carlino
9995bed6ab
improve dead-ends by using a shared sidewalk corner, not a crosswalk
2019-10-30 10:10:28 -07:00
Dustin Carlino
1d5064ca1b
track all bus arrivals, show distribution. track total number of
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passengers per route
2019-10-29 22:11:56 -07:00
Dustin Carlino
7faeafd998
nice hatching for construction lanes, hackily encoded
2019-10-29 17:19:36 -07:00
Dustin Carlino
a5892daedb
add a new lane type for road closures
2019-10-29 17:04:57 -07:00
Dustin Carlino
d757b45bff
manually workaround y inversion with stretched textures by modifying the
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images
2019-10-29 16:36:19 -07:00
Dustin Carlino
0575e57584
tweaks to buttons
2019-10-29 15:45:26 -07:00
Dustin Carlino
aae6d6d998
cleanup: collapse the old separated modal menu groups
2019-10-29 15:37:19 -07:00
Dustin Carlino
c2fd82328a
move more controls under a general menu
2019-10-29 15:31:55 -07:00
Dustin Carlino
7574869798
tie together a popup menu and a button in a really simple way. move some
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info and location things there
2019-10-29 15:14:17 -07:00
Dustin Carlino
00253d2783
using textures for the hide/show buttons. making it easier to sometimes
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upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
49ecf2e792
move time stepping controls to speed panel, where they belong
2019-10-29 13:08:59 -07:00
Dustin Carlino
41d9588266
apply zorder in unzoomed view
2019-10-28 17:30:43 -07:00
Dustin Carlino
6f50cbaa30
finishing the big cutover from stable to original IDs. main path works,
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now looking at map editor
2019-10-28 12:40:09 -07:00
Dustin Carlino
75e155fec6
filter out parking lanes without any sidewalks at all nearby (and also
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warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
0d948cef91
share camera state between game and map_editor
2019-10-26 16:16:32 -07:00
Dustin Carlino
4d2f77e90c
simple heatmapish overlay to show the bike lane network
2019-10-26 13:04:58 -07:00
Dustin Carlino
ee02ff9944
display when a bus last served a stop. move some of these analytics to
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be owned by sim
2019-10-26 12:33:00 -07:00
Dustin Carlino
7d7bfef5ea
filter out parking garages with 0 spots. render water on top of parks,
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to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
1a4cf8c1a0
fix crash in all trip viz. path request might not even be possible
2019-10-26 10:29:44 -07:00
Dustin Carlino
e0bb2f97e0
debug floodfill from sidewalks, now that i'm really messing with that
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connectivity
2019-10-25 14:40:52 -07:00
Dustin Carlino
3dfeae8b2c
introduce a proper closed polyline abstraction, sub it in
2019-10-25 13:14:05 -07:00
Dustin Carlino
fe14e1709b
implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent.
2019-10-25 12:24:18 -07:00
Dustin Carlino
1e903c6cee
pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these
2019-10-25 10:09:47 -07:00
Dustin Carlino
a8490aa16f
tweaking some map colors
2019-10-24 16:00:27 -07:00
Dustin Carlino
cb4720946c
experiment with texturing cars, with some fun UV coordinates. looks half
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reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
90e1277152
another attempt: weighted arrows
2019-10-24 13:19:47 -07:00
Dustin Carlino
6f3f9d085f
weird heatmpish thing of all paths to/from a border or building. not too
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useful.
2019-10-24 12:52:30 -07:00
Dustin Carlino
820a660132
experiment with building roofs
2019-10-23 23:36:01 -07:00
Dustin Carlino
17e02ebdf0
adding in support for rotating textures, except missing y-inversion
2019-10-23 16:30:23 -07:00
Dustin Carlino
d133dfd152
experimentally use textures for pedestrians. add support for stretching
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texture coordinates
2019-10-23 15:46:00 -07:00
Dustin Carlino
299b5bb77f
remove old functionality for creating only partial PSRC scenarios.
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rename the main scenario to be much more enticing
2019-10-23 08:04:55 -07:00
Dustin Carlino
25ab691946
add basic usage instructions
2019-10-22 12:27:47 -07:00
Dustin Carlino
c9db056c3a
start representing shared left turn lanes. nothing uses them yet,
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just draw them (without the left turn markings)
2019-10-21 16:14:16 -07:00
Dustin Carlino
7ead5f9281
make traffic signal diagram always be a fixed width; zoom the intersection based on that
2019-10-21 15:17:21 -07:00
Dustin Carlino
c9a6f0a7d8
call out agents that've been blocked in an intersection for a while.
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this is basically a fast gridlock detector
2019-10-20 12:49:25 -07:00
Dustin Carlino
28bb1ba194
interactively spawn a parked car in a garage
2019-10-19 17:17:33 -07:00
Dustin Carlino
5b9a8dd914
seeding buses more robustly. spot fixes to maps to prevent regressions
2019-10-19 16:54:54 -07:00
Dustin Carlino
7020544073
show which bus a ped is waiting for
2019-10-19 16:00:55 -07:00
Dustin Carlino
f1f951fc1c
Revert "distinguish parked cars that have a trip scheduled or not"
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This reverts commit dba7ced094
.
Is slow, not so useful. Could implement more intelligently, but not
worthwhile yet.
2019-10-19 15:24:40 -07:00
Dustin Carlino
6989c72aa1
show location of all buses serving a route
2019-10-19 13:40:24 -07:00
Dustin Carlino
28f11e4ab3
draw entire bus route in explorer, with labeled stops
2019-10-19 13:02:17 -07:00
Dustin Carlino
b4b4e8fae8
solid yellow lines for oneways. dashed looks really strange with offside parking.
2019-10-18 15:08:30 -07:00
Dustin Carlino
c78486f039
fixes to short roads in 23rd. full day with freeform policy no longer
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gridlocks! starting a vague tracking doc of outstanding issues per map
2019-10-18 14:19:32 -07:00
Dustin Carlino
56a277a284
show live parking counts in that analytics legend
2019-10-18 12:35:49 -07:00
Dustin Carlino
d6a9e0e541
just one copy of the code to calculate parked car seeding per bldg, in popdat. remove variant in scenario manager
2019-10-18 11:47:03 -07:00
Dustin Carlino
73a2482b6a
after escaping from instantiated scenario, wind up back at splash screen, not scenario manager
2019-10-18 11:25:01 -07:00
Dustin Carlino
dba7ced094
distinguish parked cars that have a trip scheduled or not
2019-10-17 14:54:30 -07:00