Commit Graph

1572 Commits

Author SHA1 Message Date
Conrad Irwin
00e46fdde0 Fix positioning of windows on secondary displays
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)

Also remove some transmutes while we're at it
2024-01-19 12:51:59 -07:00
Marshall Bowers
1cc7f66f86
Fix documentation labels obscuring other content in completion menu (#4167)
This PF fixes an issue where the documentation labels in the completion
menu could end up completing obscuring the primary content.

#### Before
<img width="691" alt="Screenshot 2024-01-19 at 1 42 19 PM"
src="https://github.com/zed-industries/zed/assets/1486634/187f2978-08be-4f5e-ba93-91ed09cd6e87">

#### After

<img width="704" alt="Screenshot 2024-01-19 at 1 39 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e5929c04-bace-4336-b878-4ada5660d235">

Since this involved changes to the `ListItem`, I also made sure to test
the other problematic case that was fixed in #3845 to make sure we
didn't regress there:

<img width="665" alt="Screenshot 2024-01-19 at 1 39 11 PM"
src="https://github.com/zed-industries/zed/assets/1486634/14b72d44-b6a6-4aef-a708-37fb60b8875a">

I also tried to capture these cases in the `ListItem` stories to make it
easier to test all of them at once:

<img width="1141" alt="Screenshot 2024-01-19 at 1 40 03 PM"
src="https://github.com/zed-industries/zed/assets/1486634/333886ff-e394-4cba-89db-98352481c7f6">

Release Notes:

- Fixed an issue where documentation labels could obscure other content
in the editor completion menu
([#2419](https://github.com/zed-industries/community/issues/2419)).
2024-01-19 14:01:09 -05:00
Conrad Irwin
2166f071b3
Fix panic in window open (#4148)
Fix a panic caused by toggleFullScreen on one window untoggling
full-screen on
another.

I managed to reproduce this only once, which makes me sad, but this
change
should fix it regardless.

https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1705631681238979

Release Notes:

- Fixed an occasional panic when opening a new fullscreen window.
2024-01-19 11:08:06 -07:00
Marshall Bowers
01f06f96a1
Update tenses of doc comment summary lines (#4161)
This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).

Specifically:

> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.

I'm sure there are plenty occurrences that I missed.

Release Notes:

- N/A
2024-01-19 11:18:50 -05:00
Antonio Scandurra
9446e573e9 Reuse layout for view's element when it wasn't cached 2024-01-19 10:26:39 +01:00
Conrad Irwin
d76bd100f5
Show cursors for remote participants (#4082)
This PR enables cursors for remote participants.

They are shown for 2 seconds when you focus a buffer, and then on hover.

Release Notes:

- Added usernames next to remote cursors
2024-01-18 20:58:09 -07:00
Conrad Irwin
87d60beda7 Fix a double borrow error in window.open
It seems that sometimes calling toggleFullScreen will cause the
display_layer callback of a different window to fire.
2024-01-18 20:55:50 -07:00
Marshall Bowers
decf320a74
Rename overflow_hidden_{x,y} to overflow_{x,y}_hidden (#4146)
This PR renames the `overflow_hidden_x` and `overflow_hidden_y` methods
to `overflow_x_hidden` and `overflow_y_hidden`, respectively.

This provides consistency with our `overflow_x_scroll` /
`overflow_y_scroll` methods, as well as better matches Tailwind's
naming.

Release Notes:

- N/A
2024-01-18 22:10:41 -05:00
Mikayla Maki
bac2e59eac
Fix popin for project panel by pre-resolving keybindings in the project panel (#4141)
Also, factors out the fluent building APIs from IntoElement into their
own traits.

Also makes the project panel context menu initialization fluent:

<img width="1328" alt="Screenshot 2024-01-18 at 3 33 45 PM"
src="https://github.com/zed-industries/zed/assets/2280405/3468b6f2-07f0-48cf-bec1-ac0379333209">

Release Notes:

- Fixed pop in when right clicking on the project panel.
2024-01-18 16:16:50 -08:00
Mikayla Maki
20b58fea35
Merge branch 'main' into fix-popin-for-project-panel 2024-01-18 15:55:35 -08:00
Marshall Bowers
3542b99c9d
Tweak the description of the gpui crate (#4142)
This PR tweaks the description of the `gpui` crate, since it's now the
only version.

There can only be one!

Release Notes:

- N/A
2024-01-18 18:52:16 -05:00
Mikayla
903176d8ff
Pull out fluent builder helpers into re-usable trait 2024-01-18 15:31:31 -08:00
Max Brunsfeld
7860372beb
gpui: Always recompute layout on cache miss. (#4131)
I'm not yet sure whether this is 100% correct, but it seems to alleviate
the following issue:
`When opening a dock, the panel doesn't appear right away. An empty dock
is briefly visible.`
Release Notes:

- Fixed panel layout being incorrect for a brief time after opening
(fixes https://github.com/zed-industries/community/issues/2415)
2024-01-18 14:44:35 -08:00
Conrad Irwin
bfee008bb2 Merge branch 'main' into cursors 2024-01-18 14:03:27 -07:00
Conrad Irwin
6c2da0d25b Revert "Store a z-index id per-layer (#4128)"
This reverts commit 28a2337218, reversing
changes made to e992f84735.
2024-01-18 13:28:23 -07:00
Conrad Irwin
81baefb460
Fix right click handler for tabs (#4130)
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>

You can now use .debug_selector() to make it possible for tests to find
a given element,
and .debug_bounds() to find the coordinates of where it was painted.


Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2024-01-18 13:07:25 -07:00
Piotr Osiewicz
4408d45f7a gpui: Always recompute layout on cache miss. 2024-01-18 20:55:41 +01:00
Conrad Irwin
920eced1d5 Fix right click handler for tabs
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-18 12:10:38 -07:00
Julia
bc2302f723 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-18 13:24:25 -05:00
Thorsten Ball
b30efc9e81 Fix missing icons: set svg_renderer when assets are updated
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-18 16:26:54 +01:00
Nathan Sobo
9e37232a13 Merge remote-tracking branch 'origin/main' into ownership-post 2024-01-18 07:01:54 -07:00
Nathan Sobo
f9165938b0 More adjustments for blog post 2024-01-18 07:01:46 -07:00
Piotr Osiewicz
0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
Antonio Scandurra
559461923f Remove unused PlatformAtlas::clear method 2024-01-18 10:40:15 +01:00
Nathan Sobo
bef1b83265 Add ownership post example 2024-01-17 21:19:28 -07:00
Nathan Sobo
1d3ca8eb5d Adjust APIs for simpler examples in blog post 2024-01-17 21:19:28 -07:00
Mikayla Maki
aa7351041d
Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Mikayla
6ea23d0704
Fix canary 2024-01-17 17:03:17 -08:00
Piotr Osiewicz
ec2b299ecb
settings: Suggest fonts bundled in Zed (#4102)
Fixes an issue where Zed Sans is not being suggested as a font.

Release Notes:
- N/A
2024-01-18 00:54:07 +01:00
Mikayla
e3e3ef528e
Add typos ci 2024-01-17 15:33:14 -08:00
Mikayla
e6ca92ffa4
Fix a few more typos 2024-01-17 14:58:58 -08:00
Mikayla Maki
0711476fd5
Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla Maki
75f8748509
Document party 2 (#4106)
@mikayla-maki and @nathansobo's contributions

Release Notes:

- N/A
2024-01-17 14:33:52 -08:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Mikayla Maki
6f40da77b6
Fix scrolling in collab panel (#4105)
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.

Solutions we attempted:

- Cache the element heights and continue the scroll calculation 
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll 
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint 
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint 
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem

Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.

That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.

This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.

Release Notes:

- N/A
2024-01-17 14:11:34 -08:00
Mikayla
9eecda2dae
Update method name and partially document platform crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:57 -08:00
Mikayla
7a299e966a
Document view crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:55 -08:00
Mikayla
d67e461325
document app module in gpui 🎉
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:41 -08:00
Mikayla
6db18e8972
Drop scroll events if there's been a reset
co-authored-by: Nathan <nathan@zed.dev>
co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:57:16 -08:00
Julia
2fbf42d7df
Z index shenanigans (#4089)
Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.
2024-01-17 09:48:08 -05:00
Thorsten Ball
5b0b9ff582 Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 13:50:55 +01:00
Antonio Scandurra
9c33790809 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra
97bd3e1fde Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Mikayla
80852c3e18
Add documentation to the new test 2024-01-16 22:34:15 -08:00
Mikayla
a99ee5e599
Fix test failures 2024-01-16 22:30:44 -08:00
Mikayla
cae35d3334
Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Conrad Irwin
0ca9f286c6 Show cursors for remote participants 2024-01-16 21:54:49 -07:00
Mikayla
db433586aa
Add some small test code for tracking down this list bug 2024-01-16 16:52:55 -08:00
Conrad Irwin
391a61cdc2
Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin
cce3cf145c Play guess who's to blame 2024-01-16 15:39:37 -07:00
Piotr Osiewicz
f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Julia
60b79ef2ea Prevent content mask breaks from having the same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 11:23:28 -05:00
Julia
4f25df6ce2 Prevent div background/content/border from interleaving at same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 11:22:14 -05:00
Julia
4e0c8dcea9 Revert "Use taffy to retrieve the parent for a given layout node"
This reverts commit 5904bcf1c2.

Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 10:44:24 -05:00
Thorsten Ball
f938bae0a2 Use NSScreen to fetch primary display
According to Chromium source, `NSScreen::screens` should always get us
one display.

We made this change because we ran into panics caused by the previous
`unwrap()` when `CGGetActiveDisplayList` might return an empty list.
2024-01-16 14:23:10 +01:00
Thorsten Ball
03bfe3ef80 Call CGGetActiveDisplayList once to avoid panic
Previously we called CGGetActiveDisplayList twice: once to get the
number of displays and then to get the displays.

We saw a panic due to no displays being returned here. As a first
attempt to fix the panic, we're reducing the amount of calls to
CGGetActiveDisplayList and just do one with the trade-off being that we
pre-allocate 32 pointers in a Vec.
2024-01-16 12:01:54 +01:00
Max Brunsfeld
deac172e39
Restore re-rendering of editors on buffer font size changes (#4064)
Now that views are cached, we need to explicitly `.notify()` text
editors when the buffer font size changes.

* [x] Notify editors when settings change, or adjusting buffer font size
* [x] Figure out why non-focused editors still do not re-render when
adjusting buffer font size
* [x] Reset buffer font size adjustment when the size is updated in the
user's settings
2024-01-15 17:13:13 -08:00
Max Brunsfeld
1e755aa00f Notify global observers when removing a global 2024-01-15 17:02:20 -08:00
Max Brunsfeld
8f1633e798 Iterate from leaf to root when marking views dirty in notify 2024-01-15 16:49:06 -08:00
Conrad Irwin
f0ed80cd8e Fix fallback font
As this is used if you mis-spell "buffer_font_family", it should be
monospace.

Also treat "Zed Mono" and "Zed Sans" as valid fonts
2024-01-15 14:32:48 -07:00
Antonio Scandurra
69bbcba99a Preserve tooltips requested by cached views
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Max <max@zed.dev>
2024-01-15 19:19:27 +01:00
Antonio Scandurra
0ff5603dc9 Rebuild shader header when cbindgen sources have changed
Co-Authored-By: Thorsten <thorsten@zed.dev>
2024-01-15 16:23:22 +01:00
Piotr Osiewicz
e52a2298cc
gpui: Pin to font-kit with improved OTC parsing performance. (#4047)
Details are in https://github.com/zed-industries/font-kit/pull/1; We're
not doing anything too fancy, really. Still, you should mostly see font
loading times drop significantly for font collections
Release Notes:
- Improved loading performance of large font collections (e.g. Iosevka).
Fixes https://github.com/zed-industries/community/issues/1745,
https://github.com/zed-industries/community/issues/246


https://github.com/zed-industries/zed/assets/24362066/f70edbad-ded6-4c12-9c6d-7a487f330a1b
2024-01-15 15:46:18 +01:00
Antonio Scandurra
05d05b051b Pop node from dispatch tree during cx.paint_view
Co-Authored-By: Thorsten <thorsten@zed.dev>
2024-01-15 11:46:46 +01:00
Antonio Scandurra
4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin
29ce109211
chat panel ++ (#4044)
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock

[[PR Description]]

Release Notes:

- Opens chat by default when joining a public channel
- Improves chat panel UI
2024-01-14 13:54:10 -07:00
Conrad Irwin
e90ddba2c3 Default to Zed Sans for UI 2024-01-13 22:38:22 -07:00
Conrad Irwin
818cbb2415 Show a border when scrolled in chat 2024-01-13 22:19:21 -07:00
Conrad Irwin
f6ef07e716 Make chat prettier (to my eyes at least) 2024-01-13 21:37:13 -07:00
Mikayla
5897b18cfd
remove more commented code 2024-01-12 20:10:40 -08:00
Mikayla
3a836b8026
Remove some comments 2024-01-12 20:10:40 -08:00
Nathan Sobo
d2c436dcdc
fix bounds checks (#4038)
Ensure we `panic()` instead of crash on graphics memory buffer overflow

Also bump the buffer size to 32Mb from 8Mb to make this rarer (but still
possible)

Release Notes: Fixes some crahes due to lack of graphics buffer spacae
2024-01-12 15:28:19 -08:00
Julia
cdc227b32f Still paint group hover handler for invisible divs
Fixes bug where tab close icon show on hover is inconsistent
2024-01-12 17:44:15 -05:00
Conrad Irwin
aa5c6a8aa3 Update graphics memory assert to be more helpful 2024-01-12 14:35:50 -07:00
Mikayla
324d1d119b
Add some context to assert 2024-01-12 12:40:37 -08:00
Conrad Irwin
551fd9ba7e Boop 2024-01-12 12:40:09 -07:00
Antonio Scandurra
817b641c17 Ensure editor elements invalidate their parent views on notify
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2024-01-12 17:36:11 +01:00
Antonio Scandurra
a32ad3f907 Fix editor tests 2024-01-12 14:50:42 +01:00
Antonio Scandurra
94293b3bf9 Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/window.rs
2024-01-12 14:31:13 +01:00
Piotr Osiewicz
8d294211db settings.json: Suggest font names for buffer_font_family 2024-01-11 23:23:10 +01:00
Piotr Osiewicz
a1049546a2 gpui: Validate font contents at load time.
During layout of EditorElement we use 'm' character from current font to calculate sizes, panicking with fonts that do not have that character (e.g. Arabic fonts). It's not really EditorElement's fault, as it assumes that the font it's dealing with is gonna have that character available.
To prevent a crash, I added validation while loading a family that a given font contains the glyphs we're gonna use down the line.
2024-01-11 23:23:10 +01:00
Conrad Irwin
a8b8be47e0 Don't hold platform lock while calling user callbacks
Inspired by a bug where using Edit -> Copy from the menu created a
deadlock.
2024-01-11 13:52:50 -07:00
Conrad Irwin
4d66ade332
Fix multi-key shortcuts (#4025)
An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2024-01-11 11:36:51 -07:00
Conrad Irwin
51cc6b1e1c
Guard against infinite loop in focus handling (#4023)
Release Notes:

- Fix an infinite loop in focus handling
2024-01-11 11:26:37 -07:00
Conrad Irwin
23fe720ca6 Fix multi-key shortcuts
An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it
2024-01-11 11:24:55 -07:00
Piotr Osiewicz
a98d048905
gpui: Make TextSystem::line_wrapper non-fallible. (#4022)
Editors WrapMap could become desynchronised if user had an invalid font
specified in their config. Compared to Zed1, WrapMap ignored the
resolution failure instead of panicking. Now, if there's an invalid font
in the user config, we just fall back to an arbitrary default.


Release Notes:
- Fixed the editor panic in presence of invalid font name in the config
(fixes https://github.com/zed-industries/community/issues/2397)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-01-11 18:52:00 +01:00
Conrad Irwin
06493471aa Guard against infinite loop in focus handling 2024-01-11 10:38:08 -07:00
Antonio Scandurra
11b433dc1c Move back to sorting entries in the depth map as we insert them 2024-01-11 18:24:07 +01:00
Antonio Scandurra
101cedb5f7 💄 2024-01-11 16:59:33 +01:00
Antonio Scandurra
cbbba41748 Reuse line layouts when reusing view 2024-01-11 16:57:06 +01:00
Antonio Scandurra
18eaefd0ed Reuse cursor style when reusing a view tree 2024-01-11 15:03:34 +01:00
Antonio Scandurra
50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
Antonio Scandurra
d088ace404 Explicitly push a node in the dispatch tree when painting a new view 2024-01-11 12:48:05 +01:00
Antonio Scandurra
142a8b68c8 Avoid casting view ids to u32
Also, it looks like using a u64 directly doesn't work well with Metal
shaders, so we unpack the u64 into two u32s.
2024-01-11 12:28:48 +01:00
Mikayla
83163a0031
Reverse context arrays in child predicate test 2024-01-10 19:54:39 -08:00
Mikayla
38396d4281
Add remaining tests
co-authored-by: Conrad <conrad@zed.dev>
2024-01-10 19:39:43 -08:00
Mikayla
a5ca58354d
Fix first few asserts 2024-01-10 18:26:01 -08:00
Mikayla
1932a298cb
Add back ime_key 2024-01-10 16:29:00 -08:00
Antonio Scandurra
a4ef1bc096 Rename reuse_geometry to reuse_view 2024-01-10 23:06:10 +01:00
Antonio Scandurra
1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Mikayla
f71a0cddb8
Remove last todos 2024-01-10 12:13:12 -08:00
Mikayla
4bcac68c8c
Restore GPUI test 2024-01-10 11:43:52 -08:00
Mikayla
7ef88397c9
Fix seg fault when using the WindowContext::on_window_should_close() API 2024-01-10 11:26:11 -08:00
Mikayla
c98d7adf83
Audit all TODOs in Zed and mark port related todos 2024-01-10 11:26:11 -08:00
Max Brunsfeld
69a93edabd Ensure ArenaRef pointers are aligned to their contained type
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2024-01-10 10:36:08 -08:00
Conrad Irwin
5dff458014
Ensure focus_in and focus_out fire on window activation (#3993)
Also:
- Rename cx.on_blur to cx.on_focus_lost
- Fix a bug where notify calls in focus handlers were ignored
- Fix a bug where vim would get stuck in the wrong mode when switching
  windows

Release Notes:

- (preview only) vim: fix switching between multiple windows
2024-01-10 10:00:07 -07:00
Antonio Scandurra
2923b71f83 Replace WindowContext::notify with WindowContext::refresh 2024-01-10 17:27:02 +01:00
Marshall Bowers
aff119b80a
Fix possessive "its" in docs and comments (#3998)
This PR fixes a number of places where we were incorrectly using "it's"
where we needed to use the possessive "its".

Release Notes:

- N/A
2024-01-10 10:09:48 -05:00
Antonio Scandurra
d0c101cb6e Reuse depth map entries and retain element states for cached trees 2024-01-10 15:00:40 +01:00
Kirill Bulatov
c197ea49ca Simplify uniform list scrolling logic 2024-01-10 13:45:50 +02:00
Kirill Bulatov
f57ff1c660 Make the scroll position updated as soon as possible to the correct deferred value
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-10 12:16:06 +02:00
Antonio Scandurra
881c532256 Insert primitives associated with views from a previous scene 2024-01-10 10:50:16 +01:00
Kirill Bulatov
927e0db750 An attempt to defer scrolls during empty initial state 2024-01-10 11:26:23 +02:00
Kirill Bulatov
6809b92e34 Disable synthetic drag on drag and drop
Otherwise, conflicting MouseMove events are generated and page regions start to flicker.
2024-01-10 11:18:45 +02:00
Conrad Irwin
5d3f5611e5
guest promotion (#3969)
Release Notes:

- Adds the ability to promote read-only guests to read-write
participants in calls
2024-01-09 22:21:13 -07:00
Conrad Irwin
2ca462722c Fix some tests (mostly more run_until_parked's...) 2024-01-09 22:14:11 -07:00
Conrad Irwin
72c022f413 Ensure focus-sensitive tests have active windows 2024-01-09 21:38:06 -07:00
Conrad Irwin
1bf33b4b61 Ensure focus_in and focus_out fire on window activation
Also:
- Rename cx.on_blur to cx.on_focus_lost
- Fix a bug where notify calls in focus handlers were ignored
- Fix a bug where vim would get stuck in the wrong mode when switching
  windows
2024-01-09 20:55:00 -07:00
Mikayla Maki
45baad2825
Remove or fix stale todos (#3990)
The software equivalent of dusting

Release Notes:

-
2024-01-09 18:37:35 -08:00
Mikayla
e786e22121
And a few more todos 2024-01-09 16:41:17 -08:00
Mikayla
9ce7ef8949
Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Conrad Irwin
276bfa0fab Merge branch 'main' into guest-promotion 2024-01-09 16:28:42 -07:00
Mikayla
ed263a7b5c
Resolve more todos 2024-01-09 15:08:05 -08:00
Mikayla
80790d921d
Fix / remove small todos 2024-01-09 14:16:46 -08:00
Mikayla Maki
447bfca942
Add a test to catch keybinding bounds issue (#3966)
Add a test to catch regressions to
https://github.com/zed-industries/zed/pull/3964

Thanks for the idea @ConradIrwin 

TODO:

- [ ] Fix immediate stack overflow in test

Release Notes:

- N/A
2024-01-09 12:03:48 -08:00
Mikayla
1728c4eacc
Fixed test 2024-01-09 11:52:03 -08:00
Julia
5b1894a9b1
Take into account multiple scroll deltas within a single frame (#3982)
Release Notes:

- Fixed an issue where all but the last scroll event would be dropped if
there were multiple within a single frame.
2024-01-09 14:51:26 -05:00
Marshall Bowers
74dadd68d2
Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 14:48:48 -05:00
Julia
463270ed36 Take into account multiple scroll deltas within a single frame
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-09 14:32:43 -05:00
Nathan Sobo
42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Nathan Sobo
458c672a72 Add more API docs
Co-Authored-By: Conrad <conrad@zed.dev>
2024-01-09 11:16:56 -07:00
Nathan Sobo
59f41acb82 Add a bunch of docs
Co-Authored-By: Conrad <conrad@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-09 11:02:57 -07:00
Antonio Scandurra
0c6d107740 Introduce on_request_frame 2024-01-09 18:21:10 +01:00
Antonio Scandurra
3bb29acd26 💄 2024-01-09 17:34:57 +01:00
Marshall Bowers
f0ef63bfa0
gpui: Add SharedUrl type (#3975)
This PR adds a `SharedUrl` type to GPUI.

It's just like a `SharedString`, but for denoting that the contained
value is a URL.

Mainlined from @nathansobo's GPUI blog post:
https://github.com/zed-industries/zed/pull/3968/files#diff-7ee75937e2daf7dd53f71b17698d8bd6d46993d06928d411781b9bd739b5f231R9-R12

Release Notes:

- N/A
2024-01-09 10:55:49 -05:00
Antonio Scandurra
84b05d6c05 Maintain view stack as part of DispatchTree 2024-01-09 15:12:23 +01:00
Antonio Scandurra
f55870f378 Reuse mouse and keyboard listeners when reusing geometry for a view 2024-01-09 12:37:24 +01:00
Kirill Bulatov
625c9d8980 Remove some todo!'s 2024-01-09 11:36:36 +02:00
Conrad Irwin
844d161c40 Allow adding write access to guests 2024-01-08 22:02:56 -07:00
Mikayla
27d4d727c3
Attempt to write test 2024-01-08 18:21:54 -08:00
Mikayla
0684369734
Fix off by 1 error when computing available key bindings 2024-01-08 17:30:24 -08:00
Antonio Scandurra
c9193b586b WIP 2024-01-08 19:31:50 +01:00
Antonio Scandurra
84c36066bc Start on caching views
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-08 19:07:20 +01:00
Antonio Scandurra
5904bcf1c2 Use taffy to retrieve the parent for a given layout node 2024-01-08 13:51:38 +01:00
Piotr Osiewicz
53564fb269
Bring back zed.rs tests (#3907)
At present 3 tests still fail; 2 are related to keymap issues that (I
believe) @maxbrunsfeld is working on. The other one
(`test_open_paths_action`) I'll look into. edit: done
This PR also fixes workspace unregistration, as we've put the code to do
that behind `debug_assert`
(https://github.com/zed-industries/zed/pull/3907/files#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28L649).
Release Notes:
- N/A
2024-01-08 12:29:54 +01:00
Piotr Osiewicz
d475f1373a
gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Kirill Bulatov
8ff05c6a72 Prepare for external file drop in pane 2024-01-07 01:17:49 +02:00
Piotr Osiewicz
dc7f9bbc54
gpui: Sweep through cargo doc output and mark dubious items as non-public (#3932)
I essentially went through the publicly exported items and marked these
that are e.g. leaky reexports as pub(crate). I expect that'd be done on
Tuesday anyways.

Release Notes:
- N/A
2024-01-06 23:47:51 +01:00
Nathan Sobo
aaada7d508 Implement From<Rgba> for Fill 2024-01-05 17:33:22 -07:00
Conrad Irwin
709682e8bc Tidy up TestContext lifecycle
Co-Authored-By: Max <max@zed.dev>
2024-01-05 16:31:41 -07:00
Conrad Irwin
204ef451d0 Merge branch 'main' into following-tests 2024-01-05 16:14:12 -07:00
Conrad Irwin
f239a8292e More following tests 2024-01-05 16:13:40 -07:00
Max Brunsfeld
7e810d7e0d
Restore the ability to disable key bindings by setting them to null in your keymap (#3921)
* Fix an incorrect use of `Any::type_id` that prevented the disabling of
key bindings
* Restructured the representation of disabled key bindings so that they
handle context predicates correctly. Previously, to disable key binding,
you needed to supply the exact same context predicate (e.g. `Editor &&
mode == "full"`) as the binding that you are trying to disable. Now, the
context predicates of disabled key bindings are evaluated just like any
other context predicate (with the current context) to see if they apply.

Release Notes:

- Fixed an issue where disabling key bindings didn't work. To disable a
key binding, set it to `null` in your keymap.
2024-01-05 13:51:47 -08:00
Max Brunsfeld
8a96562adf Handle contexts correctly for disabled key bindings 2024-01-05 13:06:59 -08:00
Piotr Osiewicz
254a52d0a1
gpui: Remove dependency on sqlez (#3871)
This removes one of the path dependencies in gpui that's only really
needed by `workspace` (which can work around lack of these
implementations by itself). In theory it should also improve build
scheduling (as gpui doesn't have to wait for main dependency of sqlez -
libsqlite3 - to finish it's 25 seconds-long build in release), though in
practice I didn't notice a substantial improvement.
Moreover `sqlez` was unused by `settings` too, so that's removed
as well.

Release Notes:

- N/A
2024-01-05 19:36:55 +01:00
Conrad Irwin
3c0052850c Merge branch 'main' into channel-guests 2024-01-05 10:05:59 -07:00
Conrad Irwin
df0076a4eb
Better TestWindow support (#3876)
Adding guest roles led us down a rabbit hole where we'd have liked to
rely on a
side-effect of activating a window in tests; but the test window didn't
implement that.

Looking into that, I realized our TestWindow wasn't doing a great job of
emulating the MacWindow, so this makes the two more similar.
2024-01-05 09:59:48 -07:00
Conrad Irwin
06ab986599 fmt 2024-01-05 09:52:39 -07:00
Kirill Bulatov
92d6a8c253
Return back git status colors for tab labels (#3906) 2024-01-05 13:52:51 +02:00
Piotr Osiewicz
a984a158fc gpui: Use async-task 4.7 2024-01-05 11:42:28 +01:00
Kirill Bulatov
3070a6ef26 Return back git status colors for tab labels 2024-01-05 12:38:42 +02:00
Conrad Irwin
fff415e3e9 Improve deactivate simulation 2024-01-04 22:06:52 -07:00
Conrad Irwin
5037cca7ec Add LeakDetector for gpui2
Co-Authored-By: Julia <julia@zed.dev>
2024-01-04 20:29:44 -07:00
Julia
a86f401a7c
Moar terminal bugs de2ified (#3894)
Release Notes:

- N/A
2024-01-04 18:40:55 -05:00
Max Brunsfeld
5e3d4885bf
Fix some bugs in keymap handling (#3895)
- `base_keymap` setting was not respected, now it is
- without a `~/.config/zed/keymap.json` file, we would fail to load the
*default* keymap

Co-authored-by: Marshall <marshall@zed.dev>
2024-01-04 16:04:17 -05:00
Julia
bf8f3e3d68 Unbork test relying on old keystroke behavior
Previously it would both send the keydown *and then* the action, now
it send the action, and then because there was an action, does not send
the keydown

Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2024-01-04 15:07:46 -05:00
Marshall Bowers
2da314fb79
Fix font resolution for UI text so we render with the fallback font (#3893)
This PR updates the font resolution for shaped text to use the new
`resolve_font` method on the text system.

This makes it so we use the fallback font if the desired font cannot be
found rather than rendering nothing.

Release Notes:

- Fixed an issue where nothing would render when the font set in
`ui_font_family` was not found.
2024-01-04 14:26:08 -05:00
Marshall Bowers
e4aa7ba4f2
Try to load fallback fonts instead of panicking when a font is not found (#3891)
This PR adjusts our font resolution code to attempt to use a fallback
font if the specified font cannot be found.

Right now our fallback font stack is `Zed Mono`, followed by `Helvetica`
(in practice we should always be able to resolve `Zed Mono` since we
bundle it with the app).

In the future we'll want to surface the ability to set the fallback font
stack from GPUI consumers, and potentially even support specifying font
stacks in the user settings (as opposed to a single font family).

Release Notes:

- Fixed a panic when trying to load a font that could not be found.
2024-01-04 14:10:46 -05:00
Julia
09b32e6a0e Attempt to run keystroke actions before attempting key listeners 2024-01-04 14:01:01 -05:00
Antonio Scandurra
3ab2062614 Fix border rendering
After implementing it a while ago, our previous interpolation scheme
didn't really make sense to me and was causing borders to be rendered
incorrectly. We don't really draw backgrounds and borders as part of
the same draw call anymore, but it seemed reasonable to have a correct
implementation in the shader anyway.

This commit uses Porter-Duff compositing (i.e., `over`) to produce
a color that is the result of superimposing the border on top of the
background. Then, we linearly interpolate towards the background color
as we slide out of the border and into the background.
2024-01-04 16:27:20 +01:00
Conrad Irwin
5c32dd5688 Better TestWindow support 2024-01-04 08:00:40 -07:00
Antonio Scandurra
b78497bf54 Clip List items that partially overflow 2024-01-04 15:12:25 +01:00
Conrad Irwin
6877bd4969 Make read only buffers feel more read only 2024-01-03 19:31:43 -07:00
Max Brunsfeld
28c39aae17 Start work on read-only project access for channel guests
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 19:30:32 -07:00
Max Brunsfeld
83f4c61657 Remove 2 suffix from gpui_macros, fix compile errors in tests
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 13:12:21 -08:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Piotr Osiewicz
576d8806f5 Fix up gpui1 2024-01-02 13:18:56 +01:00
Piotr Osiewicz
e932f4cf47
Bump Rust to 1.75 (#3815)
**This PR also bumps wasmtime version from 0.38 to 2.0 as 0.38 does not
build with Rust 1.75**. I did not test the plugin runtime as (AFAIK) we
intend to deprecate it; also, wasmtime's most recent version is 16.0, so
it'd make sense to bump the version at some point anyways. I did not
bump the version to 16.0 straight away as that'd require code changes in
`plugin_runtime`.
Release Notes:

- N/A
2023-12-28 19:22:43 +01:00
Marshall Bowers
dc64411cca
Extend theme_importer in preparation for importing Zed1 themes (#3791)
This PR extends the `theme_importer` with the overall structure required
to support importing themes from Zed1.

Release Notes:

- N/A
2023-12-22 13:47:30 -05:00
Mikayla
ee4957dd47
Implement most core actions 2023-11-14 00:06:33 -08:00
Conrad Irwin
f464d69ff8 Merge branch 'main' into dispatch-tree 2023-11-13 13:21:57 -07:00
Kirill Bulatov
f0f0b47058 pane: When opening a buffer, actually scroll to the selected tab. Previously it might've reused a shared state.
Deals with https://github.com/zed-industries/community/issues/2262 also fixes influencer's feedback.

Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-13 13:09:02 +02:00
Nathan Sobo
74a0d9316a Add a DispatchTree which will replace the existing key dispatch strategy
Instead of freezing a stack, we will record the entire dispatch tree so we can
change focus.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2023-11-10 11:56:14 -07:00
Max Brunsfeld
28d3d21108 Generalize Refineable derive macro to derive arbitrary traits on the refinement type 2023-11-09 13:23:31 -08:00
Max Brunsfeld
291d35f337 Merge branch 'main' into zed2-project-test
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00
Conrad Irwin
4a6a17d866 Merge branch 'main' into zed2 2023-10-27 10:55:15 +02:00
Conrad Irwin
adc426b668 v1 2023-10-26 18:19:57 +02:00
Joseph T. Lyons
98d03f6e7a Revert "Add activity_indicator2"
This reverts commit 88a3a57789.
2023-10-26 17:13:40 +02:00
Joseph T. Lyons
88a3a57789 Add activity_indicator2 2023-10-26 16:49:39 +02:00
Conrad Irwin
51aa0d6a94 Clearer error on importing both gpui and gpui2 2023-10-26 10:39:52 +02:00
Max Brunsfeld
59adcc1744 Load more notifications when scrolling down 2023-10-22 17:10:21 +02:00
Max Brunsfeld
234ccbe51f Merge branch 'main' into notifications 2023-10-22 12:25:30 +02:00
Conrad Irwin
352a554c74 Fix bug in vim visual block mode 2023-10-20 11:49:10 -06:00
Conrad Irwin
1c36134cf9 Fix single column vim selections 2023-10-20 11:17:19 -06:00
Conrad Irwin
9d07561d99 Merge branch 'main' into pixel-columns 2023-10-18 23:00:56 -06:00
Max Brunsfeld
c66385f0f9 Add an empty state to the notification panel 2023-10-16 12:54:44 -07:00
Nathan Sobo
938dd8b9ca Checkpoint 2023-10-16 20:16:35 +02:00
Nathan Sobo
1a3650ef2a Get everything rendering again 2023-10-16 20:15:24 +02:00
Julia
2323fd17b0
Autocomplete docs (#3126)
Release Notes:

- Added documentation display for autocomplete items.
- Fixed autocomplete filtering blocking the Zed UI, causing hitches and
input delays with large completion lists.
- Fixed hover popup link not firing if the mouse moved a slight amount
while clicking.
- Added support for absolute path file links in hover popup and
autocomplete docs.
2023-10-13 13:26:45 -04:00
Antonio Scandurra
23f11fcd5e Merge branch 'main' into gpui2 2023-10-12 10:55:17 +02:00