Commit Graph

847 Commits

Author SHA1 Message Date
Dustin Carlino
3b164df9b0 delete old tmp_gfx crate 2019-08-04 17:12:51 -07:00
Dustin Carlino
27e933fbf8 replace small_spawn with something to instantiate any scenario for the map 2019-08-04 08:18:53 -07:00
Dustin Carlino
7b3a096a8e make Scroller own the concept of current item, so it can handle scrolling appropriately when something is clicked. some bugs, but a start. 2019-08-02 12:23:10 +02:00
Dustin Carlino
16926d57a1 upgrade glium, glutin, etc. fix the HIDPI issues properly! 2019-07-26 17:25:19 +02:00
Dustin Carlino
84ac102d05 fix major perf regression from modal menus getting sections. need to
call draw_queued for text once per frame, otherwise cache gets ruined
2019-07-26 16:26:41 +02:00
Dustin Carlino
525114f6d2 roll a new release 2019-07-15 17:43:23 +02:00
Dustin Carlino
453204129c some instructions to import a new .osm. don't require a clipping
polygon. small tweaks to map construction to make Austin work.
2019-07-15 16:43:57 +02:00
Dustin Carlino
faed0beac8 fleshing out the traffic sim article all properly like 2019-07-10 12:15:05 +01:00
Dustin Carlino
463ad7292b remove bus stops with no routes 2019-07-07 19:35:44 -07:00
Dustin Carlino
94d7927ccd starting notes for traffic sim article, just copying over from last
attempt
2019-07-07 19:23:24 -07:00
Dustin Carlino
c56e0b187e format those silly lists 2019-07-07 16:42:29 -07:00
Dustin Carlino
8cf1b74c3d notes for a new article on the map model. no pictures yet. also no
autoformatting...
2019-07-07 16:35:21 -07:00
Dustin Carlino
e215a36bf1 adding fresh videos to README 2019-06-28 10:38:53 -05:00
Dustin Carlino
f6dafe2118 refresh front-page README. still need to take new GIFs 2019-06-26 19:27:41 -07:00
Dustin Carlino
5e97c9f548 add a minimize/expand icon to modal menus 2019-06-26 12:14:43 -07:00
Dustin Carlino
a451c06d46 proof of concept for stackable game states. most things in splash screen
and sandbox mode converted. already feeling MUCH cleaner.
2019-06-21 16:01:07 -07:00
Dustin Carlino
994cdd20ae new release 2019-06-19 14:59:57 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
7a49c585cf remove building_type and stop reading the residential permit shapefile 2019-06-18 14:58:57 -07:00
Dustin Carlino
8c055312b4 refactor Warper to an ezgui widget, to use it in fix_map_geom 2019-06-14 12:45:46 -07:00
Dustin Carlino
1523f3ec7f WIP rewrite of the a/b street features page, adjust colors in
fix_map_geom, add some simple hints (23rd and madison in particular),
make merging degenerate intersections easier by showing OSM tag diff
2019-06-14 12:11:35 -07:00
Dustin Carlino
0acfc84c3c browse trips in scoreboard 2019-06-13 17:19:50 -07:00
Dustin Carlino
1f34e591e0 debug_initialmap: use loading screens, stop depicting half-roads, draw
OSM tags non-invasively on the side, rename it, highlight degenerate
intersections
2019-06-13 13:20:24 -07:00
Dustin Carlino
ec50a277ea switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :) 2019-06-12 15:16:38 -07:00
Dustin Carlino
35b7c18df9 remove elevation from map model. never been used, no anticipated need for it 2019-06-12 07:25:31 -07:00
Dustin Carlino
8c834da537 remove experimental benchmark_pathfinding crate; something new is coming soon 2019-06-11 14:36:41 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
903d3391db loading popdat broke... handle small number of classes for colorbrewer
too
2019-06-09 13:47:05 -07:00
Dustin Carlino
e54792b883 new release 2019-06-07 13:26:43 -07:00
Dustin Carlino
322176dded detect when edits are equivalent to original 2019-06-06 13:56:42 -07:00
Dustin Carlino
e87581a86e adjusting map of 23rd ave for first real demo. making unzoomed colors
match between sim and psrc trip viz
2019-06-05 11:47:17 -07:00
Dustin Carlino
a9319dbe6a capture PSRC trips that start/end out-of-bounds, matching them to a border. slow and buggy start! 2019-05-31 11:37:25 -07:00
Dustin Carlino
ca6b5d2c7d new release 2019-05-27 11:29:17 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
0569dd4abd reading the PSRC parcels file, converting coordinates 2019-05-23 13:58:15 -07:00
Dustin Carlino
788cd237a8 upload traffic signal Drawable once per state change 2019-05-23 11:31:28 -07:00
Dustin Carlino
6b5945aade put traffic signal box in the true middle of the intersection; it was in a bad spot for one-ways 2019-05-21 13:13:24 -07:00
Dustin Carlino
3663c19cdc starting a new crate to import extra population data 2019-05-20 07:48:30 -07:00
Dustin Carlino
0103c56b69 parsing GIS xml metadata and fixing up attribute names accordingly 2019-05-19 16:48:36 -07:00
Dustin Carlino
a816a3d0be defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
b6cdd0f99c fix crosswalk coupling in intersection editors, not sure when this broke 2019-05-16 14:46:00 -07:00
Dustin Carlino
1d5e5a2795 release 2019-05-15 16:31:26 -07:00
Dustin Carlino
faea2e94e3 improve LCing turns with degenerate intersections, turn markings 2019-05-14 10:28:22 -07:00
Dustin Carlino
a53e9ee8cb only restore editor_state when --no_splash used. start screensaver on a random building, not potentially some dead space 2019-05-10 11:16:06 -07:00
Dustin Carlino
dac08d8d64 push a release 2019-05-09 14:45:32 -07:00
Dustin Carlino
089b27fb83 notes on demand datasets, handling KMLs that define polygons 2019-05-09 13:25:08 -07:00
Dustin Carlino
a4f6a773a9 fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
2019-05-08 20:05:52 -07:00
Dustin Carlino
89b74b9137 random ped speeds. lots of plumbing needed to implement this. :\ 2019-05-07 10:54:58 -07:00
Dustin Carlino
272503873c avoid menu flickering and incorrect entries by sending a NoOp after used events 2019-05-05 18:23:36 -07:00
Dustin Carlino
cca6f4b5ec displaying names for more roads 2019-05-04 13:56:40 -07:00
Dustin Carlino
3db78d1ddd hacky way of showing context menu hotkeys in OSD 2019-05-03 14:21:43 -07:00
Dustin Carlino
08e1d3f353 place the context menu onscreen, be smart about going OOB 2019-05-02 12:02:15 -05:00
Dustin Carlino
d10cbd9b7c manage the ModalMenu directly in each state, not in ezgui. convert 2
uses of it to start.
2019-05-01 14:00:46 -07:00
Dustin Carlino
b2b7d0767c use a modal menu for tutorial mode 2019-05-01 11:37:19 -07:00
Dustin Carlino
6e2689f68c a round of adding/removing things from the TODOs 2019-04-30 15:59:34 -07:00
Dustin Carlino
2cb01aa613 new release 2019-04-28 20:37:20 -07:00
Dustin Carlino
8b2d74cad8 simplify instructions after all the GUI refactor 2019-04-28 20:24:37 -07:00
Dustin Carlino
3c2a8feef3 cleaning up apply_map_edits 2019-04-24 13:46:28 -07:00
Dustin Carlino
81bb9c8d1b moving the stop sign editor into edit mode. figuring out how to plumb show_turn_icons and color_for 2019-04-24 12:04:37 -07:00
Dustin Carlino
e627930757 draw text in map-space, except drawing zoomed-in text is extremely slow! 2019-04-23 14:12:30 -07:00
Dustin Carlino
320c91faf7 bam, variable font size 2019-04-22 20:17:18 -07:00
Dustin Carlino
1aa1be6df2 tweak rust article before publishing 2019-04-22 16:04:38 -07:00
Dustin Carlino
2218f6fd08 filling out rust article 2019-04-22 15:53:26 -07:00
Dustin Carlino
4eece7bae7 borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
Dustin Carlino
26fd30191d removing controls from LogScroller, which doesn't do the right thing and
also crashes if you try to scroll
2019-04-22 11:06:07 -07:00
Dustin Carlino
eae301ee1b only need one runner script for the releases, now that we can load different maps easily 2019-04-21 18:27:38 -07:00
Dustin Carlino
45083198ea load different maps from splash menu 2019-04-21 15:59:04 -07:00
Dustin Carlino
17870baf9d actually start with a menu. just play and quit right now. 2019-04-21 13:32:28 -07:00
Dustin Carlino
1dca1bd560 handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
Dustin Carlino
f5a863c64a argh, i cant do algebra. fixed arrowheads. 2019-04-20 18:20:42 -07:00
Dustin Carlino
24d6924231 screensaver mode 2019-04-20 16:00:24 -07:00
Dustin Carlino
4b1107bf57 clean up ezgui runner API 2019-04-20 15:10:03 -07:00
Dustin Carlino
669fd886d5 improve turn markings on lanes 2019-04-20 11:47:42 -07:00
Dustin Carlino
3364cd1d0c smoothing out some of the weird SharedSidewalkCorners, starting article
for r/rust
2019-04-20 10:40:35 -07:00
Dustin Carlino
a1176e053b use hotkey color in OSD, to make OSD slightly more readable 2019-04-19 16:05:06 -07:00
Dustin Carlino
beba58924c pedestrian turn arrows 2019-04-19 15:35:51 -07:00
Dustin Carlino
64506f0007 woops, forgot the table of contents 2019-04-19 13:28:47 -07:00
Dustin Carlino
380bb159a0 link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
Dustin Carlino
dc2649ad59 fix some crashes when spawning agents 2019-04-18 18:42:52 -07:00
Dustin Carlino
2a833d1e62 polishing docs 2019-04-17 17:34:57 -07:00
Dustin Carlino
f0c7b1e020 fill out more of the main article 2019-04-17 16:48:38 -07:00
Dustin Carlino
e5b6fb5216 actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
2019-04-17 14:17:50 -07:00
Dustin Carlino
81740a7684 turns out png is a terrible format for simple screenshots; gif is way smaller and identical 2019-04-16 15:04:39 -07:00
Dustin Carlino
30ed6058fd filling out more map screens 2019-04-16 14:47:10 -07:00
Dustin Carlino
5ed6f2256e also spawn peds around an intersection 2019-04-16 13:37:30 -07:00
Dustin Carlino
615c33903b filling out screenshots for the map article 2019-04-16 13:05:50 -07:00
Dustin Carlino
7885477e59 a round of clippy 2019-04-15 18:54:19 -07:00
Dustin Carlino
05e1398a3d fix up road clipping and enable it permanently. chose to disconnect
intersections that would be connected by a road that starts or ends OOB.
result looks great!
2019-04-15 11:04:04 -07:00
Dustin Carlino
9a2699aab9 take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
Dustin Carlino
72ae49e25f draw real map bg by default now 2019-04-13 16:22:37 -07:00
Dustin Carlino
e873f79f67 removing old code for area clipping 2019-04-13 15:54:13 -07:00
Dustin Carlino
366267fcbf try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
Dustin Carlino
2ecd8a0edb avoid crash in make_shared_sidewalk_corner 2019-04-12 13:32:41 -07:00
Dustin Carlino
11a1c3543e clip buildings that're partly out-of-bounds 2019-04-12 13:05:59 -07:00
Dustin Carlino
ab2e37e2ab fix the show_route plugin, enter main state from hovering, not inactive 2019-04-12 12:20:36 -07:00
Dustin Carlino
d542e6675f filling out some instructions for the binary releases. also writing down
some interview questions / actual tasks for a UX person I'd love to
hire. :)
2019-04-12 12:11:26 -07:00
Dustin Carlino
a9afc3efdd improve arrow API, at least -- creating them from a polyline is fine 2019-04-11 17:39:07 -07:00
Dustin Carlino
d207c3c33a rip out parcels entirely; unused for long time and no anticipated uses 2019-04-11 11:40:37 -07:00
Dustin Carlino
834384fb10 remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
2019-04-11 10:27:28 -07:00
Dustin Carlino
c25d544fe2 fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
Dustin Carlino
27fc74c05a implement a stop sign-ish policy 2019-04-10 10:22:13 -07:00
Dustin Carlino
94d08efd61 clicking outside of a menu shouldnt do anything 2019-04-03 15:16:54 +09:00
Dustin Carlino
35d6995a7b starting a plugin to visualize a scenario, by just displaying
neighborhood polygons
2019-04-03 15:03:07 +09:00
Dustin Carlino
d0a3b5c383 lane edit validity 2019-04-03 12:41:10 +09:00
Dustin Carlino
9744c22955 draw the selected thing as an additional transparent polygon. makes changing lane types reasonable. 2019-03-28 14:28:57 +09:00
Dustin Carlino
c7dc028601 Display for Traversable 2019-03-18 13:21:57 -07:00
Dustin Carlino
652e01ba87 deal with short lanes. also dont mark turn_finished until the car is
totally out the intersection.
2019-03-17 17:13:28 -07:00
Dustin Carlino
c40c4fdff4 eager impl to not hit the back of cars. no handling of short lanes, and
follower waits before starting to cross the end of a lane.
2019-03-16 14:53:46 -07:00
Dustin Carlino
1ba7e5d325 woops, not so easy to figure out a proper retry for room_at_end 2019-03-14 16:05:07 -07:00
Dustin Carlino
9dac5deba0 script to format all markdown so far. nested lists are sort of weird,
but fine...
2019-03-13 14:11:52 -07:00
Dustin Carlino
375f47e637 traffic sim article intro and part of discrete sim section 2019-03-12 12:56:51 -07:00
Dustin Carlino
caded99919 basic linux+windows release script 2019-03-12 08:47:18 -07:00
Dustin Carlino
417615cf3a porting extract_colorscheme.py to rust 2019-03-11 17:54:37 -07:00
Dustin Carlino
3eb5270d51 trying to cross-compile to windows. making some unix-only dependencies
optional.
2019-03-11 17:09:47 -07:00
Dustin Carlino
5ca359998c upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
Dustin Carlino
899718bf48 clear to end of line properly in Timer, using termion 2019-03-11 14:34:38 -07:00
Dustin Carlino
92bf86454c cleaning up TODO docs 2019-03-11 13:46:58 -07:00
Dustin Carlino
757831a18b WIP starting a big article on traffic modeling 2019-03-11 11:35:55 -07:00
Dustin Carlino
214e461601 --enable_profiler in headless too 2019-03-02 09:24:11 -08:00
Dustin Carlino
5f6d7e1b66 fix sim nondet test failure by using BTreeMap in my MultiMap 2019-03-01 12:16:52 -08:00
Dustin Carlino
aea11b72e3 putting together a spawn layer. not using it yet. 2019-02-24 11:15:49 -08:00
Dustin Carlino
0c9b173683 use scheduler for spawning (and retrying) cars 2019-02-23 15:46:28 -08:00
Dustin Carlino
3aded47d5f make some cars park when finished. works in most cases. 2019-02-22 15:51:51 -08:00
Dustin Carlino
5e9d4ca7f7 populate more turns so that lane-changing effectively happens when
turning, but keep the lane->lane semantics
2019-02-20 17:03:26 -08:00
Dustin Carlino
86cb58b5f1 first make a DirectedRoad ID, finally 2019-02-20 16:23:24 -08:00
Dustin Carlino
09af9e6cda removing the log crate completely. remove the DisplayLogs plugin, since
it's unused and unclear how it should work going forwards
2019-02-20 11:56:54 -08:00
Dustin Carlino
46fb2c94b5 implement DrawAgents 2019-02-20 08:11:03 -08:00
Dustin Carlino
7a8088f772 actually, trying a new idea for a DES model 2019-02-19 14:34:39 -08:00
Dustin Carlino
af59307c71 adjust the debug_areas stuff when unzoomed 2019-02-18 19:06:41 -08:00
Dustin Carlino
914f5a6642 check for cars too close during the stress test 2019-02-18 14:38:57 -08:00
Dustin Carlino
a52bea9835 some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
2019-02-15 09:03:02 -08:00
Dustin Carlino
06c8ed72a9 flag-based profiling of GUI 2019-02-14 13:16:43 -08:00
Dustin Carlino
e8b80526ae making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom. 2019-02-12 09:16:33 -08:00
Dustin Carlino
8b6a863b60 print timer iterations and durations more legibly 2019-02-11 11:16:07 -08:00
Dustin Carlino
8693bbc1e3 import residential building dataset 2019-02-10 19:24:34 -08:00
Dustin Carlino
606340e2db switch to bincode. almost half file size, reading small_seattle went
from 40s to 7s in debug mode!!!
2019-02-10 16:20:44 -08:00
Dustin Carlino
c6229e0de6 make cemeteries and lake washington (with inner ways) work 2019-02-10 14:45:38 -08:00
Dustin Carlino
1fc0efb639 woops, forgot to make bus stop prerender. also make it use nicer
polyline slice()
2019-02-10 12:49:36 -08:00
Dustin Carlino
8eaf09034f handle mulitpolygons with incomplete clipped info 2019-02-09 21:48:21 -08:00
Dustin Carlino
f693316290 parse OSM multipolygons, like bodies of water, correctly, when they're
completely present in the .osm
2019-02-09 21:03:44 -08:00
Dustin Carlino
0f1d0d24ca prerender areas and be able to debug their geometry 2019-02-09 19:25:27 -08:00
Dustin Carlino
9d450363ea be able to launch DES model on any lane 2019-02-09 18:38:44 -08:00
Dustin Carlino
72b044c64f plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes 2019-02-09 11:46:31 -08:00
Dustin Carlino
2f77fbdf2f disabled but partly working fix for long cut corners after merging
intersections
2019-02-09 11:10:42 -08:00
Dustin Carlino
7ea56ad6ca disabled thing to reduce degenerate intersection length 2019-02-08 20:18:49 -08:00
Dustin Carlino
949b184678 generalize the R253 fix 2019-02-08 14:49:31 -08:00
Dustin Carlino
18391811e4 use better symbols for stable roads/intersections 2019-02-08 12:45:12 -08:00
Dustin Carlino
d261d69fa5 manually handling O253 2019-02-08 12:42:31 -08:00
Dustin Carlino
cb752dceff fix over-eager intersection polygon that ate a curve due to two hits with the perpendicular 2019-02-08 12:16:14 -08:00
Dustin Carlino
bb6f5e0af0 plugin to show original road centers at the end 2019-02-08 12:06:17 -08:00
Dustin Carlino
5bf4a711b1 quick tooltips for simple model 2019-02-07 19:23:20 -08:00
Dustin Carlino
0eed17f81c toggle playing forwards or backwards 2019-02-07 18:27:12 -08:00
Dustin Carlino
b547db43b6 basic impl of crossing entire long lane and waiting at the end 2019-02-07 18:11:53 -08:00
Dustin Carlino
409de8ea83 smooth out the interval where the collision happens to avoid it. not
sure it looks better.
2019-02-07 13:17:19 -08:00
Dustin Carlino
f73978caf1 shift back to follow behind the lead car 2019-02-07 13:13:37 -08:00
Dustin Carlino
3bf4807364 thoughts on a different simulation model and a plugin skeleton to play
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
3ee73668f2 just trying to detect the weirdness that is O253. pretty much works. 2019-02-06 15:48:33 -08:00
Dustin Carlino
d56f04167b tools to debug individual sidewalk corners. fixed some bugs where
sidewalk corners were incorrectly placed in the first place, causing bad
drawing. bug due to the same naive adjacent road approach
2019-02-06 13:58:44 -08:00
Dustin Carlino
260a2bdc3d forming the intersection polygon by the expected adjacency order, not by blindly sorting points by angle from a center. seems to fix some problems in merged mode! 2019-02-06 11:49:45 -08:00
Dustin Carlino
904991e8e0 sorting roads per intersection by adjacency more carefully for merged
intersections. no real noticeable effect yet.
2019-02-06 10:53:30 -08:00
Dustin Carlino
a9b9ae61bb tried tossing intersection endpoints into a convex polygon routine, but
it looks pretty bad. keeping around, but disabled.
2019-02-06 10:10:30 -08:00
Dustin Carlino
2f812e6265 correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
2019-02-03 18:47:47 -08:00
Dustin Carlino
bfd0465a3d track the intent of chosen acceleration, to see why overshooting is happening 2019-02-03 09:41:29 -08:00
Dustin Carlino
fb2bb08f66 be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
Dustin Carlino
899d876968 only reset camera for some initial maps 2019-02-02 16:40:12 -08:00
Dustin Carlino
e0fd39bb7c stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
Dustin Carlino
461efe4ef8 prerender crosswalks 2019-02-02 15:24:54 -08:00
Dustin Carlino
3f4711b13d at last, prerender cars 2019-02-02 14:43:24 -08:00
Dustin Carlino
f9ccecad26 fix spawning of vehicles on borders 2019-02-02 14:25:50 -08:00
Dustin Carlino
5a4a6bddf2 prerender bikes 2019-02-02 14:03:00 -08:00
Dustin Carlino
8a7413ac68 clean up old traits 2019-02-02 12:50:28 -08:00
Dustin Carlino
61d1d2fe83 revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
2019-02-02 12:32:07 -08:00
Dustin Carlino
bc4ba647bc caching Renderables for agents 2019-02-01 15:10:35 -08:00
Dustin Carlino
ff80d0d445 disable time travel recording by default 2019-02-01 14:38:55 -08:00
Dustin Carlino
3451b65823 lazily compute SimStats 2019-02-01 14:31:35 -08:00
Dustin Carlino
58c4cb5e1b dont look up full SimStats unless needed 2019-02-01 13:45:37 -08:00
Dustin Carlino
2d7f64e69b make halloween use viewer, just for roads 2019-02-01 13:23:53 -08:00
Dustin Carlino
1970b7066e extract generic viewer stuff into its own crate, separate from the InitialMap stuff 2019-02-01 12:51:50 -08:00
Dustin Carlino
f5f8a57640 automatically focus on changed intersection in InitialMap viewer 2019-02-01 11:50:54 -08:00
Dustin Carlino
0a79b354b2 remove ability to create Map from InitialMap, now that we have a separate debugger 2019-02-01 11:09:22 -08:00
Dustin Carlino
097d1591e1 load previous/next initial map. refactor this functionality for sim
savestates
2019-02-01 11:03:57 -08:00
Dustin Carlino
e4b95c936b organizing ezgui into subdirectories 2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716 split ezgui runner into setup and loop functions 2019-02-01 09:30:01 -08:00
Dustin Carlino
5181a3db34 starting to move some text drawing code out of canvas 2019-01-31 23:40:15 -08:00
Dustin Carlino
c4d09b6e4f rearrange colorscheme ownership 2019-01-31 23:28:26 -08:00
Dustin Carlino
64573ea0ea own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
8d897f2266 speed up mouseover in main UI, and do it any zoom level now 2019-01-31 16:41:11 -08:00
Dustin Carlino
0346166304 starting a generic viewer that works with InitialMap 2019-01-31 16:33:43 -08:00
Dustin Carlino
142bd57aa0 refactoring some approx_eq EPSILON_DIST checks 2019-01-31 15:10:33 -08:00
Dustin Carlino
2282c5658d make geom types Ord now 2019-01-31 14:29:47 -08:00
Dustin Carlino
8b3e3d8f27 final touchups... trim down pts in synthetic maps 2019-01-31 13:47:46 -08:00
Dustin Carlino
7432ec1b42 workaround bus getting stuck on tiny road by making more left turns 2019-01-31 13:11:52 -08:00
Dustin Carlino
b9e96618da stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
Dustin Carlino
88af2a74d2 seeing if everything is solid... 2019-01-31 12:31:01 -08:00
Dustin Carlino
23db7cc646 try really dumb trimming... it works :O 2019-01-31 08:53:30 -08:00
Dustin Carlino
a9cd42dd86 fix synthetic maps; field got renamed 2019-01-30 21:46:35 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
3e00789960 allow a NaN in kinematics 2019-01-30 15:02:12 -08:00
Dustin Carlino
0c6f7c424d removing dimensioned from last few crates 2019-01-30 14:29:42 -08:00
Dustin Carlino
ac2b8f5a9a switch to new units in sim... and editor, darnit, accidentally ammended
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
32b6c35c80 just defining, but not using, the new units 2019-01-30 12:11:42 -08:00
Dustin Carlino
7ce2242cb2 forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers 2019-01-30 09:27:23 -08:00
Dustin Carlino
1491d80da2 stop EVER representing a polyline with dupe pts 2019-01-29 19:05:20 -08:00
Dustin Carlino
2a70efde5f simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5 fixing path trace cases that wind up with points too squished together 2019-01-29 16:23:01 -08:00
Dustin Carlino
a98383db8f dealt with cases where a pair of intersections has two roads between them 2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053 ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288 handle a case when drawing shared sidewalk corners 2019-01-28 23:57:39 -08:00
Dustin Carlino
a27ab279b6 just a new line intersection algorithm... that fixes a few small issues
:)
2019-01-28 23:19:08 -08:00
Dustin Carlino
2e982ec827 making an infinite line type, to be less confusing 2019-01-28 18:28:05 -08:00
Dustin Carlino
191b87f148 dealing with geom bugs occurring on bigger maps 2019-01-28 15:11:13 -08:00
Dustin Carlino
4e89b0fcfe filter out cul-de-sacs earlier, so convert_osm works again 2019-01-28 13:19:42 -08:00
Dustin Carlino
6aaa55891e saving lots of InitialMaps... and manually loading one at a time 2019-01-28 09:42:28 -08:00
Dustin Carlino
79c316c9d9 restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
2019-01-27 14:59:46 -08:00
Dustin Carlino
9fc41078c2 fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
2019-01-27 14:27:40 -08:00
Dustin Carlino
1de36283ae trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start. 2019-01-26 17:18:46 -08:00
Dustin Carlino
76be0c1ad4 trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
2019-01-26 16:59:01 -08:00
Dustin Carlino
aa09303b44 moving rest of map construction into halfmap 2019-01-26 14:18:38 -08:00
Dustin Carlino
ab6796d56c make intersection actually be a polygon now 2019-01-26 13:31:29 -08:00
Dustin Carlino
dcad4a3c87 create halfmap from initialmap 2019-01-26 13:18:00 -08:00
Dustin Carlino
ec38717a2c making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet. 2019-01-26 12:49:09 -08:00
Dustin Carlino
4d5bafd551 slightly simplify interaction between Canvas and text module 2019-01-26 10:25:08 -08:00
Dustin Carlino
067ee108c7 make screencap work (and more simply) with custom event loop 2019-01-26 10:04:20 -08:00
Dustin Carlino
2a59f90abb do basic polygon batching for cars 2019-01-25 14:23:39 -08:00
Dustin Carlino
a999cdd57b prerender intersection stuff too 2019-01-25 12:10:30 -08:00
Dustin Carlino
9cd2795329 prerender lane polygons for MASSIVE win 2019-01-25 11:24:43 -08:00
Dustin Carlino
8afe83162b collapsing all lane markings into a single Drawable 2019-01-25 11:21:46 -08:00
Dustin Carlino
f59879011d prerender buildings and parcels 2019-01-25 10:50:40 -08:00
Dustin Carlino
25bc02fb32 using prerender for lanes... a good start. 2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665 inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95 plumbing colorscheme early to support prerendering in DrawMap construction... 2019-01-25 09:46:19 -08:00
Dustin Carlino
b21852875e batch lots more easy things... down from 760 calls for a scene to 158 2019-01-25 08:39:45 -08:00
Dustin Carlino
9ac0674e62 stop rounding yellow center lines. the roundness gets cut off by the intersection anyway. 2019-01-24 18:14:35 -08:00
Dustin Carlino
8cc652514d making a simple way to batch drawn stuff. not using it yet, it's buggy! 2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55 exposing some basic drawing performance stats... 2019-01-24 16:21:56 -08:00
Dustin Carlino
590ab4bccb just moving GfxCtx to its own module 2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4 use the pts/indices for rendering 2019-01-24 15:32:46 -08:00
Dustin Carlino
d2f0cd91ee send Update events, fixing animation 2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a make text entry work when empty 2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5 enabling draw_arrow again... math is not quite great 2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0 draw top menu items individually, so we don't have to mess with measuring whitespace from the font 2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4 fixing srgb issue... geez 2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec revamping fork math 2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6 calculating line height from the font 2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374 simplify text API and storage to have one bg color per line 2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268 use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway 2019-01-23 13:15:51 -08:00
Dustin Carlino
c4b7196570 fixing some text positioning bugs 2019-01-23 12:30:48 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be drawing circles in glium 2019-01-23 10:00:36 -08:00