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mirror of https://github.com/wez/wezterm.git synced 2024-12-26 14:54:16 +03:00
Commit Graph

951 Commits

Author SHA1 Message Date
Wez Furlong
8f856d0b81 font: make system fallback async wrt. rendering
If shaping can't resolve some glyphs, queue the font locator
fallback resolution to another thread; meanwhile, a last resort
glyph is used.

That thread can trigger an invalidation once the fallback resolve
is complete, the window is invalidated and the last resort glyph
is replaced by the resolve glyph.

refs: https://github.com/wez/wezterm/issues/559
refs: https://github.com/wez/wezterm/issues/508
2021-03-22 20:42:03 -07:00
dependabot[bot]
f032c5202a build(deps): bump windows from 0.4.0 to 0.5.0
Bumps [windows](https://github.com/microsoft/windows-rs) from 0.4.0 to 0.5.0.
- [Release notes](https://github.com/microsoft/windows-rs/releases)
- [Changelog](https://github.com/microsoft/windows-rs/blob/master/docs/changelog.md)
- [Commits](https://github.com/microsoft/windows-rs/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-22 13:55:43 -07:00
Wez Furlong
22522dc39e render more symbol/icon/emoji at double width by default
Default `allow_square_glyphs_to_overflow_width="WhenFollowedBySpace"`,
and expand its meaning from mostly square glyphs to glyphs that are
also wider than they are tall.

refs: https://github.com/wez/wezterm/issues/565
2021-03-22 11:36:45 -07:00
Wez Furlong
4fa85e7037 gui: avoid closing pty pane when double-activating search overlay
This is another variation on dcb6fec28f

refs: #572
2021-03-22 08:35:10 -07:00
Wez Furlong
a5f4803b0b fix panic when egl doesn't have OPENGL_API
refs: #566
2021-03-21 20:51:02 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
59ec969a26 gui: micro-optimize some aspects of rendering
hoist the underlyine glyph retrieval out of the loop.
Precompute some color conversions (less effective until
the gamma branch is merged).

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 13:40:24 -07:00
Wez Furlong
20e3d4d982 gui: use triple-buffering of vertexbuffers
The internet says that this is a recommended way to avoid stalling
when updating the vertex data.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 12:01:30 -07:00
Wez Furlong
1994a2ea2d gui: improve vertex buffer map/write/release performance
Switches from using a dynamic vertex buffer to an immutable
vertex buffer.  This feels counter-intuitive to me; the purpose
of dynamic is to sustain frequent updates, but mapping the buffer
needs to synchronize with the GPU, and if we are rapidly invalidating
the window that can stall painting by tens of milliseconds.

Switching to an immutable buffer avoids the stall and makes
quad mapping more consistently < 10ms, but its still not
ideal.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:28:17 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
8015791dd0 fixup initial pty dimensions to account for font/dpi size
refs: https://github.com/wez/wezterm/issues/563
2021-03-20 13:17:32 -07:00
Wez Furlong
3d0f3eaeec gui: avoid doing work when WM sends spurious resize events
refs: #557
2021-03-19 08:11:39 -07:00
Wez Furlong
ba7add140e Attach gui window invalidation to pty output event
I'm not convinced that this is 100% good, but @fanzeyi reported
some latency when using tmux to mirror two sessions.  The session
that was accepting interactive input responded quickly, but the
mirroring session was laggy.

This change connects the mux pane output event to window invalidation,
which should cause repaints to happen more often.

I couldn't reproduce the scenario above on my M1 mac, but that may
just be because M1 has dark magicks.
2021-03-17 20:20:08 -07:00
Wez Furlong
5681cd9b64 gui: update windows dep to 0.4 2021-03-14 15:25:33 -07:00
Wez Furlong
04b7cedd02 fix animated gif playback
A casualty of b8dcfba9a4 was that
the decoded gif would get reset each time the texture filled up.

Take care to move that cached into the newly minted glyphcache.
2021-03-14 10:29:02 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
693a717db2 improve output parsing performance and throughput
I've been meaning to do this for a while; this commit moves
the escape sequence parsing into the thread that reads the
pty output which achieves two goals:

* Large escape sequences (eg: image protocols) that span multiple
  4k buffers can be processed without ping-ponging between the
  reader thread and the main gui thread
* That parsing can happen in the reader thread, keeping the gui
  thread more responsive.

These changes free up the CPU during intensive operations such
as timg video playback.

This is a slight layering violation, in that this processing
really belongs to local pane (or any pane that embeds Terminal),
rather than generically at the Mux layer, but it's not any
worse a violation than `advance_bytes` already was.

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 19:19:05 -08:00
Wez Furlong
333f5f9750 fix a rounding issue when computing block glyphs
The leftmost pixel was being set to at least 1 by the scale
function.

Fix that up by computing the x coordinate without calling
the scale function.

refs: https://github.com/wez/wezterm/issues/536
2021-03-13 11:29:57 -08:00
Wez Furlong
3d642461f8 fixup pty pixel size calculation
Derive the pixels from the rows/cols rather than the available space.

refs: https://github.com/wez/wezterm/issues/535
2021-03-13 09:31:13 -08:00
Wez Furlong
f4105cb42f avoid excess capacity when dealing with iterm2 image protocol
Using a boxed slice means that we hold exactly the memory required
for the file data, rather than the next-power-of-two, which can
be wasteful when a large number of images are being sent to
the terminal.

This is a API breaking change for termwiz, so bump its version.

refs: #534
2021-03-13 08:10:48 -08:00
Wez Furlong
dd5db065dc remove stray debug print 2021-03-13 08:06:03 -08:00
Wez Furlong
9be7b8f6ec and fixup the test build
refs: #534
2021-03-13 01:03:04 -08:00
Wez Furlong
26f9d91e43 set an upper bound on the image/frame caches
While adding gif support I let this become unbounded.
This commit resolves that by categorizing images as either
single frame or animations.

Single frame images are decoded and held entirely in the texture
atlas, so occupy no additional space beyond the image file contents
and their sprite region in the texture atlas.

Animations are decoded into a set of frame bitmaps.  There can be
up to 16 animations (each with their full set of frames) cached.
The individual frames may also exist within the texture atlas
if space permits.

refs: #534
2021-03-13 00:47:38 -08:00
Wez Furlong
48a3674c9a wayland: fix a panic during initialization 2021-03-12 22:48:37 -08:00
Wez Furlong
4ec48b1245 gifs: start at frame 0, not 1!
This fixes the panic that @mborejdo reported in
<https://matrix.to/#/!PirwUBcuIlTXwNveYz:matrix.org/$skjhC1EgMG5x0Wte0i6JquMHkQK2mST2zJoB_qrLMRc?via=matrix.org>
2021-03-12 08:39:53 -08:00
Wez Furlong
1097f329cf fixup x position for new tab button 2021-03-11 21:25:54 -08:00
Wez Furlong
eb4323ee59 add config for customizing the tabs and new tab button
```lua
local wezterm = require 'wezterm';

-- The filled in variant of the < symbol
local SOLID_LEFT_ARROW = utf8.char(0xe0b2)

-- The filled in variant of the > symbol
local SOLID_RIGHT_ARROW = utf8.char(0xe0b0)

return {
  tab_bar_style = {
    active_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    active_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
    inactive_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    inactive_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
  }
}
```
2021-03-11 21:22:10 -08:00
Wez Furlong
62d1d11eaf fall back to single frame gif parse if animated mode fails
At least we'll show something if we have a malformed gif.
2021-03-11 19:54:41 -08:00
Wez Furlong
9b3d35623f handle image decoding errors and return a placeholder
https://i.giphy.com/media/3owvKqP4VSydZE4pvq/200w.gif cannot
be decoded as an animated gif due to this error: `No end code in lzw stream`

Ensure that we don't completely fail to process the render phase
as a result.
2021-03-11 19:45:48 -08:00
Wez Furlong
b8390b3f7a animated images: now schedule repaint based on next frame time
Previously, invalidation for animation was driven by the cursor
blink rate, which meant that animated gifs/pngs could not play
faster than 5fps (default blink interval is 200ms).

This commit calculates the next invalidation time based on the
closes next frame time of all animated cells in the viewport.
2021-03-11 08:14:39 -08:00
Wez Furlong
c5cb0ef66d Added support for animated gifs and pngs
This is first draft; the animation rate is currently tied
to the cursor_blink_rate setting, so if the gif has frames that
are intended to display more frequently than that, they will
animate more slowly.

Animation is only carried out while the window has focus.
Animation increases the load on the GPU and thus uses more power.

It's kinda fun to stick one of these animated pixel gifs in the background:
https://imgur.com/gallery/F9DAH
2021-03-11 00:41:54 -08:00
Wez Furlong
182a4d068b ensure that we only use the default size when spawning new windows 2021-03-10 00:19:50 -08:00
Wez Furlong
83e9d672a4 spawning a new window should use the size from the config
rather than the size of the current window.
2021-03-10 00:15:26 -08:00
Wez Furlong
18cb179227 x11: query Xft.dpi from the root window
We should now be using the root window specified default dpi
if the dpi is left unspecified in the wezterm configuration.

refs: #515
2021-03-08 22:19:44 -08:00
Wez Furlong
5f1bb0a1bc "de-bounce" lua event callbacks
During a live resize, we could queue up a lot of `window-resized`
events, which is undesirable.

This commit introduces a simple but effective mechanism to manage this;
a given event can have at most one executing and one pending copy.

So if we get a burst of resize events (eg: during a live window resize)
that might have previously queued hundreds of discrete events, we now
get a more manageable situation with 1 executing and 1 queued.

With this change, a given event can only have 1 executing instance at a
time (with the exception that the open-uri event doesn't go through this
mechanism).

refs: https://github.com/wez/wezterm/issues/291
2021-03-07 18:11:27 -08:00
Wez Furlong
9c19fa1929 Add window-config-reloaded event
refs: #291
2021-03-07 15:06:04 -08:00
Benoit de Chezelles
683d8e96e8 windows: Add option to treat left ctrl-alt as altgr
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.

ref: #472
2021-03-07 12:52:03 -08:00
Wez Furlong
ba5d50ba9e add window-resized event
This is to support <https://github.com/wez/wezterm/issues/291>.

The window resized event happens asynchronously wrt. processing
a window resize, triggering at the end of the normal window
resize handling.

This commit introduces the notion of whether we are in full screen
mode or not in the underlying event callback, which is useful to
gate the desired feature, which is: when in full screen mode,
increase the padding for the window to center its content.

While poking around at this, I noticed that we weren't passing
the per-window config down to the code that computes the quad
locations for the window.

This commit also changes the font size increase/decrease behavior
so that in full screen mode it doesn't try to resize the window.

```lua
local wezterm = require 'wezterm';

wezterm.on("window-resized", function(window, pane)
  local window_dims = window:get_dimensions();
  local pane_dims = pane:get_dimensions();
  local overrides = window:get_config_overrides() or {}

  if not window_dims.is_full_screen then
    if not overrides.window_padding then
      -- not changing anything
      return;
    end
    overrides.window_padding = nil;
  else
    -- Use only the middle 33%
    local third = math.floor(window_dims.pixel_width / 3)
    local new_padding = {
      left = third,
      right = third,
      top = 0,
      bottom = 0
    };
    if overrides.window_padding and new_padding.left == overrides.window_padding.left then
      -- padding is same, avoid triggering further changes
      return
    end
    overrides.window_padding = new_padding

  end
  window:set_config_overrides(overrides)
end);

return {
}
```
2021-03-07 11:54:15 -08:00
Wez Furlong
336f209ede Revert and gate shaping changes
I'm calling it a temporary defeat on the shaping changes;
this commit effectively reverts the series of changes made
to support slicing up ligatures like `->` when the cursor
moves through them.

They've introduced so many issues and I've spent hours
that haven't resulted in a complete solution, so I've
disabled those changes by putting them behind a boolean
option.

I'll revisit them after I've cut the next release.

refs: https://github.com/wez/wezterm/issues/478
2021-03-06 23:49:37 -08:00
Wez Furlong
dcb6fec28f don't kill pane when closing copy or search mode overlays
I recently introduced this bug when tidying up reaping overlay panes.
2021-03-06 13:46:30 -08:00
Wez Furlong
30144ef964 more guesswork to compensate for shaping weirdness 2021-03-06 13:38:38 -08:00
Wez Furlong
ac3ac43c2b warn instead of panic if there's already something assigned
I saw this trigger and couldn't repro; I want to understand it
better when it next occurs.
2021-03-06 12:56:36 -08:00
Wez Furlong
9cfa93bf8b tidy up some of the texture atlas invalidation
There was a bit of redundancy with things that happen
inside some of these calls, so centralize and clarify it.
2021-03-06 10:25:39 -08:00
Wez Furlong
f0527f646c simplify shape preprocessing
Manual test scenario:

```
wezterm -n --config adjust_window_size_when_changing_font_size=false --config 'exit_behavior="Hold"' start -- sh -c "echo '(...)'"
```

then CTRL +/- to change font size; the first cell of the `...` was
previously random garbage, now is more consistent.

refs: https://github.com/wez/wezterm/issues/478
2021-03-06 10:19:59 -08:00
Wez Furlong
cfed798e79 window: allow window layer to hold per-window config
This is to allow for eg: hotkey to change window decorations
(https://wezfurlong.org/wezterm/config/lua/window/set_config_overrides.html)

So far only macos actually keeps a per-window config.
Hopefully this still compiles for windows and x11.
2021-03-04 23:05:44 -08:00
Wez Furlong
1178639a22 windows: implement decoration setting, change to bitfield
Can now set `window_decorations = "TITLE|RESIZE"` or variations
on those flags.  `NONE` is a shortcut for no flags.
2021-03-04 09:40:38 -08:00
Wez Furlong
3356a3a149 don't trigger status bar update after each paint or mouse move
mouse move events in the tab bar, and paint events, could cause
the title bar state to be recomputed.

Make sure that we don't trigger the status event to trigger for those.

refs: https://github.com/wez/wezterm/issues/500
2021-03-03 23:53:09 -08:00
Wez Furlong
7e1d16e671 Add SUPER+Drag to drag the window 2021-03-03 23:45:02 -08:00
Wez Furlong
5a5d08080c gui: allow dragging the window by non-tab areas in tab bar
I've only tested this on macos, but it should be cross platform,
with the caveat that Wayland doesn't let a window position itself,
so this won't work there.
2021-03-03 23:29:18 -08:00
Wez Furlong
4834a29791 macos: support disabling the titlebar
This isn't fully baked yet, so I'm not documenting it yet.
2021-03-03 22:47:31 -08:00
Wez Furlong
783f445c57 allow changing status_update_interval dynamically
We were using the value that was active when the window was created,
and never updating it.

This commit sweeps the interval check into the existing periodic
window maintenance routine.

refs: https://github.com/wez/wezterm/issues/500
2021-03-03 19:58:46 -08:00
Wez Furlong
c305abdcd7 trigger the status event when the title is updated, too
This makes it quicker to respond to things like eg: the cwd
in the pane changing.

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 22:36:39 -08:00
Wez Furlong
9ac230876c Add status_update_interval option for status updates
The status event is triggered at window creation, and
then every `status_update_interval` milliseconds.

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 20:44:08 -08:00
Wez Furlong
99a0b044a0 experimental: add right-status concept and event
The API isn't finalized; this is proof of concept for putting something
in the area to the right of the new tab button.

The info will be right aligned to the tab area.

```lua
local wezterm = require 'wezterm';

wezterm.on("update-right-status", function(window, pane)
  -- demonstrates shelling out to get some external status.
  -- wezterm will parse escape sequences output by the
  -- child process and include them in the status area, too.
  local success, date, stderr = wezterm.run_child_process({"date"})

  -- Make it italic and underlined
  window:set_right_status(wezterm.format({
    {Attribute={Underline="Single"}},
    {Attribute={Italic=true}},
    {Text="Hello "..date},
  }));
end)

return {
}
```

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 09:52:54 -08:00
Wez Furlong
48f5fccb86 block glyphs: fix quad rendering
The line drawing routine takes inclusive start/end coordinates,
so if we're feeding the start/end from Range (which is exclusive),
then we need to reduce by 1.

refs: https://github.com/wez/wezterm/issues/433#issuecomment-787640338
2021-03-01 09:52:25 -08:00
Wez Furlong
d56c5178da shaping: add test for FiraCode
Adds a test and seemingly a fix for https://github.com/wez/wezterm/issues/478#issuecomment-787520977

Fira Code is OFL-1.1 licensed like the other fonts we include,
however, I'm not distributing Fira Code with wezterm.
2021-02-28 13:35:00 -08:00
Wez Furlong
b4b92a68f7 block glyphs: handle very small sizes better!
refs: #433
2021-02-28 10:06:00 -08:00
Wez Furlong
0597684ebd Render custom block glyphs
As explained in the docs included in this commit, ideally this
wouldn't be needed, but due to a long-standing hinting bug in
freetype <https://gitlab.freedesktop.org/freetype/freetype/-/issues/761>
it seems most expedient to just render our own block glyphs,
so that's what this does!

refs: #433
2021-02-28 09:43:26 -08:00
Wez Furlong
a3b25324b2 build fixes for macos, windows 2021-02-28 07:39:49 -08:00
Wez Furlong
27837b56b4 fix: triple click (line selection) to consider wrapped lines
closes: https://github.com/wez/wezterm/issues/466
2021-02-28 00:31:26 -08:00
Wez Furlong
c5b7fbaccf refactor: pull gui sources up one level
It hasn't been necessary to have them go under `gui` since
the mux server was moved out to its own binary.
2021-02-28 00:11:17 -08:00
Wez Furlong
ac376fb9c6 refactor: move frontend up a level -> own module 2021-02-28 00:04:10 -08:00
Wez Furlong
04ecd16493 remove --front-end CLI option
Can use `--config front_end="Software"` instead.
2021-02-27 23:59:04 -08:00
Wez Furlong
d837dc45a1 selection: reduce gap used for scrolling viewport
This doesn't fix https://github.com/wez/wezterm/issues/354
but perhaps makes it a bit less annoying.
2021-02-27 18:58:28 -08:00
Wez Furlong
6b0fef18f0 refactor: split more things out 2021-02-27 18:40:04 -08:00
Wez Furlong
452c76ea89 refactor: break more stuff out of termwindow 2021-02-27 18:21:36 -08:00
Wez Furlong
840173af61 refactor: split PrevCursorPos out of termwindow 2021-02-27 17:30:48 -08:00
Wez Furlong
dbf33984d7 refactor: move clipboard out of termwindow 2021-02-27 17:28:00 -08:00
Wez Furlong
63ca8e88b6 refactor: split out termwindow spawn functions 2021-02-27 17:22:11 -08:00
Wez Furlong
6ff349308b refactor: split termwindow.rs in two 2021-02-27 17:11:25 -08:00
Wez Furlong
db08b8c1dc add window:set_config_overrides lua method
This commit expands on the prior commits to introduce the concept
of per-window configuration overrides.

Each TermWindow maintains json compatible object value holding
a map of config key -> config value overrides.

When the window notices that the config has changed, the config
file is loaded, the CLI overrides (if any) are applied, and then
finally the per-window overrides, before attempting to coerce
the resultant lua value into a Config object.

This mechanism has some important constraints:

* Only data can be assigned to the overrides.  Closures or special
  lua userdata object handles are not permitted.  This is because
  the lifetime of those objects is tied to the lua context in which
  they were parsed, which doesn't really exist in the context of
  the window.
* Only simple keys are supported for the per-window overrides.
  That means that trying to override a very specific field of
  a deeply structured value (eg: something like `font_rules[1].italic = false`
  isn't able to be expressed in this scheme.  Instead, you would
  need to assign the entire `font_rules` key.  I don't anticipate
  this being a common desire at this time; if more advance manipulations
  are required, then I have some thoughts on an event where arbitrary
  lua modifications can be applied.

The implementation details are fairly straight-forward, but in testing
the two examplary use cases I noticed that some hangovers from
supporting overrides for a couple of font related options meant that the
window-specific config wasn't being honored.  I've removed the code that
handled those overrides in favor of the newer more general CLI option
override support, and threaded the config through to the font code.

closes: #469
closes: #329
2021-02-27 14:53:19 -08:00
Wez Furlong
60be1a98a0 lua: add window::effective_config() method
Expose the current window configuration to lua scripts.

refs: https://github.com/wez/wezterm/issues/469
2021-02-27 12:39:22 -08:00
Wez Furlong
4389e6dd13 gui: maintain a local copy of the ConfigHandle in TermWindow
This is a pre-req for having a window-specific config.

refs: #469
2021-02-27 12:04:55 -08:00
Wez Furlong
2d02df5f38 add --config name=value CLI options
`wezterm`, `wezterm-gui` and `wezterm-mux-server` now all support
a new `--config name=value` CLI option that can be specified
multiple times to supply config overrides.

Since there isn't a simple, direct way to update arbitrary fields
of a struct in Rust (there's no runtime reflection), we do this
work in lua.

The config file returns a config table. Before that is mapped
to the Rust Config type, we have a new phase that takes each
of the `--config` values and applies it to the config table.

For example, you can think of configuration as working like this
if wezterm is started as `wezterm --config foo="bar"`:

```lua
config = load_config_file();
config.foo = "bar";
return config;
```

The `--config name=value` option is split into `name` and `value`
parts.  The name part is literally concatenated with `config` in
the generated lua code, so the name MUST be valid in that context.
The `value` portion is literally inserted verbatim as the rvalue in the
assignment.  Not quoting or other processing is done, which means
that you can (and must!) use the same form that you would use in
the config file for the RHS.  Strings must be quoted.  This allows
you to use more complicated expressions on the right hand side,
such as:

```
wezterm --config 'font=wezterm.font("Fira Code")'
```

The overrides stick for the lifetime of the process; even if
you change the config file and reload, then the value specified
by the override will take precedence.

refs: https://github.com/wez/wezterm/issues/469
refs: https://github.com/wez/wezterm/issues/499
2021-02-27 10:53:45 -08:00
Wez Furlong
823213703c mux: introduce can_close_without_prompting concept to model
This is defined as a trait method on Pane (default: false), and has the
obvious transitive equivalent methods in Tab and Window (eg: if all
contained items are `can_close_without_prompting`, then that container
is also `can_close_without_prompting`).

The intent is to avoid bothering the user to confirm closing a window
when the content is not stateful and doesn't warrant it.

For example: the window that is displayed in the event of a
configuration error really shouldn't prompt to the user to confirm
closing it.

All termwiztermtab panes are `can_close_without_prompting==true`
to effect this policy.

In the future, we could teach LocalPane to lookup the session leader
process against a list of "uninteresting" or "stateless" processes
and return an appropriate result (as suggested in
https://github.com/wez/wezterm/issues/280).  That functionality
is NOT part of this commit.
2021-02-27 09:03:13 -08:00
Wez Furlong
697a6abd04 add exit_behavior config option
`exit_behavior = "Hold"` will keep the pane alive until explicitly
closed.  More details in the docs that are part of this commit.

refs: https://github.com/wez/wezterm/issues/499
2021-02-27 00:15:51 -08:00
Wez Furlong
8009863f9b fonts: shaper: also handle <wideglyph><spacer><spacer> ligatures
The Cascadia Code font has ligatures for `---` that consist of
a triple wide glyph followed by two zero-width glyphs.  Rewrite
that into a single glyph that spans three cells and remove the
zero-width glyphs from the shaped info.

refs: https://github.com/wez/wezterm/issues/478
2021-02-25 21:16:10 -08:00
Wez Furlong
9f89dde899 Avoid an unwrap
refs: https://github.com/wez/wezterm/issues/478
2021-02-23 22:06:02 -08:00
Wez Furlong
c964b69b1d Add ScrollByLine key assignment
refs: #497
2021-02-23 08:02:07 -08:00
Wez Furlong
3e44abcca8 Adopt new shaper logic in gui
Connect the gui to the new shaping logic; this means that we
can now correctly render fg/bg color when the cursor moves
through the cells that comprise a ligature.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
63555086b6 move shaper helper bits into shapecache
refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
5eb7634403 gui: factor image cell rendering into its own function 2021-02-22 19:17:24 -08:00
Wez Furlong
ee17e4e174 Add shaper post-processing function
This function is intended to deal with certain kinds of ligatures
and certain combining sequences that don't have corresponding glyphs.

It isn't hooked up to the gui yet, but does have unit tests that
are probably mostly correct.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
7a16e71e07 Add ResetFontAndWindowSize key assignment
closes: https://github.com/wez/wezterm/issues/480
2021-02-20 21:50:20 -08:00
Wez Furlong
a91c0a5d98 fixup render for macos
Apparently we need to enable srgb for all three stages in order
to output correct color.

refs: #491
2021-02-20 20:32:30 -08:00
Wez Furlong
82fc53d736 rasterize: refine blending math
Refine the colorization logic to make it more of a blending operation.
Previously, we were relying on opengl to carry out blending between
layers on our behalf, but that wasn't perfect.

This commit is inspired by this post:
https://www.puredevsoftware.com/blog/2019/01/22/sub-pixel-gamma-correct-font-rendering/
and factors in the background color when computing the colorized
glyph.

This appears to reduce the dark fringes/edges that we were seeing
before, without noticeably changing the brightness of the result.

refs: #491
2021-02-20 18:00:23 -08:00
Wez Furlong
4e2b2eddba split shaders, adjust srgb opengl render settings
https://learnopengl.com/Advanced-Lighting/Gamma-Correction suggests
some good practices:

* Only enable SRGB output on the final draw call, so that all prior
  stages can operate on linear values and avoid converting to/from
  linear multiple times.
* The SRGBA textures automatically linearize when sampled, but:
  * The RGB data must be SRGB (non-linear)
  * The A channel is assumed to be linear!

This commit nudges us closer to that by:

* Converting the freetype coverage map from its linear value to
  non-linear when rasterizing.
* Splitting the shader files into one per stage (background, lines,
  glyphs) and only setting outputs_srgb for the glyph stage

refs: #491
2021-02-20 17:12:36 -08:00
Wez Furlong
08b6043166 gui: introduce foreground_text_hsb transform
This allows explicitly manipulating the hue, saturation, brightness
of the text rendered in the terminal, allowing users to dial in
the accidental effect that was introduced by
d886de8300

For example, this will punch up the brightness:

```
  foreground_text_hsb = {
    hue = 1.0,
    saturation = 1.0,
    brightness = 1.5,
  },
```

refs: https://github.com/wez/wezterm/issues/491
2021-02-19 08:30:32 -08:00
Wez Furlong
651e536d87 term: plumb Bell through toast notification channel
Per my comment: https://github.com/wez/wezterm/issues/3#issuecomment-780750798

this routes the bell through to the GUI layer, where it currently
does nothing about it.
2021-02-18 22:34:05 -08:00
Wez Furlong
3f91e30719 toast: windows: setup own AppUserModelID for our notifications
This is so that our notifications show as coming from wezterm
rather than powershell.
2021-02-17 23:45:52 -08:00
Wez Furlong
d886de8300 remove overzealous alpha manipulation
This isn't a complete fix, but it's best to get this out
of the way and then take another pass as the dark outline.

refs: #491
2021-02-17 21:46:03 -08:00
Wez Furlong
83da7216c3 toast: hook notifications up to OSC 9
refs: #489
2021-02-17 09:33:58 -08:00
Wez Furlong
145b7695c7 wezterm: more adventures in antialiasing
This commit:

* Fixes up the alpha blending draw parameters as discussed in
  https://github.com/glium/glium/issues/1844 and
  https://github.com/PistonDevelopers/conrod/issues/1347

* Introduces `colorize` and `colorize_hsv` functions to the shader.
  comments in the code explain those functions in detail.

As of this commit, `colorize_hsv` is what is used now.  To my
eye on this mac, it produces blended glyphs with less noticeable
dark antialiasing fringes.

refs: #470
2021-02-15 21:21:24 -08:00
Wez Furlong
0473e1de78 wezterm: more adventures with background alpha
Is it *right*? Hard to say, but it looks better than
the behavior I see with master at the moment.

This is a partial revert of #413, but respins it to
try to get a better alpha value for glyphs.

refs: #413
refs: #470
2021-02-13 13:16:37 -08:00
Wez Furlong
7b86a84bc3 window: avoid invalidating on mouse move
We weren't didn't treat the "No existing hyperlink, No new hyperlink"
case as no change in hyperlink, and were invalidating the window on
every mouse except for those over text with a hyperlink.
2021-02-13 08:49:09 -08:00
Greg V
58e2a181f2 wayland: do not create OpenGL context before the configure event
The existing code seems to use "configure" for just resizes,
so introduce a "start" flag in pending events to handle the
initial configure.
2021-02-12 16:56:24 -08:00
Wez Furlong
6410827581 wayland: remove window from mux if gui fails to create window
This avoids a weird "headless hang" if a window doesn't come up with
opengl support.
2021-02-12 08:21:00 -08:00
Wez Furlong
6371ec501a OSC 52: update it so that it we respect primary vs. clipboard selection 2021-02-08 08:56:06 -08:00
Wez Furlong
005b492a8b deps: update to ordered-float 2.1 2021-02-07 22:54:02 -08:00
Benoit de Chezelles
1eaa7ed47c Add Ctrl-u in search mode to clear the current search pattern 2021-02-07 18:57:06 -08:00
Benoit de Chezelles
c576b9d534
Add cli option --config-file (#459)
* Add cli option --config-file
* Update cli arg doc & make it conflict with skipping config
* When the config is given explicitly (either using --config-file or via WEZTERM_CONFIG_FILE), failing to load this file will use the default config.
* Otherwise the config file is searched one by one in a few directories.
2021-02-07 08:47:33 -08:00
Wez Furlong
d9275e110c deps: update metrics from 0.12 -> 0.14 2021-02-03 23:50:29 -08:00
Wez Furlong
70a364eb3f wezterm: use full alpha blending for glyphs
refs: https://github.com/wez/wezterm/issues/413
2021-02-03 08:55:49 -08:00
Wez Furlong
0c1ecc0fad wezterm: macos: show a toast notification when an update is available
This commit implements the deprecated NSUserNotification bits needed
to be able to handle clicking on a notification and open our choice
of URL.

Ideally we'd use the newer UserNotifications framework, but that
requires code signing.
2021-02-01 23:37:43 -08:00
Wez Furlong
17435d9589 wezterm: make it clearer which keys to use in confirmation dialogs
refs: https://github.com/wez/wezterm/issues/436
2021-02-01 18:48:54 -08:00
Wez Furlong
6bfadfac0a macos: handle dead keys without IME
Dead key processing respects the
`send_composed_key_when_left_alt_is_pressed` and
`send_composed_key_when_right_alt_is_pressed` options.

See doc changes included in this commit for more info.

refs: https://github.com/wez/wezterm/issues/410
2021-01-31 17:06:30 -08:00
Wez Furlong
df3387e12c wezterm: change default copy/paste behavior on X11
This commit changes mouse-based selection and middle click to use the
PrimarySelection.

CTRL-SHIFT-{C,V} use Clipboard.

{SHIFT,CTRL}-Insert use PrimarySelection.

`CompleteSelection` and `CompleteSelectionOrOpenLinkAtMouseCursor` now
require a parameter to specify the destination clipboard.

Removed the `default_clipboard_XXX` options added in
8dad34fa61 in favor of just explicitly
assigning the key/mouse bindings.

closes: #417
2021-01-31 09:28:42 -08:00
Zeyi (Rice) Fan
6b9401365c
Only disable drop shadow on macOS when window background opacity is transparent (#445)
* only set shadow when background is transparent

* set opaque correctly
2021-01-30 07:58:53 -08:00
Wez Furlong
8dad34fa61 more configuration options for Copy/Paste
* Adds `CopyTo` and `PasteFrom` assignments that specify the
  destination/source.
* Adds `default_clipboard_copy_destination` and `default_paste_source`
  config options that specify the default destination/source for
  existing `Copy` and `Paste` operations (for @bew)
* Deprecating `PastePrimarySelection` in favor of `PasteFrom`.
* Added `CTRL-Insert` -> `Copy` (for @Babar)

Aside from the new key assignment, these changes shouldn't change
the default behavior, but do make it easier to consider changing
that in a later commit.

They should allow for example:

* Set `default_clipboard_copy_destination = "PrimarySelection"` to
  prevent populating the clipboard by default when using the mouse.
* Overriding the CTRL-Insert, CTRL-SHIFT-C to explicitly populate
  the clipboard
* Set `default_paste_source = "PrimarySelection"` for middle click
  to paste the selection.
* Overriding SHIFT-Insert, CTRL-SHIFT-V to explicitly paste from
  the clipboard.

refs: #417
2021-01-27 10:20:17 -08:00
Dylan Frankland
88f44f5b5f
Add erase mode to ClearScrollback action (#439)
* Add ClearBuffer action

Clears all lines, both visible and those scrolled off the top of the viewport, making the prompt line the new first line and resetting the scrollbar thumb to the full height of the window.

This is the behavior that Hyper / xterm has for clearing the terminal.

* Combine ClearBuffer into ClearScrollback as enum with associated erase mode

Makes it easier to manage the different options of clearing the terminal.
2021-01-25 21:26:23 -08:00
Wez Furlong
3256a949d8 wezterm: tidy up the "update available" banner
Change the underline color so it looks a bit less crowded on hover
2021-01-18 16:21:56 -08:00
Wez Furlong
89c1ac5b4c wezterm: add adjust_window_size_when_changing_font_size option
The default is true, which means that adjusting the font size will
cause the window to resize to preserve the number of rows/cols in
the terminal.

When set to false, the window size is preserved and the number of
terminal rows/cols is adjusted instead.

refs: https://github.com/wez/wezterm/issues/431
2021-01-18 13:23:02 -08:00
Wez Furlong
da3a41e018 wezterm: fix mapping scroll wheel to cursor up/down in alt screen
This appears to have been broken since the introduction of mouse
assignments :-/

This commit adds Pane::is_alt_screen_active so that the gui layer
can tell whether the alt screen is active, and allow passing down
the event.

refs: #429
2021-01-17 21:44:02 -08:00
Wez Furlong
957ad6af90 windows: avoid panic on startup
In 30b262c1c0 I introduced an unwrap
here.  On Windows, this code can be called before we've set up opengl.
Allow for that!
2021-01-17 10:24:58 -08:00
Wez Furlong
fa4bbbd077 ugh, fix stupid formatting syntax error
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:47:36 -08:00
Wez Furlong
4bbe67aac3 gui: refuse to scale to sizes where cell height would be < 2 pixels
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:45:38 -08:00
Wez Furlong
db964a91a0 gui: handle a failure to compute font metrics at very small scales
https://github.com/wez/wezterm/issues/428
2021-01-16 08:27:32 -08:00
Wez Furlong
42f3a729a8 gui: fix OutOfTextureSpace error when scaling to large font sizes
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:12:45 -08:00
Wez Furlong
30b262c1c0 gui: tidy up RenderState enum
Since we no longer have our fallback Software renderer (only mesa),
remove what has become an empty variant and hoist the GL state up
into RenderState, holding Option<RenderState> in the window.
2021-01-16 08:00:17 -08:00
Wez Furlong
f39c4f9d6e deps: update to mlua 0.5 2021-01-13 10:06:35 -08:00
Wez Furlong
5d360ae365 termwiz: Remove anyhow::Result from public API
It's been replaced with an opaque termwiz error type instead.

This is a bit of a more conservative approach than that in (refs: #407)
and has less of an impact on the surrounding code, which appeals to
me from a maintenance perspective.

refs: #406
refs: #407
2021-01-08 00:32:30 -08:00
Wez Furlong
697d41aeb1 Render the various underline styles
```
$ printf "\x1b[58;2;255;0;0m\x1b[4msingle\x1b[21mdouble\x1b[60mcurly\x1b[61mdotted\x1b[62mdashed\x1b[0m"
```

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 23:46:15 -08:00
Wez Furlong
93576691fe compute most line-glyphs on-the-fly
We now have too many permutations to pre-render in the initial
texture size, so do this on the fly instead.

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 14:16:21 -08:00
Wez Furlong
7c8f2b7445 respect new underline color when rendering
```
printf "\x1b[4m\x1b[58;2;255;0;0mred underline\x1b[0m"
```

prints "red underline" in the foreground color, with an
underline that is bright red `rgb(255, 0, 0)`.

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 12:12:16 -08:00
Wez Furlong
b35f3aa199 Add Curly, Dotted, Dashed and colored underline concept to model
These aren't currently rendered, but the parser and model now support
recognizing expanded underline sequences:

```
CSI 24 m   -> No underline
CSI 4 m    -> Single underline
CSI 21 m   -> Double underline
CSI 60 m   -> Curly underline
CSI 61 m   -> Dotted underline
CSI 62 m   -> Dashed underline

CSI 58 ; 2 ; R ; G ; B m   -> set underline color to specified true color RGB
CSI 58 ; 5 ; I m           -> set underline color to palette index I (0-255)
CSI 59                     -> restore underline color to default
```

The Curly, Dotted and Dashed CSI codes are a wezterm assignment in the
SGR space.  This is by no means official; I just picked some numbers
that were not used based on the xterm ctrl sequences.

The color assignment codes 58 and 59 are prior art from Kitty.

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 10:29:36 -08:00
Wez Furlong
b8cabc50bc include wezterm version in opengl init log line 2020-12-30 12:07:49 -08:00
Wez Furlong
234fe40be6 compare_and_swap -> compare_exchange
Nightly Rust (which I'm using for M1 builds) deprecates the former
so switch to the latter.
2020-12-29 16:41:55 -08:00
Wez Furlong
154ab20d0e wezterm-gui: we now start an implicit unix mux server
When running the GUI, we generate a unix domain socket path for
the current process and start up a mux server for that path.

This allows `wezterm cli list` and `wezterm cli split-pane` to
work implicitly inside the GUI session.

When started in this way, the mux server is not persistent;
when the GUI process is terminated, all of its windows, tabs
and panes are terminated.

refs: https://github.com/wez/wezterm/issues/230
2020-12-29 15:58:39 -08:00
Wez Furlong
1c0817b2b2 mux: factor out server bits to helper crate 2020-12-29 15:25:15 -08:00
Wez Furlong
cf6914c5d8 window: remove non-opengl paint, rename paint_opengl -> paint 2020-12-29 13:25:35 -08:00
Wez Furlong
cf418c34e3 window: consolidate opengl_initialize with created callback
Since we now always init opengl and fail to create a window if that
fails, may as well combine these two callbacks.
2020-12-29 12:44:39 -08:00
Wez Furlong
ec7d511750 window: implicitly enable_opengl at new_window creation 2020-12-29 12:31:25 -08:00
Wez Furlong
4c22de9f6d window: make opengl always required 2020-12-29 12:13:23 -08:00
Wez Furlong
da55e12b5e Add selection_word_boundary configuration option
refs: https://github.com/wez/wezterm/issues/405
2020-12-28 14:13:25 -08:00
Wez Furlong
94ca16d987 gui: round x-coordinate when selecting text
But don't round the y-coordinate as that one seems OK.

refs: https://github.com/wez/wezterm/issues/350
2020-12-28 13:44:30 -08:00
Wez Furlong
7cbbb49ab4 deps: ordered-float -> 2.0 2020-12-28 08:25:43 -08:00
Wez Furlong
d302f82335 window+gui: macOS: add native_macos_fullscreen_mode option
Defaults to false.  If set to true, the ToggleFullScreen action
prefers native macOS fullscreen mode.

refs: https://github.com/wez/wezterm/issues/177
2020-12-27 22:34:31 -08:00
Wez Furlong
cd997cbe48 window+gui: migrate prefer_egl to WindowConfiguration 2020-12-27 22:06:04 -08:00
Wez Furlong
228356105e window+gui: migrate enable_wayland to WindowConfiguration 2020-12-27 22:00:51 -08:00
Wez Furlong
fb53f98295 window+gui: migrate windows dead keys config to WindowConfiguration
untested as I'm on a mac, but seems like it might compile...
2020-12-27 21:56:16 -08:00
Wez Furlong
44ca61da66 window+gui: introduce WindowConfiguration trait
This adopts a similar technique to that used to pass the wezterm
config to the term crate, but this time it is for passing it to
the window crate.

The use_ime option has been ported over to this new mechanism.
2020-12-27 21:51:56 -08:00
Wez Furlong
7ae52cd2b5 wezterm: plumbing for FullScreen action
Hooks up toggling fullscreen mode on macos, with plumbing for
other systems.

I prefer not to use the "modern fullscreen" mode because I find
the transition animations in macOS are horrendously slow.

I'll make an option to allow selecting whether that is used or not
in a follow-on diff.

refs: https://github.com/wez/wezterm/issues/177
2020-12-27 19:15:47 -08:00
Wez Furlong
b438a9aa6f log::info! when clicking an URL, rather than log::error! 2020-12-26 19:20:23 -08:00
Wez Furlong
e7677aa212 suppress updater window
The new banner is less intrusive; it doesn't steal focus
and for users that have multiple wezterm processes, doesn't show
one per process.

So let's turn off the updater window.  I'm considering moving the
"smart" upgrade links into a helper subcommand, but that's for
another diff.
2020-12-26 19:17:17 -08:00
Wez Furlong
2605d63247 update checker: save latest release info, show banner on startup
This commit keeps the content from the last release check in a local
file and reads from that file on startup to set a two-line release
info banner in each new pane.
2020-12-26 19:07:52 -08:00
Wez Furlong
6b414bebc9 tweak updating checking
* Allow injecting some initial output to new panes
* Have the update checker set this new-pane-banner to a short
  upsell to let the user know there is an update.
* Refactor toast notifications into their own crate
* Have the update checker call a new stub function that triggers
  a toast notification with an URL... but it does nothing because
  the rust ecosystem doesn't support this on macos yet and I'm
  writing this code there
2020-12-26 18:22:44 -08:00
Wez Furlong
586d18c9fd QuitApplication now respects window_close_confirmation
closes: https://github.com/wez/wezterm/issues/398
closes: https://github.com/wez/wezterm/issues/280
2020-12-26 15:37:41 -08:00
Wez Furlong
b3ac77aa92 wezterm: allow adding images to termwiztermtab apps
Tidies up the plumbing around pixel dimensions so that ImageData
can be rendered via the termwiztermtab bits.

I put this together to play with sticking the wezterm logo in
the close confirmation dialogs.  I didn't end up using that though,
but have preserved the commented code for use in future hacking.
2020-12-26 14:01:48 -08:00
Wez Furlong
1aeabba79f Add confirmation to QuitApplication action
refs: https://github.com/wez/wezterm/issues/280
2020-12-25 18:20:58 -08:00
Wez Furlong
c66e8f5c5e use $WEZTERM_LOG to configure log levels ad-hoc
80214319ae broke the use of RUST_LOG to
turn up trace logging.

This commit refactors logger initialization into the env-bootstrap crate
so that it is centralized, and adopts the use of `WEZTERM_LOG` to
override the default logging filters, rather than `RUST_LOG`.
2020-12-23 12:19:19 -08:00
Wez Furlong
286bc1c8ec cargo fmt 2020-12-23 11:41:12 -08:00
Wez Furlong
3d81740a04 wezterm: refactor close confirmations
Make pane, tab, window close confirmations use the same core function.

Make that function accept mouse input so that closing the window with
a mouse click doesn't require switching to the keyboard to confirm
the close.

refs: #280
2020-12-23 11:37:23 -08:00
Wez Furlong
5787bdff53 wezterm: closing a window now prompts for confirmation by default
Adds `window_close_confirmation = "AlwaysPrompt"` as the default
configuration.  Can be set to `NeverPrompt` to disable prompting.
2020-12-23 09:58:38 -08:00
Wez Furlong
bcaba72472 adjust log level for debug_key_events output 2020-12-22 11:35:17 -08:00
Wez Furlong
61ce4cd954 fixup some more log levels 2020-12-21 22:13:41 -08:00
Wez Furlong
80214319ae adjust log levels
Revise logging so that we use info level for things that we want
to always log, and adjust the logger config to always log info
level messages.

That means shifting some warning level logs down lower to debug level so
that they aren't noisy.

closes: https://github.com/wez/wezterm/issues/388
2020-12-20 22:01:06 -08:00
Wez Furlong
0ae494fb94 config: add line_height config option
The default is 1.0.  `line_height` is used to scale the effective
cell height, increasing the amount of space between font baselines.

refs: https://github.com/wez/wezterm/discussions/387
2020-12-20 14:33:18 -08:00
Wez Furlong
eb83f28810 deps: dirs -> dirs_next
I saw that former is unmaintained, and dependabot wants
to upgrade that one.
2020-12-10 10:08:49 -08:00
Wez Furlong
c1fa08319e deps: upgrade euclid -> 0.22 2020-12-10 10:03:30 -08:00
dependabot[bot]
b56606e9cb build(deps): bump http_req from 0.6.1 to 0.7.1
Bumps [http_req](https://github.com/jayjamesjay/http_req) from 0.6.1 to 0.7.1.
- [Release notes](https://github.com/jayjamesjay/http_req/releases)
- [Commits](https://github.com/jayjamesjay/http_req/compare/v0.6.1...v0.7.1)

Signed-off-by: dependabot[bot] <support@github.com>
2020-12-10 10:01:53 -08:00
Wez Furlong
30ff3d6542 fixup build for macos after notify_rust updates 2020-12-09 14:30:18 -08:00
Wez Furlong
1635576413 deps: update notify-rust to 4 2020-12-09 14:19:07 -08:00
Wez Furlong
526df72544 textwrap -> 0.13 2020-12-09 14:07:35 -08:00
Wez Furlong
8eb0dac92c Update lru -> 0.6 2020-12-09 14:04:56 -08:00
Wez Furlong
22b4e99c82 tidy up default_dpi vs DEFAULT_DPI
This commit breaks the dependency from config -> window,
which in turn breaks the dependency from mux-server -> x11 libs
on linux.
2020-12-09 13:48:23 -08:00
Wez Furlong
92827a1bea wezterm: default dpi on macOS is now 72
https://wiki.lazarus.freepascal.org/Cocoa_DPI states that the dpi
on macOS is 72.  That matches up to the experimental results reported
in #332 (in which 74.0 appears about the right size).

This commit introduces a `DEFAULT_DPI` constant that is set to 72 on
macOS and 96 on other operating systems.

The result of this is that a 10 point Menlo font now appears to be
the same size in Terminal.app and WezTerm.app.

refs: https://github.com/wez/wezterm/issues/332
2020-12-06 18:34:06 -08:00
Wez Furlong
19843ba8f3 wezterm-gui: fixup compilation 2020-12-06 14:30:45 -08:00
Wez Furlong
61c52af491 wezterm: add raw_code concept to input layer
This commit is a bit noisy because it also meant flipping the key map
code from using the termwiz input types to the window input types, which
I thought I'd done some time ago, but clearly didn't.

This commit allows defining key assignments in terms of the underlying
operating system raw codes, if provided by the relevant layer in the
window crate (currently, only X11/Wayland).

The raw codes are inherently OS/Machine/Hardware dependent; they are the
rawest value that we have available and there is no meaningful
understanding that we can perform in code to understand what that key
is.

One useful property of the raw code is that, because it hasn't gone
through any OS level keymapping processing, its value reflects its
physical position on the keyboard, allowing you to map keys by position
rather than by value.  That's useful if you use software to implement
eg: DVORAK or COLEMAK but want your muscle memory to kick in for some of
your key bindings.

New config option:

`debug_key_events = true` will cause wezterm to log an "error" to stderr
each time you press a key and show the details in the key event:

```
2020-12-06T21:23:10.313Z ERROR wezterm_gui::gui::termwindow > key_event KeyEvent { key: Char('@'), modifiers: SHIFT | CTRL, raw_key: None, raw_modifiers: SHIFT | CTRL, raw_code: Some(11), repeat_count: 1, key_is_down: true }
```

This is useful if you want to figure out the `raw_code` for a key in your
setup.

In your config, you can use this information to setup new key bindings.
The motivating example for me is that because `raw_key` (the unmodified
equivalent of `key`) is `None`, the built-in `CTRL-SHIFT-1` key
assignment doesn't function for me on Linux, but I can now "fix" this in
my local configuration, taking care to make it linux specific:

```lua
local wezterm = require 'wezterm';
local keys = {}

if wezterm.target_triple == "x86_64-unknown-linux-gnu" then
  local tab_no = 0
  -- raw codes 10 through 19 correspond to the number key 1-9 positions
  -- on my keyboard on my linux system.  They may be different on
  -- your system!
  for i = 10, 20 do
    table.insert(keys, {
      key="raw:"..tostring(i),
      mods="CTRL|SHIFT",
      action=wezterm.action{ActivateTab=tab_no},
    })
    tab_no = tab_no + 1
  end
end

return {
  keys = keys,
}
```

Notice that the key assignment accepts encoding a raw key code using
a value like `key="raw:11"` to indicate that you want a `raw_code` of
`11` to match your key assignment.  The `raw_modifiers` portion of
the `KeyEvent` is used together with the `raw_code` when deciding
the key assignment.

cc: @bew
2020-12-06 13:41:29 -08:00
Wez Furlong
0fa2edb1f4 wezterm: fix panic in early startup
164adb78e3 added blowing some
opengl related state during resize, however, on some systems
(BigSur with M1 silicon, perhaps also Intel?) and Windows 10
can generate a resize event before we've spun up opengl, so
we need to make this conditional.

refs: #359
closes: #358
2020-12-05 10:43:20 -08:00
Wez Furlong
e86d949dae cargo update
We need a newer version of ring in order to compile on M1

refs: #343
2020-12-05 10:35:00 -08:00
Wez Furlong
bbb953610d wezterm: fix x-scale calculation
Need to account for the number of cells occupied by the glyph,
otherwise we'll always scale to a single cell for double width
glyphs.

refs: #342
2020-12-04 22:36:20 -08:00
Wez Furlong
d934a0ae88 wezterm-font: move FontDatabase into FontConfiguration
Previously, we'd enumerate the font dirs on every font resolve for
every bit of styled text.

This moves the new FontDatabase instances to be single instanced
in the FontConfiguration.  The font-dirs will be scanned once
on a config reload, but the built-in in-memory fonts will only
every be enumerated once per FontConfiguration instance.
2020-11-25 19:21:51 -08:00
Wez Furlong
164adb78e3 wezterm: blow more caches when scaling changes
The recent addition of dynamic fallback resolution highlighted this
issue.

The test scenario is:

1. Output some glyphs that need dynamic fallback
2. ctrl-+ to change the font scaling
3. rasterization fails because of some bad cached state; the font_idx's
   were invalidated by the scale change which reset the dynamically
   discovered fallback fonts.

The resolution is to blow the glyph and shape caches when scaling
is changed.
2020-11-25 16:19:56 -08:00
Wez Furlong
80488ea14d improve freetype error context
Tag some font related errors with more context.
This makes it a bit easier to understand where a problem
is coming from.
2020-11-25 16:19:56 -08:00
Wez Furlong
3b69586416 wezterm: add allow_square_glyphs_to_overflow_width = "WhenFollowedBySpace"
Adds an option to control how wide glyphs (more specifically: square
aspect glyphs) are scaled to conform to their specified width.

The three options are `Never`, `Always`, and `WhenFollowedBySpace`.

When a glyph is loaded, if it is approximately square, this option is
consulted.  If overflow is permitted then the glyph will be scaled
to fit only the height of the cell, rather than ensuring that it fits
in both the height and width of the cell.

refs: #342
2020-11-24 10:38:20 -08:00
Wez Furlong
d97e4e44a9 use double wide glyphs for square emoji 2020-11-24 10:17:44 -08:00
Wez Furlong
98f289f511 wezterm-font: improve fallback font scaling
Use the scaling factor between the font metrics for the base font
and those of the fallback font selected for a given glyph.

The scenario is this: the base font is typically the first one selected
from the font configuration.  There may be multiple fallback fonts that
are different sizes; for instance, the Font Awesome font has glyphs that
are square in aspect and are thus about twice the width of a typical
textual monospace font.  Similarly, Noto Color Emoji is another square
font but that has a single set of bitmap strikes at a fixed 128 px
square.

The shaper returns advance metrics in the scale of the containing font,
and the rasterizer will target the supplied size and dpi.

We need to scale these to match the base metrics.

Previously we used a crude heuristic to decide whether to scale,
and that happened to work for Noto Color Emoji but not for Font Awesome,
whose metrics were just inside the bounds of the heuristic.

This commit allows retrieving the metrics for a given font_idx so
that we can compute the correct scale factor without any heuristics,
and applies that to the rasterized glyph.

refs: https://github.com/wez/wezterm/issues/342
2020-11-23 16:59:30 -08:00
Wez Furlong
a063d20cf0 wezterm: improve shaping of emoji
This is one of those massive time sinks that I almost regret...
As part of recent changes to dust-off the allsorts shaper, I noticed
that the harfbuzz shaper wasn't shaping as well as the allsorts one.

This commit:

* Adds emoji-test.txt, a text file you can `cat` to see how well
  the emoji are shaped and rendered.

* Fixes (or at least, improves) the column width calculation for
  combining sequences such as "deaf man" which was previously calculated
  at 3 cells in width when it should have just been 2 cells wide, which
  resulted in a weird "prismatic" effect during rendering where the
  glyph would be rendered with an extra RHS portion of the glyph across
  3 cells.

* Improved/simplified the clustering logic used to compute fallbacks.
  Previously we could end up with some wonky/disjoint sequence of
  undefined glyphs which wouldn't be successfully resolved from a
  fallback font.  We now make a better effort to consolidate runs of
  undefined glyphs for fallback.

* For sequences such as "woman with veil: dark skin tone" that occupy a
  single cell, the shaper may return 3 clusters with 3 glyphs in the
  case that the font doesn't fully support this grapheme.  At render
  time we'd just take the last glyph from that sequence and render it,
  resulting in eg: a female symbol in this particular case.  It is
  generally a bit more useful to show the first glyph in the sequence
  (eg: person with veil) rather than the gender or skin tone, so the
  renderer now checks for this kind of overlapping sequence and renders
  only the first glyph from the sequence.
2020-11-23 13:45:38 -08:00
Wez Furlong
fba2159839 deps: remove unused deps
Not all of these are needed in these crates (copypasta resulting
from splitting out modules)
2020-11-20 12:37:38 -08:00
Wez Furlong
91f1cc21fc mux/wezterm: move Renderable into Pane
This makes it easier to overrride/overlay inside the mux when
indicating that we are in tmux mode.

refs: https://github.com/wez/wezterm/issues/336
2020-11-20 09:24:56 -08:00
Wez Furlong
6716d40222 Add note about AA shadows to changelog
(and fix a typo in the comment in the shader)

closes: #331
2020-11-20 09:10:39 -08:00
Wez Furlong
8c858ae6ce wezterm: avoid "shadow" AA artifacts when fg and bg are the same
When subpixel or greyscale AA are in use, the glyph data includes
some lighter and darker shaded pixels.  That's their purpose,
but if the fg and bg color are the same, the expectation is that
the glyph is invisible and we don't want "phantom" pixels around
the character.

This commit adjusts the shader to set the color to transparent
when the fg and bg are the same, and we are not rendering a color
emoji.

refs: #331
2020-11-20 08:49:12 -08:00
Wez Furlong
e8ad765ff5 wezterm: add SelectionMode::SemanticZone
This makes it possible to configure wezterm to eg: triple click
on command input (or output) to select the entire input or output
without messing around trying to find the bounds.

The docs have an example of how to configure this; it requires
setting up shell integration to define the appropriate semantic
zones.
2020-11-15 22:23:18 -08:00
Wez Furlong
720a6fd9b6 wezterm: fixup dark edges on text
9892b16d40 adjusted how the text
colors are produced; it resulted in some ugly dark edges, especially
on lighter backgrounds.

This commit routes that tint via an alpha compositing helper which
produces smoother edges.

refs: #320
2020-11-15 15:17:23 -08:00
Wez Furlong
9892b16d40 wezterm-font: tidy up some font hinting/aa options
This commit more cleanly separates the load from the render flags,
and fixes up the render call; at some point this got messed up such
that we'd never end up with freetype returning subpixel format data
(LCD) and instead we'd only ever get grayscale data.

With that fixed, it's apparent that the colorization of the glyph
data was wonky in the shader so this commit also cleans this up.

refs: #320
refs: #121
2020-11-14 17:27:31 -08:00
Wez Furlong
bc1e12e0f5 wezterm: fix scaling of color emoji
If you have a primary font whose height is a bit more than double the
width then a double-wide emoji would be scaled to a bit more than two
cells in width.

This commit adjust the glyph scaling to check both the x and y scaling
to ensure that they glyph fits within the appropriate number of cells.

This has the consequence of rendering eg: the heart emoji smaller than
in previous versions; the heart glyph is typically square but the
broadly used concept of width for the heart unicode character is a
single cell.  Previously we'd incorrectly render this double wide.
I'm not sure of a way to do better than we are right now because
freetype doesn't provide much help for scaling this kind of bitmap
font AFAICS.

refs: #320
2020-11-14 13:43:30 -08:00
Wez Furlong
ab87752269 wezterm: add --class option to specify window class
The class name is process-global; all windows created by that
instance of wezterm will have the same class name.

closes: #325
2020-11-13 08:15:35 -08:00
Wez Furlong
c3c9ed881c wezterm: fix SpawnWindow not using cwd from current pane
There were two problems:

* It was using an old code path that didn't even try to resolve the cwd
* The NewWindow code path would "forget" the originating window and then
  fail to resolve the current pane + path from the new, empty window
  that it is building.

closes: https://github.com/wez/wezterm/issues/322
2020-11-12 08:26:35 -08:00
Wez Furlong
37a3f7db5f wezterm: add ScrollToPrompt key assignment
Adds some supporting methods for computing the `SemanticZone`s
in the display and a key assignment that allows scrolling the
viewport to jump to the next/prev Prompt zone.
2020-11-08 09:58:02 -08:00
Jeremy Fitzhardinge
81d5a92b66 Build fix for no implementation for &[u8] == std::vec::Vec<u8>`
Full error
```
error[E0277]: can't compare `&[u8]` with `std::vec::Vec<u8>`
   --> wezterm-gui/src/gui/termwindow.rs:817:40
    |
817 |                     if existing.data() == data {
    |                                        ^^ no implementation for `&[u8] == std::vec::Vec<u8>`
    |
    = help: the trait `std::cmp::PartialEq<std::vec::Vec<u8>>` is not implemented for `&[u8]`

error: aborting due to previous error
```
2020-11-07 07:48:21 -08:00
Wez Furlong
cfef4fd0ca wezterm: adjust pixel width and height when dragging splits
The drag would update the cell dimensions but not the pixel dimensions,
which results in weird image scaling.

refs: #312
2020-11-02 19:56:46 -08:00
Wez Furlong
b239801085 wezterm: fixup wezterm ssh host
Needed to re-order a couple of things to match recent changes.

Also: don't hard fail if the ssh server rejects a setenv request,
just log the error instead.
2020-10-31 11:45:30 -07:00
Wez Furlong
5619eb718c wezterm: default inactive_pane_hsb to dim/desaturate
Let's make the suggested config in the docs the default
and dim/desaturate inactive panes slightly.
2020-10-30 23:12:35 -07:00
Wez Furlong
3808cf3f58 wezterm: fixup overall background color
When padding was set, it was being overwritten by black whitespace
unconditionally.  This fixes that.

refs: #309
2020-10-27 22:09:03 -07:00
Wez Furlong
42aeb6f11b wezterm: retry initial texture allocation
A consequence of reducing the initial texture size is that for
larger starting font sizes it isn't big enough.  We need to make
a couple of passes to determine the required size, so that's
what this commit does.

refs: #307
2020-10-25 16:09:47 -07:00
Wez Furlong
198c40103b wezterm: fix iterm2/sixel images rendering in wrong pane
The quad selected for the image cells didn't account for
the pane origin.
2020-10-25 10:30:15 -07:00
Wez Furlong
f8c35f191b wezterm: add env bootstrap to mux server, too 2020-10-24 23:33:31 -07:00
Wez Furlong
21dbeb6f83 wezterm: fixup APPIMAGE environment consistently
Need to apply the same logic in wezterm-gui as we do
in the wezterm-cli.
2020-10-24 23:21:03 -07:00
Wez Furlong
442c9a26d1 wezterm-gui: partial revert of 91ce0b77ea
Apparently macOS/ANGLE doesn't like the shader changes, so
roll them back.

refs: #292
2020-10-24 16:47:38 -07:00
Wez Furlong
7e8c5a06bb split gui into wezterm-gui executable
This commit moves a bunch of stuff around such that `wezterm` is now a
lighter-weight executable that knows how to spawn the gui, talk to
the mux or emit some escape sequences for imgcat.

The gui portion has been moved into `wezterm-gui`, a separate executable
that doesn't know about the CLI or imgcat functionality.

Importantly, `wezterm.exe` is no longer a window subsystem executable
on windows, which makes interactions such as `wezterm -h` feel more
natural when spawned from `cmd`, and should allow
`type foo.png | wezterm imgcat` to work as expected.

That said, I've only tested this on linux so far, and there's a good
chance that something mac or windows specific is broken by this
change and will need fixing up.

refs: #301
2020-10-24 16:40:15 -07:00