Commit Graph

1395 Commits

Author SHA1 Message Date
Piotr Osiewicz
e932f4cf47
Bump Rust to 1.75 (#3815)
**This PR also bumps wasmtime version from 0.38 to 2.0 as 0.38 does not
build with Rust 1.75**. I did not test the plugin runtime as (AFAIK) we
intend to deprecate it; also, wasmtime's most recent version is 16.0, so
it'd make sense to bump the version at some point anyways. I did not
bump the version to 16.0 straight away as that'd require code changes in
`plugin_runtime`.
Release Notes:

- N/A
2023-12-28 19:22:43 +01:00
Marshall Bowers
dc64411cca
Extend theme_importer in preparation for importing Zed1 themes (#3791)
This PR extends the `theme_importer` with the overall structure required
to support importing themes from Zed1.

Release Notes:

- N/A
2023-12-22 13:47:30 -05:00
Mikayla
ee4957dd47
Implement most core actions 2023-11-14 00:06:33 -08:00
Conrad Irwin
f464d69ff8 Merge branch 'main' into dispatch-tree 2023-11-13 13:21:57 -07:00
Kirill Bulatov
f0f0b47058 pane: When opening a buffer, actually scroll to the selected tab. Previously it might've reused a shared state.
Deals with https://github.com/zed-industries/community/issues/2262 also fixes influencer's feedback.

Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-13 13:09:02 +02:00
Nathan Sobo
74a0d9316a Add a DispatchTree which will replace the existing key dispatch strategy
Instead of freezing a stack, we will record the entire dispatch tree so we can
change focus.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2023-11-10 11:56:14 -07:00
Max Brunsfeld
28d3d21108 Generalize Refineable derive macro to derive arbitrary traits on the refinement type 2023-11-09 13:23:31 -08:00
Max Brunsfeld
291d35f337 Merge branch 'main' into zed2-project-test
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00
Conrad Irwin
4a6a17d866 Merge branch 'main' into zed2 2023-10-27 10:55:15 +02:00
Conrad Irwin
adc426b668 v1 2023-10-26 18:19:57 +02:00
Joseph T. Lyons
98d03f6e7a Revert "Add activity_indicator2"
This reverts commit 88a3a57789.
2023-10-26 17:13:40 +02:00
Joseph T. Lyons
88a3a57789 Add activity_indicator2 2023-10-26 16:49:39 +02:00
Conrad Irwin
51aa0d6a94 Clearer error on importing both gpui and gpui2 2023-10-26 10:39:52 +02:00
Max Brunsfeld
59adcc1744 Load more notifications when scrolling down 2023-10-22 17:10:21 +02:00
Max Brunsfeld
234ccbe51f Merge branch 'main' into notifications 2023-10-22 12:25:30 +02:00
Conrad Irwin
352a554c74 Fix bug in vim visual block mode 2023-10-20 11:49:10 -06:00
Conrad Irwin
1c36134cf9 Fix single column vim selections 2023-10-20 11:17:19 -06:00
Conrad Irwin
9d07561d99 Merge branch 'main' into pixel-columns 2023-10-18 23:00:56 -06:00
Max Brunsfeld
c66385f0f9 Add an empty state to the notification panel 2023-10-16 12:54:44 -07:00
Nathan Sobo
938dd8b9ca Checkpoint 2023-10-16 20:16:35 +02:00
Nathan Sobo
1a3650ef2a Get everything rendering again 2023-10-16 20:15:24 +02:00
Julia
2323fd17b0
Autocomplete docs (#3126)
Release Notes:

- Added documentation display for autocomplete items.
- Fixed autocomplete filtering blocking the Zed UI, causing hitches and
input delays with large completion lists.
- Fixed hover popup link not firing if the mouse moved a slight amount
while clicking.
- Added support for absolute path file links in hover popup and
autocomplete docs.
2023-10-13 13:26:45 -04:00
Antonio Scandurra
23f11fcd5e Merge branch 'main' into gpui2 2023-10-12 10:55:17 +02:00
Julia
801af95a13 Make completion documentation scroll & fix accompanying panic from tag
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-10-10 10:08:29 -04:00
Conrad Irwin
002e2cc42c Round better for up/down 2023-10-09 21:48:32 -06:00
Conrad Irwin
d4ef764305 Merge branch 'main' into links 2023-10-09 20:08:48 -06:00
Conrad Irwin
5dbda70235 Fix ./script/bundle to allow passing key 2023-10-09 08:59:25 -06:00
Marshall Bowers
f6a4151f60 Merge branch 'main' into gpui2 2023-10-07 10:50:05 -04:00
Conrad Irwin
34b7537948 Add universal links support to mac platform 2023-10-06 23:15:37 -06:00
Marshall Bowers
456baaa112
Mainline GPUI2 UI work (#3099)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2023-10-06 13:18:56 -04:00
Antonio Scandurra
1816ab95a0 Checkpoint: start rendering images 2023-10-04 15:03:21 +02:00
Max Brunsfeld
95342c8c33 Merge branch 'main' into channel-changes 2023-10-03 17:52:28 -07:00
Max Brunsfeld
af09861f5c Specify uuid crate in the root Cargo.toml
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-10-03 17:39:24 -07:00
Nathan Sobo
c57e19c8fa Checkpoint: Glyphs rendering how I'd like 2023-10-03 17:29:36 -06:00
Nathan Sobo
550d9a9f71 Checkpoint 2023-10-03 16:17:25 -06:00
Nathan Sobo
4208ac2958 WIP 2023-10-03 15:17:45 -06:00
Nathan Sobo
45429b5400 WIP 2023-10-03 14:25:29 -06:00
Conrad Irwin
d9813a5bec
show host in titlebar (#3072)
Release Notes:

- show host in the titlebar of shared projects
- clicking on faces in the titlebar will now always follow the person
(it used to toggle)
- clicking on someone in the channel panel will follow that person
- highlight the currently open project in the channel panel

- fixes a bug where sometimes following between workspaces would not
work
2023-10-02 21:02:02 -06:00
Max Brunsfeld
84c4db13fb Avoid spurious notifies in chat channel select
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-10-02 15:57:59 -07:00
Marshall Bowers
9e1f7c4c18
Mainline GPUI2 UI work (#3079)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
2023-10-02 18:20:47 -04:00
Conrad Irwin
9dc292772a Add a screen for gpui tests
Allows me to test notifications
2023-10-02 09:53:30 -06:00
Mikayla
1d5b665f13
Implement channel changes for messages 2023-10-01 22:32:11 -07:00
Piotr Osiewicz
488a3eeace
ui: Mirror option key in keybindings (#3065)
![image](https://github.com/zed-industries/zed/assets/24362066/94731737-a21a-4cef-a445-eb855f1a4d3e)

![image](https://github.com/zed-industries/zed/assets/24362066/e879ec9a-70aa-4989-923f-4cca18d01587)

Release Notes:

- Fixed option key's appearance in keybindings
2023-09-29 16:45:49 +02:00
Nathan Sobo
9fefb1d898 Checkpoint 2023-09-27 21:14:09 -06:00
Marshall Bowers
d0b15ed940
Report which requested font families are not present on the system (#3006)
This PR improves the error message when `FontCache.load_family` attempts
to load a font that is not present on the system.

I ran into this while trying to run the `storybook` for the first time.
The error message indicated that a font family was not found, but did
not provide any information as to which font family was being loaded.

### Before

```
   Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
    Finished dev [unoptimized + debuginfo] target(s) in 8.52s
     Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```

### After

```
   Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
    Finished dev [unoptimized + debuginfo] target(s) in 7.90s
     Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names: `Zed Mono`', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```

Release Notes:

- N/A
2023-09-22 15:27:42 -04:00
Marshall Bowers
71c1e36d1e
Put Theme behind an Arc (#3017)
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.

### Motivation

While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.

### Explanation

To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.

Release Notes:

- N/A

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2023-09-22 13:35:30 -04:00
Mikayla
66dd0e9ec0
Switch drag end event to be fired after mouse up 2023-09-21 08:58:36 -07:00
Nathan Sobo
dfeb702544 WIP - Next: implement Element derive macro 2023-09-20 22:26:46 -06:00
Nathan Sobo
5b0e333967 Checkpoint 2023-09-20 12:16:26 -06:00
Nathan Sobo
83dae46ec6 Checkpoint 2023-09-20 10:17:29 -06:00
Nate Butler
26f442a675 Merge branch 'main' into nate/gpui2-ui-components 2023-09-19 00:26:41 -04:00
Nathan Sobo
c7a3186d08 Checkpoint 2023-09-18 20:17:27 -06:00
Nathan Sobo
a5e4ceb735 Checkpoint: Add methods for setting arbitrary lengths 2023-09-18 19:48:22 -06:00
Piotr Osiewicz
0598a8243d
chore: Hoist non-generic part out of add_action_internal. (#2981)
add_action_internal shows up often in downstream crates (as it should
be, since it's a generic function it's codegened in each crate that uses
it); it adds non-trivial amounts of LLVM IR to the build as a whole
which we can cut down a bit by doing the inner fn trick.

Release Notes:

- N/A
2023-09-18 11:55:44 +02:00
Max Brunsfeld
6c3fd2a687 Merge branch 'main' into chat-again 2023-09-15 11:06:39 -07:00
Conrad Irwin
3e01d78a80 Make cargo test -p gpui work 2023-09-15 10:24:12 -06:00
Max Brunsfeld
b75971196f Add buttons for opening channel notes and joining call, in chat panel header 2023-09-14 18:05:44 -07:00
Max Brunsfeld
dd7c687041 Style the chat panel further 2023-09-14 17:19:08 -07:00
Conrad Irwin
4667110d0f Fix multi-key shortcuts with modifiers
To make this work we need to move the handling of multiple possible key
events into the keyboard shortcut system.

This was broken in #2957.
2023-09-14 14:35:17 -06:00
Nathan Sobo
dc2733998e WIP 2023-09-12 12:43:08 -06:00
Nathan Sobo
3ba8857491 Checkpoint 2023-09-11 12:58:55 -06:00
Nathan Sobo
fe6f0a253b Merge remote-tracking branch 'origin/main' into chat-again 2023-09-11 12:08:01 -06:00
Conrad Irwin
0c2bc6e553
Fix some international keybindings (#2957)
This adds primitive interaction with the IME system for keyboard
shortcuts in zed.

- Consult the IME functionality when handling keyboard shortcuts. This
allows you to bind to characters (like " on a Brazillian keybaord, or $
on a Czech keyboard) that aren't typed with an unmodified key.
([#1981](https://github.com/zed-industries/community/issues/1981))
([#1913](https://github.com/zed-industries/community/issues/1913))

Co-authored-with: Antonio Scandurra <me@as-cii.com>
2023-09-11 11:56:57 -06:00
Conrad Irwin
e017dc6a5e Fix ctrl-` on Brazillian too 2023-09-11 11:33:04 -06:00
Conrad Irwin
0a6e577e10 Fix some international keybindings
This adds primitive interaction with the IME system for keyboard
shortcuts in zed.

For zed-industries/community#1981
For zed-industroes/community#1913
2023-09-11 10:35:42 -06:00
Nathan Sobo
e0fdc7d0aa Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo
a24d94cfda Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Max Brunsfeld
c2121c25c1 Restructure collab panel to allow opening chat + notes w/ one click 2023-09-08 17:06:39 -07:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo
362b1a44be Merge branch 'main' into storybook 2023-09-08 14:18:44 -06:00
Nathan Sobo
14fc386dc8 Checkpoint 2023-09-08 13:54:15 -06:00
Nathan Sobo
53a50b8df4 Move refreshing to window 2023-09-08 13:27:29 -06:00
Conrad Irwin
5d782b6cf0
vim . to replay (#2936)
Release Notes:

- vim: Add `.` to replay
([#946](https://github.com/zed-industries/community/issues/946))
- vim: Fix `J` in visual mode, and with counts.
2023-09-08 11:52:35 -06:00
Antonio Scandurra
ddc8a126da Find keystrokes defined on a child but handled by a parent
This fixes a bug that was preventing keystrokes from being shown on tooltips
for the "Buffer Search" and "Inline Assist" buttons in the toolbar.

This commit makes the behavior of `keystrokes_for_action` more consistent with
the behavior of `available_actions`. It seems reasonable that, if a child view
defines a keystroke for an action and that action is handled on a parent, we
should show the child's keystroke.
2023-09-08 12:50:59 +02:00
Nathan Sobo
d311bd04ff Add basic inspector 2023-09-07 22:24:02 -06:00
Nathan Sobo
37ef28a3bf Merge branch 'main' into storybook 2023-09-07 07:56:57 -06:00
Nathan Sobo
99ad60460a Add support for fetching/rendering images 2023-09-06 17:13:43 -06:00
Nathan Sobo
6d4dd0e7a4 Checkpoint 2023-09-06 15:22:35 -06:00
Nathan Sobo
5a778fbde6 Checkpoint 2023-09-06 14:16:15 -06:00
Conrad Irwin
20f98e4d17 vim . to replay
Co-Authored-By: maxbrunsfeld@gmail.com
2023-09-06 13:49:55 -06:00
Nathan Sobo
85aedf9bed WIP: Icons not yet rendering 2023-09-05 16:40:52 -06:00
Nathan Sobo
e08c0fc4ce Checkpoint 2023-09-05 12:50:07 -06:00
Nathan Sobo
9ec7569e09 Checkpoint 2023-09-05 12:16:21 -06:00
Max Brunsfeld
d7e4cb4ab1 executor: timers must be used 2023-09-01 16:52:41 -07:00
Nathan Sobo
3b5ee59273 Split playground into gpui2 and storybook 2023-08-30 16:12:14 -06:00
Nathan Sobo
ee11be98e5 Add gpui2 crate 2023-08-30 15:00:11 -06:00
Nathan Sobo
746f77bf7c Checkpoint 2023-08-30 14:40:57 -06:00
Nathan Sobo
1d491fcd78 Get playground rendering with backward compatible theming 2023-08-30 11:09:34 -06:00
Nathan Sobo
d763946b18 Checkpoint: Working toward compatibility with themes 2023-08-30 10:11:00 -06:00
Nathan Sobo
48d3e2d9b9 Move views_to_notify_if_ancestors_change to Window 2023-08-29 21:58:44 -06:00
Nathan Sobo
2e7356a53e Store new_parents on Window instead of layout context 2023-08-29 21:43:48 -06:00
Nathan Sobo
42cd257287 Remove text style stack from LayoutContext 2023-08-29 21:33:08 -06:00
Nathan Sobo
81957c49d5 Merge remote-tracking branch 'origin' into divs 2023-08-29 21:14:14 -06:00
Nathan Sobo
a0b6e500cf WIP 2023-08-29 18:40:24 -06:00
Nathan Sobo
a56fab8c11 Remove unused proc macro 2023-08-29 18:30:57 -06:00
Nathan Sobo
9371754942 Provide themes to subtrees via context
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-28 16:07:26 -06:00
Max Brunsfeld
9521f6da42 Simplify implementation of flex with spacing 2023-08-28 14:16:21 -07:00
Nathan Sobo
fd1633ac4b Render a titlebar you can barely see
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-28 14:24:27 -06:00
Nathan Sobo
b5aedc144d Allow layout to be called on element in any phase of its lifecyle.
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-28 14:23:16 -06:00
Nathan Sobo
5bb780073e Relativize child layouts to their parent origin 2023-08-25 23:22:53 -06:00
Nathan Sobo
3bebfbcd50 Checkpoint 2023-08-25 23:15:58 -06:00
Nathan Sobo
8ad736da8d WIP 2023-08-25 22:19:49 -06:00
Nathan Sobo
147aa0f695 WIP 2023-08-25 21:41:21 -06:00
Max Brunsfeld
404f76739c Format let-else statements 2023-08-25 10:11:32 -07:00
Mikayla
4eff8ad186
Add channel notes view
co-authored-by: Max <max@zed.dev>
2023-08-23 18:37:00 -07:00
Mikayla Maki
26c3312049
Fix cursor and hover styles changing when dragging the mouse (#2884)
Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.

Release Notes:

- Fixed several styling bugs related to dragging the mouse cursor
2023-08-23 18:29:29 -07:00
Mikayla
ff75d1663b
Fix stuck click styling when dragging off of a button 2023-08-23 18:22:48 -07:00
Mikayla
4d2f5a8e04
Fix cursor and hover styles changing when dragging the mouse 2023-08-23 18:08:33 -07:00
Mikayla
707ca34f19
Merge branch 'main' into disclosable-component 2023-08-23 16:30:27 -07:00
Nathan Sobo
cf007a3d3b Start working on restoring button 2023-08-23 16:17:45 -06:00
Nathan Sobo
4c000379d2 Click events, children 2023-08-23 16:02:56 -06:00
Nathan Sobo
8e3b23e510 Rename Window::mouse_position to last_mouse_position
We want to encourage people to use WindowContext::mouse_position, which
requests the position from the platform.

Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 13:28:22 -06:00
Nathan Sobo
684db11afd Use platform API to request mouse position
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 13:10:41 -06:00
Nathan Sobo
5996b6b46b Use RefinementCascade to compose pressability and hoverability
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 12:18:12 -06:00
Nathan Sobo
569d99a5a1 Add hover styling support 2023-08-23 09:08:05 -06:00
Nathan Sobo
cd72a42bd4 Mark new crates as publish = false 2023-08-22 20:47:05 -06:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Nathan Sobo
733df38f9b Checkpoint
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-08-22 11:34:06 -06:00
Nathan Sobo
3921278319 Add more style helpers 2023-08-22 09:16:05 -06:00
Nathan Sobo
53679ce045 Checkpoint 2023-08-22 09:07:45 -06:00
Nathan Sobo
ff7b25c538 Checkpoint 2023-08-21 16:14:59 -06:00
Nathan Sobo
f4d8763d2b WIP 2023-08-19 23:16:20 -06:00
Nathan Sobo
6663d3f8eb Checkpoint 2023-08-19 22:33:28 -06:00
Nathan Sobo
afff46b335 Checkpoint 2023-08-19 21:24:28 -06:00
Nathan Sobo
2c6f692c56 Checkpoint 2023-08-19 20:29:55 -06:00
Nathan Sobo
0747131bd4 Compiling checkpoint 2023-08-19 19:51:22 -06:00
Mikayla
bfd3e53dcd
Implement component test page 2023-08-19 16:29:24 -07:00
Mikayla
e946b0a2ec
Finish building out adapters and names
Document core traits
Add start for a component storybook
2023-08-19 14:40:05 -07:00
Mikayla
bd3ab82dac
Add disclosable components into channels
Rename components to more closely match their purpose
2023-08-19 05:18:53 -07:00
Nathan Sobo
76993f6b57 WIP: Trying to find a composable approach to styling that plays nice with layout engine 2023-08-18 20:08:29 -06:00
Mikayla
2d37128693
Actually get it compiling, omg 2023-08-18 19:02:27 -07:00
Mikayla
3178adefde
WIP: Add disclosable channels 2023-08-18 18:11:05 -07:00
Mikayla
d22caf5a19
Fix erorr in revert 2023-08-18 17:59:06 -07:00
Mikayla
48553d7c8f
Revert "Remove semantic search UI"
This reverts commit c0f042b39a.
2023-08-18 16:18:28 -07:00
Nathan Sobo
eec39dc23c WIP 2023-08-18 17:14:29 -06:00
Mikayla
4c3227ce2a
Fix example compile erorr 2023-08-18 15:17:24 -07:00
Mikayla
84f35d4e6b
Add pub 2023-08-18 15:12:56 -07:00
Mikayla
8ef671d7a1
Move the collab panel to the left by default
Increase the indent size on channels
Switch font UI mono
2023-08-18 15:04:22 -07:00
Kyle Caverly
8451e7eb7e
Project search design (#2834)
TODO before merging: 
- [x] Re-run project search when options (case, word, regex) change

/cc @PixelJanitor 
Release Notes:
- Revamped project & buffer search UI.
- Added "Cycle Mode" command for search
2023-08-18 14:38:01 +02:00
Nathan Sobo
b910c85f7f Still need to wire up MouseMove with the new regions 2023-08-18 02:23:06 -06:00
Nathan Sobo
3709eff34b Compiling 2023-08-18 01:59:21 -06:00
Nathan Sobo
9b74dc196e Introduce Refinement trait and derive macro 2023-08-18 01:03:46 -06:00
Nathan Sobo
19ccb19c96 Compiling 2023-08-17 18:37:54 -06:00
Mikayla
c0f042b39a
Remove semantic search UI 2023-08-17 17:28:09 -07:00
Max Brunsfeld
802911d742
Fix AppKit screen coordinate conversion leading to wrong window bounds (#2856)
Fixes
https://linear.app/zed-industries/issue/Z-1510/join-project-notification-takes-up-full-screen-on-a-second-monitor

There were multiple mistakes in the positioning of Zed's notification
windows, one of which lead to the notifications taking up the full
screen on secondary displays 😱 .
* Wrong sign for the vertical padding (moving the window *upward*
instead of downward)
* Using the screen's full frame instead of its "visible frame" (which
accounts for app menu bar)
* Wrong coordinate translation between our coordinates and AppKit's
coordinates. Regardless of which display a given window appears on, the
coordinate translation needs to use the height of the *main* display.

Release Notes:

- Fixed a bug where call notifications were accidentally full-screen on
all displays except the main display.
2023-08-17 16:24:46 -07:00
Max Brunsfeld
cd2ef784ea Translate coordinates using the primary screen not the main screen 2023-08-17 16:12:52 -07:00
Mikayla
8630557ece
Add action button component for rendering the search options 2023-08-17 15:30:40 -07:00
Max Brunsfeld
d9ef987b04 Fix AppKit screen coordinate conversion leading to wrong window bounds 2023-08-17 15:23:28 -07:00
Nathan Sobo
24d19deb0b Compiling checkpoint 2023-08-17 14:05:18 -06:00
Nathan Sobo
f3a275d339 Revert "Add a proc macro for deriving override structs with optional fields"
This reverts commit ab9356e9d8.
2023-08-17 13:48:46 -06:00
Nathan Sobo
ab9356e9d8 Add a proc macro for deriving override structs with optional fields 2023-08-17 09:39:23 -06:00
Nathan Sobo
b95b2af3e0 Store generic mouse regions on window that contain their event type id 2023-08-17 08:37:55 -06:00
Nathan Sobo
812d3f6af6 Get basic mouse_down and mouse_up working 2023-08-16 22:21:27 -06:00
Mikayla
2f16147055
Fix dock resizing 2023-08-16 19:47:54 -07:00
Nathan Sobo
187d78011c WIP 2023-08-16 13:52:42 -06:00
Nathan Sobo
f1aafab61d Get text rendering
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-08-16 12:50:35 -06:00
Max Brunsfeld
4ea8b8292c
Introduce channels and move collab popover contents to a collaboration panel (#2828)
### Summary

This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.

Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.

![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)


For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.

### To-do

* User-facing UI
  * [x] signed-out state for collab panel
  * [x] new icon for collab panel
  * [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
  * [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
  * [x] Figure out layered panels UX
  * [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call

Release Notes:

- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
2023-08-16 11:03:53 -07:00
Nathan Sobo
fea987b459 WIP 2023-08-16 06:22:47 -06:00
Kirill Bulatov
1c4be24fb7 Move gpui derives tests into gpui crate to avoid dependency cycles
`cargo run` on Zed project leads to rust-analyzer evantually emitting

`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`

error after loading the project.

The PR fixes this by moving away the test to the "root" project.
2023-08-16 10:19:20 +03:00
Nathan Sobo
a8ecc1a643 Add support for a measure function to the layout engine facade 2023-08-15 22:02:56 -06:00
Nathan Sobo
4efc46c763 Add derive macro now new elements 2023-08-15 21:04:48 -06:00
Nathan Sobo
77bc682a69 Render a component 2023-08-15 19:46:07 -06:00
Nathan Sobo
65a5c54a2c Compiling checkpoint 2023-08-15 19:29:57 -06:00
Mikayla
7d3ffae47d
move component into gpui 2023-08-15 15:44:59 -07:00
Max Brunsfeld
3623a9ca5e Simplify Component implementation
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-15 15:26:02 -07:00
Nathan Sobo
e7489bd4c9 Compiling checkpoint 2023-08-15 09:33:59 -06:00
Nathan Sobo
0fe457020b WIP 2023-08-15 09:26:16 -06:00
Mikayla
111e17b220
Merge branch 'main' into collab-panel 2023-08-15 03:25:45 -07:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo
f9858445b8 Get a 50% colored box rendering
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 14:46:09 -06:00
Nathan Sobo
740b105330 Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Nathan Sobo
7756497933 Simplify adapter 2023-08-14 09:26:35 -06:00
Nathan Sobo
85f35497b6 Compiling checkpoint 2023-08-13 22:39:06 -06:00
Nathan Sobo
7662210776 I think the adapter is ready. Close to pixels. 2023-08-13 22:06:35 -06:00
Nathan Sobo
625e4a1bd0 Introduce new PaintContext and LayoutContext 2023-08-13 21:57:38 -06:00
Nathan Sobo
2d17e9685f Compiling checkpoint 2023-08-13 21:20:47 -06:00
Nathan Sobo
be7a43c81c Get taffy style conversion working 2023-08-13 19:47:49 -06:00
Nathan Sobo
52ad48d50b WIP 2023-08-13 17:29:07 -06:00
Nathan Sobo
473ac5a842 WIP 2023-08-13 02:27:36 -06:00
Nathan Sobo
36b853ac05 WIP 2023-08-13 01:40:10 -06:00
Nathan Sobo
1ef486b227 WIP 2023-08-13 01:40:05 -06:00
Mikayla
a90c0e0326
Merge branch 'main' into collab-panel 2023-08-12 12:44:22 -07:00
Mikayla
29a85635ea
Make each setting optional 2023-08-12 12:23:46 -07:00
Mikayla
563b25f26f
Add deserialization helper 2023-08-12 12:21:44 -07:00
Nathan Sobo
fa7ebd0825 Include drop shadows with different corner radii in the example 2023-08-12 11:08:58 -06:00
Nathan Sobo
65123e6eed Allow individual corner radii on drop shadows 2023-08-12 10:58:08 -06:00
Nathan Sobo
40f478937e Allow distinct corner radii for images 2023-08-12 10:50:04 -06:00
Nathan Sobo
84dc4090bd Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Nathan Sobo
0d31d6dac5 WIP 2023-08-12 10:00:08 -06:00
Nathan Sobo
4b4b949972 WIP 2023-08-12 01:11:12 -06:00
Nathan Sobo
5e36040533 Put a Taffy layout engine on window 2023-08-12 00:58:11 -06:00
Mikayla
7970406694
Add a compile test for the element derive 2023-08-11 18:00:12 -07:00
Nathan Sobo
983641da2b WIP 2023-08-11 07:39:30 -06:00
Piotr Osiewicz
ffffbbea1f
chore: use Cow instead of String for tooltips (#2838)
A QoL change to align `Tooltip` with other elements like `Label`
Release Notes:

- N/A
2023-08-11 15:29:55 +02:00
Nathan Sobo
d6eaa3c6b8 Ditch the hot reloading approach 2023-08-11 00:26:58 -06:00
Nathan Sobo
0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Nathan Sobo
dd6425e898 WIP 2023-08-10 09:24:16 -06:00
Nathan Sobo
3b1e5e966a What if we base themes on Rose Pine 2023-08-09 20:54:30 -06:00
Mikayla
99daa73325
Merge branch 'main' into collab-panel 2023-08-09 10:37:22 -07:00
Mikayla Maki
40030f32d9
Fix two mouse event bugs (#2835)
This PR fixes two bugs we discovered in Zed's mouse event handling while
investigating an interesting and mysterious bug we we were seeing, where
spurious `MouseMoved` events would continuously be dispatched after
control-clicking.

Release Notes:

- Fixed a rendering glitch that could occur after control-clicking
certain elements.
2023-08-09 09:04:32 -07:00