Dustin Carlino
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7432ec1b42
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workaround bus getting stuck on tiny road by making more left turns
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2019-01-31 13:11:52 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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88af2a74d2
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seeing if everything is solid...
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2019-01-31 12:31:01 -08:00 |
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Dustin Carlino
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23db7cc646
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try really dumb trimming... it works :O
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2019-01-31 08:53:30 -08:00 |
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Dustin Carlino
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a9cd42dd86
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fix synthetic maps; field got renamed
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2019-01-30 21:46:35 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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3e00789960
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allow a NaN in kinematics
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2019-01-30 15:02:12 -08:00 |
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Dustin Carlino
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0c6f7c424d
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removing dimensioned from last few crates
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2019-01-30 14:29:42 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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133ec037c9
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switching to new units in map_model
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2019-01-30 13:07:53 -08:00 |
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Dustin Carlino
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976369e7e8
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switching to new units in geom crate only
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2019-01-30 12:40:52 -08:00 |
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Dustin Carlino
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32b6c35c80
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just defining, but not using, the new units
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2019-01-30 12:11:42 -08:00 |
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Dustin Carlino
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3804e1b36c
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much more trustable algorithm for dist_along_of_point and contains_pt.
confirmed no interesting differences. couldn't quite get rid of the
clockwise check yet...
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2019-01-30 11:16:07 -08:00 |
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Dustin Carlino
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7ce2242cb2
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forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
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2019-01-30 09:27:23 -08:00 |
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Dustin Carlino
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1491d80da2
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stop EVER representing a polyline with dupe pts
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2019-01-29 19:05:20 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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e274fd9652
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making ped_uses_transit test bit more robust by picking bldgs from the bus stops
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2019-01-29 17:13:07 -08:00 |
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Dustin Carlino
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ca058331e5
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fixing path trace cases that wind up with points too squished together
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2019-01-29 16:23:01 -08:00 |
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Dustin Carlino
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a98383db8f
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dealt with cases where a pair of intersections has two roads between them
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2019-01-29 15:34:53 -08:00 |
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Dustin Carlino
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25e863dfc6
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disable tests that've not worked in quite some time and dont seem to be important
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2019-01-29 13:49:06 -08:00 |
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Dustin Carlino
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103a4ca053
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ensuring no tiny Lines exist in most cases
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2019-01-29 13:23:54 -08:00 |
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Dustin Carlino
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7495d29288
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handle a case when drawing shared sidewalk corners
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2019-01-28 23:57:39 -08:00 |
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Dustin Carlino
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a27ab279b6
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just a new line intersection algorithm... that fixes a few small issues
:)
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2019-01-28 23:19:08 -08:00 |
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Dustin Carlino
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2e982ec827
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making an infinite line type, to be less confusing
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2019-01-28 18:28:05 -08:00 |
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Dustin Carlino
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191b87f148
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dealing with geom bugs occurring on bigger maps
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2019-01-28 15:11:13 -08:00 |
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Dustin Carlino
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4e89b0fcfe
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filter out cul-de-sacs earlier, so convert_osm works again
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2019-01-28 13:19:42 -08:00 |
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Dustin Carlino
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6aaa55891e
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saving lots of InitialMaps... and manually loading one at a time
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2019-01-28 09:42:28 -08:00 |
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Dustin Carlino
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79c316c9d9
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restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
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2019-01-27 14:59:46 -08:00 |
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Dustin Carlino
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9fc41078c2
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fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
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2019-01-27 14:27:40 -08:00 |
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Dustin Carlino
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1de36283ae
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trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start.
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2019-01-26 17:18:46 -08:00 |
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Dustin Carlino
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76be0c1ad4
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trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
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2019-01-26 16:59:01 -08:00 |
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Dustin Carlino
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f2d8e77759
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figured out the source of a weird polyline bug, adding checks to avoid
it in the future
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2019-01-26 16:27:11 -08:00 |
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Dustin Carlino
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07397c642a
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rephrase trim_to_pt way more understandably
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2019-01-26 15:05:34 -08:00 |
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Dustin Carlino
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c58113d631
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port the simpler intersection merging to InitialMap-world. try the
geometry restoration... wait, need more stuff first
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2019-01-26 14:59:18 -08:00 |
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Dustin Carlino
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aa09303b44
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moving rest of map construction into halfmap
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2019-01-26 14:18:38 -08:00 |
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Dustin Carlino
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ab6796d56c
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make intersection actually be a polygon now
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2019-01-26 13:31:29 -08:00 |
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Dustin Carlino
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dcad4a3c87
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create halfmap from initialmap
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2019-01-26 13:18:00 -08:00 |
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Dustin Carlino
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ec38717a2c
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making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet.
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2019-01-26 12:49:09 -08:00 |
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Dustin Carlino
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5ca066a7df
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dont even draw parcels by default
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2019-01-26 10:58:08 -08:00 |
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Dustin Carlino
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476a4346e8
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disable slow and unused startup step, and add more timing in DrawMap
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2019-01-26 10:39:43 -08:00 |
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Dustin Carlino
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4d5bafd551
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slightly simplify interaction between Canvas and text module
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2019-01-26 10:25:08 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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2a59f90abb
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do basic polygon batching for cars
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2019-01-25 14:23:39 -08:00 |
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Dustin Carlino
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a999cdd57b
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prerender intersection stuff too
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2019-01-25 12:10:30 -08:00 |
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Dustin Carlino
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9cd2795329
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prerender lane polygons for MASSIVE win
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2019-01-25 11:24:43 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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f59879011d
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prerender buildings and parcels
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2019-01-25 10:50:40 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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