Dustin Carlino
bc4ba647bc
caching Renderables for agents
2019-02-01 15:10:35 -08:00
Dustin Carlino
ff80d0d445
disable time travel recording by default
2019-02-01 14:38:55 -08:00
Dustin Carlino
3451b65823
lazily compute SimStats
2019-02-01 14:31:35 -08:00
Dustin Carlino
58c4cb5e1b
dont look up full SimStats unless needed
2019-02-01 13:45:37 -08:00
Dustin Carlino
92134f9125
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00
Dustin Carlino
097d1591e1
load previous/next initial map. refactor this functionality for sim
...
savestates
2019-02-01 11:03:57 -08:00
Dustin Carlino
c4d09b6e4f
rearrange colorscheme ownership
2019-01-31 23:28:26 -08:00
Dustin Carlino
64573ea0ea
own canvas inside of ezgui, not in applications. lots of refactoring
...
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
8d897f2266
speed up mouseover in main UI, and do it any zoom level now
2019-01-31 16:41:11 -08:00
Dustin Carlino
142bd57aa0
refactoring some approx_eq EPSILON_DIST checks
2019-01-31 15:10:33 -08:00
Dustin Carlino
32a308f120
dont crash when warping to a thing twice
2019-01-31 14:57:52 -08:00
Dustin Carlino
b9e96618da
stop abusing max distance for path tracing. disable some newly brokenish stuff
2019-01-31 13:09:15 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
0c6f7c424d
removing dimensioned from last few crates
2019-01-30 14:29:42 -08:00
Dustin Carlino
ac2b8f5a9a
switch to new units in sim... and editor, darnit, accidentally ammended
...
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
2a70efde5f
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
...
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
a98383db8f
dealt with cases where a pair of intersections has two roads between them
2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053
ensuring no tiny Lines exist in most cases
2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288
handle a case when drawing shared sidewalk corners
2019-01-28 23:57:39 -08:00
Dustin Carlino
2e982ec827
making an infinite line type, to be less confusing
2019-01-28 18:28:05 -08:00
Dustin Carlino
f2d8e77759
figured out the source of a weird polyline bug, adding checks to avoid
...
it in the future
2019-01-26 16:27:11 -08:00
Dustin Carlino
c58113d631
port the simpler intersection merging to InitialMap-world. try the
...
geometry restoration... wait, need more stuff first
2019-01-26 14:59:18 -08:00
Dustin Carlino
ab6796d56c
make intersection actually be a polygon now
2019-01-26 13:31:29 -08:00
Dustin Carlino
5ca066a7df
dont even draw parcels by default
2019-01-26 10:58:08 -08:00
Dustin Carlino
476a4346e8
disable slow and unused startup step, and add more timing in DrawMap
2019-01-26 10:39:43 -08:00
Dustin Carlino
2a59f90abb
do basic polygon batching for cars
2019-01-25 14:23:39 -08:00
Dustin Carlino
a999cdd57b
prerender intersection stuff too
2019-01-25 12:10:30 -08:00
Dustin Carlino
9cd2795329
prerender lane polygons for MASSIVE win
2019-01-25 11:24:43 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
f59879011d
prerender buildings and parcels
2019-01-25 10:50:40 -08:00
Dustin Carlino
25bc02fb32
using prerender for lanes... a good start.
2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665
inverting the ezgui/GUI control to plumb Prerender
2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95
plumbing colorscheme early to support prerendering in DrawMap construction...
2019-01-25 09:46:19 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
9ac0674e62
stop rounding yellow center lines. the roundness gets cut off by the intersection anyway.
2019-01-24 18:14:35 -08:00
Dustin Carlino
c7eaa2cf55
exposing some basic drawing performance stats...
2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec
appease the clippy
2019-01-24 16:17:22 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
9182a57af5
enabling draw_arrow again... math is not quite great
2019-01-24 10:01:30 -08:00
Dustin Carlino
8d270574ec
revamping fork math
2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295
hacking around top menu issue mostly
2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6
calculating line height from the font
2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374
simplify text API and storage to have one bg color per line
2019-01-23 13:38:24 -08:00
Dustin Carlino
9b14206be0
implementing GfxCtx forking... aka, reset uniforms
2019-01-23 12:22:26 -08:00
Dustin Carlino
fb7a809892
tweaked camera based on canvas. workable, not great.
2019-01-22 17:12:48 -08:00
Dustin Carlino
08db3bf27f
rendering traffic signal diagrams with lights per lane... needs work, so
...
disabling it
2019-01-22 11:58:56 -08:00
Dustin Carlino
6dee096a0e
zorder for cars/peds too... had to rework get_objects_onscreen
2019-01-21 14:51:57 -08:00
Dustin Carlino
1e7b8f2dfc
end interactive trips at border nodes
2019-01-21 13:53:24 -08:00
Dustin Carlino
a129adeaa1
refactoring spawning plugin so far
2019-01-21 12:43:35 -08:00
Dustin Carlino
c87c7b32ae
make interactive driving trips still end at a building
2019-01-21 12:21:26 -08:00
Dustin Carlino
4b42f70da4
actually spawning walking trips...
2019-01-21 11:59:59 -08:00
Dustin Carlino
0d297b9dac
let mouseover happen at low zoom for the agent spawner plugin
2019-01-21 11:47:44 -08:00
Dustin Carlino
f58f8a7ef1
make single spawn work from bldg to bldg or driving lane to driving lane
2019-01-21 11:34:22 -08:00
Dustin Carlino
998c27ddff
starting a plugin to interactively spawn specific agents
2019-01-20 19:31:07 -08:00
Dustin Carlino
11045fd44f
zorder for lanes and intersections
2019-01-20 14:15:50 -08:00
Dustin Carlino
f018158aa3
remove copyright comment from remaining files
2019-01-20 13:57:55 -08:00
Dustin Carlino
ae6438e8b7
show sidewalk corners when zoomed out
2019-01-19 21:19:49 -08:00
Dustin Carlino
4ca6571e2f
warp by stable intersection ID
2019-01-19 21:10:54 -08:00
Dustin Carlino
fad89ddffa
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
2019-01-19 20:56:03 -08:00
Dustin Carlino
e403a6388d
a much simpler, general approach for intersection polygons. needs a
...
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
2019-01-19 19:07:07 -08:00
Dustin Carlino
0c32faa40c
moving neighborhood to map_model crate, so convert_osm can stop depending on sim
2019-01-17 15:29:00 -08:00
Dustin Carlino
63c24ce5a7
improve robustness of image diffing script, even when intersection IDs change
2019-01-17 14:29:31 -08:00
Dustin Carlino
761008b3ac
make raw roads directly refer to intersections
2019-01-17 11:30:58 -08:00
Dustin Carlino
3422877d3d
adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
2019-01-17 11:10:05 -08:00
Dustin Carlino
dfe50dcee4
reasonable support for roundabouts... collapse it to a single
...
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
802cf333b8
list possible easy simplifications in the geom validator plugin
2019-01-16 12:48:40 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
3cc1ccfd26
annotate screencaps with an intersection in the shot
2019-01-15 11:00:13 -08:00
Dustin Carlino
66ef25c8aa
tool to compare screencaps
2019-01-15 10:06:54 -08:00
Dustin Carlino
09a3aed407
import raw map to synthetic
2019-01-15 09:37:23 -08:00
Dustin Carlino
bae23f79da
even better progress, and make it easier to deal with failed montage
2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2
force showing full detail when screencapping at low zoom
2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2
combine the tiled images
2019-01-14 11:13:48 -08:00
Dustin Carlino
afa159abb4
ezgui-driven magic for screencapping EVERYTHING
2019-01-14 08:46:40 -08:00
Dustin Carlino
e607c6574a
actually, use screengrab
2019-01-13 17:54:58 -08:00
Dustin Carlino
a94fddb209
try screenshot capture again. it's very slow and broken.
2019-01-13 15:40:58 -08:00
Dustin Carlino
66006618df
hold a key to show traffic signal diagram
2019-01-13 14:14:07 -08:00
Dustin Carlino
f1536fa260
make sure sidewalk corner polygons dont explode out of the original intersection polygon
2019-01-12 23:31:35 -08:00
Dustin Carlino
665bf77345
adjust sidewalk corner colors
2019-01-12 23:19:30 -08:00
Dustin Carlino
930107793b
dedupe pts from intersection polygons without making all Pt2Ds have careful resolution yet. sidewalk corners now need work...
2019-01-12 23:17:05 -08:00
Dustin Carlino
d20e433e7d
remove wrappers from Turn -- force callers to think about the geometry
...
more
2019-01-12 20:00:22 -08:00
Dustin Carlino
73714ec173
plugin to debug polygons in depth
2019-01-12 15:26:59 -08:00
Dustin Carlino
daa55026ae
making shift left/right for polyline too
2019-01-12 14:13:15 -08:00
Dustin Carlino
caf4006837
explicitly making shift right/left for Line
2019-01-12 13:48:14 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
25d38adf27
dont recalculate mouseover when plugins request it if zoom is too low
2019-01-12 10:52:23 -08:00
Dustin Carlino
c50013c583
dont mouseover parcels
2019-01-12 10:47:36 -08:00
Dustin Carlino
47b5d2e4aa
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
Dustin Carlino
b94e0db5ec
fix turn cycler panic... yet again
2019-01-11 12:24:56 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
2bc97fa609
adjust stuck car color, avoid weird black. and small clippy fixes
2019-01-10 19:58:12 -08:00
Dustin Carlino
eefd9abdc6
render cars using slice
2019-01-10 17:11:34 -08:00
Dustin Carlino
884c47cc6b
just focus on one intersection...
2019-01-10 10:06:37 -08:00
Dustin Carlino
cb47c4b13d
debug intersection polygon
2019-01-10 09:57:47 -08:00
Dustin Carlino
0522829d9a
draw my own arrows, which don't exceed distance too much... except they
...
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
34aa0c0d74
hide areas by default
2019-01-09 12:53:10 -08:00
Dustin Carlino
f8c7ed5ea8
woops, turn cycler assumed everything's a traffic signal
2019-01-09 12:46:44 -08:00
Dustin Carlino
37c9d01a6f
declare extra space needed by modal menus. dont stretch menus to cover
...
that amount... yet.
2019-01-09 12:26:16 -08:00
Dustin Carlino
5ef73ee8eb
show legend by default in tutorial mode
2019-01-01 14:56:06 -06:00
Dustin Carlino
71cf5116d6
new modal plugin to show a legend for explaining colors of stuff.
...
partially done.
2018-12-26 20:06:51 -06:00
Dustin Carlino
a232d023ff
draw signal diagram exactly below modal menu
2018-12-26 19:11:03 -06:00
Dustin Carlino
1f60a718de
be able to draw signal diagram farther down, as caller demands
2018-12-26 18:48:13 -06:00
Dustin Carlino
a0fefc377f
draw signal diagram on the right side of the screen
2018-12-26 18:39:11 -06:00
Dustin Carlino
ed318f0c9e
compute full width needed for signal diagram, including labels
2018-12-26 15:08:51 -06:00
Dustin Carlino
976f210b9a
stack modal states... also fix the show score plugin drawing a bit
2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2
hide debug top menu when appropriate
2018-12-24 19:32:56 -08:00
Dustin Carlino
e91b6c1064
move debug objects plugin to... well, debug control set
2018-12-24 19:24:01 -08:00
Dustin Carlino
92c0af2f41
solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice
2018-12-24 19:16:38 -08:00
Dustin Carlino
0bcda36380
teardown the wretched UIState trait
2018-12-24 19:13:36 -08:00
Dustin Carlino
8708bc750b
now we can make PluginCtx just once
2018-12-24 18:54:46 -08:00
Dustin Carlino
8913ea44e3
brief interruption to plumb primary_plugins to plugins that need it in a different way outside the ctx, to avoid annoying borrow issues
2018-12-24 18:51:51 -08:00
Dustin Carlino
7aed6fa690
disable debug controls in tutorial mode... except for the top menu fixes
2018-12-24 18:26:11 -08:00
Dustin Carlino
7766c80f25
cam_zoom doesnt need to be repeated in RenderOptions.
2018-12-24 18:16:15 -08:00
Dustin Carlino
d56f2fad1c
reorg time travel plugin. at last, teardown the old active_plugin cruft.
2018-12-24 18:08:52 -08:00
Dustin Carlino
c83c4c4899
collapse ViewMode, moving ambient plugins out
2018-12-24 17:57:47 -08:00
Dustin Carlino
fc15b28826
lift the special case search plugin out of simmode.
2018-12-24 17:47:41 -08:00
Dustin Carlino
d06f80e918
lift warp plugin out of simmode. and categorize display logs as view,
...
just to organize the directory more.
2018-12-24 17:31:21 -08:00
Dustin Carlino
597828ce28
revamp toggleable layers plugin, and get rid of debug mode
2018-12-24 17:22:52 -08:00
Dustin Carlino
ad3ef954eb
revamping hider plugin
2018-12-24 16:30:45 -08:00
Dustin Carlino
46b3e85bd3
flatten some DebugMode stuff that actually doesnt need to be permap, since it's exclusive blocking
2018-12-24 12:38:51 -08:00
Dustin Carlino
a626f5c542
remove steepness plugin; it's annoying and useless
2018-12-24 12:32:39 -08:00
Dustin Carlino
3b372dd9ce
move DisplayLogs into exclusive_blocking_plugin
2018-12-24 12:26:02 -08:00
Dustin Carlino
7b8b9fdbe6
flatten SimMode into DefaultUIState
2018-12-24 12:19:16 -08:00
Dustin Carlino
39c3e2917e
flatten EditMode into DefaultUIState
2018-12-24 10:39:24 -08:00
Dustin Carlino
d989e2fb09
convert object hider into a modal menu
2018-12-24 08:17:23 -08:00
Dustin Carlino
567ded85de
stop drawing weird time left box. update the text in the diagram instead.
2018-12-23 21:31:37 -08:00
Dustin Carlino
ae6f8d5e16
show entire signal diagram when hovering
2018-12-23 21:11:30 -08:00
Dustin Carlino
e05d4be34b
draw blinkers in the front and back, increase size, tweak color
2018-12-23 09:20:18 -08:00
Dustin Carlino
551a8ef63a
aw yeah, unicode arrow key descriptions. and tweaking some wording from filip's feedback
2018-12-22 23:20:21 -08:00
Dustin Carlino
5d28acd1af
traffic signal editor left bar should be drawn below top menu
2018-12-22 22:18:03 -08:00
Dustin Carlino
0edded5725
trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great.
2018-12-22 20:03:12 -08:00
Dustin Carlino
2d7034e9cb
canvas wont serve up map-space cursor when it's out of the window
2018-12-22 17:12:30 -08:00
Dustin Carlino
0aece4944d
prep for disabling mouseover by changing canvas API. fix neighborhood
...
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
099fd288fe
all arrows are rounded
2018-12-22 14:02:42 -08:00
Dustin Carlino
88ef720f16
dont overdraw turns in turn cycler, and fix colors when cycling through individual turns
2018-12-22 13:40:33 -08:00
Dustin Carlino
ce45b5469b
highlight turn icon circle, not arrow, so we can keep seeing the current priority. draw the big turn differently too.
2018-12-22 13:31:08 -08:00
Dustin Carlino
9b6725fc7d
back to adjusting GUI colors
2018-12-22 13:12:10 -08:00
Dustin Carlino
9d32ef8b83
use const functions to construct constant colors in many cases, now that rust 2018 is here
2018-12-22 12:39:17 -08:00
Dustin Carlino
0f62da0f63
centralize and adjust constants for text colors. also clean up places
...
unnecessarilly passing in RGB values for constants
2018-12-22 12:26:34 -08:00
Dustin Carlino
2510625efc
removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui
2018-12-21 10:00:45 -08:00
Dustin Carlino
31ddbd0e61
draw stop sign line closer to the intersection
2018-12-20 12:32:59 -08:00
Dustin Carlino
c27015223c
distinguish intersection types by color, even when zoomed out
2018-12-20 12:03:44 -08:00
Dustin Carlino
0c2a389f96
dont draw complicated stop sign depiction when hovering. simplify lots of the rendering hints, also fixing up traffic signal crosswalk depiction.
2018-12-20 11:28:42 -08:00
Dustin Carlino
f0250b4571
always depict traffic signals, not just when hovering with turn cycler.
...
partly broken right now.
2018-12-20 11:00:50 -08:00
Dustin Carlino
7b9a24f99f
draw traffic signal timer box in the intersection, not the corner of the screen
2018-12-20 10:42:17 -08:00
Dustin Carlino
999c4e6975
follow build.rs output rules better... even though spurious recompiles
...
still happen. :(
2018-12-20 10:21:52 -08:00
Dustin Carlino
b7f31cc8f4
make canvas know initial screen size, so centering on map pt initially does work
2018-12-18 15:37:44 -08:00
Dustin Carlino
887a8a7fcb
dont show intersection stuff when zoomed out
2018-12-18 13:50:31 -08:00
Dustin Carlino
64e5bcc8f8
draw turn blinkers on cars
2018-12-18 12:24:37 -08:00
Dustin Carlino
0a18d2afd2
fix broken top menu hotkeys when a submenu is present
2018-12-18 11:50:23 -08:00
Dustin Carlino
3a3499db39
dont show car lookahead buffers by default
2018-12-18 10:03:22 -08:00
Dustin Carlino
cdc9c58ab4
start tutorial mode centered on the right thing. improve map label API by returning references.
2018-12-18 09:57:51 -08:00
Dustin Carlino
ac961f2016
start tutorial with sim playing
2018-12-18 09:48:22 -08:00
Dustin Carlino
7621f6a999
dont offer an irrelevant ped scramble cycle
2018-12-18 07:54:22 -08:00
Dustin Carlino
7ebc51ee64
use arrow keys to switch cycles, not numbers. remove number_chosen. only allow arrow keys in wizard menus.
2018-12-17 20:40:32 -08:00
Dustin Carlino
fdac85f7fb
use the modal sidebar, not the osd, in a few places
2018-12-17 17:03:46 -08:00
Dustin Carlino
e368919cfd
fixing neighborhood editor
2018-12-17 16:58:24 -08:00
Dustin Carlino
4a98e1d086
convert all plugins to modal calls
2018-12-17 16:40:03 -08:00
Dustin Carlino
787c965985
explicit type for screen-space stuff in ezgui
2018-12-17 14:25:05 -08:00
Dustin Carlino
32db434862
trying out modal flow in UserInput... at least initially displaying the
...
sidebar
2018-12-17 13:58:06 -08:00
Dustin Carlino
acbd08240d
few things that should be in top menu
2018-12-17 13:16:31 -08:00
Dustin Carlino
bbacdfb676
declaring modal menus
2018-12-17 13:08:46 -08:00
Dustin Carlino
875edddc7a
undo the few remaining places that pass in keys to plugins
2018-12-17 11:49:36 -08:00
Dustin Carlino
b3dea902de
handle window close event
2018-12-17 11:33:57 -08:00
Dustin Carlino
21c61e4a60
avoid typos in action_chosen
2018-12-17 10:23:14 -08:00
Dustin Carlino
e64c44da33
change calls in UI
2018-12-17 10:05:19 -08:00
Dustin Carlino
1f1f3b63e2
wiring up submenu events
2018-12-17 09:07:49 -08:00
Dustin Carlino
8aa12fb6d9
highlight selected item in top menu
2018-12-16 19:41:11 -08:00
Dustin Carlino
efc0db122a
specify top menu in UI, but it doesn't do anything yet
2018-12-16 18:23:17 -08:00
Dustin Carlino
2a5384cf11
making wizard use the new Menu
2018-12-16 16:29:25 -08:00
Dustin Carlino
11945739bd
rename old ezgui menu to scrolling menu, which color picker will keep using for now
2018-12-16 14:18:43 -08:00
Dustin Carlino
4629015e12
delete unused TreeMenu and stop passing in the category for unimportant actions
2018-12-16 14:13:28 -08:00
Dustin Carlino
9adcb0315e
making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier.
2018-12-15 20:44:28 -08:00
Dustin Carlino
cf74050758
dont call event() for a render event
2018-12-15 12:24:06 -08:00
Dustin Carlino
003881fe93
prototyping right-click context menus. solid start, lots of work needed.
2018-12-15 10:39:50 -08:00
Dustin Carlino
7b6d20bb08
tweak instructions and at least say what current turn priority is in OSD
2018-12-14 12:38:38 -08:00
Dustin Carlino
8a8d017063
hide all agents when editing intersections, so turn icons are always
...
visible
2018-12-14 12:21:12 -08:00
Dustin Carlino
3f2a7d6e68
display when a traffic signal is in overtime
2018-12-14 12:01:00 -08:00
Dustin Carlino
a8ee229793
fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle
2018-12-14 11:40:18 -08:00
Dustin Carlino
28d025103c
show accepted agents when hovering over an intersection
2018-12-14 11:29:14 -08:00
Dustin Carlino
2a8842aa00
brief round of clippy
2018-12-14 11:13:05 -08:00
Dustin Carlino
c55faec3fe
more color in tooltips
2018-12-14 11:11:34 -08:00
Dustin Carlino
2b16b9571e
making it easier to create one-line Texts
2018-12-14 11:01:14 -08:00
Dustin Carlino
0f1c475ab7
simplify tutorial map, actually count cars spawning now
2018-12-14 10:55:21 -08:00
Dustin Carlino
84b136be14
finally letting tutorial mode listen to sim events
2018-12-14 10:38:14 -08:00
Dustin Carlino
a3a41ed186
move PerMapUI to state module
2018-12-13 15:26:02 -08:00
Dustin Carlino
b8ca1728e2
dont need PluginsPerUI; collapse it into DefaultUIState
2018-12-13 15:21:32 -08:00
Dustin Carlino
59c30ac03e
make tutorial mode go through its two states again
2018-12-13 14:59:35 -08:00
Dustin Carlino
7c48ec02cc
making tutorial UIState that just wraps and delegates, doesn't do
...
its own thing yet
2018-12-13 14:51:40 -08:00
Dustin Carlino
bb71418fd3
make UI generic over UIState
2018-12-13 14:30:18 -08:00
Dustin Carlino
28327b4905
another attempt to remove the list of plugins and use a struct directly. keeping active_plugin idx.
2018-12-13 14:24:04 -08:00
Dustin Carlino
79dc9aee40
pulling UI state behind a trait. result is a bit convoluted still.
2018-12-13 14:03:09 -08:00
Dustin Carlino
f9016c6871
move recalc_current_selection... it's this temporary bit of state
2018-12-13 11:22:25 -08:00
Dustin Carlino
8e715de098
simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
2018-12-13 11:13:33 -08:00
Dustin Carlino
4b7a424b1f
remove duplicate color definitions and don't allow them
2018-12-12 17:27:34 -08:00
Dustin Carlino
a5befc83fe
run rustfmt in the build script
2018-12-12 17:22:15 -08:00
Dustin Carlino
87bbadecc1
change ColorScheme to use the generated code. remove the terrible mutability.
2018-12-12 17:18:47 -08:00
Dustin Carlino
90fffe2410
invoke from build.rs
2018-12-12 17:03:31 -08:00
Dustin Carlino
13134a091b
generate a module
2018-12-12 16:55:01 -08:00
Dustin Carlino
010a636ae6
change the colorscheme method name to find more easily in parsing
2018-12-12 16:25:08 -08:00
Dustin Carlino
9d653b103d
starting a python script to find ColorScheme calls
2018-12-12 16:14:24 -08:00
Dustin Carlino
26af5526f2
just moving some plugin-bundling code to a separate module, but not really changing ownership structure yet
2018-12-12 14:36:26 -08:00
Dustin Carlino
d61255a4b3
lift panic handling from UI's event to ezgui runner, use also for draw
2018-12-12 14:11:18 -08:00
Dustin Carlino
e29ff690f8
move PluginCtx
2018-12-12 13:58:02 -08:00
Dustin Carlino
dd859ba76d
clean up interaction between UI and get_objects_onscreen a bit
2018-12-12 12:27:45 -08:00
Dustin Carlino
3c710c2e8a
fix the sim score plugin
2018-12-12 10:47:02 -08:00
Dustin Carlino
6cc7399b89
draw full turns using sharp bends if needed
2018-12-11 15:19:35 -08:00
Dustin Carlino
de5c02a6c4
preps for merging intersections again... notes and not passing Map
...
during first few phases of construction
2018-12-11 12:26:21 -08:00
Dustin Carlino
577e674e51
setting up a scenario for the first tutorial (commit 1,000!)
2018-12-11 10:14:21 -08:00
Dustin Carlino
11584efbb6
starting a TutorialMode, sneakily installing the plugin based on filename (ew)
2018-12-10 16:12:31 -08:00
Dustin Carlino
7e6f6a6a61
quick fix to the crashing chokepoints plugin
2018-12-09 18:06:31 -08:00
Dustin Carlino
ebc5419f9a
jump to previous/next savestate
2018-12-09 17:47:54 -08:00
Dustin Carlino
44d9065123
wrap long agent tooltips
2018-12-09 15:28:04 -08:00
Dustin Carlino
dacd423080
clippy pt4
2018-12-09 12:04:02 -08:00
Dustin Carlino
caae9bcc36
clippy pt3
2018-12-09 11:33:24 -08:00
Dustin Carlino
f48757c5e7
clippy pt2
2018-12-08 19:56:54 -08:00
Dustin Carlino
ab86835611
initially playing with clippy... pt1
2018-12-08 18:21:56 -08:00
Dustin Carlino
7363302d5d
one key to toggle lane types
2018-12-08 14:15:44 -08:00
Dustin Carlino
e71fa25229
moving sim_controls into SimMode, expressing it as a Paused/Running state
2018-12-08 13:51:31 -08:00
Dustin Carlino
8ee38d8dba
defining a mode to control the sim, with diff trip/all and score split
...
out. more soon.
2018-12-08 13:07:48 -08:00
Dustin Carlino
b92303ecab
avoiding overlapping keys in ViewMode
2018-12-08 12:19:16 -08:00
Dustin Carlino
c0317c0ce0
fix initial zoom when loading new PerMapUI. this broke a few commits ago when moving ToggleableLayers from per-UI to per-map plugins.
2018-12-07 14:17:40 -08:00
Dustin Carlino
cd4c39dec6
consolidating event and new_event
2018-12-07 14:06:47 -08:00
Dustin Carlino
dc0298a713
switch to new_color_for and new_draw everywhere (and rename them), cleaning up Ctx creations
2018-12-07 13:38:36 -08:00
Dustin Carlino
e604d3866c
rewrite turn cycler; it was confusing because it used to cycle through turns over time
2018-12-07 11:45:42 -08:00
Dustin Carlino
6a32166452
rewrite lots of stuff with NLL! \o/
2018-12-06 12:47:20 -08:00
Dustin Carlino
91b2b07fbd
remove more extern crate's; import macros directly
2018-12-06 11:22:12 -08:00
Dustin Carlino
375a923a9d
try removing most extern crate's
2018-12-06 11:00:13 -08:00
Dustin Carlino
f64f411093
upgrade all crates to 2018 in Cargo.toml. this requires switching to
...
crate:: paths everywhere. not yet fiddling with 'extern crate's
2018-12-06 10:57:31 -08:00
Dustin Carlino
6a0cd7f71e
rust 2018: run the new fmt, delete the unneeded script
2018-12-06 10:05:50 -08:00
Dustin Carlino
dc450a1959
moving search into view
2018-12-06 10:02:11 -08:00
Dustin Carlino
6a317aea33
moving warp into ViewMode
2018-12-06 09:47:51 -08:00
Dustin Carlino
63c80405f5
neighborhood summary part of ViewMode
2018-12-06 09:39:01 -08:00
Dustin Carlino
0b39be0d1a
moving each of the Modes into that directory's mod.rs
2018-12-06 09:34:10 -08:00
Dustin Carlino
5b6cdf24bd
making a View mode, with mostly ambient/stackable plugins
2018-12-05 21:13:36 -08:00
Dustin Carlino
7cac74457c
debug mode -- pt2, the stateful and ambient plugins
2018-12-05 19:17:29 -08:00
Dustin Carlino
d8492b7e17
bundling together a debug mode too -- pt1, the easy transient plugins
2018-12-05 18:22:18 -08:00
Dustin Carlino
96df555107
refactor edit plugins to not need an inactive state
2018-12-05 17:02:27 -08:00
Dustin Carlino
da46544e99
bundling exclusive editor-like plugins together in one meta plugin,
...
edit_mode
2018-12-05 16:28:15 -08:00
Dustin Carlino
7a10378b00
make UI handle loading new maps with no buildings to focus on
2018-12-05 11:47:58 -08:00
Dustin Carlino
636eb1fb1c
overriding crosswalk colors for stop signs
2018-12-05 10:57:12 -08:00
Dustin Carlino
6295d6b2e7
drawing turns at a stop sign
2018-12-05 10:34:08 -08:00
Dustin Carlino
545b96a74a
also suppress stop sign icon when relevant
2018-12-05 10:11:57 -08:00
Dustin Carlino
fa33c96201
revamp stop sign editor... space to toggle priorities, reset to default
2018-12-05 10:03:38 -08:00
Dustin Carlino
3198ade5d1
add a 4th turn priority... can completely ban turns. make pathfinding
...
pay attention to this.
2018-12-05 09:48:22 -08:00
Dustin Carlino
956ebc04e6
add a new cycle for ped scramble mode
2018-12-04 15:48:29 -08:00
Dustin Carlino
e640c6d46d
let user invoke presets
2018-12-04 15:29:42 -08:00
Dustin Carlino
06bd34b1f4
move cycles up/down, delete them, add them
2018-12-04 15:01:33 -08:00