Dustin Carlino
|
5a4a6bddf2
|
prerender bikes
|
2019-02-02 14:03:00 -08:00 |
|
Dustin Carlino
|
8a7413ac68
|
clean up old traits
|
2019-02-02 12:50:28 -08:00 |
|
Dustin Carlino
|
61d1d2fe83
|
revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
|
2019-02-02 12:32:07 -08:00 |
|
Dustin Carlino
|
bc4ba647bc
|
caching Renderables for agents
|
2019-02-01 15:10:35 -08:00 |
|
Dustin Carlino
|
ff80d0d445
|
disable time travel recording by default
|
2019-02-01 14:38:55 -08:00 |
|
Dustin Carlino
|
3451b65823
|
lazily compute SimStats
|
2019-02-01 14:31:35 -08:00 |
|
Dustin Carlino
|
58c4cb5e1b
|
dont look up full SimStats unless needed
|
2019-02-01 13:45:37 -08:00 |
|
Dustin Carlino
|
2d7f64e69b
|
make halloween use viewer, just for roads
|
2019-02-01 13:23:53 -08:00 |
|
Dustin Carlino
|
1970b7066e
|
extract generic viewer stuff into its own crate, separate from the InitialMap stuff
|
2019-02-01 12:51:50 -08:00 |
|
Dustin Carlino
|
f5f8a57640
|
automatically focus on changed intersection in InitialMap viewer
|
2019-02-01 11:50:54 -08:00 |
|
Dustin Carlino
|
0a79b354b2
|
remove ability to create Map from InitialMap, now that we have a separate debugger
|
2019-02-01 11:09:22 -08:00 |
|
Dustin Carlino
|
097d1591e1
|
load previous/next initial map. refactor this functionality for sim
savestates
|
2019-02-01 11:03:57 -08:00 |
|
Dustin Carlino
|
e4b95c936b
|
organizing ezgui into subdirectories
|
2019-02-01 09:55:25 -08:00 |
|
Dustin Carlino
|
06b8c26716
|
split ezgui runner into setup and loop functions
|
2019-02-01 09:30:01 -08:00 |
|
Dustin Carlino
|
5181a3db34
|
starting to move some text drawing code out of canvas
|
2019-01-31 23:40:15 -08:00 |
|
Dustin Carlino
|
c4d09b6e4f
|
rearrange colorscheme ownership
|
2019-01-31 23:28:26 -08:00 |
|
Dustin Carlino
|
64573ea0ea
|
own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
|
2019-01-31 22:33:36 -08:00 |
|
Dustin Carlino
|
8d897f2266
|
speed up mouseover in main UI, and do it any zoom level now
|
2019-01-31 16:41:11 -08:00 |
|
Dustin Carlino
|
0346166304
|
starting a generic viewer that works with InitialMap
|
2019-01-31 16:33:43 -08:00 |
|
Dustin Carlino
|
142bd57aa0
|
refactoring some approx_eq EPSILON_DIST checks
|
2019-01-31 15:10:33 -08:00 |
|
Dustin Carlino
|
2282c5658d
|
make geom types Ord now
|
2019-01-31 14:29:47 -08:00 |
|
Dustin Carlino
|
8b3e3d8f27
|
final touchups... trim down pts in synthetic maps
|
2019-01-31 13:47:46 -08:00 |
|
Dustin Carlino
|
7432ec1b42
|
workaround bus getting stuck on tiny road by making more left turns
|
2019-01-31 13:11:52 -08:00 |
|
Dustin Carlino
|
b9e96618da
|
stop abusing max distance for path tracing. disable some newly brokenish stuff
|
2019-01-31 13:09:15 -08:00 |
|
Dustin Carlino
|
88af2a74d2
|
seeing if everything is solid...
|
2019-01-31 12:31:01 -08:00 |
|
Dustin Carlino
|
23db7cc646
|
try really dumb trimming... it works :O
|
2019-01-31 08:53:30 -08:00 |
|
Dustin Carlino
|
a9cd42dd86
|
fix synthetic maps; field got renamed
|
2019-01-30 21:46:35 -08:00 |
|
Dustin Carlino
|
7519fdf584
|
using strong Distance types in many more places
|
2019-01-30 15:54:54 -08:00 |
|
Dustin Carlino
|
3e00789960
|
allow a NaN in kinematics
|
2019-01-30 15:02:12 -08:00 |
|
Dustin Carlino
|
0c6f7c424d
|
removing dimensioned from last few crates
|
2019-01-30 14:29:42 -08:00 |
|
Dustin Carlino
|
ac2b8f5a9a
|
switch to new units in sim... and editor, darnit, accidentally ammended
commit
|
2019-01-30 14:19:48 -08:00 |
|
Dustin Carlino
|
32b6c35c80
|
just defining, but not using, the new units
|
2019-01-30 12:11:42 -08:00 |
|
Dustin Carlino
|
7ce2242cb2
|
forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
|
2019-01-30 09:27:23 -08:00 |
|
Dustin Carlino
|
1491d80da2
|
stop EVER representing a polyline with dupe pts
|
2019-01-29 19:05:20 -08:00 |
|
Dustin Carlino
|
2a70efde5f
|
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
|
2019-01-29 18:53:04 -08:00 |
|
Dustin Carlino
|
ca058331e5
|
fixing path trace cases that wind up with points too squished together
|
2019-01-29 16:23:01 -08:00 |
|
Dustin Carlino
|
a98383db8f
|
dealt with cases where a pair of intersections has two roads between them
|
2019-01-29 15:34:53 -08:00 |
|
Dustin Carlino
|
103a4ca053
|
ensuring no tiny Lines exist in most cases
|
2019-01-29 13:23:54 -08:00 |
|
Dustin Carlino
|
7495d29288
|
handle a case when drawing shared sidewalk corners
|
2019-01-28 23:57:39 -08:00 |
|
Dustin Carlino
|
a27ab279b6
|
just a new line intersection algorithm... that fixes a few small issues
:)
|
2019-01-28 23:19:08 -08:00 |
|
Dustin Carlino
|
2e982ec827
|
making an infinite line type, to be less confusing
|
2019-01-28 18:28:05 -08:00 |
|
Dustin Carlino
|
191b87f148
|
dealing with geom bugs occurring on bigger maps
|
2019-01-28 15:11:13 -08:00 |
|
Dustin Carlino
|
4e89b0fcfe
|
filter out cul-de-sacs earlier, so convert_osm works again
|
2019-01-28 13:19:42 -08:00 |
|
Dustin Carlino
|
6aaa55891e
|
saving lots of InitialMaps... and manually loading one at a time
|
2019-01-28 09:42:28 -08:00 |
|
Dustin Carlino
|
79c316c9d9
|
restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
|
2019-01-27 14:59:46 -08:00 |
|
Dustin Carlino
|
9fc41078c2
|
fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
|
2019-01-27 14:27:40 -08:00 |
|
Dustin Carlino
|
1de36283ae
|
trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start.
|
2019-01-26 17:18:46 -08:00 |
|
Dustin Carlino
|
76be0c1ad4
|
trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
|
2019-01-26 16:59:01 -08:00 |
|
Dustin Carlino
|
aa09303b44
|
moving rest of map construction into halfmap
|
2019-01-26 14:18:38 -08:00 |
|
Dustin Carlino
|
ab6796d56c
|
make intersection actually be a polygon now
|
2019-01-26 13:31:29 -08:00 |
|
Dustin Carlino
|
dcad4a3c87
|
create halfmap from initialmap
|
2019-01-26 13:18:00 -08:00 |
|
Dustin Carlino
|
ec38717a2c
|
making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet.
|
2019-01-26 12:49:09 -08:00 |
|
Dustin Carlino
|
4d5bafd551
|
slightly simplify interaction between Canvas and text module
|
2019-01-26 10:25:08 -08:00 |
|
Dustin Carlino
|
067ee108c7
|
make screencap work (and more simply) with custom event loop
|
2019-01-26 10:04:20 -08:00 |
|
Dustin Carlino
|
2a59f90abb
|
do basic polygon batching for cars
|
2019-01-25 14:23:39 -08:00 |
|
Dustin Carlino
|
a999cdd57b
|
prerender intersection stuff too
|
2019-01-25 12:10:30 -08:00 |
|
Dustin Carlino
|
9cd2795329
|
prerender lane polygons for MASSIVE win
|
2019-01-25 11:24:43 -08:00 |
|
Dustin Carlino
|
8afe83162b
|
collapsing all lane markings into a single Drawable
|
2019-01-25 11:21:46 -08:00 |
|
Dustin Carlino
|
f59879011d
|
prerender buildings and parcels
|
2019-01-25 10:50:40 -08:00 |
|
Dustin Carlino
|
25bc02fb32
|
using prerender for lanes... a good start.
|
2019-01-25 10:38:40 -08:00 |
|
Dustin Carlino
|
623e578665
|
inverting the ezgui/GUI control to plumb Prerender
|
2019-01-25 10:19:58 -08:00 |
|
Dustin Carlino
|
6af551bc95
|
plumbing colorscheme early to support prerendering in DrawMap construction...
|
2019-01-25 09:46:19 -08:00 |
|
Dustin Carlino
|
b21852875e
|
batch lots more easy things... down from 760 calls for a scene to 158
|
2019-01-25 08:39:45 -08:00 |
|
Dustin Carlino
|
9ac0674e62
|
stop rounding yellow center lines. the roundness gets cut off by the intersection anyway.
|
2019-01-24 18:14:35 -08:00 |
|
Dustin Carlino
|
8cc652514d
|
making a simple way to batch drawn stuff. not using it yet, it's buggy!
|
2019-01-24 18:04:54 -08:00 |
|
Dustin Carlino
|
c7eaa2cf55
|
exposing some basic drawing performance stats...
|
2019-01-24 16:21:56 -08:00 |
|
Dustin Carlino
|
590ab4bccb
|
just moving GfxCtx to its own module
|
2019-01-24 16:10:18 -08:00 |
|
Dustin Carlino
|
49f0c64ef4
|
use the pts/indices for rendering
|
2019-01-24 15:32:46 -08:00 |
|
Dustin Carlino
|
d2f0cd91ee
|
send Update events, fixing animation
|
2019-01-24 12:07:46 -08:00 |
|
Dustin Carlino
|
46c07dc57a
|
make text entry work when empty
|
2019-01-24 11:12:13 -08:00 |
|
Dustin Carlino
|
9182a57af5
|
enabling draw_arrow again... math is not quite great
|
2019-01-24 10:01:30 -08:00 |
|
Dustin Carlino
|
5a8e2349e0
|
draw top menu items individually, so we don't have to mess with measuring whitespace from the font
|
2019-01-24 09:41:11 -08:00 |
|
Dustin Carlino
|
2cbb28a1a4
|
fixing srgb issue... geez
|
2019-01-23 23:13:30 -08:00 |
|
Dustin Carlino
|
8d270574ec
|
revamping fork math
|
2019-01-23 17:27:34 -08:00 |
|
Dustin Carlino
|
a25f358295
|
hacking around top menu issue mostly
|
2019-01-23 16:19:32 -08:00 |
|
Dustin Carlino
|
f1b81456a6
|
calculating line height from the font
|
2019-01-23 14:02:43 -08:00 |
|
Dustin Carlino
|
9c94e2f374
|
simplify text API and storage to have one bg color per line
|
2019-01-23 13:38:24 -08:00 |
|
Dustin Carlino
|
2ab4502268
|
use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
|
2019-01-23 13:15:51 -08:00 |
|
Dustin Carlino
|
c4b7196570
|
fixing some text positioning bugs
|
2019-01-23 12:30:48 -08:00 |
|
Dustin Carlino
|
d9d89e93dd
|
using glium_glyph... things initially kind of work
|
2019-01-23 12:10:17 -08:00 |
|
Dustin Carlino
|
ca00dda8be
|
drawing circles in glium
|
2019-01-23 10:00:36 -08:00 |
|
Dustin Carlino
|
5dc8542856
|
upload data once per polygon, not once per triangle. derp.
|
2019-01-22 23:19:48 -08:00 |
|
Dustin Carlino
|
03215a5836
|
disable unneeded depth testing. enable antialiasing and alpha blending
|
2019-01-22 23:10:14 -08:00 |
|
Dustin Carlino
|
099846437c
|
dont redraw unnecessarily
|
2019-01-22 22:30:36 -08:00 |
|
Dustin Carlino
|
fa075766cc
|
fix y inversion. camera now feels totally correct
|
2019-01-22 18:20:20 -08:00 |
|
Dustin Carlino
|
fb7a809892
|
tweaked camera based on canvas. workable, not great.
|
2019-01-22 17:12:48 -08:00 |
|
Dustin Carlino
|
af7596f9a5
|
remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
|
2019-01-22 16:51:02 -08:00 |
|
Dustin Carlino
|
974b04e74d
|
start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
|
2019-01-22 16:11:49 -08:00 |
|
Dustin Carlino
|
6064aa10af
|
changing glium example to draw a few colored triangles, not the teapot
|
2019-01-22 13:47:23 -08:00 |
|
Dustin Carlino
|
87b885fcd7
|
importing and simplifying glium teapot example
|
2019-01-22 13:09:27 -08:00 |
|
Dustin Carlino
|
08db3bf27f
|
rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
|
2019-01-22 11:58:56 -08:00 |
|
Dustin Carlino
|
88099c73b5
|
tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
|
2019-01-22 09:56:03 -08:00 |
|
Dustin Carlino
|
63ad2c410d
|
fix trace when last step is contraflow
|
2019-01-21 16:33:35 -08:00 |
|
Dustin Carlino
|
6dee096a0e
|
zorder for cars/peds too... had to rework get_objects_onscreen
|
2019-01-21 14:51:57 -08:00 |
|
Dustin Carlino
|
a129adeaa1
|
refactoring spawning plugin so far
|
2019-01-21 12:43:35 -08:00 |
|
Dustin Carlino
|
c87c7b32ae
|
make interactive driving trips still end at a building
|
2019-01-21 12:21:26 -08:00 |
|
Dustin Carlino
|
0d297b9dac
|
let mouseover happen at low zoom for the agent spawner plugin
|
2019-01-21 11:47:44 -08:00 |
|
Dustin Carlino
|
f58f8a7ef1
|
make single spawn work from bldg to bldg or driving lane to driving lane
|
2019-01-21 11:34:22 -08:00 |
|
Dustin Carlino
|
998c27ddff
|
starting a plugin to interactively spawn specific agents
|
2019-01-20 19:31:07 -08:00 |
|
Dustin Carlino
|
11045fd44f
|
zorder for lanes and intersections
|
2019-01-20 14:15:50 -08:00 |
|
Dustin Carlino
|
f018158aa3
|
remove copyright comment from remaining files
|
2019-01-20 13:57:55 -08:00 |
|
Dustin Carlino
|
e83e87786f
|
use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
|
2019-01-20 09:17:18 -08:00 |
|
Dustin Carlino
|
ae6438e8b7
|
show sidewalk corners when zoomed out
|
2019-01-19 21:19:49 -08:00 |
|
Dustin Carlino
|
4ca6571e2f
|
warp by stable intersection ID
|
2019-01-19 21:10:54 -08:00 |
|
Dustin Carlino
|
fad89ddffa
|
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
|
2019-01-19 20:56:03 -08:00 |
|
Dustin Carlino
|
e403a6388d
|
a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
|
2019-01-19 19:07:07 -08:00 |
|
Dustin Carlino
|
b279e37bab
|
trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
|
2019-01-18 15:40:09 -08:00 |
|
Dustin Carlino
|
e2579dfbdb
|
dont prematurely edit road centers
|
2019-01-18 14:53:49 -08:00 |
|
Dustin Carlino
|
c0a81ebe59
|
using the new threeway code for some more cases
|
2019-01-18 14:04:51 -08:00 |
|
Dustin Carlino
|
a7cc077a77
|
got something working for i2, but WIP generalizing it
|
2019-01-18 13:26:34 -08:00 |
|
Dustin Carlino
|
48179d5d32
|
fix number of lanes for oneways and link roads
|
2019-01-18 11:41:05 -08:00 |
|
Dustin Carlino
|
f5850d1953
|
disabled option to automatically merge all originally-short roads
|
2019-01-18 10:42:11 -08:00 |
|
Dustin Carlino
|
317c6ecd6c
|
organizing TODOs... well, some of them
|
2019-01-17 22:26:35 -08:00 |
|
Dustin Carlino
|
d76c0d0652
|
use StableRoadID directly in synthetic model
|
2019-01-17 19:31:57 -08:00 |
|
Dustin Carlino
|
dfe50dcee4
|
reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
|
2019-01-16 15:05:44 -08:00 |
|
Dustin Carlino
|
52fccbf547
|
import actual lane spec in synthetic, by parsing OSM tags and stuff
|
2019-01-16 11:59:00 -08:00 |
|
Dustin Carlino
|
09a3aed407
|
import raw map to synthetic
|
2019-01-15 09:37:23 -08:00 |
|
Dustin Carlino
|
6d4e958ea5
|
retain directory of screencap tiles, for faster diffing
|
2019-01-14 13:02:03 -08:00 |
|
Dustin Carlino
|
bae23f79da
|
even better progress, and make it easier to deal with failed montage
|
2019-01-14 12:01:56 -08:00 |
|
Dustin Carlino
|
b94e0db5ec
|
fix turn cycler panic... yet again
|
2019-01-11 12:24:56 -08:00 |
|
Dustin Carlino
|
c09fa98f57
|
upgrade a few dependencies
|
2019-01-11 10:55:58 -08:00 |
|
Dustin Carlino
|
d95099efbe
|
basic installation instructions, and tweaks to scripts so that things
work better out-of-box
|
2019-01-11 10:04:56 -08:00 |
|
Dustin Carlino
|
0bcda36380
|
teardown the wretched UIState trait
|
2018-12-24 19:13:36 -08:00 |
|
Dustin Carlino
|
8708bc750b
|
now we can make PluginCtx just once
|
2018-12-24 18:54:46 -08:00 |
|
Dustin Carlino
|
8913ea44e3
|
brief interruption to plumb primary_plugins to plugins that need it in a different way outside the ctx, to avoid annoying borrow issues
|
2018-12-24 18:51:51 -08:00 |
|
Dustin Carlino
|
7aed6fa690
|
disable debug controls in tutorial mode... except for the top menu fixes
|
2018-12-24 18:26:11 -08:00 |
|
Dustin Carlino
|
7766c80f25
|
cam_zoom doesnt need to be repeated in RenderOptions.
|
2018-12-24 18:16:15 -08:00 |
|
Dustin Carlino
|
d56f2fad1c
|
reorg time travel plugin. at last, teardown the old active_plugin cruft.
|
2018-12-24 18:08:52 -08:00 |
|
Dustin Carlino
|
c83c4c4899
|
collapse ViewMode, moving ambient plugins out
|
2018-12-24 17:57:47 -08:00 |
|
Dustin Carlino
|
fc15b28826
|
lift the special case search plugin out of simmode.
|
2018-12-24 17:47:41 -08:00 |
|
Dustin Carlino
|
d06f80e918
|
lift warp plugin out of simmode. and categorize display logs as view,
just to organize the directory more.
|
2018-12-24 17:31:21 -08:00 |
|
Dustin Carlino
|
597828ce28
|
revamp toggleable layers plugin, and get rid of debug mode
|
2018-12-24 17:22:52 -08:00 |
|
Dustin Carlino
|
ad3ef954eb
|
revamping hider plugin
|
2018-12-24 16:30:45 -08:00 |
|
Dustin Carlino
|
46b3e85bd3
|
flatten some DebugMode stuff that actually doesnt need to be permap, since it's exclusive blocking
|
2018-12-24 12:38:51 -08:00 |
|
Dustin Carlino
|
a626f5c542
|
remove steepness plugin; it's annoying and useless
|
2018-12-24 12:32:39 -08:00 |
|
Dustin Carlino
|
3b372dd9ce
|
move DisplayLogs into exclusive_blocking_plugin
|
2018-12-24 12:26:02 -08:00 |
|
Dustin Carlino
|
7b8b9fdbe6
|
flatten SimMode into DefaultUIState
|
2018-12-24 12:19:16 -08:00 |
|
Dustin Carlino
|
39c3e2917e
|
flatten EditMode into DefaultUIState
|
2018-12-24 10:39:24 -08:00 |
|
Dustin Carlino
|
ac31da777f
|
more cleaned up notes on map model
|
2018-12-21 22:09:11 -08:00 |
|
Dustin Carlino
|
e51a8efbc3
|
start writing proper docs on the map model and conversion
|
2018-12-20 09:54:14 -08:00 |
|
Dustin Carlino
|
003881fe93
|
prototyping right-click context menus. solid start, lots of work needed.
|
2018-12-15 10:39:50 -08:00 |
|
Dustin Carlino
|
3f2a7d6e68
|
display when a traffic signal is in overtime
|
2018-12-14 12:01:00 -08:00 |
|
Dustin Carlino
|
84b136be14
|
finally letting tutorial mode listen to sim events
|
2018-12-14 10:38:14 -08:00 |
|
Dustin Carlino
|
8e715de098
|
simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
|
2018-12-13 11:13:33 -08:00 |
|
Dustin Carlino
|
9d653b103d
|
starting a python script to find ColorScheme calls
|
2018-12-12 16:14:24 -08:00 |
|
Dustin Carlino
|
e29ff690f8
|
move PluginCtx
|
2018-12-12 13:58:02 -08:00 |
|
Dustin Carlino
|
dd859ba76d
|
clean up interaction between UI and get_objects_onscreen a bit
|
2018-12-12 12:27:45 -08:00 |
|
Dustin Carlino
|
6cc7399b89
|
draw full turns using sharp bends if needed
|
2018-12-11 15:19:35 -08:00 |
|
Dustin Carlino
|
a65b097e12
|
working on new intersection merging logic for one hardcoded road...
deleting stuff, changing references, compacting IDs
|
2018-12-11 14:10:35 -08:00 |
|
Dustin Carlino
|
42788363ab
|
more prep for merging intersections... make an intermediate HalfMap structure
|
2018-12-11 12:49:57 -08:00 |
|
Dustin Carlino
|
de5c02a6c4
|
preps for merging intersections again... notes and not passing Map
during first few phases of construction
|
2018-12-11 12:26:21 -08:00 |
|
Dustin Carlino
|
56d3c81d82
|
easily watch logs as a slow test runs
|
2018-12-09 13:43:06 -08:00 |
|
Dustin Carlino
|
e71fa25229
|
moving sim_controls into SimMode, expressing it as a Paused/Running state
|
2018-12-08 13:51:31 -08:00 |
|
Dustin Carlino
|
b92303ecab
|
avoiding overlapping keys in ViewMode
|
2018-12-08 12:19:16 -08:00 |
|
Dustin Carlino
|
e604d3866c
|
rewrite turn cycler; it was confusing because it used to cycle through turns over time
|
2018-12-07 11:45:42 -08:00 |
|
Dustin Carlino
|
6a32166452
|
rewrite lots of stuff with NLL! \o/
|
2018-12-06 12:47:20 -08:00 |
|
Dustin Carlino
|
91b2b07fbd
|
remove more extern crate's; import macros directly
|
2018-12-06 11:22:12 -08:00 |
|
Dustin Carlino
|
dc450a1959
|
moving search into view
|
2018-12-06 10:02:11 -08:00 |
|
Dustin Carlino
|
6a317aea33
|
moving warp into ViewMode
|
2018-12-06 09:47:51 -08:00 |
|
Dustin Carlino
|
63c80405f5
|
neighborhood summary part of ViewMode
|
2018-12-06 09:39:01 -08:00 |
|
Dustin Carlino
|
0b39be0d1a
|
moving each of the Modes into that directory's mod.rs
|
2018-12-06 09:34:10 -08:00 |
|
Dustin Carlino
|
5b6cdf24bd
|
making a View mode, with mostly ambient/stackable plugins
|
2018-12-05 21:13:36 -08:00 |
|
Dustin Carlino
|
7cac74457c
|
debug mode -- pt2, the stateful and ambient plugins
|
2018-12-05 19:17:29 -08:00 |
|
Dustin Carlino
|
d8492b7e17
|
bundling together a debug mode too -- pt1, the easy transient plugins
|
2018-12-05 18:22:18 -08:00 |
|
Dustin Carlino
|
96df555107
|
refactor edit plugins to not need an inactive state
|
2018-12-05 17:02:27 -08:00 |
|
Dustin Carlino
|
da46544e99
|
bundling exclusive editor-like plugins together in one meta plugin,
edit_mode
|
2018-12-05 16:28:15 -08:00 |
|
Dustin Carlino
|
f5201bbfa6
|
WIP thinking about running tutorial mode
|
2018-12-05 13:40:21 -08:00 |
|
Dustin Carlino
|
7a10378b00
|
make UI handle loading new maps with no buildings to focus on
|
2018-12-05 11:47:58 -08:00 |
|
Dustin Carlino
|
546213e82b
|
couple together crosswalks in stop sign editor
|
2018-12-05 11:01:01 -08:00 |
|
Dustin Carlino
|
545b96a74a
|
also suppress stop sign icon when relevant
|
2018-12-05 10:11:57 -08:00 |
|
Dustin Carlino
|
43fa67177d
|
plumbing generic things in ezgui runner
|
2018-12-04 10:20:08 -08:00 |
|
Dustin Carlino
|
f68fe3fd11
|
adding some gifs to the front page
|
2018-12-03 21:34:49 -08:00 |
|
Dustin Carlino
|
1567664b43
|
dont draw signal box when selecting
|
2018-12-03 21:04:37 -08:00 |
|
Dustin Carlino
|
76e02897d0
|
experimenting with bezier curves for left and right turns. they look
great!
|
2018-12-02 20:06:29 -08:00 |
|
Dustin Carlino
|
503c3c2ca9
|
warping to turns, with an easily typeable name
|
2018-12-01 14:29:20 -08:00 |
|
Dustin Carlino
|
ac39985f8f
|
smarter traffic signal cycles for four-ways... still breaks, but decent
progress
|
2018-12-01 13:12:11 -08:00 |
|
Dustin Carlino
|
609c731fa0
|
implement yielding in traffic signals. pretty untested.
|
2018-11-30 12:28:32 -08:00 |
|
Dustin Carlino
|
f6562e97ea
|
moving around code in control layer a bit
|
2018-11-30 11:13:02 -08:00 |
|
Dustin Carlino
|
ecc5a6efb1
|
make some percentage of walking trips use transit, if it's reasonable.
haven't observed it working yet.
|
2018-11-29 14:53:11 -08:00 |
|
Dustin Carlino
|
3f635e74c3
|
making a variant of pathfinding that can abort a walking trip early and
use transit
|
2018-11-29 12:09:54 -08:00 |
|
Dustin Carlino
|
d529b006cb
|
philosophizing on discrete-event sim. disable intersection merging; it's
mostly incorrect and needs lots more thought.
|
2018-11-29 08:38:28 -08:00 |
|
Dustin Carlino
|
e755aeb4ef
|
merging intersections for a hardcoded set of short roads
|
2018-11-28 09:19:36 -08:00 |
|
Dustin Carlino
|
5c3ca41722
|
associate buses with trips, so some UI plugins can handle them
|
2018-11-27 14:33:35 -08:00 |
|
Dustin Carlino
|
149758d5ae
|
use traffic signal data from new kml, not old shp that's no longer online
|
2018-11-27 13:10:51 -08:00 |
|
Dustin Carlino
|
c2783ab56e
|
making a new Position tuple and equiv_dist_along
|
2018-11-27 09:55:37 -08:00 |
|
Dustin Carlino
|
8509b46b0b
|
print how much time all tests took
|
2018-11-26 16:12:18 -08:00 |
|
Dustin Carlino
|
fcf7ea161c
|
prototyping a better rust test runner that captures output in files
and prints results nicely
|
2018-11-23 14:51:14 -08:00 |
|
Dustin Carlino
|
2e8cd7ff7a
|
dont spawn bikes on highway border nodes
|
2018-11-23 11:03:45 -08:00 |
|
Dustin Carlino
|
1fd6c17ff5
|
get rid of the output param primary_plugins hack
|
2018-11-22 15:57:37 -08:00 |
|
Dustin Carlino
|
b2c976b439
|
make Sim or TimeTravel be able to serve up Draw agents
|
2018-11-22 14:46:28 -08:00 |
|
Dustin Carlino
|
ced04798b4
|
basic controls for time travel, showing state in OSD
|
2018-11-22 11:53:35 -08:00 |
|
Dustin Carlino
|
29e1f3f6c0
|
starting a plugin to scrape agents...
|
2018-11-22 11:38:00 -08:00 |
|
Dustin Carlino
|
81c2333b2d
|
initial notes on time travel
|
2018-11-21 12:15:31 -08:00 |
|
Dustin Carlino
|
7278719a04
|
consolidating all of the road query methods
|
2018-11-20 13:36:10 -08:00 |
|
Dustin Carlino
|
b618842ad2
|
WIP woops, found a bug with bike_reached_end
|
2018-11-18 17:02:30 -08:00 |
|
Dustin Carlino
|
044a25fce2
|
give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
|
2018-11-18 16:28:43 -08:00 |
|
Dustin Carlino
|
889214ccdf
|
splitting off just the scheduling portion of spawn. no more
recalculating paths!
|
2018-11-17 18:41:53 -08:00 |
|
Dustin Carlino
|
343aeba3b6
|
deleted some aging code only used for tests that definitely needs overhaul anyway
|
2018-11-17 17:28:19 -08:00 |
|
Dustin Carlino
|
9084f0060b
|
PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer
|
2018-11-17 17:12:03 -08:00 |
|
Dustin Carlino
|
0b53b2e44f
|
make bike from border work by adding a bit in spawn
|
2018-11-17 07:34:06 -08:00 |
|
Dustin Carlino
|
d7efdfc86d
|
rendering bikes differently
|
2018-11-16 14:51:41 -08:00 |
|
Dustin Carlino
|
3036511c9e
|
another darn bike/parking lane case, unrelated
|
2018-11-16 14:34:01 -08:00 |
|
Dustin Carlino
|
1e43f33939
|
render peds preparing bikes
|
2018-11-16 14:28:36 -08:00 |
|
Dustin Carlino
|
7e571618be
|
deal with unrelated bus/parking lane problem that cropped up
|
2018-11-16 14:20:41 -08:00 |
|
Dustin Carlino
|
5db8b4edb6
|
make finished bikes become peds
|
2018-11-16 14:14:36 -08:00 |
|
Dustin Carlino
|
b9770dc4bd
|
plumbing through the commands in spawn, finally...
|
2018-11-16 13:40:14 -08:00 |
|
Dustin Carlino
|
a2a6b16fdc
|
plumbing biking option from scenario all the way down... incomplete
|
2018-11-16 11:31:27 -08:00 |
|
Dustin Carlino
|
fb2ec0bcd0
|
plumbing some bits for bikes
|
2018-11-16 10:38:05 -08:00 |
|
Dustin Carlino
|
ee9f2a0430
|
make a vehicle type for bikes and introduce a cap speed
|
2018-11-16 09:44:04 -08:00 |
|
Dustin Carlino
|
952e97d942
|
starting to write down an enum for the massive FSM revamp. having more
reservations about going this direction.
|
2018-11-15 18:58:03 -08:00 |
|
Dustin Carlino
|
8f15eccf8d
|
exclude cul-de-sacs
|
2018-11-13 14:13:41 -08:00 |
|
Dustin Carlino
|
88334d50ca
|
WIP rewriting pathfinding natively in terms of PathSteps
|
2018-11-13 14:06:52 -08:00 |
|
Dustin Carlino
|
e9352aca40
|
fix random stuff that stopped building (but not tests)
|
2018-11-12 21:30:11 -08:00 |
|
Dustin Carlino
|
257d051585
|
update walking model to handle ending at a border
|
2018-11-12 16:45:33 -08:00 |
|
Dustin Carlino
|
7cf6aa0eeb
|
new_trip API was needlessly complicated; ditched start/end_bldg
|
2018-11-12 13:39:26 -08:00 |
|
Dustin Carlino
|
474d92f5db
|
modeling border nodes in map, control, sim, editor layers
|
2018-11-11 14:49:27 -08:00 |
|
Dustin Carlino
|
f243048c45
|
drawing border nodes differently
|
2018-11-10 16:57:01 -08:00 |
|
Dustin Carlino
|
eabef19ed4
|
clipping OSM ways in osmosis differently, and hacking around a traffic
signal at a border node
|
2018-11-08 11:25:32 -08:00 |
|
Dustin Carlino
|
58dcdb4985
|
detangle the two tooltip_lines variants; it makes more sense in each renderable
|
2018-11-07 14:44:15 -08:00 |
|
Dustin Carlino
|
9c75514925
|
draw turn restrictions when relevant. needs tuning later
|
2018-11-06 14:47:39 -08:00 |
|
Dustin Carlino
|
c6cd36071c
|
make the large maps still work: fixes to bus route verification and
degenerate stop sign handling
|
2018-11-06 12:39:27 -08:00 |
|
Dustin Carlino
|
dc70d4eb9a
|
was overthinking turn-making... going back to something simple
|
2018-11-06 08:59:27 -08:00 |
|
Dustin Carlino
|
9f0d3b610a
|
introducing TurnType
|
2018-11-05 18:42:33 -08:00 |
|
Dustin Carlino
|
bd96b4ff5f
|
storing src/dst intersection with Road directly
|
2018-11-05 17:39:23 -08:00 |
|
Dustin Carlino
|
9cb1337785
|
starting a rewrite of the code to find turns between sidewalks, based on
road adjacencies. needs a few more intermediate steps.
|
2018-11-05 17:15:54 -08:00 |
|
Dustin Carlino
|
aa23d76243
|
simplify API: PathStep is Copy
|
2018-11-05 14:37:26 -08:00 |
|
Dustin Carlino
|
d4dc5fc658
|
percolating changes to sim layer slowly...
|
2018-11-03 20:46:41 -07:00 |
|
Dustin Carlino
|
74c60709a3
|
WIP starting the great Path refactor... changing the API, but not impl,
of pathfind
|
2018-11-03 14:48:50 -07:00 |
|
Dustin Carlino
|
58025c027d
|
fixing trace_route with contraflow on last step
|
2018-11-03 12:29:00 -07:00 |
|
Dustin Carlino
|
161081da6d
|
simplify intersection polygon code a bit, then handle the degenerate cases
|
2018-11-01 13:10:28 -07:00 |
|
Dustin Carlino
|
c22ec98259
|
get_bounds for PolyLine
|
2018-10-31 08:31:16 -07:00 |
|
Dustin Carlino
|
7bb1bab755
|
pulling sidewalk width from KML
|
2018-10-30 14:15:57 -07:00 |
|
Dustin Carlino
|
a6bc3ed2a0
|
progress for KML parsing
|
2018-10-30 13:18:24 -07:00 |
|
Dustin Carlino
|
f8f2ea3f95
|
switching to a simpler GPS<->Pt2D scheme that's bijective
|
2018-10-29 15:01:15 -07:00 |
|
Dustin Carlino
|
cc9f0289ab
|
exporting polygons in the osmosis format... wait, may need to change the
coordinate system first. let's first refactor bounds to be more careful
about existing code.
|
2018-10-29 12:29:11 -07:00 |
|
Dustin Carlino
|
f011f8f56d
|
making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
|
2018-10-28 16:40:37 -07:00 |
|
Dustin Carlino
|
898e036c7e
|
the great color scheme refactor!
|
2018-10-24 19:18:37 -07:00 |
|
Dustin Carlino
|
580ab797de
|
catching simulation panics in the UI, to print some debug info before dying
|
2018-10-24 13:19:13 -07:00 |
|
Dustin Carlino
|
118b676220
|
wait, where did the parcels all go?
|
2018-10-23 13:27:16 -07:00 |
|
Dustin Carlino
|
144fa638d0
|
reduce import list in ui
|
2018-10-22 10:57:37 -07:00 |
|
Dustin Carlino
|
fd2b77f958
|
splitting UI plugins into another struct
|
2018-10-21 19:09:22 -07:00 |
|
Dustin Carlino
|
80121df78c
|
rename data/maps to data/raw_maps
|
2018-10-20 08:25:49 -07:00 |
|
Dustin Carlino
|
a3984ca9ec
|
bringing in some docs from an old branch
|
2018-10-18 17:00:46 -07:00 |
|
Dustin Carlino
|
5d010d2580
|
make a/b test work again... neighborhoods can be kind of poorly defined
|
2018-10-18 15:44:35 -07:00 |
|
Dustin Carlino
|
d6253a1721
|
dont draw stop sign on degenerate intersections
|
2018-10-18 15:28:34 -07:00 |
|
Dustin Carlino
|
94863b7bcc
|
bring in footways... actually disable it, they'll need more work
|
2018-10-18 12:20:54 -07:00 |
|
Dustin Carlino
|
35566543f1
|
briefly play around with cpuprofiler and gperftools
|
2018-10-18 10:54:04 -07:00 |
|
Dustin Carlino
|
b25046bd67
|
removing old, weird controls for interactively spawning stuff in the UI
|
2018-10-17 13:06:40 -07:00 |
|
Dustin Carlino
|
98914ce208
|
peds only use the car associated with their building
|
2018-10-17 10:34:02 -07:00 |
|
Dustin Carlino
|
0d33a25d44
|
calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely
|
2018-10-17 10:10:22 -07:00 |
|
Dustin Carlino
|
7919b0bd8d
|
associating cars with an owner
|
2018-10-16 17:28:03 -07:00 |
|
Dustin Carlino
|
2c110a58f9
|
starting a very basic plugin to show differences between trips in parallel worlds
|
2018-10-16 14:48:41 -07:00 |
|
Dustin Carlino
|
14c341d86a
|
shuffle parked cars to use without offsetting the RNG
|
2018-10-16 11:50:16 -07:00 |
|
Dustin Carlino
|
77786c9483
|
forking RNGs to keep SeedParking consistent
|
2018-10-16 11:39:16 -07:00 |
|
Dustin Carlino
|
bc48b3189f
|
generate trips to spawn before seeding parking spots, to make trip IDs line up better...
|
2018-10-14 18:53:39 -07:00 |
|
Dustin Carlino
|
80f6eb95b4
|
brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
|
2018-10-14 14:01:03 -07:00 |
|
Dustin Carlino
|
f7f9b5ab70
|
plugin to find and show chokepoints
|
2018-10-13 15:24:14 -07:00 |
|
Dustin Carlino
|
4672994777
|
fixed one problem with ped trace_route... walking model is so complicated. ><
|
2018-10-09 17:43:22 -07:00 |
|
Dustin Carlino
|
dcbf373896
|
constructing traces way more directly. still broken for peds. :(
|
2018-10-09 16:14:48 -07:00 |
|
Dustin Carlino
|
2aa47bbd51
|
grouping UI state that's bound to a certain map+edits
|
2018-10-08 14:08:20 -07:00 |
|
Dustin Carlino
|
ad37e595f0
|
scarier colors. :P
|
2018-10-07 13:23:31 -07:00 |
|
Dustin Carlino
|
8f88d58952
|
adding a quadtree to halloween demo, by copying lots of code
|
2018-10-07 13:07:44 -07:00 |
|
Dustin Carlino
|
403ef7d0ec
|
also move the buildings
|
2018-10-07 12:51:27 -07:00 |
|
Dustin Carlino
|
b14df8a090
|
starting new halloween experiment... just rendering thick roads
|
2018-10-06 13:45:10 -07:00 |
|
Dustin Carlino
|
478d12aecb
|
plumb car properties between driving and parking sims. seems simpler...
|
2018-10-05 12:35:32 -07:00 |
|
Dustin Carlino
|
7b718b4621
|
bundling all map edits together
|
2018-10-02 15:48:10 -07:00 |
|
Dustin Carlino
|
4f3afa3894
|
very primitively tracking trip times, only showing in headless
|
2018-09-28 07:19:16 -07:00 |
|
Dustin Carlino
|
c1427a044c
|
dont lose logs in editor
|
2018-09-27 14:57:01 -07:00 |
|
Dustin Carlino
|
fa1d7e8182
|
WIP instantiating a scenario
|
2018-09-27 11:47:29 -07:00 |
|
Dustin Carlino
|
09c3b017b9
|
logging in map layer too
|
2018-09-23 14:15:24 -07:00 |
|
Dustin Carlino
|
a53dd51ec4
|
filling out logging in editor crate
|
2018-09-23 14:01:03 -07:00 |
|
Dustin Carlino
|
6c7d4185b3
|
proper logging from the editor layer
|
2018-09-22 20:12:24 -07:00 |
|
Dustin Carlino
|
f9e0b6facc
|
adding a scrollable log buffer widget
|
2018-09-21 14:09:20 -07:00 |
|
Dustin Carlino
|
f6ddd8aeaa
|
adding categories to unimportant actions, arranging them in a tree
|
2018-09-21 13:16:46 -07:00 |
|
Dustin Carlino
|
f1f0683026
|
prompts on top of menus, too
|
2018-09-21 08:08:34 -07:00 |
|
Dustin Carlino
|
1d7417e851
|
display text entry boxes in the middle of the screen, not as part of the bottom OSD
|
2018-09-20 18:55:44 -07:00 |
|
Dustin Carlino
|
b57fec18d5
|
messing around slightly with the experimental gfx crate
|
2018-09-18 07:47:03 -07:00 |
|
Dustin Carlino
|
18a5a2f2f8
|
remove parcels too far from sidewalks
|
2018-09-16 16:54:35 -07:00 |
|
Dustin Carlino
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5348ed6c7b
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organizing design notes a bit
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2018-09-16 16:35:48 -07:00 |
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Dustin Carlino
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7911146063
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organizing docs a bit
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2018-09-16 16:15:08 -07:00 |
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Dustin Carlino
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67ef04b3c2
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unifying tooltip handling a bit
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2018-09-16 15:57:23 -07:00 |
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Dustin Carlino
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966d7bb03d
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adding Areas to map and UI; not instantiating them yet
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2018-09-16 13:25:31 -07:00 |
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Dustin Carlino
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e4339436fc
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make bus stops a separate layer to render. easy!
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2018-09-15 19:58:25 -07:00 |
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Dustin Carlino
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74ad9d0819
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split bus stops into their own first-class object in the map model layer
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2018-09-15 19:02:10 -07:00 |
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Dustin Carlino
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35141dee40
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at last, the satisfying collapsing of all the boilerplate color functions
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2018-09-15 16:52:37 -07:00 |
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Dustin Carlino
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008c63cd1a
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passing ctx to both plugins and renderers, so we can debug lanes
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2018-09-15 14:56:21 -07:00 |
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Dustin Carlino
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269642a984
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give plugins a better way to express color
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2018-09-14 22:18:49 -07:00 |
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Dustin Carlino
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c08477a9e9
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draw lane details with generic quadtree, based on render options
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2018-09-14 13:18:02 -07:00 |
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Dustin Carlino
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772ab784a7
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generic quadtree support for show_turn_icons
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2018-09-14 13:01:28 -07:00 |
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Dustin Carlino
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4a46990457
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generic quadtree - initial round. broke some features, will add them
back in next.
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2018-09-14 12:44:10 -07:00 |
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Dustin Carlino
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5303087fa2
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making DrawCar implement renderable
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2018-09-13 22:33:58 -07:00 |
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Dustin Carlino
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b3d2a5c5be
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WIP making DrawPed implement Renderable
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2018-09-13 22:15:03 -07:00 |
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Dustin Carlino
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48a47ff013
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make parcels selectable too
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2018-09-13 14:14:10 -07:00 |
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Dustin Carlino
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78d09fdb6d
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make toggleable layer stuff just another plugin
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2018-09-13 12:01:53 -07:00 |
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Dustin Carlino
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a059bccfd5
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making more plugins initiate themselves, instead of UI doing it
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2018-09-13 11:57:18 -07:00 |
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Dustin Carlino
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853665406b
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killing the selection plugin
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2018-09-13 11:28:33 -07:00 |
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Dustin Carlino
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799eeec73d
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moving all logic out of selection plugin
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2018-09-13 10:32:01 -07:00 |
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Dustin Carlino
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839ded2eed
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moving hider into its own module
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2018-09-13 09:51:44 -07:00 |
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Dustin Carlino
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1f8a73fb6e
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going through and checking definitions of active plugins
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2018-09-13 09:41:51 -07:00 |
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Dustin Carlino
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05219623bd
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one active plugin at a time. easy.
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2018-09-13 09:21:47 -07:00 |
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Dustin Carlino
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5fb8408a4e
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just move plugin event handlers to a list of closures
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2018-09-12 23:10:27 -07:00 |
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Dustin Carlino
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147901790c
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first lift sim out of sim ctrl
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2018-09-12 17:43:58 -07:00 |
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Dustin Carlino
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04a25bd489
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refactor selection plugin at last
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2018-09-12 16:58:21 -07:00 |
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Dustin Carlino
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855258ac97
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moving turn cycling logic out of SelectionState
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2018-09-12 16:20:13 -07:00 |
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Dustin Carlino
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9d96eb1741
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making a renderable trait, making everything implement it. killed a few
colors.
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2018-09-11 13:42:53 -07:00 |
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Dustin Carlino
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571aa2f786
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split out experimental playground GUI stuff into its own crate
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2018-09-09 19:16:41 -07:00 |
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Dustin Carlino
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64d4117c0c
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moving GUI runner to ezgui
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2018-09-09 18:50:36 -07:00 |
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Dustin Carlino
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013b3e11c5
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pathfinding using bus stops, unused, and not the right interface yet
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2018-09-09 14:03:20 -07:00 |
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Dustin Carlino
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6bff2113be
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more OSM types so medium map doesn't immediately crash. trying to fix
bad polyline projection in another branch, but don't have it working yet
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2018-09-08 10:15:38 -07:00 |
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Dustin Carlino
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87a33a6c78
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replaced parts of the polygon ear clipping and seemingly fixed all the
problems!
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2018-09-07 15:03:28 -07:00 |
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Dustin Carlino
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99fe9f170c
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fixing up tests
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2018-09-07 14:08:36 -07:00 |
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Dustin Carlino
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e02ec325de
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simpler gtfs parsing
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2018-09-06 16:48:28 -07:00 |
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Dustin Carlino
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1d732c5a3b
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WIP load gtfs
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2018-09-06 14:59:02 -07:00 |
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Dustin Carlino
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c5c00d5740
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record stack traces
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2018-09-06 13:32:35 -07:00 |
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Dustin Carlino
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0276dd54aa
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starting to capture stack traces at runtime
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2018-09-05 16:37:18 -07:00 |
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Dustin Carlino
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e99d9944e4
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using failure crate in sim
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2018-09-05 15:21:04 -07:00 |
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Dustin Carlino
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a2c7b8b5bd
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fixing warping peds and preventing it from happening again
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2018-09-05 14:22:47 -07:00 |
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Dustin Carlino
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fbcc2a9094
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unifying WorldView and AgentInfo
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2018-09-05 13:10:29 -07:00 |
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Dustin Carlino
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8547b18650
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WIP figuring out why just yielding at stop signs breaks things
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2018-09-05 11:57:06 -07:00 |
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Dustin Carlino
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55b02e6c5c
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making a sample ped using the bus
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2018-09-04 11:49:22 -07:00 |
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Dustin Carlino
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a74bfe6c92
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making peds leave the bus
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2018-09-04 11:18:27 -07:00 |
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Dustin Carlino
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bc9b559701
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making the multi-leg trips handle transitions correctly
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2018-09-04 10:31:52 -07:00 |
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Dustin Carlino
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9d01183a7e
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introducing some proper multi-leg trips
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2018-09-04 10:16:34 -07:00 |
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Dustin Carlino
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0205eb8978
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splitting out a trip manager from the spawner
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2018-08-31 14:13:55 -07:00 |
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Dustin Carlino
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c1f87395cc
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unused, WIP code for peds to wait for, board, deboard buses
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2018-08-31 11:23:30 -07:00 |
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Dustin Carlino
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c685a80a98
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moving state to transit model, making router get directives from it
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2018-08-30 15:00:52 -07:00 |
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Dustin Carlino
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63a8171370
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recording events that happen each tick
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2018-08-30 11:03:58 -07:00 |
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Dustin Carlino
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44f02273be
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starting a transit sim state, so we know when a bus is at a stop, so we can unit test it. ;)
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2018-08-29 23:42:16 -07:00 |
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Dustin Carlino
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bb15bdb4d4
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extracting out router for cars. along the way, kinda rearranging how
mutability and views work
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2018-08-28 12:02:52 -07:00 |
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Dustin Carlino
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a9bb71c59f
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modeling and rendering bus stops
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2018-08-27 15:06:13 -07:00 |
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Dustin Carlino
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fe8a28ff34
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savestate regularly
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2018-08-27 13:21:31 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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c3d7595fc3
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(slightly) smarter stop sign assignment
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2018-08-24 12:46:09 -07:00 |
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Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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f141329e85
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moving some types in the sim layer around, now that the dust has settled
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2018-08-23 13:56:49 -07:00 |
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Dustin Carlino
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2a12c338cf
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fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
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2018-08-23 10:37:17 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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0a944f9864
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making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
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2018-08-23 07:58:18 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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Dustin Carlino
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19727cdcaf
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adjusting intersection policy to not deadlock?
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2018-08-22 09:30:33 -07:00 |
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Dustin Carlino
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b87af4b303
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digging into stuck kinematics. seemingly unblocks completion test!
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2018-08-20 15:34:55 -07:00 |
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Dustin Carlino
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7f29e5d285
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making car length vary, and adjusting parking model in response
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2018-08-20 12:31:39 -07:00 |
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Dustin Carlino
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917c3c3ed5
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WIP storing per-car properties like accel somewhere
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2018-08-20 11:27:11 -07:00 |
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Dustin Carlino
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bf52822e37
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wrote a few tests of parking
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2018-08-19 18:07:28 -07:00 |
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Dustin Carlino
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af8a583f77
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moving spawning of parked cars to a dedicated place
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2018-08-16 15:10:26 -07:00 |
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Dustin Carlino
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0edd4c6eff
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oops, bug where parking spots were too close to the start
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2018-08-16 12:50:46 -07:00 |
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Dustin Carlino
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6693147a99
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WIP making driving cars park at a specific spot
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2018-08-15 15:29:49 -07:00 |
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Dustin Carlino
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511aab4483
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representing departing vehicles
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2018-08-15 11:53:04 -07:00 |
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Dustin Carlino
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432c9644fc
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slightly different speed limits
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2018-08-09 13:14:30 -07:00 |
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