1
1
mirror of https://github.com/wez/wezterm.git synced 2024-12-18 10:52:16 +03:00
Commit Graph

913 Commits

Author SHA1 Message Date
Wez Furlong
668d41ad5d quickselect: add QuickSelectArgs and helpers for opening urls
This commit expands quick select mode so that you can trigger it
with distinct sets of patterns (eg: urls on one key assignment,
hashes on a different key assignment), different alphabets,
and lastly, the option to perform a different action from
the default copy action.

You can pair this with `action_callback` to run lua code to
do something with the selected text.

This commit also adds `wezterm.open_with`, a helper function
for opening documents/URLs.

refs: #846
refs: #1362
2021-12-23 10:55:44 -07:00
Wez Furlong
6a265d9f72 new ActivateTabRelativeNoWrap key assignment
refs: #1414
2021-12-23 09:32:49 -07:00
Wez Furlong
3856a61527 bleh, cargo fmt 2021-12-23 08:57:24 -07:00
Wez Furlong
becd107600 gui: quickselect: instrument and avoid potential panic
The label dedup code has panicked on me a couple of times.
I managed to capture the line number, so this commit aims to
capture some state to try to understand what's going on,
and importantly, to avoid the actual panic part.

refs: #1271
2021-12-23 08:55:36 -07:00
Autumn Lamonte
0a93a58605 New optional argument 'doNotMoveCursor' for iTerm2 images. This
permits iTerm2 images to be drawn anywhere on screen without
scrolling the cursor, including the bottom row.

Also included is a check in fcwrap.rs to_range_set(), without which
was causing a panic at runtime due to subtraction from unsigned
leading to overflow.
2021-12-23 07:07:08 -08:00
Wez Furlong
162d5a79ee gui: fix switched parameters when updating initial geometry
refs: #1387
refs: #1270
2021-12-23 07:58:24 -07:00
Wez Furlong
294579fd31 term: introduce right&bottom padding to ImageCell
This helps us correctly set the size of the image cell
for the case where we have a partial cell at the right/bottom
edge of an image being mapped across cells.

refs: #1270
2021-12-23 07:26:49 -07:00
Wez Furlong
9ed80fb22b fix typo is commented out portion of shader 2021-12-22 21:03:19 -07:00
Wez Furlong
89d4c61dae gui: fixup shader linear->srgb math
Move away from the imprecise simple pow version and over to a
version that properly respects the linear and non-linear portions
of the curve.

refs: #1025
2021-12-22 20:57:17 -07:00
Wez Furlong
9e146beb02 gui: more fun with gamma correction
On Windows, both EGL and MESA render modes were too dark.
After a bit of hunting around what I found made EGL and MESA
consistent with my default nVidia GPL rendering was:

* Tell glium that our shader outputs srgb
* Add explicit gamma conversion from linear to srgb in the shader

AFAICT, that shouldn't be required, but it seems as though something
deep in glium really wants to apply some kind of gamma conversion,
and it seems to select the wrong kind unless we set things explicitly
to SRGB.

There are some people complaining about this in
https://github.com/glium/glium/issues/1615.

I actually tried to move entirely aware from the glium srgbtexture2d
type in the hope of having explicit control over the gamma, but the
issue is in what happens to the outputs rather than the inputs.

It appears to me as though the text now looks slightly less
intense, so I think this may be what we need for the gamma issue
in https://github.com/wez/wezterm/issues/544 and potentially
also https://github.com/wez/wezterm/issues/1025

refs: https://github.com/wez/wezterm/issues/1373
2021-12-22 18:14:52 -07:00
Wez Furlong
5c222cfcdc term: allow iterm2 file transfer protocol
Adds some plumbing to allow the GUI to implement a download handler
and connect that up for iterm2 image/file transfers that have their
inline property set to false.

Previously we'd just log an error.

Now we will by default download the file to the user's download
directory.

This behavior can be turned off via the new `allow_download_protocols`
configuration setting.

File transfers can be initiated on a remote host via the
https://iterm2.com/utilities/it2dl script.

When the download completes, a toast notification is shown that will
open the file when clicked.

refs: https://github.com/wez/wezterm/discussions/1450
2021-12-22 09:21:39 -07:00
Wez Furlong
1c9b9f69e0 gui: simplify some text cursor rendering
Remove special case for blocks where we switched it out for a blank
sprite and instead varied the cell background.

We now always render a matching cursor sprite as a separate layer
over the top of the text background color, but below the text
foreground layer.

This is preparing for https://github.com/wez/wezterm/issues/1432

Make bar/line cursors use the text foreground color when reverse
video cursors are enabled, per @VKondakoff:
https://github.com/wez/wezterm/issues/1076#issuecomment-978214136
2021-12-21 22:49:52 -07:00
Wez Furlong
525739acb3 gui: revise unfocused mouse event handling
This adjusts the logic to suppress moves and clicks, but to
pass through wheel events.

refs: https://github.com/wez/wezterm/issues/1437
2021-12-21 21:48:20 -07:00
Wez Furlong
b40f65c25e termwiz: s/Fuschia/Fuchsia/g
closes: #1407
2021-12-21 20:38:59 -07:00
Wez Furlong
d2e73e10cf gui: make unfocused bar cursor more distinct from focused bar
This isn't perfect and I'm not 100% sure about it.

refs #1445
2021-12-21 08:56:21 -07:00
Wez Furlong
37c83b8308 deps: update 2021-12-20 08:15:56 -07:00
Wez Furlong
e9f1297b45 mux: improve Window closing behavior
Finally getting around to fixing this usability wart: this commit
changes the behavior of Window closing so that you can close a window
containing multiplexer panes without prompting and without killing
off those panes.

This is achieved through some plumbing:

* The mux can now advise Domains about an impending window closure,
  giving them the opportunity to "do things" in readiness.
* The mux client domain informs the container ClientPane instances
  to ignore the next Pane::kill call, which would otherwise inform
  the mux server to kill the remote pane
* Pane:can_close_without_prompting now requires a CloseReason.
* ClientPane's can_close_without_prompting impl allows Window closing
  without prompting on the assumption that the ignore-next-kill hack
  above is working

refs: #848
refs: #917
refs: #1224
2021-12-19 09:07:11 -07:00
Wez Furlong
9e9e76bf0a mux: Pane::reader now returns Result<Option<Read>>
The mux client just returns a dummy reader, and some overlays
have panicking stubs: just allow for them to return None
instead of potentially spawning a useless thread.
2021-12-19 06:30:39 -07:00
Wez Furlong
2412e663f8 gui: add missing dep for windows
refs: #1402
2021-12-17 21:28:41 -07:00
Wez Furlong
120a3dfe12 gui: improve how we handle online changes to update checking config
Previously, we would only look at the `check_for_updates` config
on startup.

This commit adjusts the update checker logic so that we always
start it, and that we respect config reloads.
2021-12-17 21:23:57 -07:00
Wez Furlong
1d4a0a9592 gui: improve update notifications
Only show the update window and/or generate a toast notification
is the current wezterm-gui process is the eldest of the set of
running wezterm-guis.

This avoids spamming the user with update information.

refs: https://github.com/wez/wezterm/issues/1402
2021-12-17 21:13:07 -07:00
Wez Furlong
c33f548db3 gui: explicitly track click-to-focus state
we need to skip processing mouse events while in that state,
until we see the mouse release.

refs: #1310
2021-12-12 22:45:46 -07:00
Wez Furlong
ada35ff3db gui: improve handling of dpi changes especially during window creation
This fixes up the Windows issue, but I wonder if it also helps with the
mac issue?

refs: https://github.com/wez/wezterm/issues/1039
refs: https://github.com/wez/wezterm/issues/1381
2021-12-12 09:27:37 -07:00
Wez Furlong
20e424f54b add default_gui_startup_args config
closes: https://github.com/wez/wezterm/issues/1030
2021-12-11 23:18:22 -07:00
Wez Furlong
66908eabb4 add ScrollToTop and ScrollToBottom key assignments
refs: https://github.com/wez/wezterm/issues/1360
2021-12-11 22:02:31 -07:00
Wez Furlong
bf34be3ab8 gui: ResetFontAndWindowSize should use known dpi
This code was partially replicating the initial window setup
where we didn't necessarily know the dpi, but in the context
where this is run, we do know the dpi for the window, so
let's consistently use that number throughout.

refs: #1039
2021-12-11 09:43:32 -07:00
Wez Furlong
04cb8d1d3b gui: skip mouse event handling if window is not focused
The intent is to workaround what appears to be an i3 bug.
Not totally sure this is a good change, but let's try it!

Might also help with an issue on macos.

refs: #1140
refs: #1310
2021-12-10 10:33:00 -07:00
Wez Furlong
7b402678e4 gui: fix initial pixel geometry on hidpi displays
refs: #1387
2021-12-10 09:20:41 -07:00
Wez Furlong
f905ec8100 fix some unused/unread field warnings 2021-12-10 08:18:36 -07:00
Wez Furlong
348ddcb122 quickselect: de-dup labels
refs: #1271
2021-12-09 09:50:32 -07:00
Wez Furlong
b9aec2fcad tabbar: fix double wide characters in tab titles
refs: #1371
2021-12-09 08:34:19 -07:00
Wez Furlong
bde2c728bf ci: use consistent git core.abbrev setting for TAGNAME
refs: https://github.com/wez/wezterm/issues/1365
2021-12-05 19:21:06 -07:00
Wez Furlong
9ceb6357b8 Apply newly defined domains to the mux on config reload
refs: https://github.com/wez/wezterm/issues/1279
2021-12-03 22:56:03 -07:00
Wez Furlong
78d4329ca7 gui: improve how per-pane palette backgrounds are rendered
We now try to avoid black background bounaries by filling out to where
the edges of the splits are.

refs: #1256
2021-12-03 10:14:00 -07:00
Wez Furlong
0a16c90283 gui: fix double padding for pane background color position
When splitting, the bottom the pane background was offset by an
additional padding increment -> fix it!

refs #1256
2021-12-03 09:36:02 -07:00
Wez Furlong
545b70b0d5 gui: adjust how the split lines are drawn
This moves away from using special block glyphs for the lines and
just draws lines directly.

In addition, since these lines are no longer constrained to available
glyphs or glyph boundaries, we can now render lines that cross when
there are a mix of horizontal and vertical splits, which looks a
bit nicer.

refs: #1256
2021-12-03 09:29:50 -07:00
Wez Furlong
9a25a6deed fix initial window size when using fancy tab bar
closes: #1340
2021-12-02 09:13:49 -07:00
Wez Furlong
232b220d08 Avoid looping if window:set_config_overrides doesn't change the config
Assuming that the window config reloaded hook doesn't actually change
anything, this will avoid a cycle where we keep triggering the hook
over and over.
2021-12-01 08:45:12 -07:00
Wez Furlong
225e7a1243 introduce unicode_version config
This is a fairly far-reaching commit. The idea is:

* Introduce a unicode_version config that specifies the default level
  of unicode conformance for each newly created Terminal (each Pane)
* The unicode_version is passed down to the `grapheme_column_width`
  function which interprets the width based on the version
* `Cell` records the width so that later calculations don't need to
  know the unicode version

In a subsequent diff, I will introduce an escape sequence that allows
setting/pushing/popping the unicode version so that it can be overridden
via eg: a shell alias prior to launching an application that uses a
different version of unicode from the default.

This approach allows output from multiple applications with differing
understanding of unicode to coexist on the same screen a little more
sanely.

Note that the default `unicode_version` is set to 9, which means that
emoji presentation selectors are now by-default ignored.  This was
selected to better match the level of support in widely deployed
applications.

I expect to raise that default version in the future.

Also worth noting: there are a number of callers of
`unicode_column_width` in things like overlays and lua helper functions
that pass `None` for the unicode version: these will assume the latest
known-to-wezterm/termwiz version of unicode to be desired. If those
overlays do things with emoji presentation selectors, then there may be
some alignment artifacts. That can be tackled in a follow up commit.

refs: #1231
refs: #997
2021-11-25 09:00:45 -07:00
Wez Furlong
3b30230d58 windows: gui: only attach parent console when spawned by wezterm
speculative attempt to do something about https://github.com/wez/wezterm/issues/1278
2021-11-21 09:21:44 -07:00
Cédric Schieli
311eb30d7f Remove unneeded offsets in powerline outline semicircle custom glyphs 2021-11-12 18:38:11 -08:00
Cédric Schieli
7d9615b4ba Better alignment for powerline outline semicircle custom glyphs 2021-11-12 18:38:11 -08:00
Cédric Schieli
dd832dcccf Improve powerline outline semicircle custom glyphs 2021-11-12 18:38:11 -08:00
Benoit de Chezelles
fa76a64504 Improve powerline filled semicircle custom glyphs 2021-11-12 18:38:11 -08:00
Wez Furlong
4225610c09 add config option to enable resize increments, disable by default
refs: #1254
refs: #1289
2021-11-09 08:30:58 -07:00
Wez Furlong
1ec7e10c19 fonts: ls-fonts now handles system fallback lists, adds Menlo on macos
It appears as though Menlo is the only font on macos to contain the
heavy ballot cross symbol, which is commonly used on macos (eg: in
`brew` output).

Our fallback list, despite starting with Menlo, didn't include menlo
itself in the candidates.

Furthermore, `ls-fonts` wouldn never see the result of the system
fallback resolution because it didn't know to try again, and was
using the list of handles from before the fallback.

This commit resolves all of these concerns.

refs: #849
2021-11-08 22:49:52 -07:00
Wez Furlong
b8ff61da5b ssh: allow wezterm ssh -v to log verbose diagnostics to stderr
Feels generally useful
2021-10-25 15:56:36 -07:00
Wez Furlong
c1a766404c config: add ssh_backend config, and default to libssh
refs: #1014
2021-10-21 07:16:42 -07:00
Wez Furlong
d461c1c0b6 deps: lru 0.6 -> 0.7 2021-10-10 19:29:42 -07:00
Wez Furlong
64271288ac gui: avoid false cache sharing in glyph cache, fix custom block advance
Since we may have two different sizes/namespaces of fonts between
the title font and the main terminal font, we need to be a bit more
careful to pass down distinguishing font information when caching
glyphs.

In addition, I noticed that the advance for custom block glyphs
(eg: powerline!) weren't right in the tab bar.  To resolve this,
when shaping, we skip using the glyph from the font and synthesize
a placeholder with the appropriate advance.
2021-10-09 13:38:15 -07:00
Wez Furlong
5a6317ebe4 gui: draw a hint of a dividing line on fancy tab edges 2021-10-09 08:34:47 -07:00
Wez Furlong
23a0d67589 make fancy tab bar corners more rounded 2021-10-09 08:12:11 -07:00
Wez Furlong
d54762bf4b gui: fixup status bar boundary math for new padding
We were truncating the right-status text because we were passing
the padded number of cols for the tab bar, but since the tab bar
now exists outside the padding, that value was too small.
2021-10-09 07:32:56 -07:00
Wez Furlong
b576b31f0a gui: more refinements to fancy tab bar presentation 2021-10-08 08:29:17 -07:00
Wez Furlong
a20fe39e50 gui: tidy up fancy tab bar layout logic
Use more euclid types to clarify what goes where and make it easier
to change this code.
2021-10-08 07:32:46 -07:00
Wez Furlong
8c3477006f Allow using unit like "1cell" or "5%" for window_padding
This commit introduces the `Dimension` type which allows specifying
a value in a variety of units; pixels, points, cells, percent.

`Dimension` needs contextual information to be evaluated as pixel
values, which makes resolving the value from the config slightly
more of a chore.

However, this type allows more flexible configurations that scale
with the font size and display dpi.

refs: #1124, #291, #195
2021-10-07 19:26:22 -07:00
Wez Furlong
9b4f7e78d6 fonts: properly fixup emoji baseline
The previous commit was partially OK, but the main cause of
emoji being wonky was this bit of macos specific code that I
added ages ago.

Remove that hack and the portion of the code from the previous
commit that was working to undo it.

This should make the baselines consistent across all platforms.

refs: #1203
2021-10-06 19:40:30 -07:00
Wez Furlong
e25deaaed1 fonts: align emoji fonts with the primary font baseline
refs: #1203
2021-10-05 22:01:21 -07:00
Wez Furlong
4eef20320d search: auto-update when the pane content changes
refs: https://github.com/wez/wezterm/issues/1205
2021-10-05 20:17:45 -07:00
Wez Furlong
87ea33f2f8 partially revert ligature cursor fix
refs: #478
2021-10-05 19:46:36 -07:00
Wez Furlong
f3159b6689 gui: add rounded corners to fancy tab buttons 2021-10-05 09:12:13 -07:00
Wez Furlong
49d77138ae gui: refine text positioning math around fancy tab bar
Avoid accidentally scaling the tab bar when using IncreaseFontSize.

Use a "better" default title font based on the platform.

Avoid a gap between bottom of tab button and dividing line at
certain font sizes.
2021-10-04 23:13:21 -07:00
Wez Furlong
97ef6b71bd gui: add filled_rectangle helper function
This is used to allocate a quad that makes a simple rectangular
block of solid color.
2021-10-04 22:30:37 -07:00
Wez Furlong
f511f9f52e gui: fixup some alignment/layout math for tab bar
bottom placement had mismatched render and hit test locations.
Tweak how we generate per-tab info for fancy tab mode.
2021-10-04 17:35:54 -07:00
Wez Furlong
839fe2d8cc resolve false style/cache/shaper sharing in fancy tab bar 2021-10-04 17:35:54 -07:00
Wez Furlong
43bc96b521 re-use core render_line function in fancy renderer
There's some false cache sharing that needs to be resolved though.
2021-10-04 17:35:54 -07:00
Wez Furlong
b1509fa0d1 re-use main shaper helper for fancy tab text rendering 2021-10-04 17:35:54 -07:00
Wez Furlong
a5319d66bd fix an issue where a selection could bleed out of a pane
When split horizontally, selecting multiple lines at the top of the left
pane could paint a horizontal selection line all the way across the rest
of the terminal to the right hand edge.
2021-10-04 17:35:54 -07:00
Wez Furlong
3da775d0e5 gui: add use_pixel_positioning mode to render_screen_line_opengl
I've tested this with the regular tab bar to prove that it essentially
works; the intent is to use it with the fancy tab bar rendering.
2021-10-04 17:35:54 -07:00
Wez Furlong
d6149382a3 gui: refactor Line shaping 2021-10-04 17:35:54 -07:00
Wez Furlong
a4956c1c05 gui: more refactoring of positioning math for cell/glyph rendering
Removes the dependency on knowing where the pane top/left position
is so that the line render routine could be used in more places.

Adjusts the tab bar and scroll bar positioning so that the tab bar
ignores window padding and is always flush with the top/bottom window
edge (full width as well), and that the scroll bar top/bottom respects
the tab bar position and height.
2021-10-04 17:35:54 -07:00
Wez Furlong
efa437b16d gui: factor y pixel coordinate out of render_screen_line_opengl
Instead, pass in the y pixel value that it should use to calculate
the position.
2021-10-04 17:35:54 -07:00
Wez Furlong
fae5435824 fix incorrect fg color when cursoring over ligatured glyph
More of a "fix"; we use some heuristics based on the bearing
and glyph width to figure out if a sequence looks like a funky
ligature that moves left to render the glyph.

This may be prone to false positives, but the consequences are low:
when we think a glyph is part of a ligature, then rather than using
the cursor_fg color (which is typically black, or close to invisible),
we retain the normal text fg color.

This way the portion of the glyph outside of the cursor retains its
foreground color, and just the cell containing the cursor may have
a slightly funky fg color in the case where the heuristic was bad.

closes: #478
2021-10-04 17:35:54 -07:00
Wez Furlong
904d2a948d tidy up milli uptime for blinking text 2021-10-04 17:35:54 -07:00
Wez Furlong
b4255c3b86 Refactor shaping helper 2021-10-04 17:35:54 -07:00
Wez Furlong
962e44bbfb WIP: fancier tab bar
`use_fancy_tab_bar` switches to an alternate rendering of the tab
bar that uses the window_frame config to get a proportional
title font to use to render tabs, as well as rendering a few
additional elements to space out and make the tabs feel more
like tabs.

Computing the number of tabs doesn't respect the alternate font
at this time.

Formatted tab item foreground and background colors are also
not respected at this time.

refs: #1180
2021-10-04 17:35:54 -07:00
Wez Furlong
8652f2e7d3 gui: factor tab bar drawing into own method 2021-10-04 17:35:54 -07:00
Wez Furlong
da30ecd5b3 tab bar: use UIItem for hit testing 2021-10-04 17:35:54 -07:00
Wez Furlong
401719fb01 fonts: improve cap-height and use_cap_height_to_scale_fallback_fonts
We now compute the cap-height from the rasterized glyph data.

Moved the scaling action of use_cap_height_to_scale_fallback_fonts from
glyphcache into the font resolver: when enabled, and we have data
about the baseline font and the font being resolved, then the resolving
font will be scaled such that the cap-height of both fonts has the same
pixel size.

The effect of this is that `I` glyphs from both fonts should appear to
have the same height.

Added a row of `I`'s in differing styles at the bottom of styles.txt
to make this easier to visualize.

refs: #1189
2021-10-02 18:23:51 -07:00
Wez Furlong
d3c748e18f fonts: enable matching against bitmap strike sizes
This is to handle situations such as some versions of the Terminus
bitmap font, where the individual bitmap strike sizes are broken
out across multiple individual files.

Font matching now passes down the nominal pixel height based on
the current DPI and font scale factor, and will use that to select
the font file that has the closest pixel size.

Previously, it would be potentially undefined which of the Terminus
font files would be selected.

refs: https://github.com/wez/wezterm/issues/1189
2021-10-02 09:33:55 -07:00
Wez Furlong
959da7f0bd also change cursor border color when visual bell target is cursor 2021-09-30 17:21:31 -07:00
Wez Furlong
ca89181098 bell: allow changing the cursor color when the bell is rung
I find this less distracting than both the audible and the default
background color flashing.
2021-09-29 08:02:34 -07:00
Wez Furlong
3566b82458 add wezterm connect --class option 2021-09-29 07:15:25 -07:00
Wez Furlong
72cb110b65 add audible_bell config option
This allows using the system beep sound, currently only on macos.

refs: #3
2021-09-26 12:55:19 -07:00
Wez Furlong
3b2f7b87ec gui: tweak visual bell for transparent and non-black backgrounds
refs: #3
2021-09-25 15:32:22 -07:00
Wez Furlong
0c1ad718d0 add visual bell
refs: #3
2021-09-25 12:40:22 -07:00
Wez Furlong
2337c06c0f gui: new bell event for running lua when the bell is rung
This commit adjusts the the window event routing/queuing so that
a queued event can capture a pane_id other than the focused pane.

Since we only allow one queued instance of a given named event in a
window, a consequence of this is that multiple bell events coming
from different panes at the same time may race and the loser's
event will be dropped. We log a warning in that case.

refs: #3
2021-09-23 08:22:01 -07:00
Wez Furlong
a2110fed6f gui: add mouse event logging
refs: #1140
2021-09-14 08:43:55 -07:00
Wez Furlong
8282faf31f window: allow specifying window resize increments on macos and x11
This commit introduces a mechanism for specifying resize increments
for a window, and then arranges for the termwindow to set those
to match the current font cell metrics.

This should help to avoid cases where there is excess padding pixels
resulting from the window being slightly larger than computed number
of cells and the font metrics.
2021-09-08 22:57:42 -07:00
Greg V
94ede1e8f1 window: implement window movement by dragging on Wayland 2021-09-08 17:45:48 -07:00
Greg V
ce5615082c gui: cancel mouse click streak when the cursor has moved to a different cell (fixes #910)
Fast-clicking users generally expect to be able to rapidly do regular selections
or otherwise cancel double/triple/quad clicks, so significant mouse movement should end the streak.

Allowing tiny pixel movements to account for touchpads is necessary.
Fortunately, the position here is already in character grid cells, which provides enough margin for this.
Other code editors like gedit also seem to do this based on the character grid.
2021-09-08 17:38:59 -07:00
Spyros Roum
bfaf46a196 Also accept shift + y/n when asking for confirmation to close panes 2021-09-08 09:33:08 -07:00
Wez Furlong
aa61a6b065 gui: force cursor to be visible in copy mode
It appears as though kakoune hides the terminal cursor and renders
its own version of the cursor.

The hidden state was being picked up by the copymode overlay,
making it awkward to use.

This commit forces the cursor to be visible (and a block) when
copy mode is active.

closes: #1113
2021-09-06 19:51:20 -07:00
Wez Furlong
41866a0b5b gui: capture new terminal size even if we haven't setup opengl
I think this is a hangover from the older logic to figure out
the initial sizing, and I suspect that it is what is causing
refs: 1074

So this is a speculative change to see if it helps!
2021-09-06 10:19:06 -07:00
Wez Furlong
93e18b2a01 deps: colorgrad -> 0.5 2021-09-05 23:27:01 -07:00
Wez Furlong
545a8fc8a7 deps: ordered-float -> 2.8 2021-09-05 23:25:37 -07:00
Wez Furlong
fea3a527dd Fixed invisible I-beam/underline cursor w/force_reverse_video_cursor
closes: https://github.com/wez/wezterm/issues/1076
2021-09-04 14:24:58 -07:00
Wez Furlong
4c8ccf8efc Add Multiple key assignment
refs: https://github.com/wez/wezterm/pull/1091
2021-09-04 13:01:34 -07:00
Wez Furlong
bc4ed3735d Add SendKey key assignment
refs: https://github.com/wez/wezterm/pull/1091
2021-09-03 12:07:17 -07:00
Wez Furlong
97831848cb gui: also log current size during a resize event
refs: #947
2021-09-02 09:18:32 -07:00
Wez Furlong
d38ba13211 render: 3 layers with dual source blending only for the glyph layer
This splits rendering into 3 passes:

* background pass for z-index < 0.  This is for solid background colors,
  background images, and image attachments with z-index < 0.
  Rendered with regular alpha blending.
* glyph pass: for glyphs at z-index==0. This is rendered with dual
  source blending enabled to facilitate subpixel aa appearance.
* top layer pass for z-index >= 0 graphics.  This is rendered with
  regular alpha blending.

This avoids weird effects, like images with alpha shining through
the back of the window when the window itself isn't transparent.

refs: #544
2021-08-24 08:53:33 -07:00
Wez Furlong
5629e0c1ca deps: tiny-skia -> 0.6 2021-08-23 07:48:13 -07:00
Wez Furlong
98206f0bf8 gui: take another pass at alpha/gamma stuff
The prior commit wasn't right, this looks better!

refs: #1049
2021-08-19 19:11:59 -07:00
Wez Furlong
66ff7740c4 gui: tweak alpha/color mask to avoid incorrect transparency
transparent images weren't always blending correctly, and were
instead shining through.

This might also have affected cursors.

It may also be a factor in a couple of recent reports of excessive
boldness which looked like funky over-alpha multiplication.

Let's see what people say about this.
2021-08-19 10:07:06 -07:00
Wez Furlong
c6e1889b04 remove unused alt alpha blending config
This doesn't make sense in a dual source blending world
2021-08-19 09:41:48 -07:00
Wez Furlong
571c137955 gui: gamma fixup
This makes the comparison in https://github.com/wez/wezterm/issues/544
work for me on mac, linux (x11, wayland) and also on Windows but
only using WGL.

It looks like we can use the proper colorspace on all targets
except for ANGLE EGL.  For whatever reason, the combination of
glium and ANGLE EGL on windows over-gamma corrects.

AFAICT, the framebuffer and perhaps the surfaces it creates
don't indicate srgb support, and whatever combination of status
they return tickles glium's srgb stuff the wrong way.

I think the "solution" is just to directly use WGL by default.

EGL was on by default because it tended to be more survivable
when graphics card drivers were updated, but the last couple
of times I updated mine it still killed wezterm anyway.

refs: #544
2021-08-19 09:17:09 -07:00
Wez Furlong
2013718336 gui: avoid divide by zero for glyphs that report num_cells=0
refs: https://github.com/wez/wezterm/issues/1042
2021-08-18 08:33:53 -07:00
Wez Furlong
769f632a26 gui: avoid making a transparent hole under the cursor 2021-08-16 08:32:49 -07:00
Wez Furlong
3e80854bc7 gui: apply hsv transform to background colors
refs: #1025
2021-08-16 08:07:22 -07:00
Wez Furlong
ab21910d80 deps: update bitflags -> 1.3 2021-08-15 18:21:17 -07:00
Wez Furlong
e1ee1ddd97 gui: disable zone fetch in the renderer
We need a more scalable alternative to this before we can use
it in the renderer.
2021-08-15 15:58:51 -07:00
Wez Furlong
67e4516c03 gui: fix seqno for semantic zone cache 2021-08-15 13:42:09 -07:00
Wez Furlong
a7b20443ba gui: add more generic dragging concept, fixup scrollbar math
Add a more general dragging thingy and use that to know when we
are dragging splits or the scroll thumb.

Fixup scrollbar math, which didn't account for whether the tabbar
was shown and which might cause the scroll thumb to jump around
on first drag (resolves #568)
2021-08-15 13:41:38 -07:00
Wez Furlong
befdc7ac3a Fixed: text_background_opacity was not respected 2021-08-15 08:33:09 -07:00
Wez Furlong
ab8c8dc6c9 gui: add UIItem concept
The idea here is to make it a bit easier to do hit detection for UI
elements; today we've been duplicating position math between the render
and the mouse movement handlers, with both pieces of code knowing the
location of the UI element.

UIItem allows the render phase to record the position, which allows
the mouse phase to be a more independent lookup against the registered
elements.

This makes it easier to add more UI elements in the future.
2021-08-15 07:46:06 -07:00
Wez Furlong
0bbb8cc37c gui: add semantic zone cache 2021-08-14 21:43:53 -07:00
Wez Furlong
eabb84b974 gui: fix: respect dynamic color scheme backgrounds
Ensure that we respect the dynamic color scheme that is configured
in a given pane.
2021-08-14 12:12:27 -07:00
Wez Furlong
0a5a4cb642 cleanup: remove bg color from vertex
Now that we have dual-source blending, this is unused
2021-08-14 11:02:56 -07:00
Wez Furlong
615b5b3966 gui: support radial gradients 2021-08-13 17:38:33 -07:00
Wez Furlong
d9e0340a94 gui: add some randomness to gradients to avoid banding 2021-08-13 13:35:55 -07:00
Wez Furlong
746951416b gui: tidy up gradient calculation 2021-08-13 12:14:14 -07:00
Wez Furlong
d59898987a gui: fix lost sync with the cell position in the renderer
If a cell contained a ligature, the math used to track where the
next quad was going to be placed could lose consistency with
the cluster/shaping information and result in offset glyphs.

This was most noticeable to me in tab titles in the tab bar;
my shell dotfiles append `-- something` to the title when a
command is launched, and the `--` is a ligature in my font.

I think I've also seen this mess up positioning in the notcurses
demo as well.

The solution is to take the cluster initial cell index rather
than trying to reverse engineer it from incomplete info.
2021-08-13 09:34:36 -07:00
Wez Furlong
cbfb6d59c5 added new window_background_gradient config option 2021-08-12 23:08:38 -07:00
Wez Furlong
6f78ee4f14 deps: update unicode-segmentation to 1.8 2021-08-11 23:06:17 -07:00
Wez Furlong
0866e5d213 fonts/shaping: respect the Presentation selection for a cluster
This commit annotates fonts with a boolean that indicates whether
we think it contains glyphs with emoji presentation, and then
passes the cluster.presentation field down to the shaper.

If the presentation doesn't match the current font in the fallback,
then it will be skipped until we exhaust its options.

`wezterm ls-fonts` also shows whether we think a font has emoji
presentation.

refs: #997
2021-08-11 09:11:59 -07:00
Wez Furlong
ee71d478c4 window+gui: enable dual source blending
This replaces the slightly gnarly subpixel enabled blending in the
shader with Dual Source Blending, which is a technique where the
fragment shader can specify both the primary color (RGBA) as well
as an additional per-channel mask that can be used to alpha blend
with the destination.

This enables artifact-free alpha blending when used together
with a transparent window background.

refs: https://github.com/wez/wezterm/issues/932
2021-08-10 18:23:18 -07:00
Wez Furlong
89f9512cc1 gui: use solid color block for background color quads
like 2facc465ef but for
cells with a background color
2021-08-09 08:48:20 -07:00
Wez Furlong
2facc465ef gui: avoid sampling solid background color
eg: white could have a greyish border from where the texture sampling
was picking up the transparent padding in the texture atlas.
2021-08-09 08:19:27 -07:00
Wez Furlong
827adf3a95 gui: try to gracefully handle both resize and scaling changes
refs: #695
2021-08-08 14:43:41 -07:00
Wez Furlong
eae327efcc model: replace LineBits::DIRTY with a sequence number
Terminal now maintains a sequence number that increments
for each Action that is applied to it.

Changes to lines are tagged with the current sequence number.

This makes it a bit easier to reason about when an individual
line has changed relative to some point in "time"; the consumer
of the terminal can sample the current sequence number and then
can later determine which lines have changed since that point
in time.

refs: https://github.com/wez/wezterm/issues/867
2021-08-08 12:45:08 -07:00
Wez Furlong
9617c742cf gui: try harder to deal with tiling wm resizing + dpi changes
refs: #695
2021-08-07 22:32:52 -07:00
Wez Furlong
5a9bd14d89 gui: fix newlines in copied text
Use the newer logical line method in pane rather than going
via the hyperlink function, so that we can better reason
about physical vs. logical line breaks, and get the results
very slightly faster too.

refs: #874
2021-08-07 19:16:29 -07:00
Wez Furlong
6d9957e6e3 term, gui: allow tracking multiple buttons
We were previously only remembering the most recently pressed
button, but that's a lossy thing to do.

This commit remembers the button presses so that we can correctly
report all press/release events.

refs: #973
2021-08-07 18:37:38 -07:00
Wez Furlong
1344b243d8 gui: allow dispatching resize events during creation
I think this is the heart of the initial size issues:
during creation, if the dpi or size is different, we generate
a resize event, but because it is dispatched before we've
assigned self.window, we weren't able to resize the window
to fit.

This commit passes the Window object down to the resize
handler so that it can do that; the diff is conceptually
small but there is corresponding fanout around ensuring
that the Window is passed down through all the resize
related codepaths that need it.

refs: #1002
refs: #695
2021-08-07 10:07:32 -07:00
Wez Furlong
e143db2b7f gui: tidy up initial resize/scale adjustment
It seems like this is making things worse on X11/Wayland.
Let's try simply skipping it--that seems fine on X11/Wayland,
but needs to be verified on macOS and Windows.

refs: #1002
refs: #695
2021-08-07 09:45:33 -07:00
Wez Furlong
308f3a8d74 window: avoid resizing on startup if the size doesn't appear different
The intent is to avoid weirdness with Wayland where we need to wait for
a configure event before we try to set the window size programmatically.

refs: #1002
2021-08-06 19:37:08 -07:00
Wez Furlong
79165617b1 window: add WindowState concept
WindowState is a bitfield that can represent maximized, full screen
and hidden window states.

WindowState is passed along with resize events, improving on the
prior basic is_full_screen boolean by representing the other states.

Notably, WindowState::MAXIMIZED is used to represent a state where
the window's size is constrained by some window environment function;
it could be due to the window being maximized in either or both the
vertical or horizontal directions, or by the window being in a tiled
state on any edge.

When the window is MAXIMIZED, wezterm will behave as though
`adjust_window_size_when_changing_font_size = false` because it knows
that it cannot adjust the window size in that state.

This potentially helps with #695, depending on whether the window
manager propagates this state information to wezterm.  Gnome/mutter
does a good job at this with both X11 and Wayland, but I couldn't get
sway to report these states and I don't know of any other tiling wm
that I can easily install and use on fedora, so there's a question
mark around that.
2021-08-06 18:56:37 -07:00
Wez Furlong
0158e8e49a gui: fixup window transparency 2021-08-06 13:07:50 -07:00
Wez Furlong
40bb5ddb97 gui: maybe fix weird bg color issue on Intel macs
This commit changes the full surface fill to be fully transparent,
and adds a separate quad to fill with the configured window background
color.

The thesis is that this should avoid the apparent weird rgb/srgb
mismatch that seems to occur with the window background on Intel macs
(those have a different OpenGL implementation than M1 based macs which
don't appear to have this issue).

refs: https://github.com/wez/wezterm/issues/1000
refs: https://github.com/wez/wezterm/issues/653
2021-08-06 09:51:57 -07:00
Wez Furlong
b883627ba1 gui: work harder to preserve initial terminal size
I noticed that on macos, the initial terminal size didn't
match the 80x24 default; it was a few columns short.

I think I broke this with recent changes in window
event dispatching.

This commit passes the terminal size down to apply_dimensions
just after we've set up the GL context to preserve the
terminal size.

Possibly related to https://github.com/wez/wezterm/issues/1002
2021-08-06 09:26:29 -07:00
Wez Furlong
aac4d36d6e gui: make a separate quad allocation pass for image cells
This should help to avoid artifacts in the case where glyphs
render outside their nominal terminal cell (happens when the
shaper tweaks positioning, and/or when ligatures are involved).

Previously we'd render the layers in z-index order for cell N
before the layers in z-index order for cell N+1.

If N had an image that overlayed the text (nominally z-index 0.5!)
and the glyph in N+1 (z-index 0) was slightly to the left of its
border, then it could layer incorrectly over the cell to the left.
2021-08-06 08:57:19 -07:00
Wez Furlong
3ea13fb530 kitty img: tidy up blit and bounds check, skip 0 duration root frame 2021-08-05 23:59:35 -07:00
Wez Furlong
c10288bd25 improve rgbcolor_alpha_to_window_color fidelity
The underlying types in termwiz support 10-bit color, but in our
conversion to the data we pass to the vertex, we were forcing it
into 8-bit and then converting to float.

Simplify this by skipping the intermediate 8-bit representation
and just go directly to float.
2021-08-05 20:37:33 -07:00
Wez Furlong
64fc58583e Tidy up outputs_srgb option
It's always on; simplify the code and just set it in the constructor
directly without passing it down from the caller.
2021-08-05 20:33:56 -07:00
Wez Furlong
17fc41fc52 add option to select alternative alpha blending
I'm not sure if this is needed now that we have a single draw call, but
based on the history and the nuance of different gl/driver/os quirks it
feels like a good idea to keep this option in the back pocket.
2021-08-04 15:26:48 -07:00
Wez Furlong
b6c6cef876 refactor: move cursor sprite generation to be dynamic
This allocates cursor sprites as needed, and uses the Poly drawing
code from the customglyph module to do it.
2021-08-04 10:01:21 -07:00
Wez Furlong
4e1f933e00 add some more eighth custom glyphs 2021-08-04 00:20:56 -07:00
Wez Furlong
524f9ddd40 render double-wide cursor for double-wide cells 2021-08-03 12:27:24 -07:00
Wez Furlong
07bea8c269 gui: change image frame caching scheme to use frame hash
Since we can now mutate individual frames, we need to avoid
falsely caching across a change; switch from using (image_id, frame_idx)
to frame_hash.

refs: #986
2021-08-03 08:42:39 -07:00
Wez Furlong
29a64e10b8 allow locking ImageData's ImageDataType for mutation
refs: #986
2021-08-02 21:35:57 -07:00
Wez Furlong
90b16b9518 move image decoding into termwiz
Adds a use_image feature to termwiz that enables an optional
dep on the image crate.  This in turn allows decoding of animation
formats (gif, apng) from file data, but more crucially, allows
modeling animation frames at the termwiz layer, which is a pre-req
for enabling kitty img protocol animation support.

refs: #986
2021-08-02 21:35:50 -07:00
Wez Furlong
76681c9879 refactor: split custom glyph code into its own file 2021-08-01 22:06:04 -07:00
Wez Furlong
86bf251f3f add some more metrics around get_lines_with_hyperlinks_applied + others 2021-08-01 14:50:50 -07:00
Wez Furlong
887152a13d Improve UX when we run out of texture space
Rather than leaving the frame un-rendered, this commit arranges
to make one last pass but with all image quad assignments skipped.

This should at least make a reasonable effort at displaying text
on the screen.

refs: https://github.com/wez/wezterm/issues/879
2021-08-01 11:29:50 -07:00
Wez Furlong
94d409d340 prefer to hold rgba8 rather than png data for kitty, sixel
I noticed when running the notcurses demo that we're spending a
decent amount of time decoding png data whenever we need to
re-do the texture atlas.

Let's avoid that by allowing for ImageData at the termwiz layer
to represent both the image file format and decoded rgba8 data.

This commit is a bit muddy and also includes some stuff to try
to delete placements from the model.  It's not perfect by any
means--more expensive than I want, and there's something funky
that causes a large number of images to build up during some
phases of the demo.

refs: #986
2021-08-01 11:29:50 -07:00
Wez Furlong
503d3df368 Constrain texture size to that supported by gpu
OpenGL will silently let us allocate a texture larger than the GPU can
bind to a sampler, reporting the error status out of band and leaving
the display in a perma-broken state.

This commit deliberately checks against the max texture size and raises
an error in that case.

The recovery story isn't perfect, but at least the texture remains
usable, so the user can clear the screen and still be able to see glyphs
afterwards.

refs: https://github.com/wez/wezterm/issues/879
2021-08-01 10:42:57 -07:00
Wez Furlong
09220adb07 simplify rendering pane splits
Just use a single quad for a given split

refs: #986
2021-07-31 20:34:36 -07:00
Wez Furlong
bbe019db96 implement kitty image source and offset options for placement
Allows selecting a source "sprite" from the image data, and offsetting
its position within the cell.

refs: #986
2021-07-31 14:03:27 -07:00
Wez Furlong
54f435b904 Restore bg_color to the vertex
Until we have dual source blending, we need the background color
in order to have a more visually pleasing alpha blend.

refs: #986
refs: #932
2021-07-31 10:44:27 -07:00
Wez Furlong
e165cdf210 Consolidate shader logic
Now that we have a single pass, we don't need to "include" snippets,
and that makes the shaders a lot easier to follow.

refs: #986
2021-07-31 07:34:14 -07:00
Wez Furlong
725572de9c reduce to a single draw call
Taking further advantage of dynamic quad allocation, we can now
remove the multiple render passes in favor of allocating the quads
and painting them from back to front.

In turn, this means that we can reduce the amount of data that we
store in the vertex, which simplifies the shaders a bit, at the
expense of making the render code in rust a bit more complex.

However, we can take advantage of stretching runs of cells with
background colors in to a single quad.

refs: #986
2021-07-31 00:23:16 -07:00
Wez Furlong
9a8b2e1e81 fix log level when loading background image 2021-07-30 20:06:41 -07:00
Wez Furlong
175ca9f722 remove draw pass 4
This was added in 365a68dfb8 to free the
orca from its cage.  With the recent dynamic quad allocation changes, we
don't need a distinct 4th pass any more and can simply layer a separate
quad on top of the glyph quad.

refs: #986
2021-07-30 19:23:02 -07:00
Wez Furlong
89586d658e dynamically allocate quads as needed
This removes the pre-allocated (at resize) number of quads
and replaces it with a dynamic mechanism that tracks how many
quads are needed for a frame and then will re-allocate and
re-render when there weren't enough.

We start with 1024 quads and try to allocate in multiples
of 1024 quads.

refs: #986
2021-07-30 16:59:47 -07:00
Wez Furlong
6a84f051b6 Make quad allocation more dynamic
This commit removes the `Quads` struct which maintained pre-defined quad
indices for each of the cells, the background image and scrollbar thumb.

In its place, we now "dynamically" hand out quads to meet the needs of
what is being rendered.  There are some efficiency gains here with
things like the selection (which can now be a single stretched quad,
rather than `n` quads in width).

This isn't a fully dynamic allocation scheme, as we still allocate the
current worst case number of quads when resizing.

A following commit will adjust that so that we allocate a ballpark and
then employ a mechanism similar to OutOfTextureSpace to grow and retry a
render pass when we need more quads.

Futhermore, this dynamic approach may allow reducing the amount of stuff
we have in the Vertex and "simply" render some quads before others so
that we don't have to have so many draw() passes to build up the
complete scene.

refs: #986
2021-07-30 12:59:15 -07:00
Wez Furlong
72d368440f move some of the vertex buffer state into TripleVertexBuffer
This is a stepping stone towards dynamically allocating
vertices.

refs: #986
2021-07-29 22:21:46 -07:00
Wez Furlong
71e88a4fea conceptually allow for multiple image attachments in a cell
refs: #986
2021-07-29 19:41:52 -07:00
Wez Furlong
7b0b042683 termwiz: parse and encode kitty image protocol
This teaches termwiz to recognize and encode the APC
sequences used by the kitty image protocol.

This doesn't include support for animations, just the
transmit, placement and delete requests.

refs: #986
2021-07-28 09:04:37 -07:00
Wez Furlong
a1f55049c5 deps: upgrade open 1.4 -> 2.0
The main difference is that it can now use `wslview` to open things
across wsl boundaries.

closes: #982
2021-07-26 08:15:02 -07:00
Wez Furlong
7192fe7696 respect reverse video attributes for inferred cells
In the case where the cells vec is shorter than the line width,
we need to ensure that we render the inverse video background
color if that mode is in effect.

refs: #133
2021-07-25 08:11:49 -07:00
Wez Furlong
51cc72e299 Schedule blink invalidations
Also fixes an issue where only the first frame schedule would
take effect!  Surprised this didn't bubble up as a bug with
animated gifs already.

refs: #133
2021-07-25 08:11:00 -07:00
Autumn Lamonte
e3f1d15f5d #133 unit tests 2021-07-24 23:43:30 -07:00
Autumn Lamonte
70544b7b26 #133 cleanup, rapid blinking text 2021-07-24 23:35:06 -07:00
Autumn Lamonte
d8cacee28a #133 blinking text 50% 2021-07-24 23:29:31 -07:00
Autumn Lamonte
d3b0881ded #133 Tab stops, reverse video. 2021-07-24 23:07:20 -07:00
Wez Furlong
6ddc8afc64 termwiz: recognize the XTGETTCAP DCS sequence
Parse and respond to this sequence docs can be found
https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h4-Device-Control-functions:DCS-plus-q-Pt-ST.F95

refs: https://github.com/wez/wezterm/issues/954
2021-07-24 21:06:48 -07:00
Wez Furlong
dcbbda7702 allow images to overlay text
This commit introduces a 4th draw pass for rendering sixel and
iterm images that are attached to cells.

Previously, a cell could container either text or an image from
the perspective of the renderer.  If it had an image then the glyph
bitmap would be ignored in favor of the image.

However, that causes sixel behavior to diverge from other terminals
(https://github.com/wez/wezterm/issues/942) so we need to be render
both of these.

The simplest way to achieve this is to add a distinct set of texture
coordinates for the attached image and then add a draw pass to alpha
blend it over the glyph content.

The sixel/iterm image processing stage is also adjusted to preserve
the prior cell information and "simply" attach the image info to
the cell.  Previously, the cell would be replaced with a blank cell
with the image attached.

The result of this is that the notcurses-demo intro section can
now render the orca "enveloped in the soft glow of glyphs" rather
than caged in a black box.

Note that there are some cases where the render turns blocky but
I suspect that that is due to some other misunderstanding between
wezterm and notcurses and that we'll root cause it as a follow up.
2021-07-22 09:46:08 -07:00
Wez Furlong
5434a2a581 wezterm-gui: fix over-invalidation when hovering hyperlinks
refs: #964
2021-07-21 08:58:35 -07:00
Cédric Schieli
77261ac374 Allow styling of the whole new tab button 2021-07-18 19:11:12 -07:00
Wez Furlong
a2e882a7cb deps: cargo update, and a couple of dependabot suggestions 2021-07-18 19:10:46 -07:00
Wez Furlong
7cd3dcaee4 tidy up cwd vs. home dir on Windows
Looking at #900; the unconditional directory change on startup
is "bad" because it only happens on Windows.

This commit removes it and instead puts the logic into the pty
layer to match the unix behavior.

The behavior is:

* If the command specifies the cwd, use that.
* Otherwise, use the home directory
2021-07-18 14:57:33 -07:00
Wez Furlong
a697b30223 window: add xsettings support on X11 systems
This allows reading xsettings which contain information about
both the active theme as well as the DPI.

refs: #947
2021-07-18 12:54:52 -07:00
Wez Furlong
1f5b900f3d plumb appearance change event -> reload on macos
This commit causes a window-config-reloaded event to trigger
when the appearance (dark/light mode) is changed on macos.

It also arranges to propagate the window level config to newly
spawned panes and tabs, created both via the gui and via the
CLI/mux interface.

refs: https://github.com/wez/wezterm/issues/894
refs: https://github.com/wez/wezterm/issues/806
2021-07-18 00:01:53 -07:00
Wez Furlong
75eaaab6a1 Allow window config overrides to apply per-pane
This allows window-level config overrides to apply
to panes contained within the window.

For instance, this allows setting a window-level
color scheme.
2021-07-17 23:02:41 -07:00
Wez Furlong
37888657bf fix rendering issue in close confirmation dialog
Mentioned in #898, the hover effect didn't match mouse movement.
This was just a rendering issue in the confirmation overlay.
2021-07-17 09:13:48 -07:00
Wez Furlong
020c0991e4 cleanup: remove term::Clipboard::get_contents method
This dates back to long ago, and is never called.
Remove it, and cleanup some state associated with it.
2021-07-17 07:38:48 -07:00
Wez Furlong
fcd5512709 fix misclassification of mouse events
While looking at https://github.com/wez/wezterm/issues/945 I noticed
that mouse moves were being considered to be drag events even though
no mouse buttons were held down.
2021-07-15 22:25:35 -07:00
Wez Furlong
ac5199c216 config: add bypass_mouse_reporting_modifiers option
This allows changing eg: SHIFT to ALT for bypassing mouse reporting.

refs: https://github.com/wez/wezterm/issues/911
2021-07-11 22:02:23 -07:00
Wez Furlong
be680955d7 scroll to bottom on paste
closes: https://github.com/wez/wezterm/issues/931
2021-07-10 22:04:43 -07:00
Wez Furlong
6aa575d838 fixup build on macos 2021-07-10 17:42:05 -07:00
Wez Furlong
db6da81272 window: move away from async event queue
I added this originally thinking that it would make it easier to resolve
https://github.com/wez/wezterm/issues/695 and to integrate wgpu support,
but it's the cause of https://github.com/wez/wezterm/issues/922 so let's
take it out and more directly connect the window events to those in the
terminal.

This commit likely breaks mac and windows; pushing it so that I can
check it out and verify on those systems.
2021-07-10 17:30:19 -07:00
Wez Furlong
47839adf95 CellAttribute: move fg/bg color accesses to accesors
This facilitates hiding the raw fields in the next diff
2021-07-10 15:15:36 -07:00
Wez Furlong
9c77d56026 RgbColor: hide internal red, green, blue fields
I'd like to adjust this to support 10bpc color, so the first step
is hiding the individual 8bpc fields.
2021-07-10 14:22:31 -07:00
Wez Furlong
313d130deb remove cluster from GlyphPosition
This simplifies the code and avoids a call to reverse the
cluster to the cell index.
2021-07-09 22:46:16 -07:00
Wez Furlong
2ed3cbe313 add per-line render latency histogram 2021-07-08 09:58:48 -07:00
Wez Furlong
7287447f33 refactor: hoist some params to higher render level
and pass down via params struct
2021-07-08 09:51:11 -07:00
Benoit de Chezelles
71ff0441c4 Rename cell_* to dot_area_* for clarity 2021-07-08 09:30:27 -07:00
Benoit de Chezelles
313365771d micro-opti: Pre-calculate bit masks for braille dots pattern 2021-07-08 09:30:27 -07:00
Benoit de Chezelles
249f9dfe29 Use squares instead of circles for braille dots (for simplicity & perf) 2021-07-08 09:30:27 -07:00
Benoit de Chezelles
d48cf4e5ee Few micro-optimizations for performance 2021-07-08 09:30:27 -07:00
Benoit de Chezelles
831f3a8b51 Make the braille dots smaller (and the code clearer!) 2021-07-08 09:30:27 -07:00
Benoit de Chezelles
3d9e791b84 glyph: Add working braille custom glyphs 2021-07-08 09:30:24 -07:00
Wez Furlong
381a17d897 capture some more latency measurements in histograms 2021-07-08 08:54:10 -07:00
Wez Furlong
e4b2a5c55a cache style-derived data in the line render loop
Just a simple cache to avoid repeated computation for space-separated
runs of clusters with the same attributes.
2021-07-08 08:36:54 -07:00
Wez Furlong
33309d95ac refactor: extract cached_cluster_shape from line renderer 2021-07-08 07:56:01 -07:00
Wez Furlong
2c1b532281 avoid lookup after shape cache miss 2021-07-08 07:48:13 -07:00
Wez Furlong
d32c6fca23 refactor: extract resolve_fg_color_attr to module scope 2021-07-08 07:46:21 -07:00
Wez Furlong
33c87611dc remove use of cluster cell idx in ls-fonts 2021-07-08 07:25:35 -07:00
Wez Furlong
b08a6ab5ef instrument cache hit rates, fix duration histograms 2021-07-07 17:21:18 -07:00
Wez Furlong
aac2e78970 update http_req -> 0.8
0.8 doesn't seem to build with rusttls, but I don't think
we need that any more: we've been using vendored openssl on windows
and mac for some time.

closes: #924
refs: https://github.com/jayjamesjay/http_req/issues/48
2021-07-07 13:37:57 -07:00
Benoit de Chezelles
a35aeca082 glyphs: Make heavy lines visibly heavy 2021-07-07 13:26:23 -07:00
Wez Furlong
1b77cb3491 ls-fonts: report config file errors
Previously, if the config file had errors, ls-fonts would silently
continue with the default config, which was confusing.

Make a point of checking and reporting config file errors.
2021-07-04 08:55:08 -07:00
Benoit de Chezelles
305c64c7ab Move glyphs previews LHS, add missing descriptions 2021-07-04 07:33:41 -07:00
Benoit de Chezelles
0d355e4d72 glyph: Comment the actual char for easy visualization 2021-07-04 07:33:41 -07:00
Wez Furlong
e05ddb1737 fix force_reverse_video_cursor 2021-06-28 09:18:13 -07:00
Wez Furlong
4f9532f9d8 window: plumb font config to underlying window impl 2021-06-26 22:58:42 -07:00
Wez Furlong
e69869efa7 refactor deps so that window can depend on wezterm-font
I want to use this to render the font in the title bar
2021-06-26 22:58:42 -07:00
Wez Furlong
8ab025b7fc Allow building without wayland support
You can run `cargo build --release --no-default-features` to build
without wayland support.

This is useful for systems that do not have wayland (eg: the `slint`
distro).
2021-06-26 22:58:42 -07:00
Wez Furlong
2fc143e6dd click to focus window now focuses the pane under the mouse cursor
refs: https://github.com/wez/wezterm/issues/881
2021-06-26 15:24:17 -07:00
Wez Furlong
e786968578 adjust hinting for box drawing
This looks better at more sizes

refs: #584
2021-06-26 13:56:16 -07:00
Wez Furlong
b7f504b15e complete box drawing glyphs
refs: #584
2021-06-26 13:45:45 -07:00
Wez Furlong
24fbba66c2 even more box drawing glyphs 2021-06-26 12:28:11 -07:00
Wez Furlong
29f28885fa box drawing: cell arcs 2021-06-26 10:37:09 -07:00
Wez Furlong
4e7f73fab7 box drawing: half lines and mixed lines 2021-06-26 10:16:12 -07:00
Wez Furlong
08fb4eb858 more dashes, and the diagonals 2021-06-26 09:55:45 -07:00
Wez Furlong
0b5444ccfd always use own box glyphs for pane splits
This section of the code wasn't looking up the custom glyphs
and would always use the font.  We can make rendering a little
more efficient if we skip the font resolution for this case,
and the code is much simpler if we just use our own box drawing
glyphs, so that's what we're doing here.

refs: #584
2021-06-26 09:26:10 -07:00
Wez Furlong
843dd88bb5 improve box drawing rendering at smaller font sizes 2021-06-26 08:54:01 -07:00
Wez Furlong
4c0d789ac3 zeno -> tiny_skia
Mostly so that we can turn off anti-aliasing for smaller sizes,
but it also happens to be more complete anyway.
2021-06-25 22:55:42 -07:00
Wez Furlong
fad09eddda even more box drawing glyphs 2021-06-25 21:56:24 -07:00
Wez Furlong
f846f0c9e8 missed the chonky 4 vertical dash 2021-06-25 10:04:49 -07:00
Wez Furlong
8a3fb11598 more box drawing glyphs 2021-06-25 09:58:51 -07:00
Wez Furlong
d7975b15c5 more box glyphs 2021-06-25 09:23:01 -07:00
Wez Furlong
afe63357d3 top left line box glyphs
refs: #584
2021-06-25 00:23:42 -07:00
Wez Furlong
e0ea161673 Custom glyphs for box drawings solid and dashed lines
closes: #588
refs: #584
2021-06-24 23:19:09 -07:00
Wez Furlong
1e8b9ec0bb block glyphs: adjust poly to allow per-path stroke/weight 2021-06-23 10:03:29 -07:00
Wez Furlong
8f676bda36 remove dead code 2021-06-23 09:48:36 -07:00
Wez Furlong
709f33561b ls-fonts: indicate when we're using a custom glyph
```
; ./target/debug/wezterm ls-fonts --text '├─░'
├    \u{251c}     glyph=915  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
─    \u{2500}     glyph=891  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
░    \u{2591}     drawn by wezterm: Full(Light)
```
2021-06-23 09:20:35 -07:00
Wez Furlong
ea95f3f735 don't round mouse coords when mouse is grabbed
refs: https://github.com/wez/wezterm/issues/898
2021-06-22 20:39:51 -07:00
Wez Furlong
9b6fa8d6af remove extraneous log::warn 2021-06-20 17:24:12 -07:00
Wez Furlong
ae4bfae5c4 mouse cursor -> Arrow when app grabs mouse
closes: https://github.com/wez/wezterm/issues/859
2021-06-19 17:35:16 -07:00
Wez Furlong
fdf871c3cb fonts: add wezterm ls-fonts --text "hello" to explain per-glyph font
```
; ./target/debug/wezterm ls-fonts --text "␉ ␌ ␍ ␊ ␋"
␉    \u{2409}     glyph=885  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
     \u{20}       glyph=2    wezterm.font("Operator Mono SSm Lig", weight="DemiLight", stretch="Normal", italic=false)
                             /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontDirs
␌    \u{240c}     glyph=888  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
     \u{20}       glyph=2    wezterm.font("Operator Mono SSm Lig", weight="DemiLight", stretch="Normal", italic=false)
                             /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontDirs
␍    \u{240d}     glyph=889  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
     \u{20}       glyph=2    wezterm.font("Operator Mono SSm Lig", weight="DemiLight", stretch="Normal", italic=false)
                             /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontDirs
␊    \u{240a}     glyph=886  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
     \u{20}       glyph=2    wezterm.font("Operator Mono SSm Lig", weight="DemiLight", stretch="Normal", italic=false)
                             /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontDirs
␋    \u{240b}     glyph=887  wezterm.font("Terminus", weight="Bold", stretch="Normal", italic=false)
                             /home/wez/.fonts/terminus-bold.otb, FontDirs
```
2021-06-19 16:55:45 -07:00
Wez Furlong
d57bc9b3dc CloseCurrentPane on last pane in a tab results in window closing
The issue is that the pane was only removed from the tab when explicitly
closed, leaving it to be later detected and flushed.

However, in the meantime, when performing eg: cursor blink maintenance,
if the set of panes in the tab is empty then the window would close.

The resolution is to ask the mux (rather than the tab) to kill the pane,
so that the cascading closure of the tab causes the window's active
tab to reference the correct remaining tab.

refs: #890
2021-06-19 11:06:14 -07:00
Wez Furlong
e0b62d07ca ls-fonts: add --list-system flag to list system fonts
heads up @bew!

This is implemented on windows and font-config systems;
needs to be fleshed out for macos.

refs: https://github.com/wez/wezterm/issues/347
2021-06-17 09:11:54 -07:00
Wez Furlong
1be3d016b1 deps: windows 0.9 -> 0.11
closes: #872
2021-06-16 08:29:09 -07:00
Wez Furlong
a4550385fc adjust zeno paths to allow for curves, add rounded powerline
refs: #584
2021-06-13 23:21:55 -07:00
Wez Furlong
1b3df56a91 custom powerline triangle glyphs
refs: #584
2021-06-13 22:04:42 -07:00
Wez Furlong
a217f96d6b Add some smooth mosaic custom glyphs
This proves the concept of using the zeno crate to draw filled
polygons.

refs: #584
refs: #588
2021-06-13 16:50:35 -07:00
Wez Furlong
6c702b568f glyphcache: adopt zeno crate for drawing
This changes the fill_rect function over to use the zeno crate.
zeno allows describing a path and filling or stroking.
This commit doesn't strictly need that, but it sets things
up for more interesting custom glyphs in later commits.

refs: #584
refs: #588
2021-06-13 15:49:37 -07:00
Wez Furlong
c036a7864b fix unused doc comment warning 2021-06-13 07:40:47 -07:00
nick black
5ca940c6d9 [sextants] fix copy-and-paste error on U+1FB06 2021-06-12 13:27:45 -07:00
Wez Furlong
ad0ee8f832 improve 1/8th block drawing
* Rename `draw_quad` to `fill_rect` to better indicate what it is doing.
* Switch the 1/8th block rendering to use `fill_rect` with math that is
  consistent with quad drawing to compute the bounds.

refs: https://github.com/dankamongmen/notcurses/issues/1715#issuecomment-860072690
2021-06-12 10:04:08 -07:00
Wez Furlong
2e7dc70eaf fixup tests 2021-06-10 20:40:57 -07:00
Wez Furlong
c7ec47e2c0 add sextant glyphs to custom block glyphs
While I'm in here, teach the font fallback code that it doesn't
need to search for these glyphs when custom block glyphs are
enabled.

refs: https://github.com/dankamongmen/notcurses/issues/1715
refs: #584
refs: #588
2021-06-10 20:38:48 -07:00
kas
4fcfb4b222 Use configured default program when running subcommand "start" with CWD option set and program unset
closes: https://github.com/wez/wezterm/pull/851
2021-06-10 07:11:40 -07:00
Wez Furlong
4feefdd04a cargo update 2021-06-07 08:32:05 -07:00
Roland Fredenhagen
e5806a6ac3 Better antialiasing for Undercurl 2021-05-31 16:33:20 -07:00
Wez Furlong
1a44255529 mux client: connect all mux panes in window to clipboard when attaching
refs: https://github.com/wez/wezterm/issues/836
2021-05-31 08:40:19 -07:00
Wez Furlong
b03e27adb1 deps: ordered-float 2.1 -> 2.5
closes: https://github.com/wez/wezterm/pull/831
2021-05-31 00:17:18 -07:00
Wez Furlong
5359f39dcf mux: fix an issue where auth window would linger before closing
Same vein as 8931afba5cee07ab12990f06c2ff34d6f8426b19; the auth
window could sometimes get stuck until an input event was sent
to it.

Wire up a mux event so that the window can close itself.
2021-05-31 00:11:47 -07:00
Wez Furlong
87cb593554 mux: client would prune out the empty window when connecting via ssh/tls domain
When the client connected to an empty remote mux, it would allocate an
empty window and then spawn a new tab into it.

Meanwhile, the authentication window would close and trigger a prune of
all empty windows, causing the in-flight spawn to fail because its
destination window was removed.

This commit defers window pruning while Activity is in progress;
the MuxWindowBuilder has an associated Activity count.
2021-05-30 23:50:13 -07:00
Wez Furlong
717a2157f6 fonts: synthesize dim when a light weight font is unavailable 2021-05-30 20:52:10 -07:00
Wez Furlong
cb4da18021 key assignment and docs for ShowDebugOverlay
refs: https://github.com/wez/wezterm/issues/641
2021-05-30 19:56:11 -07:00
Wez Furlong
f5f393bf2c term: notify embedding application when palette changes
refs: #748
2021-05-30 09:29:04 -07:00
Wez Furlong
d1e2108ce0 improve invalidations when resizing, adjusting viewport from overlay 2021-05-30 08:26:42 -07:00
Wez Furlong
8931afba5c fix more laggy invalidations
in the same vein as d657721163, the
increased idle loop means we need to be careful not to suppress
invalidation events.

In this case, overlays aren't from the window in the mux model,
so we'd ignore invalidations for those.

While looking at this I realized that we'd also do the same
for output being emitted in panes that were not the active pane,
so tidy that up.
2021-05-29 09:36:30 -07:00
Wez Furlong
257d323062 fixup laggy mux connections for recent idle changes
in the same vein as d657721163
this commit introduces more assertive signalling from the remote
mux when a pane is closed so that the client can update.
2021-05-29 00:16:27 -07:00
Wez Furlong
030e517b43 deps: metrics 0.15 -> 0.16, cargo update 2021-05-24 07:57:03 -07:00
Wez Furlong
930927fb69 gui: refactor: move resize method to resize module 2021-05-23 18:39:02 -07:00
Wez Furlong
f78190ec9c filedescriptor: remove anyhow from public interface
Use thiserror instead
2021-05-23 14:24:01 -07:00
Arvedui
dbc278e59a Fix spawning new tabs/windows in directory with urlunsafe paths
The CWD is internally stored as URL. The path component is therefore
stored percent_encoded. It must be decoded before use.
2021-05-18 08:33:06 -07:00
Wez Furlong
69561b96c8 fix wrong starting row for split paints when tab bar is at bottom
refs: https://github.com/wez/wezterm/issues/797
2021-05-15 07:47:33 -07:00
Wez Furlong
a59e9b1706 update metrics 0.14 -> 0.15
closes: https://github.com/wez/wezterm/pull/778
2021-05-11 19:20:24 -07:00
Wez Furlong
c2afe83d5d optimize resize event processing during live resize
This works by coalescing a sequence of resize/repaint events and
taking the most recent one.
2021-05-09 10:28:25 -07:00
Wez Furlong
e92e912443 refactor WindowEvent handling 2021-05-09 09:58:20 -07:00
Wez Furlong
b8acdf592f fix panic when double-click-selection drags across line boundary
closes: https://github.com/wez/wezterm/issues/762
2021-05-09 08:17:56 -07:00
Wez Furlong
f4e9668952 fix scaling of --> ligature in base font
refs: https://github.com/wez/wezterm/issues/699
2021-05-09 07:19:18 -07:00
Wez Furlong
4e6f341f10 window: wayland support is no longer optional at build time 2021-05-08 17:48:58 -07:00
Wez Furlong
fdce2d71d0 decompose period maintenance function
Split it into its component parts, and change the new dispatch
loop to sleep the appropriate interval only when needed.

refs: #770
2021-05-08 12:28:19 -07:00
Wez Furlong
b5bf25a9c5 remove check_for_dirty_lines_and_invalidate_selection from periodic
Since we now always check this during rendering, and we have a reliable
event for pane output, we don't need this check in the period task.

refs: #770
2021-05-08 11:32:12 -07:00
Wez Furlong
ed6987298a mux: remove window invalidation polling
Add a mux event for this insteead.

refs: https://github.com/wez/wezterm/issues/770
2021-05-08 11:25:03 -07:00
Wez Furlong
58157c47a9 config: can now subscribe to config change events
This removes a couple of periodic config polls

refs: https://github.com/wez/wezterm/issues/770
2021-05-08 11:06:07 -07:00
Wez Furlong
1cbaf55640 change mux empty poll to mux empty event
As part of reducing the amount of regularly scheduled stuff wezterm
does in the background, this commit restructures how an empty mux
is detected; now when the mux prunes dead windows it will emit
an Empty event.

The Activity type will now schedule a prune when it is dropped,
which will clean up and trigger the Empty event.

refs: https://github.com/wez/wezterm/issues/770
2021-05-08 10:25:49 -07:00
Wez Furlong
7cd9f32494 add some error context on notif dispatching
This was helpful when running down the situation in the previous
commit.
2021-05-08 10:21:44 -07:00
Wez Furlong
2e74663628 fixup log level for context loss 2021-05-08 09:36:19 -07:00
Wez Furlong
5d037eae52 adjust gui layer for window changes 2021-05-08 09:36:19 -07:00
Chris
2add312c5c
Allow VoidSymbol keycode to be seen by wezterm (#759)
* allow voidsymbol for key code

* update docs, cleanup

* cleanup and fmt of files

* remove unnecessary inputs
2021-05-07 07:54:24 -07:00
Wez Furlong
d64b785290 deps: update windows dep to 0.4 -> 0.9
dependabot keeps trying and failing because lots of things changed.
Let's try and get ahead of it...
2021-05-03 22:05:35 -07:00
Wez Furlong
a594298947 add window object to debug overlay
refs: https://github.com/wez/wezterm/issues/641
2021-05-03 18:36:26 -07:00
Wez Furlong
09f0421b48 add lua repl to the debug overlay
`wezterm` is pre-imported.
The repl prints the result of the expressions to the overlay.

refs: https://github.com/wez/wezterm/issues/641
2021-05-03 09:19:44 -07:00
Wez Furlong
8b71a57513 add debug overlay
Adds a `ShowDebugOverlay` key assignment that will create a tab
overlay that shows a limited number of recently logged events.

refs: https://github.com/wez/wezterm/issues/641
2021-05-03 09:19:38 -07:00
Wez Furlong
7a86f1b2b8 fixup word selection on long lines
This got a bit broken by the fix for https://github.com/wez/wezterm/issues/714

since we can be handed a range of logical line fragments, we should
test each of them to find our matching result.

Also, improve the logic for constraining the length when looking
backwards.
2021-05-02 12:40:16 -07:00
Wez Furlong
6919630810 refactor: new_window is now async
This doesn't really change anything, but it makes it a little
simpler to integrate wgpu in a later commit.
2021-05-02 12:05:28 -07:00
Wez Furlong
8880979586 Adjust font scaling math again
This commit introduces the knowledge about whether a font is
scalable or was using bitmap strikes (eg: color emoji bitmaps).

Then that information is used to help figure out whether and
how to scale a glyph.

refs: https://github.com/wez/wezterm/issues/685
2021-05-01 16:45:57 -07:00
Wez Furlong
d4da670294 docs for and minor tweak of curly underline improvement
refs: https://github.com/wez/wezterm/pull/733
2021-04-30 09:22:01 -07:00
Roland Fredenhagen
7b274d460e
Better function for undercurl (#733)
* Better function for undercurl

* Setting lower alpha

* underline alpha in line-frag

* make undercurl alpha background independent

* Improved Shader

* Old Rasterization

Co-authored-by: Roland Fredenhagen <git@modprog.de>
2021-04-30 09:19:43 -07:00
Wez Furlong
0316dfeb83 term can now notify application about potential title updates
When the title, icon, OSC 7 and SetUserVars sequences are processed,
notify the embedding application.

The gui layer uses this to trigger a titlebar update.

refs: #647
2021-04-30 07:28:02 -07:00
Wez Furlong
35eb7383b1 ci: simplify version number
Previously, we used `git describe --tags` to produce a version number
for non-released builds derived from the most recent tag + some info
such as the number of commits since that tag and then `g{HASH}`.

That always confuses people because the date portion at the front
looks old (it is typically the previous release) and the hash at
the end has that `g` in it.

This commit simplifies both the tag name used when making a release
and the computed version number take the date/time from the current
commit, and then append the hash.  That way the version number always
corresponds to a commit.

This scheme doesn't help detect situations where the commit is
dirty, but I don't think the old one would have helped with that
either.
2021-04-29 20:23:47 -07:00
Wez Furlong
94c98aa826 quickselect: fixup edge case with wrapped lines
the binary search would falsely extend the end of the match
to the start of the subsequent match for the wrapped line case.

The resolution is to emit a coordinate for the newline that we
add to the haystack between the wrapped lines.

closes: https://github.com/wez/wezterm/issues/732
2021-04-29 17:15:49 -07:00
Wez Furlong
d547f45714 avoid vanishing cursor when wrapped line is initially 0-width
refs #740
2021-04-29 16:06:43 -07:00
Wez Furlong
6d7f9879ac be more aggressive at pruning trailing blanks 2021-04-29 16:00:33 -07:00
Wez Furlong
7de7bf6b9e optimize render for blanks-after-clusters
In the situation where we have a full screen terminal (eg: 500 cells
wide), but very little output (eg: only 10's of columns on the left are
NOT blank), we would previously spend a non-trivial amount of time
calculating fg/bg colors for the blanks that trailed the actual
clusters; the calculation for each row was:

  O(trailing-blanks * full cell color compute cost)

which was around 30us per row.  For large numbers of rows this could
add up to >10ms per frame.

This commit changes the logic to run in two phases:

 * O(selection-width) with simple fg/bg color updates for the selection
   range

 * O(1) full cell color compute cost for the cursor if the cursor
   is somehow in the trailing blank region and not already handled
   by the earlier clustering logic.

With the sequence of recent commits, the frame time for the large
terminal case has been reduced from ~22ms to ~7ms, which is approx 3x
improvement.

refs: #740
2021-04-29 10:08:51 -07:00
Wez Furlong
20a599a372 fix test compilation 2021-04-28 18:07:07 -07:00
Wez Furlong
f91ca30008 micro-optimize clustering
This improves it by ~4x for long lines, taking it from 120us to ~30us.
2021-04-28 08:25:07 -07:00
Wez Furlong
8953bff276 fonts: pre-size some vecs
micro optimization really
2021-04-27 22:39:32 -07:00
Wez Furlong
d6c8eb1e3b benchmarking shaping
`cargo test --release -p wezterm-gui -- --nocapture bench_shaping`:

```
running 1 test
100: 139.82µs
1000: 385.333µs
10000: 3.144203ms
test shapecache::test::bench_shaping ... ok
```
2021-04-27 21:48:15 -07:00
Wez Furlong
e9fcc98d4a quickselect: allow pasting when typing the uppercase prefix
revise the colors to be a bit less glaring.

Updated the screenshot

refs: https://github.com/wez/wezterm/issues/732
2021-04-27 07:06:55 -07:00
Wez Furlong
d176af9c30 tidy up format-tab-title, add tab_max_width parameter
refs: https://github.com/wez/wezterm/issues/647
2021-04-26 21:43:30 -07:00
Wez Furlong
be9c60bfc8 removed tab_bar_style options in favor of format-tab-title
refs: https://github.com/wez/wezterm/issues/647
2021-04-26 20:16:47 -07:00
Wez Furlong
3ad2a46ecf quickselect: avoid a panic when used with mux
It looks like the mux search results include a trailing newline
in some cases, which means that a match can wrap onto a second
line.

If that line is shorter than the label length, we could panic.

This commit makes quickselect safer to use in this situation,
but the real fix is with the mux search code.
2021-04-26 09:58:16 -07:00
Wez Furlong
d907b86a91 fixup captures in default quickselect patterns
Change some of the grouping to non-capturing expressions,
and remove redundant whole-expressing captures

refs: #732
2021-04-26 08:38:45 -07:00
Wez Furlong
3028756ccb add tab_bar_at_bottom config option
closes: https://github.com/wez/wezterm/issues/278
2021-04-25 20:49:48 -07:00
Wez Furlong
f3679b024d fix mouse x position calc in tab bar
close: https://github.com/wez/wezterm/issues/677
2021-04-25 19:55:36 -07:00
Wez Furlong
f3706c706c de-hover tab when moving cursor down into the terminal
It's not perfect; this only handles the case where you move down
into the terminal.  I couldn't easily make the same thing happen
when moving the mouse up or left outside of the window.  It's
probably fixable but this is better than it was.

closes: https://github.com/wez/wezterm/issues/591
2021-04-25 17:01:21 -07:00
Wez Furlong
8ce376753f round out quick select mode
* Make alphabet and patterns configurable
* add docs
* Enhance scrollback search to support regex captures so that
  searching for eg: `fo(o)` will select the last `o` in `foo`.

refs: https://github.com/wez/wezterm/issues/732
2021-04-25 16:27:39 -07:00
Wez Furlong
87677a73bf Add support for iTerm2's SetUserVar escape
This doesn't propagate across wezterm's mux protocol
at this time.

refs: https://github.com/wez/wezterm/issues/647

https://iterm2.com/documentation-scripting-fundamentals.html#setting-user-defined-variables
2021-04-25 14:30:06 -07:00
Wez Furlong
1cb2856223 add hover parameter to format-tab-title
refs: https://github.com/wez/wezterm/issues/647
2021-04-25 13:53:06 -07:00
Wez Furlong
5b1631fe21 add quickselect overlay
This is the first pass implementation, drawing on the alphabet logic
and default patterns from tmux-thumbs (thanks @fcsonline!).

ctrl-shift-space pops up the quick select overlay.
Typing the highlighted prefix will select the matching text and
copy it as though the `Copy` key assignment was used.

TODOs are to make the alphabet and patterns configurable, as well
as write up some docs.

refs: #732
2021-04-25 11:52:14 -07:00
Wez Furlong
a69447fc2a nominally support toast notif timeouts
I've built this on linux, which doesn't respect the timeout.
I've made speculative changes that should build on mac and windows,
but that don't plumb the timeout functionality on those systems
as of yet.

refs: #619
2021-04-25 08:52:43 -07:00
Wez Furlong
2c89e47f9e add force_reverse_video_cursor option
refs: https://github.com/wez/wezterm/issues/706
2021-04-24 21:16:58 -07:00
Wez Furlong
09e101c268 add format-tab-title event
refs: https://github.com/wez/wezterm/issues/647
2021-04-24 17:59:39 -07:00
Wez Furlong
e3fcdc9f36 add format-window-title event
This provides a flexible way for users to customize what gets
shown in the window title bar.

closes: https://github.com/wez/wezterm/pull/603
2021-04-24 16:47:26 -07:00
Wez Furlong
1f8908cddb fonts: revise cap_height adjustment
back out the portion of the cap height scaling that applied when
we knew the cap height of the primary font but not a fallback font.

That logic allowed some overly wide powerline fonts to be sized
correctly (a bit smaller), but also meant that a number of emoji
and other symbol glyphs were now undersized.

refs: https://github.com/wez/wezterm/issues/727
2021-04-24 12:02:52 -07:00
Wez Furlong
87d49e45fc fix: multi-glyph tab titles
closes: https://github.com/wez/wezterm/issues/711
2021-04-23 22:51:53 -07:00
Wez Furlong
d705886b53 Add pane_focus_follows_mouse
closes: https://github.com/wez/wezterm/issues/600
2021-04-23 22:17:33 -07:00
Wez Furlong
657ed92d82 add swallow_mouse_click_on_pane_focus option
refs: https://github.com/wez/wezterm/issues/724
2021-04-23 22:17:06 -07:00
Wez Furlong
f97df9307a fix scaling for square glyphs
a copy-paste/transcription error had the y value divided by the cell
width rather than the x value.

refs: https://github.com/wez/wezterm/issues/707
2021-04-23 21:03:10 -07:00
Wez Furlong
91cd2e22e4 prefer local/specific config for a couple more cases
Avoid using `configuration()` when there may be a more specific
config with overrides that we can resolve.
2021-04-16 09:04:51 -07:00
Wez Furlong
76353a6240 fix: InputMap reading global config instead of window overrides
refs: #656
2021-04-16 08:59:49 -07:00
Wez Furlong
67d8848676 ls-fonts: refine output a bit
It now outputs something that you could conceivably put into
your config file, although the intent is to show the canonical
way to reference the individual fonts that were found, rather
than to specify a fully baked list to paste into a config.

eg:

```
; ./target/debug/wezterm ls-fonts
Primary font:
wezterm.font_with_fallback({
  -- /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontDirs
  {family="Operator Mono SSm Lig", weight="DemiLight"},

  -- /home/wez/.fonts/OperatorMonoSSmLig-Medium.otf, FontConfig
  {family="Operator Mono SSm Lig", weight="DemiLight"},

  -- /home/wez/.fonts/MaterialDesignIconsDesktop.ttf, FontDirs
  "Material Design Icons Desktop",

  -- /home/wez/.fonts/terminus-bold.otb, FontDirs
  {family="Terminus", weight="Bold"},

  -- /home/wez/.fonts/JetBrainsMono-Regular.ttf, FontDirs
  "JetBrains Mono",

  -- /home/wez/.fonts/NotoColorEmoji.ttf, FontDirs
  "Noto Color Emoji",

  -- /home/wez/.fonts/MaterialDesignIconsDesktop.ttf, FontConfig
  "Material Design Icons Desktop",

  -- /usr/share/fonts/terminus-fonts/ter-u32n.otb, FontConfig
  "Terminus",

  -- /home/wez/.fonts/JetBrainsMono-Regular.ttf, FontConfig
  "JetBrains Mono",

  -- /home/wez/.fonts/NotoColorEmoji.ttf, FontConfig
  "Noto Color Emoji",

  -- <built-in>, BuiltIn
  "Last Resort High-Efficiency",

})
```
2021-04-14 09:06:02 -07:00
Wez Furlong
3fae59b01b fonts: use cap-height metric to scale fallback fonts
we now compute the ratio of the cap height (the height of a capital
letter) vs. the em-square (which relates to our chosen point size) to
understand what proportion of the font point-size that a given font
occupies when rendered.

When rendering glyphs from secondary fonts we can use the cap height
ratios of both to scale the secondary font such that its effective
cap height matches that of the primary font.

In plainer-english: if you mix say bold, italic and regular text
style in the same line, and you have different font families for
those fonts, then they will now appear to be the same height where
previously they may have varied more noticeably.

For emoji and symbol fonts there may not be a cap-height metric
encoded in the font.  We can however, improve our scaling: prior
to this commit we'd use the ratio of the cell metrics of the two
fonts to scale the icon/emoji glyph, but this could cause the glyph
to be slightly oversized as seen in https://github.com/wez/wezterm/issues/624

If we know the cap-height of the primary font then we can additionaly
apply that factor to scale the emoji to better fit the cell.

While looking at this, I noticed that the aspect ratio calculation
for when to apply to the allow_square_glyphs_to_overflow_width option
had width and height flipped :-(

See also: https://tonsky.me/blog/font-size/
refs: https://github.com/wez/wezterm/issues/624
2021-04-13 23:02:27 -07:00
Wez Furlong
776aedf97e fonts: allow specifying weight/stretch/italic for each fallback font 2021-04-12 22:30:55 -07:00
Wez Furlong
2e34f1a8dd Add wezterm ls-fonts subcommand
At this time it just shows you the fonts that your config matches
and where they came from:

```
; wezterm -n ls-fonts
Primary font:
  wezterm.font("JetBrains Mono", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/JetBrainsMono-Regular.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/usr/share/fonts/google-noto-emoji/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Last Resort High-Efficiency", weight="Regular", stretch="Normal", italic=false)
    (<built-in>, BuiltIn)

When Italic=true:
  wezterm.font("JetBrains Mono", weight="Regular", stretch="Normal", italic=true)
    (/home/wez/.fonts/JetBrainsMono-Italic.ttf, FontConfig)

  wezterm.font("JetBrains Mono", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/JetBrainsMono-Regular.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/usr/share/fonts/google-noto-emoji/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Last Resort High-Efficiency", weight="Regular", stretch="Normal", italic=false)
    (<built-in>, BuiltIn)

When Intensity=Bold:
  wezterm.font("JetBrains Mono", weight="Bold", stretch="Normal", italic=false)
    (/home/wez/.fonts/JetBrainsMono-Bold.ttf, FontConfig)

  wezterm.font("JetBrains Mono", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/JetBrainsMono-Regular.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/usr/share/fonts/google-noto-emoji/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Last Resort High-Efficiency", weight="Regular", stretch="Normal", italic=false)
    (<built-in>, BuiltIn)

When Intensity=Bold Italic=true:
  wezterm.font("JetBrains Mono", weight="Bold", stretch="Normal", italic=true)
    (/home/wez/.fonts/JetBrainsMono-Bold-Italic.ttf, FontConfig)

  wezterm.font("JetBrains Mono", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/JetBrainsMono-Regular.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/usr/share/fonts/google-noto-emoji/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Noto Color Emoji", weight="Regular", stretch="Normal", italic=false)
    (/home/wez/.fonts/NotoColorEmoji.ttf, FontConfig)

  wezterm.font("Last Resort High-Efficiency", weight="Regular", stretch="Normal", italic=false)
    (<built-in>, BuiltIn)

```

refs: #347
2021-04-12 09:44:27 -07:00
Wez Furlong
e5665e80a1 add window:toast_notification method
refs: https://github.com/wez/wezterm/issues/619
2021-04-11 22:01:06 -07:00
Wez Furlong
16701f61b4 fix new-tab hover calculation
refs: https://github.com/wez/wezterm/issues/677
2021-04-11 16:10:14 -07:00
Wez Furlong
180f125830 fix gaps in multi-cell ligatured glyphs
refs: https://github.com/wez/wezterm/issues/614
2021-04-10 13:59:59 -07:00
Wez Furlong
c312983643 Ensure that we propagate OutOfTextureSpace errors
otherwise we won't be able to show many glyphs beyond those that
fit in the initial texture atlas!

refs: https://github.com/wez/wezterm/discussions/672
refs: https://github.com/wez/wezterm/issues/671
2021-04-10 07:26:19 -07:00
Wez Furlong
b825f86380 avoid incomplete paints if loading a glyph fails
This addresses the render artifacts aspect of https://github.com/wez/wezterm/issues/671

For whatever reason, some font(s) cannot be loaded on that system
and that results in the paint routine erroring out.

This commit avoids the error by substituting a blank glyph
instead of the glyph that failed to load.

refs: https://github.com/wez/wezterm/issues/671
2021-04-10 00:21:00 -07:00
Wez Furlong
16e7457049 x11: notice dynamic changes to Xft.dpi
This commit allows the x11 window implementation to detect changes
in the DPI that occur after a window is created.

These can occur when changing desktop resolution or when changing
the accessibility option for "Large Text" in gnome.

In order to avoid continually polling for the value on every resize,
we look for the `_GTK_EDGE_CONSTRAINTS` atom in our property change
notifications.  This seems to be sent at least as often as the
dpi/scaling changes.

It's also worth noting that some dpi changes don't generate resize
events, so we can't just read the dpi value on every resize, because
we'd miss some of those changes.

Part of this commit changes the font scaling logic: previously
we'd keep a notion of "dpi scale" to apply.  That dates from an
earlier time in wezterm where we didn't think that we knew an
actual dpi value.

The way that worked was that we'd compare our current guestimate
of the DPI against what we though the baseline OS dpi should be to
produce a scaling factor.

On X11 that dpi value is global and we'd effectively always produce
a revised scaling factor of 1 after we'd set up the initial window.

This commit changes that logic to just pass down the actual DPI value
to the font code.  That DPI value already accounts for HiDPI scaling
so this is hopefully a NOP change for the other systems.

refs: https://github.com/wez/wezterm/issues/667
2021-04-09 09:23:25 -07:00
Wez Furlong
ecc500af05 ssh: don't override the ssh config User value 2021-04-08 16:17:49 -07:00
Gus Wynn
dee10c2f21 Support unicode charaters in 2021-04-08 15:42:39 -07:00
Wez Furlong
6830d171cf fixup metrics when line_height==1.0
This was broken by b441be3ac9

For whatever reason, the breakage was only visible with the Iosveka
font on Windows.  I couldn't reproduce it on my other systems, even
though the code technically applies to any system.

The breakage was: the metrics resulted in a difference of about 0.4
pixels being used for the descender with that particular font, resulting
in weird vertical alignment problems.

The offset needs to be computed against the ceil of the cell height,
which removes the fractional offset.

refs: https://github.com/wez/wezterm/issues/661
refs: https://github.com/wez/wezterm/issues/582
2021-04-08 09:48:47 -07:00
Wez Furlong
81946d0144 fix under-invalidation of the selection
The repro scenario for this case was:

* open GNU nano
* hit enter twice
* type hello
* move the text cursor to the top line
* double click on hello
* hit enter

Prior to this commit, the selection would remain on the now-blank line
that previously held `hello`.

refs: #644
2021-04-07 08:43:45 -07:00
Wez Furlong
5cc29d1d8c wezterm-mux-server: keep running after all panes are gone
This has been a commonly requested feature in the past week,
and it's a reasonable one.  The mux server inherited the
close-when-done behavior from when it used to be an alternate
front-end in the same executable as the gui, but it doesn't
need to be that way any more.

We also need to accomodate that case in the client: if the
newly attached domain doesn't result in any panes being imported,
we need to spawn a new command there in order to keep the client
alive.  The pre-existing check for whether the mux was empty had
false positives because the local mux may still reference the
pane from the connection UI, which would finish closing out shortly
after we had decided not to spawn anything, and then the client
would close.

refs: https://github.com/wez/wezterm/issues/631
refs: https://github.com/wez/wezterm/issues/507
2021-04-03 15:00:08 -07:00
Wez Furlong
b441be3ac9 gui: vertically center cell within adjusted line height
When line_height is specified, rather than applying the offset
to just the top of the cell, apply it in equal parts to the top
and the bottom so that the cell is vertically centered.

closes: https://github.com/wez/wezterm/issues/582
2021-04-03 10:41:28 -07:00
Wez Furlong
4112b74f8a spawn local domain when starting gui in mux mode
This allows explicitly spawning commands locally, rather than
in the target mux.

this is similar to 12225a099a

refs: https://github.com/wez/wezterm/issues/468
2021-04-03 09:18:24 -07:00
Wez Furlong
298e0b8d76 hide mouse cursor each time we send key input to a pane
Mouse movement will show the cursor again.

macOS: fix hiding the cursor

refs: https://github.com/wez/wezterm/issues/618
2021-04-02 22:34:58 -07:00
Wez Furlong
4a3e0615f5 tweak ActivateLastTab and add a changelog entry for it
refs: https://github.com/wez/wezterm/pull/610
2021-04-02 09:29:52 -07:00
Alex Gartrell
ee4b4b598c Add ActivateLastTab command
This replicates `last-window` in tmux. To pull this off, I
deliberately store the last tab whenever I'm activating a new one or
spawning a new one. I had to do this explicitly rather than hooking
set_active, because we end up setting the active tab briefly for some
common operations like moving a tab.
2021-04-02 09:14:59 -07:00
Wez Furlong
d45bbed3fd ssh: fix handling wezterm ssh user@host:22 2021-03-29 21:21:31 -07:00
Wez Furlong
32fa186c99 wezterm-gui: add wezterm ssh -oIdentityFile=/some/thing
Allow overriding ssh config options from the command line.

I don't want to replicate the many options that `ssh(1)` has;
this just exposes the `-oNAME=VALUE` syntax.  The config names
are those from `man ssh_config`; `IdentityFile` rather than `-i`.

refs: #457
2021-03-28 08:24:35 -07:00
Wez Furlong
12225a099a fix spawning new tabs via launcher menu
I wonder how long this has been broken... rather than spawning
into domain "local" it would try to spawn into "`local`" and fail
silently because the error message wasn't logged.

So let's log it, and let's fix it.

refs: https://github.com/wez/wezterm/issues/468
2021-03-27 19:00:55 -07:00
Wez Furlong
53a13e60f5 start up "local" domain when spawning ssh
allows defining launch_menu items to spawn explicitly locally:

```lua
return {
  launch_menu = {
    {
      label = "Local zsh",
      args = {"zsh", "-l"},
      domain = {DomainName="local"},
    },
  }
}
```

refs: https://github.com/wez/wezterm/issues/468
2021-03-27 18:35:28 -07:00
Wez Furlong
e103653923 RemoteSshDomain now uses wezterm-ssh crate
There are a few notable changes as a result:

* A number of `.ssh/config` options are now respected; host matching
  and aliasing and identity file are the main things
* The authentication prompt is inline in the window, rather than
  popping up a separate authentication window

Refs: https://github.com/wez/wezterm/issues/457
2021-03-27 18:12:34 -07:00
Wez Furlong
c6308202cb hyperlinks, selection by word and line deal with wrapping better
These now operate in terms of logical lines so they deal with
lines that have wrapped outside the viewport better than in
previous releases.

closes: https://github.com/wez/wezterm/issues/408
2021-03-26 14:52:00 -07:00
Wez Furlong
0f23c140d1 partial revert of prior commit; it's not quite right
https://github.com/wez/wezterm/issues/408
2021-03-26 13:52:39 -07:00
Wez Furlong
d827be990d speculatively apply hyperlinks to logical lines
This might be all that is needed to make multiline implicit hyperlinks
function, but I need to transfer this commit to another machine to try
it.

refs: https://github.com/wez/wezterm/issues/527
refs: https://github.com/wez/wezterm/issues/408
2021-03-26 13:47:27 -07:00
Wez Furlong
0643e8b0ed add window:get_selection_text_for_pane
refs: https://github.com/wez/wezterm/issues/575
2021-03-25 22:10:29 -07:00
Aaron Abramov
786888ce0a update k9 to 0.11.0 to make it work with rustc@1.51.0
1.51.0 no longer takes non string literals in `panic()`. k9@0.11.0 fixes that
2021-03-25 10:39:00 -07:00
Wez Furlong
dbd7fc28a5 Raise minimum Rust version to 1.51, de-vendor openssl on unix
Rust 1.51 allows addressesing a long-standing TODO which was that we
shouldn't need to build a vendored copy of openssl on most sensible unix
systems.

We do require a vendored copy on macOS and Windows, but due to the way
that Cargo's feature resolver worked, it wasn't possible for this
requirement to be respected.

Rust 1.51 introduces `resolver="2"` which can deal with this feature
resolution!

https://doc.rust-lang.org/nightly/cargo/reference/features.html#feature-resolver-version-2

The upshot of this is that building wezterm on real unix systems that
are not macos will now link against the system libssl, resulting in both
a shorter compile time and less headaches arising from having a slightly
different openssl used by wezterm than the rest of the system.

cc: @jsgf
2021-03-25 09:43:50 -07:00
Wez Furlong
b876fbabd6 remove the config bridge and have window -> config directly 2021-03-23 21:56:57 -07:00
Wez Furlong
f301fc6ecc avoid potential panic when processing double wide cells 2021-03-23 08:13:26 -07:00
Wez Furlong
5d96db3349 fix tests 2021-03-22 20:54:01 -07:00
Wez Furlong
8f856d0b81 font: make system fallback async wrt. rendering
If shaping can't resolve some glyphs, queue the font locator
fallback resolution to another thread; meanwhile, a last resort
glyph is used.

That thread can trigger an invalidation once the fallback resolve
is complete, the window is invalidated and the last resort glyph
is replaced by the resolve glyph.

refs: https://github.com/wez/wezterm/issues/559
refs: https://github.com/wez/wezterm/issues/508
2021-03-22 20:42:03 -07:00
dependabot[bot]
f032c5202a build(deps): bump windows from 0.4.0 to 0.5.0
Bumps [windows](https://github.com/microsoft/windows-rs) from 0.4.0 to 0.5.0.
- [Release notes](https://github.com/microsoft/windows-rs/releases)
- [Changelog](https://github.com/microsoft/windows-rs/blob/master/docs/changelog.md)
- [Commits](https://github.com/microsoft/windows-rs/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-22 13:55:43 -07:00
Wez Furlong
22522dc39e render more symbol/icon/emoji at double width by default
Default `allow_square_glyphs_to_overflow_width="WhenFollowedBySpace"`,
and expand its meaning from mostly square glyphs to glyphs that are
also wider than they are tall.

refs: https://github.com/wez/wezterm/issues/565
2021-03-22 11:36:45 -07:00
Wez Furlong
4fa85e7037 gui: avoid closing pty pane when double-activating search overlay
This is another variation on dcb6fec28f

refs: #572
2021-03-22 08:35:10 -07:00
Wez Furlong
a5f4803b0b fix panic when egl doesn't have OPENGL_API
refs: #566
2021-03-21 20:51:02 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
59ec969a26 gui: micro-optimize some aspects of rendering
hoist the underlyine glyph retrieval out of the loop.
Precompute some color conversions (less effective until
the gamma branch is merged).

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 13:40:24 -07:00
Wez Furlong
20e3d4d982 gui: use triple-buffering of vertexbuffers
The internet says that this is a recommended way to avoid stalling
when updating the vertex data.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 12:01:30 -07:00
Wez Furlong
1994a2ea2d gui: improve vertex buffer map/write/release performance
Switches from using a dynamic vertex buffer to an immutable
vertex buffer.  This feels counter-intuitive to me; the purpose
of dynamic is to sustain frequent updates, but mapping the buffer
needs to synchronize with the GPU, and if we are rapidly invalidating
the window that can stall painting by tens of milliseconds.

Switching to an immutable buffer avoids the stall and makes
quad mapping more consistently < 10ms, but its still not
ideal.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:28:17 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
8015791dd0 fixup initial pty dimensions to account for font/dpi size
refs: https://github.com/wez/wezterm/issues/563
2021-03-20 13:17:32 -07:00
Wez Furlong
3d0f3eaeec gui: avoid doing work when WM sends spurious resize events
refs: #557
2021-03-19 08:11:39 -07:00
Wez Furlong
ba7add140e Attach gui window invalidation to pty output event
I'm not convinced that this is 100% good, but @fanzeyi reported
some latency when using tmux to mirror two sessions.  The session
that was accepting interactive input responded quickly, but the
mirroring session was laggy.

This change connects the mux pane output event to window invalidation,
which should cause repaints to happen more often.

I couldn't reproduce the scenario above on my M1 mac, but that may
just be because M1 has dark magicks.
2021-03-17 20:20:08 -07:00
Wez Furlong
5681cd9b64 gui: update windows dep to 0.4 2021-03-14 15:25:33 -07:00
Wez Furlong
04b7cedd02 fix animated gif playback
A casualty of b8dcfba9a4 was that
the decoded gif would get reset each time the texture filled up.

Take care to move that cached into the newly minted glyphcache.
2021-03-14 10:29:02 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
693a717db2 improve output parsing performance and throughput
I've been meaning to do this for a while; this commit moves
the escape sequence parsing into the thread that reads the
pty output which achieves two goals:

* Large escape sequences (eg: image protocols) that span multiple
  4k buffers can be processed without ping-ponging between the
  reader thread and the main gui thread
* That parsing can happen in the reader thread, keeping the gui
  thread more responsive.

These changes free up the CPU during intensive operations such
as timg video playback.

This is a slight layering violation, in that this processing
really belongs to local pane (or any pane that embeds Terminal),
rather than generically at the Mux layer, but it's not any
worse a violation than `advance_bytes` already was.

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 19:19:05 -08:00
Wez Furlong
333f5f9750 fix a rounding issue when computing block glyphs
The leftmost pixel was being set to at least 1 by the scale
function.

Fix that up by computing the x coordinate without calling
the scale function.

refs: https://github.com/wez/wezterm/issues/536
2021-03-13 11:29:57 -08:00
Wez Furlong
3d642461f8 fixup pty pixel size calculation
Derive the pixels from the rows/cols rather than the available space.

refs: https://github.com/wez/wezterm/issues/535
2021-03-13 09:31:13 -08:00
Wez Furlong
f4105cb42f avoid excess capacity when dealing with iterm2 image protocol
Using a boxed slice means that we hold exactly the memory required
for the file data, rather than the next-power-of-two, which can
be wasteful when a large number of images are being sent to
the terminal.

This is a API breaking change for termwiz, so bump its version.

refs: #534
2021-03-13 08:10:48 -08:00
Wez Furlong
dd5db065dc remove stray debug print 2021-03-13 08:06:03 -08:00
Wez Furlong
9be7b8f6ec and fixup the test build
refs: #534
2021-03-13 01:03:04 -08:00
Wez Furlong
26f9d91e43 set an upper bound on the image/frame caches
While adding gif support I let this become unbounded.
This commit resolves that by categorizing images as either
single frame or animations.

Single frame images are decoded and held entirely in the texture
atlas, so occupy no additional space beyond the image file contents
and their sprite region in the texture atlas.

Animations are decoded into a set of frame bitmaps.  There can be
up to 16 animations (each with their full set of frames) cached.
The individual frames may also exist within the texture atlas
if space permits.

refs: #534
2021-03-13 00:47:38 -08:00
Wez Furlong
48a3674c9a wayland: fix a panic during initialization 2021-03-12 22:48:37 -08:00
Wez Furlong
4ec48b1245 gifs: start at frame 0, not 1!
This fixes the panic that @mborejdo reported in
<https://matrix.to/#/!PirwUBcuIlTXwNveYz:matrix.org/$skjhC1EgMG5x0Wte0i6JquMHkQK2mST2zJoB_qrLMRc?via=matrix.org>
2021-03-12 08:39:53 -08:00
Wez Furlong
1097f329cf fixup x position for new tab button 2021-03-11 21:25:54 -08:00
Wez Furlong
eb4323ee59 add config for customizing the tabs and new tab button
```lua
local wezterm = require 'wezterm';

-- The filled in variant of the < symbol
local SOLID_LEFT_ARROW = utf8.char(0xe0b2)

-- The filled in variant of the > symbol
local SOLID_RIGHT_ARROW = utf8.char(0xe0b0)

return {
  tab_bar_style = {
    active_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    active_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
    inactive_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    inactive_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
  }
}
```
2021-03-11 21:22:10 -08:00
Wez Furlong
62d1d11eaf fall back to single frame gif parse if animated mode fails
At least we'll show something if we have a malformed gif.
2021-03-11 19:54:41 -08:00
Wez Furlong
9b3d35623f handle image decoding errors and return a placeholder
https://i.giphy.com/media/3owvKqP4VSydZE4pvq/200w.gif cannot
be decoded as an animated gif due to this error: `No end code in lzw stream`

Ensure that we don't completely fail to process the render phase
as a result.
2021-03-11 19:45:48 -08:00
Wez Furlong
b8390b3f7a animated images: now schedule repaint based on next frame time
Previously, invalidation for animation was driven by the cursor
blink rate, which meant that animated gifs/pngs could not play
faster than 5fps (default blink interval is 200ms).

This commit calculates the next invalidation time based on the
closes next frame time of all animated cells in the viewport.
2021-03-11 08:14:39 -08:00
Wez Furlong
c5cb0ef66d Added support for animated gifs and pngs
This is first draft; the animation rate is currently tied
to the cursor_blink_rate setting, so if the gif has frames that
are intended to display more frequently than that, they will
animate more slowly.

Animation is only carried out while the window has focus.
Animation increases the load on the GPU and thus uses more power.

It's kinda fun to stick one of these animated pixel gifs in the background:
https://imgur.com/gallery/F9DAH
2021-03-11 00:41:54 -08:00
Wez Furlong
182a4d068b ensure that we only use the default size when spawning new windows 2021-03-10 00:19:50 -08:00
Wez Furlong
83e9d672a4 spawning a new window should use the size from the config
rather than the size of the current window.
2021-03-10 00:15:26 -08:00
Wez Furlong
18cb179227 x11: query Xft.dpi from the root window
We should now be using the root window specified default dpi
if the dpi is left unspecified in the wezterm configuration.

refs: #515
2021-03-08 22:19:44 -08:00
Wez Furlong
5f1bb0a1bc "de-bounce" lua event callbacks
During a live resize, we could queue up a lot of `window-resized`
events, which is undesirable.

This commit introduces a simple but effective mechanism to manage this;
a given event can have at most one executing and one pending copy.

So if we get a burst of resize events (eg: during a live window resize)
that might have previously queued hundreds of discrete events, we now
get a more manageable situation with 1 executing and 1 queued.

With this change, a given event can only have 1 executing instance at a
time (with the exception that the open-uri event doesn't go through this
mechanism).

refs: https://github.com/wez/wezterm/issues/291
2021-03-07 18:11:27 -08:00
Wez Furlong
9c19fa1929 Add window-config-reloaded event
refs: #291
2021-03-07 15:06:04 -08:00
Benoit de Chezelles
683d8e96e8 windows: Add option to treat left ctrl-alt as altgr
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.

ref: #472
2021-03-07 12:52:03 -08:00